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Don’t Buy 4TB Internal Hard Drives for PS4 Yet October 16, 2019

Posted by Maniac in Editorials.
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I currently use a 2TB PS4 Pro and the internal drive has very nearly finished filling up with my games and DLC. For those of you who know me, you know what that means. Yes, I wanted to crack my PS4 open and upgrade it once again. The PS4 uses a pretty standard internal hard drive specification (2.5″ internal SATA) that can be upgraded with current off the shelf hard drives made for laptops. However, when I started looking at the technical specifications of current 4TB drives I assumed would fit the PS4’s form factor I received nothing but warnings not to use those 4TB drives inside a PS4.

The important thing to know as to why you shouldn’t currently buy a 4TB drive for a PS4 when it should work in theory. It has to do with the physical size of the drive. While 4TB drives exist they currently achieve this by being at a thickness of 15mm. The Hard Drive compartment of a PS4 or PS4 Pro currently maxes out at 9.5mm. In short, the 4TB drives physically can’t fit, they’re too thick!

So until Seagate or Western Digital finally manufactures a 4TB 2.5″ SATA drive that is 9.5mm thick, I’m going to leave this warning up here for anyone looking for this information to find.

I guess we’ll either have to delete my content or use an external drive for the time being.


Five Ways to Improve Pokemon Go July 5, 2019

Posted by Maniac in Editorials.
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We’re coming into the third year of service for the tremendously successful game Pokémon Go. With people around the world still playing it, it is truly a wonder that takes full advantage of all the capabilities of today’s smartphones and tablets. GPS and step counters for in-game movement, Augmented Reality (AR) for capture, Bluetooth for transfer, trades and battles, and processing power to run the graphical interface.

The game had a rough start in its first several months, with constant crashes and login failures, but over the past two years it has seen incredible stability with just the odd bug every once in a while. That said, with the exception of the addition of Raids and Research Tasks the core game still functions almost exactly as it always has, for better or worse. This article is going to discuss new features we believe Niantic can bring to the game we believe will tremendously improve it. Most of these features would be very simple to implement, and require at most minor adjustments to how the game currently functions.

Due to the fact the game has been consistently stable, we will not be including any requests for stability or bug fixes in this list. These are just going to be a bunch of new feature requests or gameplay tweaks we believe, as long-time players, will improve the game and increase player safety. This list is in no particular order.

  • Niantic should have random Pokémon spawn EVERYWHERE, and not just at sparse locations miles away from each other. For a lengthy period of time, every tweet Niantic made would be followed by tons of responses by twitter users claiming Niantic hated rural players because they had no PokéStops and Pokémon wouldn’t spawn in their towns. While I don’t live in a rural area I can attest nothing spawns where I live unless I crack open some incense. This needs to change, if new players can’t find Pokémon, even low level ones, there’s no incentive for them to play the game.
  • Add more PokéStops and Gyms. This one’s a no-brainer. It is already a feature in most regions to submit requests for PokéStops, but as far as I can tell I haven’t seen a single new stop added since that feature came online. Most churches are already PokéStops but all Public Schools at a minimum should be made into PokéStops, otherwise what’s the point for childless adults to pay education Taxes to schools they’re never going to use?
  • While we are still talking about Gyms and PokéStops, why doesn’t Niantic provide a handy map on the Official Pokémon Go website that can take a person’s zip code and give the names and/or addresses of all the Gyms and PokéStops in their area? Niantic already knows the location of EVERY PokéStop and Gym in the world, why don’t they share that information with people who aren’t just 300 feet away from them? This would tremendously cut down on people wandering or driving aimlessly around trying to find them! If there are huge gaps on our maps without any stops, players will see them and it would give Niantic a greater incentive to create more stops in otherwise ignored regions.
  • Have Dedicated Raid and EX Raid sites. Why shut down Gyms for an hour at random intervals when there’s plenty of space in the world to have dedicated Raid locations? This would keep the action going at heavily contested Gyms and give players a better idea as to where and when Raids will take place.
  • Have a schedule on the official website for upcoming Raid times so people can schedule around them. The success of the past month’s Wednesday evening raids proves this feature is badly needed. Raids take place at random locations at random times. The only way a player can learn a raid is going to happen (unless it is a rare special event) is if they happen to be in the physical proximity of a Pokémon Gym an hour before the raid takes place. This is too limited and too short a notice, especially when high-level Pokémon Raids can require at least ten decently leveled players to win. By providing a day’s notice for raid times, it will help people gather their friends to take on large challenges. Worried that you’ll have too many people attend? That won’t happen, Raids support twenty simultaneous players in an instance, and simultaneous instances are supported.

The game will not break if you simply empower us on how to play it. These features will go a long way to improve Pokémon Go and bring players back that may have been dissatisfied with its limitations. What do you think? Did we miss anything? Post your ideas in the comments below!

Pokémon Go is out now for iOS and Android Smartphones and Tablets.

A Look Back at Halo 3’s BELIEVE Ad Campign April 14, 2019

Posted by Maniac in Editorials.
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Its Sunday and I know we typically have a Gaming History You Should Know featured article for Sundays but given the recent Halo news and the impending start of Halo: Outpost Discovery, I felt it was time for me to write my own look at a piece of gaming history, Halo 3‘s BELIEVE campaign.

In the lead up to the release of Halo 3 on the Xbox 360, Microsoft’s considerable marketing division created a series of television advertisements and trailers for the game as part of the BELIEVE ad campaign. In 2007, Microsoft purchased several commercials taking place in the Museum of Humanity, a fictional set-piece filled with artifacts from the game and the greater Halo universe. The commercials appeared to be canon to Halo, taking place many years after the end of the Covenant War. A large diorama was also constructed depicting the Master Chief frozen in the middle of a Covenant battle.

While these videos were offered for download on the Xbox 360 Marketplace, some people have been nice enough to repost them on YouTube. Take a look below to watch.

This many years later I still get chills from watching these videos. I admit regret we neglected to mention any commercial from this campaign for our Top-Ten Video Game Commercials video, but at the time we felt Halo 3‘s “Starry Night” commercial was more groundbreaking due to the fact it kicked off the important Halo 3 Closed Beta signup period. In hindsight, these commercials may have endured the test of time better than “Starry Night” did. I have absolutely no idea if they casted real war veterans but the actors’ performances made it sure feel like they had. Their sincere performance made these brief commercials feel like part of the Halo universe, and watching them again this many years after first playing Halo 3 gives me intense flashbacks to that game. The production quality on these commercials are also incredible with on screen-props worthy of Hollywood’s films. While I can’t confirm it, I believe it is highly likely BELIEVE’s props were constructed by WETA Studios for the Neil Blomkamp Halo film. After that project was cancelled, the team behind it made the Halo 3: Landfall short film instead and the props from that short could have also been used in the BELIEVE commercials. WETA makes hands down the best props for Hollywood films, and you’ve seen their work in films like The Hobbit and The Lord of the Rings.

What is the enduring legacy of the BELIEVE campaign? Well, we are still talking about it over ten years after it originally aired so I would say it was very successful from an advertising perspective. Halo 3 also sold exceptionally well despite the fact it was an Xbox 360 exclusive game with people still playing it online to this day. Also, the upcoming Halo: Outpost Discovery event promises to feature its own real-life Museum of Humanity they’re calling the Hall of History, and while the event hasn’t started yet (so we can’t comment on what it will look like) its concept art looks heavily inspired by the BELIEVE campaign! That alone got us extremely excited to attend the Outpost Discovery event!

Halo 3 is (of course) out now for the Xbox 360. It is part of Halo: The Master Chief Collection, which is out now for the Xbox One and coming soon to PC, so there are currently many ways to play the game and many more ways that will be coming including Steam and Windows Store.

The last thing I would like to bring up for this article is my curiosity about what happened to the BELIEVE diorama. We know it was constructed as part of the ad campaign and existed as a real prop. I’ve heard the diorama did a tour of the US during Halo 3‘s release period and a website was set up so people could check it out in person. It is unknown what happened to the diorama after that tour. If it appears at the Halo: Outpost Discovery, you can be sure we will tell you about it because we plan to be in attendance!

Things to Watch This Pokemon Day 2019 February 23, 2019

Posted by Maniac in Editorials.
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Today marks the start of Pokémon Day 2019 and if you’re like me, you’re biding your time until the respective Pokémon Play and Trade and Pokémon Go Events begin in your region. So what better way to celebrate the birthday of Pokémon than to watch some of the wealth of media content available?

First off, if you have a compatible smart device, you should be able to download the free Pokémon TV app. This app currently includes episodes from the very first and the most recent Pokémon animated show. It is also having a very special limited promotion where for a brief time you’ll be able to watch the animated feature film Pokémon: The Power of Us completely free of charge. If you have the app already, make sure to upgrade it to the most recent version. If you don’t have it, it can be downloaded from your device’s respective App Store.

If you’re a Netflix user and you would rather use Netflix, Netflix has most of the first season, XY, and Sun and Moon episodes available for their subscribers and several movies including Pokémon: I Choose You.

If you’re an Amazon Prime Subscriber and you’d like to watch episodes of Pokémon from later seasons, Prime users can watch episodes of later seasons from Pokémon Gold and Silver or Pokémon Ruby and Sapphire at no extra cost. Sadly, I didn’t see any Pokémon movies currently available to watch on Prime.

Next up we are going to take a look at the Food Network. There’s a fantastic competition show called Cake Wars, where the best bakers across the country compete to make the best themed cake. This past season, several returning bakers competed to make the best Pokémon themed cake. Sadly, Food Network has not made the episode available through Cable On Demand, but you if you’re in the US and you have a participating cable provider, you can watch it on the Food Network app.

Just a quick reminder: Pokémon’s Play and Trade Events will be hosted at GameStop and Best Buy today. Check with your local retailer to find out what time they will be happening. Pokémon Go’s exclusive Clamperl research event will start in North America at 2PM EST. Make sure to spin for research at your local Pokestops to participate!

Pokémon Go and Pokémon TV are out now for Android and iOS Smart Devices.

What Does it Take to Make a Pokemon LARP? February 1, 2019

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I’ve been a fan of RPGs for nearly a decade and I’ve been fascinated by the rich history of the genre. Before video games even existed, RPGs could be played by having players sit around a physical table, making decisions, determining the outcome of those decisions with dice rolls and recording the outcome with a pen and paper. When video games became complex enough, they were able to adapt those rules and the genre’s popularity exploded. While many of the most popular RPGs had a medieval fantasy setting inspired by writers like J.R.R. Tolkien, the rules can be used in any game setting, including the futuristic Cyberpunk and the fantastical grounded world of Pokémon.

LARP is short for Live-Action Role Playing. It is an all-encompassing term used to describe a rules based RPG being played in real time in real environments by real people playing as characters. The most famous examples of commonly used LARP games include those based on Vampire: The Masquerade, Dungeons & Dragons, and Cyberpunk. In a LARP, players dress up in the costume of the character that they’re playing (regardless of how practical or impractical it may be in the real world), and live out the role of their character as if they are that person for the duration of the game. That includes everything from traveling the game space to seek out information, earning and spending in-game currency by completing jobs or accomplishing tasks, and wielding weapons to attack or defend themselves from enemies…other players.

If you’d like to see what it’s like to be a part of a fantasy inspired LARP for yourselves I recommend the film Monster Camp. Here’s the trailer:

The essential component of any game is that it needs rules and when you have a concept as complex as Live Action Role Playing, you’re going to spend a lot of time working on rules to ensure the game is fair and the players have fun. Even if you have an RPG sourcebook (like Dungeons & Dragons or Vampire: The Masquerade) to frame your game, it can take a lot of trial and error to determine how you adapt those rules to real play. The fantastical creatures you find in those games don’t exist in real life, some venues prohibit the use of weapons (even prop ones) and it can be difficult to walk a fine line to keep a game fun while ensuring player safety.

What about Pokémon? Pokémon’s turn based gameplay, filled with attacks, status effects, buffs and debuffs is one of the most polished RPG systems I’ve ever seen in my life. There are no weapons used in the game and so no need for prop weapons! The game is also grounded in a world that looks pretty close to our own, with the only difference being Pokémon‘s world has magical creatures living in it. It is a perfect environment for a LARP! The mechanics of exploring, fighting, and trading can easily be ported into a paper rulebook and played almost anywhere on the planet. Heck, the Pokémon Go app practically turns the real world into a Pokémon LARP, but I don’t think it goes quite far enough. Where do you draw the line on what should be physically done by the players and what shall take place on paper?

Entire sourcebooks have been written by LARP fans detailing rules of player contact, what kinds of prop weapons are allowed, and how much damage is done on successful contact with body parts. The problem is even though there are unified rules for Pen-and-Paper RPGs like D&D, there are no unified LARP rules. Every LARPing organization has their own code of conduct players are expected to memorize before participating. This can suck for new players who might prefer testing the waters before going all-in on joining a LARP with people they have not interacted with before.

I’ve seen videos online of a few attempts at Pokémon LARPs. They can involve two-person teams with one person being the Pokémon Trainer and the other being the trainer’s Pokémon in cosplay directly fighting another two-person team. The trainer shouts commands to their partner, who follows it by “attacking” the other Pokémon. The battle is won when one team is able to do enough “damage” to the opposing team’s Pokémon that it “faints”. Sound easy? Not really.

To me there are a few problems with having this as the setup for a LARP. Shouting commands to a second person who will then perform that command works better in a turn based system opposed to a real-time one. The problem is a turn based battle system would require an in-person judge on the side of every single battle. They would need to look at each team’s character sheets and determine who got to strike first, if the attack was successful, and how much damage each attack makes. That judge would essentially need to choreograph the entire battle on their own! I could see this system working as real-time if the LARP was strictly Pokémon vs Pokémon wild battles (like in the games Pokkén Tournament or Super Smash Bros) as it is very similar to how many other LARPs are organized. However, I don’t like this system either. To me, this setup would cut out several components of what makes Pokémon such a great game. Adventuring, collecting and trading could not be done in this environment. LARP is role playing, and that is not restricted to just battles. The biggest draw of players to LARP is the opportunity of living in a fantasy world and playing as a character that exists in that world for a brief time. While having a human player as the Pokémon can be one potential way of having a Pokémon LARP, I could see it getting pretty confusing to new players and require lots of judges who would pretty much choreograph each match themselves.

A Pokémon LARP has been done in what I think is the best way possible. The Penn State University Pokemon Club hosts a special LARP event they call the Penn State Pokemon Challenge every semester. Trainers are given a map and eight hours to travel across the campus. The objective is to locate and challenge each of the event’s Gym leaders to a local battle. All battles are done in person locally on Nintendo’s hardware, with each player required to bring their own Nintendo handheld loaded with a copy of the recent Pokémon game. While Penn State has specific house rules for what they allow during Pokémon battles (for example players can’t use Mythicals, Legendaries or the move Earthquake) the video game takes care of all the arithmetic a judge would need to make to determine which trainer wins each battle. Trainers who defeat Gym Leaders earn badges and the right to challenge the Elite 4 on the following day. The fact the main games have been released exclusively on portable platforms (Game Boy, DS, 3DS and Switch) gives players the opportunity to play their game anywhere in the real world against anyone else they choose and the Penn State Pokémon Challenge takes full advantage of this fact. There may be humans dressed as Pokémon wondering around the game environment, but those are only around to be “wild” Pokémon trainers could “catch” by throwing foam Pokéballs at them.

If you’re interested in seeing this event for yourselves, I’m happy to say a fantastic documentary, Pokémon Blue and White, detailed what’s involved with this event. It was directed by Ariel Siegelman and follows the story of a new student as he attempts the challenge with the support of his cosplayer girlfriend. It is not easy, and only one trainer can defeat the Elite 4. Whether you’re a casual Pokémon fan or a long-time Pokémon Master give this a watch.

If you’d like to know more about the Penn State Pokémon Challenge, you can check out the event’s official website. If you’re a student at Penn State who wants to participate, the next Penn State Pokemon Challenge will be happening on March 30th, 2019. As a college graduate who spent their freshman year at a University (which will not be named) which only offered religious or fraternal based social clubs, I weep for my lost opportunity to go to a school like Penn State where I could have actually enjoyed participating in its officially sanctioned social activities.

If you’re not a student at Penn State University, you might be able to find a Pokémon LARP at a fan convention. For example, the organizers of the Pokémon LARPs there have brought their style of LARP to various fan conventions. DerpyCon 2019 in New Jersey has announced they will be hosting a Real World Pokémon Challenge. It looks like they ported the rules from the Penn State Pokémon Challenge because the rules are almost identical to the Penn State rules. You can read the details and the full rules of the DerpyCon 2019 Real World Pokémon Challenge right here.

So what kind of resources are out there for people interested in becoming a part of a Pokémon LARP or starting their own? A crash course in the World of Pokémon can always help. A few years ago, we wrote a major essay titled “Do We All Live in a Pokémon World?” which talks about the history of the game, the game’s world and how it parallels our own. It’s perfect reading for anyone interested in learning about the Pokémon franchise for the first time.

Now that you know how the Pokémon world works, you’re going to need to create a character for your LARP. There are already lengthy records of various classes of NPC trainers that appear in the games, each with their own distinct look, attitude and Pokémon affinity. If you’d like an extremely detailed video about the various Pokémon trainers that appear in the games for inspiration on the character you’d like to play at a Pokémon LARP I have to recommend the great work of YouTuber TamashiiHiroka and her three part series, What Kind of Pokemon Trainer Are You? Part 1 is here, Part 2 is here, and Part 3 is here. She shines a spotlight on nearly every kind of trainer you’ll find in the Pokémon world, and compares them with the kind of personality real people may have. If you see a trainer in the video that speaks to you personally, it might be a great starting point for creating your own LARP trainer.

So now that you know everything you need to know about RPGs, LARPing, and Pokémon it’s time to play! With the popularity of Pokémon in a resurgence, and the heavy sales of the Nintendo Switch, Pokémon LARPing, if presented with proper rules, has the chance to take over fan conventions all across the world. Some day I would like the chance to take the challenge and try to be the very best like no one ever was. To whoever decides to run this type of game, make sure to count me in!

Making a Pokemon at Build-A-Bear Review January 5, 2019

Posted by Maniac in Editorials, Reviews.
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A friend of mine and I decided to do some post-Christmas shopping last week to seek out any Boxing Day deals we could find. The mall we visited happened to be equipped with a Build-A-Bear Workshop, not something we would usually see in the malls we visited more often. If you’re not familiar with the store, this is a place where kids and families can go to make high-quality custom teddy bears. They’ll stuff them for you on site and you can dress them with all kinds of different clothes. At some point I vaguely remembered reading that Build-A-Bear was branching out into licensed toys, and they were now offering tons of exclusive custom stuffed animals you wouldn’t be able to get anywhere else. This included things from Nintendo (like Yoshi and Bowser), Star Wars, and even Pokémon. As a newfound Pokémon collector, I just had to see if this was still the case. I ventured into the store and was happy to see several different stuffed Pokémon on the shelves, ready to be given new homes. This specific store was having a buy one add a second for only $10 US sale, so I decided the time was right to go in and buy two. Hopefully, I thought, my girlfriend would like at least one of them.

The first question is always going to be which Pokémon do you pick? The store was stocked with plenty of plush Pikachu and Eevee, probably due to the recent release of the Pokémon Let’s Go games on the Nintendo Switch, but they also had Meowth, Charmander and Piplup in stock. Their official website also lists they sold other Pokémon including Squirtle and Jigglypuff, but I didn’t see any in the store at the time. One of the staff members told me they used to stock Bulbasaur, but those flew off the shelves so fast they couldn’t believe it and now fetch very high prices on the resale market.

I opted for an Eevee since I thought it had a lot of good accessory options and a Charmander since it was a central Pokémon in one of my favorite episodes of the original animated series.

After selecting the plush you wanted, you had the option to add a smell and/or a voice box to your stuffed animal. The smell options didn’t appeal to me personally so I didn’t go with it, but the option for a voice box certainly did. Unfortunately, my options for voices were limited. A lot of the custom sound options were sold out at the store we visited, and I didn’t see any Pokémon-specific sound options for sale. They had other options, like real animal sounds but I was hoping for a voice box that could produce a “Pika Pika!” or “Char!”. Heck I would have even taken a match to the 8-Bit Pokémon cry. There was a custom sound box option that allowed people to record any sound they wanted, and I’m sure I could have made a custom Pokémon sound with it, had I wanted to. However, I would have preferred to have an authentic sound taken either from the video game or animated series so I didn’t add a sound to my creation.

Once you have picked out your Pokémon and filled it with everything you wanted inside of it, the store managers will stuff it on site for you. Kids love this part, because it can be turned into a special experience where they jump around and make wishes before the toy is finished.

Part of the experience of creating any plush toy over at Build-A-Bear is to dress your toy up in different clothes. They had several Pokémon themed clothing options available including Poké Ball shirts, Pajamas with Pokémon logos, and since it was just after Christmas, a few limited edition holiday-themed capes and hoods. Everything offered was designed to fit the specific plush toys perfectly, with holes for arms, legs and even ears. I grabbed Pokémon pajamas for my Eevee that fit it like a glove and a green Christmas cape for my Charmander that also fit perfectly. They cost a little extra but the clothes are exclusive to Build-A-Bear, and totally worth getting.

I was a little disappointed by the full selection of Pokémon clothing at the particular Build-A-Bear I visited. There were a few clothing options I saw on their website that my store did not have on sale. This might have been due to the fact it was just after Christmas and most of the stock had already sold out (believe me I nearly got one of the last Christmas capes in the store) but if I had chosen a Meowth I would have loved to buy a Team Rocket outfit for it. The store didn’t have anything like that on the shelves. That said, since clothing was almost completely cross compatible, there was nothing stopping me from buying clothing for my Pokémon meant for different brands like Spider-Man or Star Wars.

Once the Pokémon were stuffed and dressed, it was time to ring them up. The clerk surprised me by telling me I would get an exclusive Pokémon TCG promo card for the specific Pokémon I purchased. The cards were wrapped in plastic and had a Build-A-Bear watermark on them (just like Toys R Us would watermark promo cards they gave out) that I’m sure added to their value in some way. The promo cards were game legal and totally free of charge, making the purchases that much sweeter.

The experience of building these Pokémon aside, the question you should be asking is how good a quality are the Pokémon you can create at Build-A-Bear? Having had the chance to sample Pokémon plush from many different manufacturers including Tomy and even the Pokémon Center, you may have to sit down before you read the next sentence. The Pokémon I made at Build-A-Bear are without a doubt the highest quality plush Pokémon I’ve ever owned. I know that’s a big statement but I’m prepared to back it up with a few ideas why I feel that way.

Perhaps it is because I could control how fluffy I wanted the plush to be, or that I could fully accessorize it’s insides (at an extra price) but I would put Build-a-Bear’s Charmander up against anything I could get at Nintendo NYC. I would offer a comparison to Pokémon plushies I could get at Pokémon Center stores…but I can’t due to the fact there aren’t any Pokémon Center stores in the United States.

The plushes also passed the girlfriend test. My girlfriend loved the Eevee I made for her and she says she would visit Build-A-Bear with me again in the future. Next time we could make something new together!

Hope you enjoyed this unusual kind of review. Have you all enjoyed your Holiday season? We’ve been preparing to come back with all-new content so stay tuned!

Things to Watch While Waiting for the Third Spider-Man DLC December 3, 2018

Posted by Maniac in Editorials, Things to Watch While Waiting for Spider-Man on PS4.
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I have recently completed the second of the three DLC chapters for Spider-Man on PS4. Like the first DLC chapter, it ended on a cliffhanger. While there hasn’t been an impossibly long wait for each of the new storyline missions (Insomniac promised to release a new one every month), we have begun the month of December and haven’t even gotten a trailer for the final DLC, Silver Lining! Spider-Man has been out on for several months and I would argue it is the finest game to be released this year. The wait for this DLC has been excruciating!

Rumors have been abound this week that highly-anticipated trailers for a lot of Marvel-related media are coming later this week. We know for a fact that an all-new trailer for Captain Marvel will be getting released tonight during tonight’s Monday Night Football’s halftime show (for some reason) and rumors are abound that trailers are coming soon for the next Avengers film and even the Avengers Project game! Now would be the best time to release a trailer for Silver Lining!

So how can we help to pass the time while we wait for news to come about the third and final story DLC for the best game of the year? Why not watch some of the best in-depth analysis and retrospectives on the game from across the web?

I just want to set some ground rules for this list of videos. First off, these videos will probably contain spoilers for the main story of Spider-Man on the PS4, so I don’t recommend watching any of them if you haven’t completed the game’s main story. Secondly, all content featured here has to be independent or fan produced, we will not be publishing content from any major media companies. Finally, I will not embed videos that include spoilers for either of the two released DLC chapters. I figured many of my readers have played the main game but have not started playing The City that Never Sleeps, and because of that we will avoid featuring anything that could spoil those DLC missions. That all out of the way, let’s get started!

First up, I’d like to highlight the work of YouTuber GodzillaMendoza. While he classifies himself a Deadpool fan (with the tattoo to prove it), he has actually made some incredible videos about Spider-Man. He tried to prove or disprove if the Peter Parker we see in the comics would actually have been able to construct his own costume. Watch this video to see the answer. However, I would be neglectful if I didn’t mention he produced an extremely in-depth retrospective series on all of the modern Spider-Man games, and highlighted all their successes and flaws. Once Spider-Man for the PS4 was announced, his fans demanded he give his thoughts on it, and I’m happy to say he came through.

Next I’d like to highlight the work of YouTube Channel Whitelight, which produced a fantastic retrospective series on the F.E.A.R. game franchise. Most recently, he did a full retrospective of the cult classic Spider-Man: Web of Shadows, which (after watching his video) made me regret missing out on it back in the day. Oh and he also has done a nearly feature-length review of the entire Spider-Man game. Unlike a reviewer at IGN who will use easy platitudes to describe the game they’re giving an arbitrary score to, Whitelight tends to look at it more from an analytical perspective and brings up specific cases in gameplay, features and story that I thought was worth listening to. Give it a watch, but beware for spoilers.

Not enough? If you check out Whitelight’s main channel you’ll find his in-depth critique of the two DLC missions that have been released so far. Due to spoiler concerns we won’t post direct links here.

Is that enough footage? What time is it? Is the Captain Marvel trailer airing yet? No? Ok let’s continue.

Next up, I’d like to feature the work of Hi-Top Films. They’re another critical channel on YouTube that likes to talk about movies and video games based on comic book properties. I’ve not always agreed with their analysis on a few occasions (like their review of Spider-Man: Homecoming) but I could always appreciate where they were coming from with their arguments and appreciated their perspective. That having been said, their review of Spider-Man on PS4 has to be seen. These guys are film critics, so they looked at the game from a film perspective and declared the Spider-Man game to be…the best Spider-Man film of all time.

Next up let’s have some content from YouTuber Captain Midnight! The Captain’s videos serve more as opinion pieces than in-depth analysis (kinda like the videos we produce here) but the man clearly has his deep knowledge of history to back his thoughts up. I loved his review of the Sam Rami Spider-Man films and agreed with his defense about the more recent Venom film. His use of tight editing is great and while his videos are shorter than some of the other’s featured here, his analysis packs a huge punch in the briefer time. Here’s his thoughts on the PS4 game just after it was released.

Not enough for you? Here’s his feelings about the future of the Spider-Man PS4 universe.

Next up we want to highlight Cleanprincegaming, an independent reviewer with some strong opinions on the future of gaming. He’s somebody I want to highlight because unlike previous videos who analyzed the game based on a film, historical or comic book perspective, this guy is a gamer and he looks at it like it’s a game. Why highlight him? Because his critical eye found some things that most mainstream reviewers ignored! You have to give this review a watch!

That still not enough for you? Well, it’ll have to do for now! Stay tuned for more news as we hear more about the upcoming Spider-Man DLC!

Spider-Man is out now exclusively for the PlayStation 4.

Why Weren’t These Games Included in the PS1 Classic? October 30, 2018

Posted by Maniac in Editorials.
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After Nintendo released the NES Classic console, which bundled thirty of their greatest original games for a reasonable price last year and received incredible sales numbers, many game companies are trying to cash in on that magic. Over two decades ago, Sony made an iconic console with games people still credit as staples of gaming, the PlayStation (or PS1). A few weeks ago, Sony announced they would release their own mini-console preloaded with games called the PS1 Classic. Yesterday we found out the list of 20 games that would be included with the mini-console. People were not happy. Only three of the projected ten games I expected were on the list. While great games like Metal Gear Solid and Final Fantasy VII were included, a lot of the best games from the PS1 were not. Why? Most of these games have already been digitally re-released as a PS1 Classic title for the PS3 and PSP, which should give them a higher probability of appearance.

What games do I think should have been included in the PS1 Classic? For the purposes of simplicity we won’t be including any of the games that were already announced for the classic on this list. That means games like Final Fantasy VII and TEKKEN 3 will not be included. However, we will include sequels from the same franchise as separate games that could be fair game. We also won’t have more than ten games on this list because I want people to add their own picks in the comments section below. No self-imposed limitations will be included either. Since we know the multi-disc MGS is included, Sony must have solved the problem of including multi-disc games in the classic console. The console won’t include Dual Shock controllers, but none of the games on this list will require them.

Now let’s get started shall we? I want to make it clear this list is in no particular order.

  • Silent Hill – A beloved game from Konami’s archives. In it, you play as a man looking for his daughter in a creepy town inhabited by weird creatures and even weirder people. It set a new standard for horror and set the stage for one of the best games ever made. Its controls, on the other hand, take some getting used to but they would have felt fine on the PS1 controller.
  • Parasite Eve – A stylish horror action game with incredible art style and unique gameplay. Square published it while riding high on FF7’s success and their risk paid off. It’s equal parts action game, visual novel, With a smattering of RPG and adventure game mixed in. I would love to play this one during a Christmas break.
  • Pa Rappa The Rapper – One of the first popular games released for the PS1 was also one of the best entries in the rhythm game genre ever made. On top of that the game has some very catchy songs. To this day people still remember the lyrics, “Step on the gas, step on the gas, step on the brake step on the brake.” The game’s protagonist remains forever entwined with the PlayStation brand and that alone should have earned him a spot on this list. When I say boom boom boom you say bam bam bam.
  • Spyro: The Dragon – The incredible PS1 game from the studio that would go on to create Resistance: Fall of Man, Sunset Overdrive and Spider-Man cannot be neglected. One of my first experiences playing on the PS1 came from playing a Spyro demo disc. It redefined the concept of a 3D platformer by adding the ability to glide.
  • Final Fantasy VIII – That’s not a typo, I really want to play Final Fantasy 8 on the PS1 Classic. I know what you’re thinking, why would I want to play a game that has been looked upon so negatively in the last few years? Well, the game has a lot going for it. It has a unique art style and a gameplay system we haven’t seen in any Final Fantasy game since. Its story, while panned in recent years, is still iconic with a beautiful art style which has not been revisited. Also, the game has become hard to find as of late. While it did get re-released as a PS1 Classic on the PS3, PSP, and PC, it is not currently offered on the PS4 or smart devices. Guess I’ll have to hold on to my PS1 discs.
  • Crash Bandicoot – At least three Crash Bandicoot platform games were released by Naughty Dog during the lifespan of the PS1. I’m choosing the first game for the simple reason that it was the game that made Crash the PS1’s unlikely mascot. No joke, many people picked up Crash Bandicoot thinking its titular hero would be the PS1’s answer to Super Mario Bros, and it was a great game to boot. Many gameplay moments first made popular in this game would go on to become staples of the gaming industry. Without Crash there would be no Uncharted and certainly no The Last of Us.
  • Tomb Raider – I know this was hardly a PS1 exclusive game, but so many people remember first playing it on the original PlayStation the fact it appeared on the PC shouldn’t matter. Before its 2013 reboot, the original Tomb Raider has been considered by many to be the best of the franchise, which each sequel getting worse as time went on. Lara Croft was an instant gaming icon precisely because of this game, which defined 3D action shooters. It belongs on the PS1 Classic.
  • Syphon Filter 2 – I know what you’re thinking, why Syphon Filter 2 when the first game is being included in the Classic? Well if I can be selfish for a second, from a personal perspective I think Syphon Filter 2 is a better game than the first in nearly every way. It had a better story, better graphics, and the instant switch to night vision in dark areas was one of the coolest effects I had seen at the time. I loved this game and would have been happy to see it return.

What did they miss that you want to see on this list? Post a comment below with your thoughts

Things to Watch While Waiting for Spider-Man on PS4 – Part 3 September 3, 2018

Posted by Maniac in Editorials, Things to Watch While Waiting for Spider-Man on PS4.
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We are now less than a week away from the release of Spider-Man on the PlayStation 4. To celebrate, instead of doing a Gaming History You Should Know this weekend, we are going to highlight some more of the best videos about Spider-Man. In Part 1 and Part 2 we focused on highlighting some of the best independently produced fan videos on the subject, today we will be highlighting the best professionally produced documentaries about the game’s title character. Documentaries that, for one reason or another, no longer have the support of its creators, aren’t available on current video on-demand services, and no longer see air. Then we are going to top it off with a novel-length read on one of the most controversial and interesting stories to ever come out out Marvel, the history of the Clone Saga.

What is the most demanded extra costume for Spider-Man? That would be the Black Suit. It is utterly iconic in every way, with the enormous white spider logo on his chest. But what is the history of the Black Suit? Where did it come from, what could it do, and why was it so dangerous? Back in 2007, Comcast made a deal with Sony to release some preview footage and behind the scenes documentaries through Comcast On Demand. In my opinion it is one of the best documentaries ever made about the wall crawler. Everything I know about Spider-Man’s history with the Black Suit comes from this documentary.

The video quality of this one is very poor but there’s a good reason for that. When it was first published on Comcast On Demand, Comcast kept this video in Standard Definition only even though all the other Spider-Man 3 content they posted was offered in HD. Even in SD, Comcast also botched the video transfer of the video, giving it a horrible interlace problem. I had hoped a better version of the documentary would have been included in the DVD and Blu-Ray Disc release of Spider-Man 3, but this documentary was not included on the film’s home video release. To this day I’ve never heard a reason why. The only good quality version of this video that existed was a SD digital QuickTime version on Comcast’s website, a site which has been defunct for years. Thankfully, somebody kept a copy of this fantastic documentary and put it online for preservation. It is cut into three parts, but it is complete. Enjoy.

Next up we are going to talk a little bit about Spider-Man’s home of New York City. Back in 2005, Discovery Channel used to air High Definition documentaries on a dedicated HD-only channel called HD Theater. The channel would not simulcast the main Discovery Channel programming like today’s HD channels do, but would instead feature its own documentaries and original HD content. One of the exclusive HD documentaries they broadcasted was a travelogue about New York City. However, unlike other travelogues about the city, this documentary focused on the version of NYC as they were featured in the pages of Marvel Comics. Not only do they talk about the real-life inspiration behind many of the greatest cityscapes shown in the comics, it touches on the history of Marvel, Spider-Man, and more. The documentary features interviews with Marvel greats like Stan “The Man” Lee, father and son artists John Romita Jr and Sr, and the late great Joe Simon.

Now that Discovery has started simulcasting all their channels in HD, the HD Theater channel has been replaced by the Velocity Channel, which focuses only on car related stuff. Because of that, this documentary and a few others have become completely forgotten and haven’t seen air in years. Thankfully someone online preserved it and you can watch it below.

Insomniac has promised NYC will be freely accessible in the PS4 game, and player’s will be able to visit many of the city’s famous landmarks, real and fictional.

Enough about the comics, we’re waiting for a game, aren’t we? Well, does anyone remember the G4 channel? Better question, does anybody remember G4 when it was good? We do. Back when G4 launched in 2002, one of the shows on the programming schedule was called Icons. It was a fantastic documentary series written by Tina Wood that focused on the history of games, technology and innovators. Sometimes G4 would even cover the development of a recent or upcoming game like Psychonauts, Jade Empire or Escape from Butcher Bay. Unfortunately, after the network merged with TechTV, G4’s shows were completely gutted. The powers who took over the network tried to ruin Icons by making it cover things that had nothing to do with gaming before it eventually was cancelled. One of the great documentaries they produced in their heyday was a documentary about the development of my favorite Spider-Man game of all time, Ultimate Spider-Man.

Even though G4 is now defunct, even before it shut down G4 refused to rebroadcast any of the great classic shows they worked so hard on. Because of that, this documentary and a few others hadn’t gotten re-broadcasted in years. Thankfully, this documentary and a few other similar ones were included with the Collector’s Edition releases of the games they were coverings and The Making of Ultimate Spider-Man has been preserved online for all to see. Check it out and see for yourselves what it takes to make a Spider-Man game.

Hopefully somebody at Sony or Insomniac is working on something like this for Spider-Man and we’ll eventually be able to see it for ourselves.

I’d like to close this series with some heavy reading. Next to One More Day, there is probably no story more polarizing or controversial in Spider-Man’s history than the Clone Saga. In that three-year story arc, Spider-Man discovers a clone of his from a story in the 70s had actually survived and returned to NYC after years in hiding. However, it’s quickly learned this clone, who goes by the alias Ben Reilly may in fact not be a clone at all, but the original Peter Parker! That meant the Peter Parker Spider-Man that readers had been following for years might have been a clone the whole time! Meanwhile, Mary Jane is pregnant with Peter’s baby and perhaps Peter, if he’s a clone or not, should step aside and pass on the mantle of Spider-Man to Ben in order to accept his upcoming responsibility as a father.

Marvel’s intention with the story was ultimately to create a situation the readers could accept that would split up Peter Parker and Mary Jane Watson’s marriage. That isn’t what happened and we all know how things turned out decades later when Marvel attempted it again. But where did they go wrong? What would the story have originally been if it hadn’t been interfered with? How did it end?

The Life of Reilly Blog has been online for nearly a decade. It was written and contributed to by people with intimate knowledge of the development of the Clone Saga...because they worked on it themselves. Read about the great ideas, the bad ideas, and the studio interference that turned great ideas into bad ideas. You can read all thirty-five parts (yes, thirty-five) of the story here. It’s a long read, as long as some novels, but it’s such a gripping drama you’ll hold on to every word. I know the creators want to publish it as a book but that may be bogged down in a murky legal area right now. Hopefully someday it’ll be made into a documentary or film.

Hopefully you’ve enjoyed all the content we’ve been posting over the past few weeks. While this hasn’t help us pass the time any better, maybe it’ll help you!

Spider-Man is coming September 7th, 2018 exclusively on the PlayStation 4.

Things to Watch While Waiting for Spider-Man PS4 – Part 2 August 31, 2018

Posted by Maniac in Editorials, Things to Watch While Waiting for Spider-Man on PS4.
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Time keeps flowing steadily until the inevitable release of Spider-Man for the PS4. However, that wait has personally become agonizing and because of that, I’ve been spending time digging up all of the best Spider-Man content from across the web. While the last part focused on reviews and content inspired by the bad work Spider-Man has appeared in, with this part we are going to celebrate all of the great stuff Spider-Man has done throughout his history.

We’re going to kick off this part once again by featuring the work of the irrepressible comic reviewer Linkara and his series Atop the Fourth Wall. While he typically produces one video review a week, he will sometimes devote an entire month of reviews to a specific theme. One such month focused on him reviewing #1 issues from the Marvel 2099 universe. If you’re not familiar with 2099, it takes place in the far future and revolves around new characters who can be inspired by classic tales of heroes and villains. The year 2099 was chosen as Stan Lee believed that would be a year comics would no longer be printed. There was a DOOM 2099, a Punisher 2099, and even a Ravage 2099 series going on at the same time. Today, I want to highlight Linkara’s Spider-Man 2099 #1 Review.

Interesting to note that rumors have been circulating over the past few days that there will be a Spider-Man 2099 unlockable costume in the PS4 game.

Now with films out of the way, I want to talk a bit about television and not in the way you may expect. Many will probably remember the animated Spider-Man television shows that aired during the 90s and 00s, some may even remember the live-action Spider-Man show from the 1970s…but did you know that there was a Spider-Man television show from Japan?

John Ary is a name people who frequent the website Ain’t it Cool News should be familiar with. He is the host of John at the Movies, a YouTube Channel well known for great video reviews of obscure nerd cinema. He’s reviewed stuff that even I had never seen before such as the failed Justice League television pilot or Legends of the Super Heroes. Some of his reviews have even gotten me to watch these movies! In this video, he reviews the short lived but well received Japanese Spider-Man series. It would go down in history as being a huge stepping stone for what would eventually become Super Sentai! Give it a watch!

While John mentioned that the Japanese version of Spider-Man depicted in this television series is not officially considered part of Super Sentai, Marvel certainly considers him part of their canon Spider-Man universe, as he and his mech have made appearances in the Spider-Verse comic saga. People unfamiliar with that storyline should brush up on it because according to my sources, the Spider-Man from the PS4 game will make a comic book crossover with the Spider-Verse in the future!

Next we’d like to highlight some great fanmade Spider-Man content and what better way to start than with the work of Bat in the Sun? Lead by filmmaker Aaron Schoenke, a good friend of mine, Bat in the Sun started life on the Internet by creating some of the best Batman fan films ever made. Now Aaron’s the creator of Super Power Beat Down, an ongoing webseriees where two classic characters from comics, film or video games battle to the death based on fan votes. Of course Spider-Man has made an appearance in the series. In episode 17, Spider-Man battled the Sith Lord Darth Maul to the death. Who won? Watch the video and see for yourselves.

Now, whether you’re happy with the turnout of this battle or not, you gotta admit it was an awesome video. In fact, here’s Deadpool’s take on it.

If that isn’t enough Super Power Beat Down for you, why don’t we dig deeper into the Spider-Verse and watch an episode featuring the future Spider-Man and the future Batman? That’s right, they did an episode pitting Spider-Man 2099 against Batman Beyond. Watch it!

Not happy with the way the episode played out? Here’s the alternate ending:

Of course, Super Power Beat Down is not the only series Bat in the Sun is currently helming. They’re also responsible for the series My Morphin’ Life, a reality show that follows the real life of the original Green Ranger, Jason David Frank.

Next we have to talk about a different fan-created series that I would not have believed existed if a friend of mine hadn’t shown it to me. That’s right we’re going to talk about Italian Spiderman.

Italian Spiderman was a parody of the low grade internationally made films of the sixties. It was created by the YouTube Channel Alrigo and was released as a ten-part miniseries online.

If you’re hoping to see more Italian Spiderman in the future I have bad news for you. Unfortunately, this video confirms no more Italian Spiderman episodes will ever be produced. Director Dario Russo and actor David Ashby have created a new production company called DINOSAUR which are now responsible for the DANGER 5 series.

We’ve already written two parts of this article and so far I’ve felt like we’ve only scratched the surface of the great Spider-Man content out there. Stay tuned with us for Part 3, where I’ll feature some of the best professionally produced Spider-Man documentaries, and even highlight some required reading for Spider-Man fans everywhere!

Spider-Man is coming September 7th, 2018 exclusively to the PS4.