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If You Upgrade Your Pokemon Pass Device, You Will Lose Your Completed Activities Forever February 22, 2021

Posted by Maniac in Editorials.
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I’ve talked a bit about Pokémon Pass here in the past, but for those of you who may not be familiar with it I’ll talk about it briefly here. Pokémon Pass is a smart device app which awards digital goods for completing tasks assigned by The Pokémon Company. Pokémon games have a long standing tradition of offering free digital in-game goods during limited-time promotions (in fact I think they’re the first company I can think of to do that). However, over the first half of the past decade, this has been a hassle. Typically, major retailers hold these promotions, and while my local GameStop has always been reliable for sharing digital codes and goodies during promotion periods, larger retailers like Target and Walmart have been utter failures at it.

When Pokémon Pass launched, it let users skip the middleman so to speak and would automatically generate Mystery Box codes just for being in the GPS range of the participating retailer. That meant you could go to a store during the event period, shop a little, and get your goodies without bothering a single employee.

Unfortunately, I’ve learned about a flaw with the app that I wanted to tell people about here. And that is that despite the fact that you must have a digital account and online access to use Pokémon Pass, completed missions don’t actually save to your profile, they save to your device. That means if you ever upgrade your device (like I did recently) you will lose access to all the content you unlocked during the app’s lifespan. If you had participated in limited time events that are no longer available (such as the Pokémon Detective Pikachu movie event) you will not be able to reobtain them. I have even confirmed this with The Pokémon Company, as this is how they designed Pokémon Pass to work.

I know what you’re thinking, would keeping a backup of your app’s old data and loading it into your new device fix the problem? No, sadly. Because the information is device locked, it’s impossible to complete new challenges running your old device’s data on your new device.

Perhaps it’s time we move all events to Pokémon Home?

Pokémon Pass is out now for iOS and Android smart devices.

Is Best Buy The Next Circuit City? February 5, 2021

Posted by Maniac in Editorials.
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For those of you who weren’t born in the 90s (or haven’t read my You Will NOT Be Missed article on the subject) Circuit City was an electronics megastore that sold Televisions, Stereos, Video Games, PCs, CDs, and DVDs. It died in the mid-2000s, and as far as I know, all its stores are shuttered. Most pundits and mainstream “journalists” blamed the company’s failure on the online marketplace, and I wouldn’t be surprised if people to this day believe Circuit City to be Amazon’s first corporate kill. Anyone who believes that is wrong.

Circuit City did not fail because people preferred to shop on Amazon, Circuit City failed because they were so comically mismanaged they made people WANT to shop on Amazon. In a non-fantasy scenario, a consumer will choose the path of least resistance to get what they want. Going to a store and picking up something can be easier than buying it online, especially for people who lack credit or debit cards. But when a retail store is run badly, it can become more convenient to order something online and wait several days for it to arrive at your house than it is to go in person. What am I talking about? Keep reading and find out.

While Circuit City had been highly successful during the mid-90s to early 2000s (mostly on the popularity of CDs and DVDs), after the year 2002, Circuit City entered a downward spiral for reasons I just can’t explain. I may have only taken one college-level business course in my life (which was more an IT class than about business) but I must assume a retail store is only successful if it actually SELLS THINGS. At some point in the 2000s, Circuit City just gave up selling things. They actually stopped staffing people at their registers, which meant all purchases would have to be made at Customer Service. This may be okay for a simple retail store that sells things like clothes, it’s rare people don’t know their own sizes, but this is the dumbest policy ever for a high end electronics store to adopt. How? Imagine being forced to wait for hours behind retirees trying to talk their ways into returning computer accessories (without having to pay restocking fees) they likely purchased knowing absolutely nothing about what would or wouldn’t be compatible with their equipment. I’m not kidding, it would be common to see people that shouldn’t even own computers trying to scam refunds for stuff they never should’ve bought in the first place. Instead of opening a register so I could actually pay the company cash money for a GameCube game, they chose to waste their actual paying customers time. For at least five years, that would be the bare minimum for what I would have to endure EVERY time I shopped at Circuit City.

I already told you a horror story, but that’s just stories that happen when management gets cheap, what evidence do I have about incompetent management costing a company sales? In 2008, I wanted to pick up a Blu-Ray Disc of one of the biggest movies of that year, Iron Man. I went to Circuit City to pick up a copy around 3PM on the day of its release. The store manager (apparently he was the only person working that day if he was working the Customer Service line), told me off the cuff as he was ringing me up I bought their last copy, as he had only ordered nine Blu-Rays of Iron Man for the entire store. They had literally sold out before happy hour even started.

I looked at him as if he was the dumbest human being who ever set face on the earth and asked him, “This is the most critically and commercially successful new movie release of the year on a format that cemented its install base and has been itching for a good looking film to show off what it can do, why would you only order NINE copies?”

I never shopped at Circuit City again. The store shuttered in less than a year after that story happened.

Best Buy came into being during Circuit City’s heyday, but did not share Circuit City’s downfall. When the market shifted away from CDs and DVDs, Best Buy shifted to stocking video games, big screen HD (later UHD) TVs, and household wares (washing machines, microwaves, etc). Unlike Circuit City, Best Buy was willing to price compete with their competitors, which is probably why they got the name Best Buy. They also had a store where employees actually WORKED! Registers would be manned, and you could buy something quickly whenever you concluded your shopping. I know, who would’ve thought that would make them successful?

Over the years, however, Best Buy has seemed to be moving further and further down Circuit City’s dark path. First, it was the little things, like occasionally leaving all their registers completely unmanned, which to me still remains one of the more curious incompetencies of a retail store. If you run a company and want to save on having to employ cashiers, change the sign out front and say you’re a museum. It’ll save me thinking I can actually buy things there. However, to Best Buy’s credit, this has not been a permanent problem. Their issues lie elsewhere.

Over the years I’ve had other issues with Best Buy, but most of it has boiled down to poorly trained staff and mismanaged managers. For example, I can’t remember a single video game release day where a game’s stock was ready to sell, either on store shelves or held in the back for people who preordered the games. How can I buy something if you won’t actually put it on a shelf? As for evidence of poorly trained staff, there was a time I once asked an employee if they had a new game in stock which had came out that day and gave them the exact title of the game. The only person actually working there that day asked me, “Is that for the DS3?” and I shook my head and said, “No, there’s no such thing as a DS3, the game I want is on the 3DS.” Apparently I know more about what Best Buy sells then their employees do. I felt bad for the people coming in there that actually knew less than I did.

In my recent trips to Best Buy, I see all the familiar signs of a company running on fumes. I once tried to pick up a Collector’s Edition of a new game I had preordered, and that was a complete hassle. Instead of being given what I was ordered I was incorrectly handed an different game that, had I accepted, was worth thirty dollars less than the game I had actually ordered and paid for. Good times.

I last visited Best Buy to make a major purchase of something their website assured me they had in stock. After arriving at the store, they told me to sit and wait for someone to assist me. It was just about 11am and the store hadn’t been open for an hour at this point. After waiting for at least twenty minutes, the store’s manager realized whoever was supposed to help me was MIA, and offered to help me herself. After spending five more minutes doing someone else’s job (the person who was supposed to assist me never did show up by the way), thirty minutes into me being there she finally asked me why I was there in the first place. I asked if the item I was seeking was in stock, and if I could pay for it in full immediately and be on my way. She (incorrectly) told me it was not store policy to outright sell me what I wanted, and if I wanted to buy what I wanted from them, I would have to pay it in installments over the span of thirty months. After wasting thirty-five minutes of my life I would never get back, I told her to cancel everything she was doing, got up and walked out. I was literally shocked by the utter arrogance of their incompetence. While I could understand my wait due to understaffing caused by the current world events, there was absolutely no legitimate reason they couldn’t sell me what I wanted, since I was able to buy exactly what I needed somewhere else with no hassle.

These stories are not the angry squabbles of an entitled consumer, never once have I ever asked for a freebie or any bonus for all the trouble I have endured. In several cases, had I not spoken out before being sold something, Best Buy’s employees would have sold me incorrect products at higher prices than their value, or put me on grueling payment plans I did not want to be a part of. In a sane world, successful companies are successful because they provide either a better service, lower price, or higher supply of an in-demand product. I mean, that’s probably written on the first page of every basic business textbook ever printed. You can’t blame Amazon for a failing company who chooses to hire incompetent people, poorly train them, and set incorrect priorities for their managers, you blame the failing company. When Best Buy fails, like Circuit City before them, it will be their own fault.

What I Would Like to See Announced for Pokemon 25 Event January 26, 2021

Posted by Maniac in Editorials.
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Happy New Year! During the Macy’s Thanksgiving Parade, a bunch of adorable dancing Pikachu announced next year will kick off the Pokémon 25 event, marking the 25th anniversary of the original release of Pokémon in Japan. If the Pokémon 20 event was anything to go by, we could be looking forward to a long year of events and game releases. Here’s the announcement video:

But just what announcements could we expect? It is highly unlikely a new game in the form of a sequel to Sword or Shield will be announced this year, but there’s still the chance that we could see new spin off games or even ports of classic games throughout the year.

Let’s talk about some of our best ideas shall we? We will not include speculation about future game expansion packs, either in the form of patches or paid DLC. We also won’t talk about the TCG, Pokémon Go updates or events here. This will just be our speculation about entirely new games or movies.

What We Will See That Was Announced

New Pokémon Snap (Nintendo Switch)

This was revealed not too long ago and is likely the most anticpated upcoming Pokémon game. Let’s be honest, the original Pokémon Snap is an iconic title that, despite its short length, is probably the third most well-known Nintendo 64 game of all time (behind Super Mario 64 and Ocarina of Time of course). We can expect it coming on April 30th, and you can be sure I’ll be picking it up day one.

New Pokémon Animated Movie (Netflix)

Netflix has been doing a fantastic job at obtaining the rights to a bunch of Pokemon animated content, and that includes new series and our next animated film. It is expected this will tease our next Mythical Pokémon, but I would just be happy to be able to enjoy an evening at home where I could sit and watch it.

What (I Think) We Will See Announced

Pokémon Detective Pikachu 2 (Nintendo Switch)

I loved PC mystery adventure games back in my early PC gaming days, and playing the original Detective Pikachu on the 3DS made me feel more like when I was a kid more than playing other new Pokémon games did. Obviously, the game’s ongoing mystery (Detective Pikachu’s origins) was never solved and there’s plenty of opportunity to resolve that in its Nintendo Switch sequel. The Switch is perfect for a new game. Personally, I’m hoping for a tap to move interface on the Switch’s tablet screen similar to what was done with Sam & Max: Remastered. Here’s to hoping we get that sequel announced later this year.

Pokémon Sleep (SmartPhones/Tablets)

Probably the most surprising announcement from 2019’s Pokémon Press Event, Pokemon Sleep is expected to be a smartphone application that helps us get a restful good night when used in conjunction with your smart device and a new accessory. Boy, after this past year we could all use sleep and a lot of it.

It is possible the game’s been delayed due to manufacturing issues with the new Bluetooth accessory, the Pokemon Go Plus+. I know a lot of people have upgraded to the Pokéball Plus (which had Pokémon Go Plus features integrated into a Switch controller), and may not like downgrading to a Go Plus+ that lacks the ability to connect to their Switch games. Still, I could believe the PokéBall Plus, with its gyroscopes and vibration features, could do what Sleep needs to function.

What I Wish We Will See That Wasn’t Announced

Pokémon Yellow, Pokémon Crystal and Pokémon Emerald Port for Nintendo Switch

This is really a no-brainer. We know the Switch has the capability to play classic games on the NES and SNES, there’s no reason to believe it couldn’t play Game Boy, Game Boy Color, or Game Boy Advance games. They made an absolute fortune for Nintendo on the 3DS’s eShop, now that the 3DS has been discontinued there’s no reason to hold back re-releasing the games for the Nintendo Switch.

The first two Pokémon generations include some of the most beloved games of all time and deserve to be playable in the current generation. The third generation games have never seen an official digital rerelease (just a remake for the 3DS) and because of that I have never been able to play them. Heck, they could offer support for wireless 2-player communication or even Pokémon Home functionality I’m sure even original game owners will be more than happy to rebuy all the games again.

Porting the third generation games would also be essential for some of the other things I would like to see further down the list.

Pokémon XD: Gale of Darkness and Pokémon Colleseum Port for Nintendo Switch

These two GameCube games are currently on the top of my personal list for most requested ports, a list that was previously topped by games like Shenmue and Wind Waker. Gamers at the time incorrectly assumed that these titles were merely updated versions of the classic Pokémon Stadium games, and focused on battling and minigames. That is not true, these were the first two 3D single-player Pokémon games ever made!

While both games have since been outdone graphically by games like Let’s Go Pikachu/Let’s Go Eevee, I would love the opportunity to finally play these classics myself. Since they use the same engine and reuse a lot of the same graphical assets, it should be possible to see them bundled together in the same game cart.

Pokémon Platinum Remake For Nintendo Switch

Since the days of the third generation, the Pokémon release cycle has alternated between new title and remake. We just saw the release of a new title with Sword and Shield, and if the cycle isn’t being broken that could mean a remake is coming up next. If the internet is to be believed, GEN4, a generation that has never seen a rerelease, currently holds the shelf as the most demanded remakes for the Nintendo Switch.

Anything Else?

Personally, I’d be happy to see features like the downloadable title My Pokemon Ranch or Wii’s Coliseum-type game Battle Revolution return in some form. Obviously that would mean remaking or porting some of the games listed above, so I won’t be totally convinced this is possible just yet.

Xbox Live Price Doubling Just Because (Update) January 22, 2021

Posted by Maniac in Editorials.
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Settle down boys and girls, Maniac is going to be getting controversial. Xbox Live first launched in 2002 as a console internet gaming service. For $50US a year, you could play supported games like Unreal Championship online and even use cross platform voice chat, something that the PC didn’t even support at the time. Support for the service exploded in 2004 when one of the best online multiplayer games of all time was released, Halo 2. Despite the fact original Xbox support was discontinued a decade ago and a ten dollar price increase was added some time during the Xbox 360 generation, the service has been moving steady ever since, through three console generations and has likely been a huge moneymaker for Microsoft over the past two decades.

However, Xbox Live is not without its controversy. Over the past year, the service has been plagued by constant downtime and frequent outages, even during the day of the launch of the Xbox Series X and S consoles back in November. Downtimes for paid services aren’t unusual, you may occasionally get a power or phone service outage at your home, but in those cases you would not be required to pay for any outages, or you would be eligible for a refund by your provider. That isn’t the case for Xbox Live. You will pay whether you can play it or not.

Xbox Live is the ONLY way to play Xbox games online, and as I mentioned before, there’s no guarantee of that. Online support for ALL original Xbox games discontinued some time ago, despite an enormous online protest lead by Halo 2 players that has (to this day) led to no noticeable technological improvements with the service whatsoever. Last month, Microsoft announced they will be discontinuing online multiplayer for all of the Xbox 360’s Halo games next year. Quite a shame since those games are still some of the finest multiplayer games ever made.

Not too long ago, retailers were informing gaming websites that Microsoft was phasing out year-long Xbox Live Gold prepaid cards. Since then, rumors have circulated the reason Microsoft is discontinuing those prepaid cards is to hike the price of Live, and now we know those rumors to be true. Microsoft is increasing the price of Xbox Live (without Game Pass) to $120US a year. That is essentially double its current price. Microsoft has said they will continue charging $60US a year for subscribers who have their accounts set to auto-renew before this announcement, but who knows for how long they will continue to honor that price.

Now, Microsoft has offered a Games for Gold service, where they offer Xbox Live subscribers the chance to download a few full games each month. Some would argue since new games are expensive this justifies the price hike. However, this “benefit” is dubious at best, since you haven’t actually been getting these games at no additional charge since Microsoft started offering Xbox One titles. Microsoft’s fine print states access to them is revoked when your subscription lapses, essentially putting them on the same level as Game Pass (which is an entirely separate service we aren’t discussing here).

Meanwhile, Microsoft’s competitors offer their own multiplayer subscriptions at superior value. Online play on the PC is entirely free, except in the case for certain MMOs. PlayStation Plus costs around $50US a year and offers just as consistent if not better online play for PS4 and PS5 games that aren’t free to play. Nintendo Network Online costs $20US a year on the Nintendo Switch and offers online play and access to a suite of classic NES and SNES titles every month you’re a subscriber. While I have heard complaints about latency on the Nintendo Switch, I have personally never experienced any.

I would be fine with any price increases if Microsoft had proven the price was necessary to either providing a stable consistent service or produce some great new benefit or feature to their customers that necessitated the increase. Over the past year Microsoft has shown themselves incapable of providing a stable, consistent service and they have not provided a single new premium feature for Xbox Live users since the Xbox 360 launched in 2005. In short, Microsoft has not proven they are worthy of the increased price they are asking for. I will not be renewing my subscription any time soon.

UPDATE: One day after writing this, online sources are reporting Microsoft is reversing course. Maybe they read this article and discovered how wrong they were.

Goodbye Flash (and Good Riddance!) December 8, 2020

Posted by Maniac in Editorials.
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People don’t remember that up until the mid-2000s the vast majority of websites were static. You went to a webpage, it loaded a pre-arranged series of text and images, and when you clicked on what you wanted to see more of it would take you to a new page. Other than a simple background MIDI tune or swirling effect added to your cursor, there wasn’t much actual interactivity a web page could do at that time. I got my first real computer around 1996, and one of the first websites I ever visited on the web was the official webpage for the feature film Beavis and Butthead: Do America. (ED NOTE: If you haven’t seen it, it’s a pretty funny movie that still holds up to this day.) However, when I tried to play one of the site’s minigames I noticed the simple custom web browser made by my (now defunct) ISP required something called the Flash plugin for me to play it. After several attempts to download and install the plugin failed, I discovered the poor browser I was using was downright incompatible with Flash and while I had no interest in using Microsoft’s Internet Explorer, installing the (then) new Netscape Navigator browser followed by the Flash plugin seemed to solve my problems. This was the first time I ever used Flash, and it would not be the last.

Flash emerged early in the internet browsing marketplace as the Go-To plugin for creating interactive in-browser content. In the early 2000s, having it installed on your PC was practically as required as having a web browser. Most people my age probably remember the interactive party games you could play on a Flash-powered website. My classmates used to sneak onto the school’s computers and play games of Billiards. Heck, even I would play some simple adventure or even puzzle games on days we would have a substitute teacher.

Most people who remember Flash likely do so because it was a common tool for early internet creators to produce crazy animations. Since the internet existed as more of a Wild West at the time, it was common for creators to use copyrighted sound clips or images for their creations. But personally, I remember the wholly original content most of all. Out of all the animations created with Flash I probably have two favorites. One of them has become an internet phenomenon and thankfully was archived, it’s called “End of Ze World”.

The second animation was done for a (now defunct) website called ubergeek.tv. It was a parody of those annoying Switch to Mac commercials Apple forced us to watch throughout most of the 2000s. At least this video provided us legitimate reasons and a legitimate platform to switch to, Supervillians use Linux.

You could do more than play games or watch animations with Flash, you could stream prerecorded video with it. While most people remember YouTube originally used Flash to show their video content, they were hardly the first to do so. I remember (now defunct) websites like Atomfilms offered the ability to watch independent short films in the very early 2000s. Since they would only publish films they approved, there was a very high bar to get on the site. In fact, the very first Star Wars fanfilms most people remember, such as “Troopers” and “The Jedi Hunter” were originally published on Atomfilms. My personal favorite was “Wan-Abi: Making of a Fanfilm”.

University-level classes were even requiring students to learn how to use Flash, as College Professors would commonly create custom programs with Flash and expect their students to be able to run them. I actually spent the first month of my freshman year installing Flash on nearly every PC in my dorm all because one professor everyone (except me) seemed to have required it installed for certain assignments. Since nobody but me apparently knew how to do this, I was very popular in my freshman dorm for at least the first month of classes.

At this point, most of you are likely asking, “If you had all this positive stuff to say about Flash so far, why post Good Riddance at the end of your headline about it?” Take a quick look at some of the dates I’ve mentioned up until this point. Almost everything I mentioned happened in either the late 90s or very early 2000s. All of the positive stories I just listed happened on or around two decades ago. I would have listed newer positive stories about Flash, but I have none.

Flash had a lot of benefits, but eventually its frustrations began to outweigh its benefits. Most obnoxious webpage advertisements used flash at the time, and uninstalling it became considered an early form of ad blocking. Most of the great sites I listed above would dissolve as the years passed, taking all their original content with them with next to no warning. The majority of Flash-powered game sites would end up dissolving on their own as time went on, taking with them the opportunity to replay the irreplaceable games created with the plugin. Here’s a look at just some of the Pokémon-games that were created with Flash courtesy of CandyEvie.

And here’s her look at some Pokémon-inspired gems that were also created with Flash.

Flash was also bloated and unbearably insecure, and Adobe released CONSTANT updates for it in the late 2000s. These updates didn’t add new features, they fixed major mistakes that left otherwise up to date PCs vulnerable to computer viruses! Unfortunately, most PC owners would ignore Flash’s update pleas to their own detriment. For half a decade between 2005-2010, not a single IT job on a Windows PC would greet me without a “You must update Flash RIGHT NOW” prompt. Eventually I saw it so much I created a stock response to whoever my client was and would just tell them, “You know that goes away if you actually do that right? Well, at least for a month or so.”

In 2007 the smartphone revolution began, and Steve Jobs, creator of the iPhone, said the iPhone did not and would never support Flash. Most of us knew that meant the end of Flash as we knew it would come, we just didn’t know when. While a lot of the web still required Flash to browse at the time, the steadily increasing install base of the iPhone made web designers think twice about further Flash implementation. Apple knew their users would still demand YouTube support on their phones, so they wrote a program specifically to play YouTube video in a format perfectly suited for the iPhone, so few users complained.

Most of the streaming video websites that used Flash, like Atomfilms or later Blip.tv, would shut down for to various reasons, wiping whatever wasn’t backed up of their content from the web entirely. Sites that planned to stick around, like YouTube, began to transition their sites away from Flash and onto HTML5. HTML5 didn’t put as heavy a load onto a computer’s CPU, and could even make use of a computer’s GPU to improve its performance. Now, with HTML5 able to deliver most of the same capabilities of Flash, Flash has been on its death march for quite some time. Microsoft stopped allowing Flash to be installed on their systems around the time Windows 8 was released, choosing to put the entire Flash suite in their Windows Updates (and stopping that annoying flash is out of date pop up once and for all). We all knew Microsoft did this so that it would be easier for them to kill Flash support on their OS when the time came.

At this point, Flash sites have become wastelands. Most of the great web pages that used flash to create games and animation have all gone defunct long ago. Thankfully some of the great content I loved from back in the day has been recovered and reuploaded to YouTube. There’s still some things that are lost (including the Star Wars animated fanfilm “Spoiler Wars”) but that could be chocked up more to the loss of the site that hosted it rather than the loss of Flash.

In the end, Flash will likely be remembered as a sweet footnote in the early World Wide Web, but as it kept on long past its shelf date that sweetness turned bitter. Since nearly everything that used it is either already lost or has been archived on superior distribution platforms, I feel it’s better Microsoft closes this severe OS vulnerability rather than keep it open. Goodbye Flash, and Good Riddance.

Marvel’s Avengers Shares a Lot of Similarity to Marvel Day at Sea on Disney Cruise Lines, and That’s Awesome November 23, 2020

Posted by Maniac in Editorials.
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On December 8th, the first expansion character for Marvel’s Avengers, Kate “Hawkeye” Bishop, will be added to the game for free. With her addition, a new expansion is coming to the game which promises to continue the game’s story past the events of the game’s conclusion. More new heroes, including Clint “Hawkeye” Barton and Peter “Spider-Man” Parker, are also coming to the game over the next few months. That’s going to be a lot of waiting, especially if you really liked the game’s story and haven’t had much of a reason to play the game since initially beating it. So why don’t we spend the next few days that would otherwise be spent waiting, to do a little bit more discussion of the game’s story and try to determine what could’ve inspired it?

Since Disney acquired Marvel, everyone’s first desire was to see the roster of Marvel’s superheroes brought into Disney’s parks, particularly Walt Disney World. Unfortunatly, that isn’t possible. Prior to Disney’s purchase of the entire Marvel company, Marvel sold the theme park rights to many of their most popular characters and teams (as well as the use of the “Marvel” name) to Disney’s main theme park competitor, Universal Studios. Universal’s theme park rights for the Eastern US includes all of the characters from the Spider-Man, X-Men, Fantastic 4, and Avengers roster and they are able to use the Marvel name in all promotional material for their parks throughout the entire US. Internationally, Universal licensed the Spider-Man theme park rights for their theme park in Japan. Oddly enough, the rights to Guardians of the Galaxy were not sold to any park, and Disney has the right to use them in any of their parks worldwide.

But don’t be sad, everyone. Universal’s theme park rights to Marvel’s characters do not extend to worldwide use (except for Spider-Man in Japan), and Disney is in the process of putting Marvel characters wherever they legally can. While the highly anticipated Avengers Campus initiative has not finished completion in California’s Disneyland, American tourists who want to see Marvel characters on Disney property would do well to get their sea legs on. That’s right, Disney has a fleet of cruise ships at their disposal and since they sail international waters, Disney can bring Marvel’s entire roster of superheroes and villains to their cruise ships. Let me introduce you to the Marvel Day at Sea.

Author’s Note: Disney’s Cruise Lines are currently grounded due to the recent pandemic. It is unknown when their fleet will resume sailing, or if Marvel Day at Sea will be a part of their activities when they resume.

Marvel’s Day at Sea was a special limited time themed event which brought exclusive Marvel events onto the cruise ships. Disney will occasionally host limited time events like this throughout the year, either at their parks or cruise ships, either to bring in new guests who might be interested in the event, or to bring back former guests interested in a new and different experience from their old one. I’ve never been fortunate enough to go on a Disney Cruise myself (due to cost) but I’ve been following many travel enthusiasts over the past few years who have been lucky enough to go. On a normal ship, a themed event might mean some decorations and maybe a limited-time stage show. On a Disney Cruise, they go all out.

What’s a Marvel Day at Sea like? Well, if what I’ve seen can be believed, it is the ultimate Marvel fan experience. It goes without saying you’ll get the opportunity to have meet and greets with plenty of Marvel’s superheroes in their costumes, but that’s not all you’ll be able to do. For the first few days of the event, there are exclusive in-universe Marvel-themed stage shows (with different shows geared towards different ages), free access to a digital lending library of Marvel’s comics, and the ability to watch movies from the Marvel Cinematic Universe in the ship’s top of the line movie theater. It all culminates in an incredible stunt show on the ship’s main deck on the final night where the Avengers must team up with the Guardians of the Galaxy to stop the legion of Hydra from stealing Tony Stark’s newest invention, the Core Reactor.

If you’re looking for a full video log of the entire multi-day experience, I recomend checking out the videos of YouTube travel vlogger Michael Kay. He and his sister did a fantastic multi-part video of the Marvel Day at Sea experience, and it really is something that has to be seen to be believed.

When I first saw how the story of Marvel’s Avengers kicked off, I immediately thought back to the storyline of the cruise ship’s main show. If you’d like to watch a high quality version of the complete show, known officially as “Heroes United”, here’s a look at it in glorious 4K. You might want to be sitting down while you watch it, as it will make your inner fanboy scream.

Great show, huh? I certainly thought so, and I wasn’t even there to watch it in person. On the other hand, I did play Marvel’s Avengers when it launched back in September, and as I played through its opening hour of gameplay…I started to feel like I was playing something…familiar. In the game’s first hour, you are put into the shoes of a young Kamala Khan, an Avengers fangirl who’s FanFiction won her the chance to witness the maiden voyage of SHIELD’s newest Helicarrier, the Chimera. What’s so special about this new Flying Fortress? It’s powered by Tony Stark’s new power source, the Terrigen reactor. Fans of Marvel’s Inhumans might recognize that item. Here’s a uncut version of my first hour playing the game. Be aware, there’s some quality loss in the last fifteen minutes of the video, but you’ll still be able to make out what is happening in the video.

After playing this opening from Marvel’s Avengers I can’t get over how striking the storyline matches up with Disney Cruise’s stage show. While it is likely their similarity is just a coincidence (Tony Stark releases new stuff that bad guys want to steal all the time, it’s a running trope throughout the Iron Man comics) I can’t think of a better opportunity to feel like I lived the experience from the game than to take a cruise on Marvel’s Day at Sea. Hopefully, after the world begins the post-pandemic healing process, Disney will resume sailing their fleet, and the Marvel Day at Sea will become an option once again. Hopefully by that time, I will be able to set sail with my heroes.

Marvel’s Avengers is out now for PC, Xbox One, Stadia and PS4. It is coming to the PS5 and Xbox Series X/S next year.

Things to Watch While Waiting for Spider-Man: Miles Morales October 16, 2020

Posted by Maniac in Editorials, Things to Watch While Waiting for Spider-Man on PS4.
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The wait for the next game in PlayStation’s Spider-Man GamerVerse has been absolute agony and whether you’re planning to get it on either the PS4 or a PS5, if you’re like me you’re probably counting the days until it is released. How to pass the time? If you’re a regular to this website you might remember we were in a very similar agony while waiting for the release of the previous game on the PS4 (and later its DLC) and you might think we would just recycle some old links from the previous article. That isn’t happening, there’s been tons of great independently produced content over the past two years, and plenty of great Spider-Man content we missed.

So pull up a chair and sit back as we highlight some great independently produced Spider-Man videos. If you’re trying to pass the time like we are, you might want to check some of these out. We’ve decided not to have spoilers for the game in this article. Whether you’ve played the game or not, you may read on with full confidence.

First off, I want to highlight the guys over at the YouTube Channel Theme Park History, who have already proven themselves capable of creating incredible original history videos about famous Theme Park Rides that I would argue are superior to most documentaries that air on paid cable! In this video, he talks about Amazing Adventures of Spider-Man, one of the major rides over at Universal Orlando’s Islands of Adventure.

I remember visiting the park shortly after it opened in the year 2000 and the line for this ride was so long we could not ride it. My cousin and I would eventually about a decade later and we had a blast. As mentioned in the video, it has been upgraded to 4K video in the last few years so if you haven’t gone on it this decade, it deserves a reride. Just a small thing to mention, 4K is considered ULTRA High Definition, not High Definition.

Next up I want to highlight the YouTube Channel Wait in the Wings, which covers the history of Broadway’s biggest flops and successes. I have to admit having a low opinion of musicals in general (with the exception of 1776), but WITW’s videos are so good, they can be enjoyed by anyone (including people with no interest in theater)!

Nearly a decade ago, Spider-Man prepared to make his Broadway debut. It was not looking good,, production costs were through the roof, the director was fired, and early reviews were terrible. I remember being glued to Ain’t-It-Cool-News daily for the latest previews and on-set drama. Well, the show eventually made it to an audience and the reaction was, “meh”. So how did this Broadway travesty make it in the first place, and was it successful in any way? Watch this and find out.

It was too watered down to appeal to comic book fans, and the story was too convoluted to appeal to general audiences. That plus the story was terrible, adapted by a team who just didn’t understand the core characters. Still, I regret not seeing it. Ticket prices were not cheap, and I simply didn’t have the expendable income for a day trip to NYC to go see the show. I’ll never have the chance to talk about my experience watching it for myself.

Next up, we’re highlighting one of this site’s favorite online creators, Linkara. He is the host of Atop the Fourth Wall, a weekly comic book review series we have featured on this site many times before. While there are no shortage of Spider-Man comic reviews he’s created we’ve already featured a ton of them on earlier parts of this video. That said, there was a video review of his that he produced recently that sort of ties into the Spider-Man expanded comic universe featuring an alternate take on a villain we haven’t seen in the games yet…but it is very likely we will see them appear in a future game, Green Goblin.

Now, when I say this comic was produced about the Green Goblin, I do not mean it features Norman Osborne, the original Goblin and the most well known. He was dead at the time. It also doesn’t feature Norman’s son, Harry, who would also become the Goblin at some point. I’m pretty sure he was also dead at the time. No, the Green Goblin that received a 13-issue comic series in the heart of the 90s was actually played by Phil Urich, the nephew of Daredevil supporting character (and colleague of Peter Parker) Ben Urich.

So who was this 90s Green Goblin, how did he end up getting the Goblin’s powers, and was his series any good? Watch this video retrospective/review and find out!

Honestly after seeing this review I’m pretty disappointed the series had ended as abruptly as it did. My guess it had to be cancelled once the Marvel editors realized they had to bring Norman Osborne back from the dead to bring ANY sense of purpose to the Clone Saga, and they didn’t want someone else going around calling himself the Green Goblin at the same time.

Next up we are going to highlight a short film from YouTube Channel Door Monster. They’re mostly known for Dungeons & Dragons parody videos, (which are quite hilarious and you should totally check them out) but they’ve also parodied video games and Super Hero related content. So we are going to check out their take on the original PS4 Spider-Man game.

As far as I’m concerned, this probably happened in the game, we just didn’t see it.

Next up, I feel like it wouldn’t be a true compilation of Spider-Man videos if I didn’t feature the hilarious work of GodzillaMendoza. A self-proclaimed Deadpool fan who developed a huge following for his views on the wall crawler, this guy has produced several fantastic videos on the history of Spidey’s previous video games, and even was able to definitively prove that Peter Parker could have created his own comic quality costume, despite his lack of skill and low budget.

In this video, GM looks at the various Spider-Man costumes that were produced over the years. I know that may sound like an impossible task, but the truth is that before the Raimi films were made, very few Spider-Man costumes needed to be professionally produced, and the circumstances under which they were needed were pretty interesting. If you wanted a history lesson on the wall=crawler, or wanted to learn about what could become one of the biggest controversies in the history of comics, give this video a watch.

I have to say, I was pretty happy to see the costume worn in the Voter Spidey VHS commercial featured in this video, but as someone who watched the entire video, I have nothing but questions about that campaign. In the US, you have to be 18 years of age to vote. The VHS tapes that the commercial appeared in had its featured content produced for 6-12 year olds, who were clearly ineligible to vote. So who was the commercial for?

Did the producers assume the video was going to be watched by the parents of the kids watching the video? That wasn’t going to happen, most parents of the day would not be interested in a 90s cartoon made for kids Did they think the kids would grow up thinking “I can’t wait to vote just because Spider-Man told me to!” I would be shocked if they even remembered the commercial after several years. Remember, fast forwarding past commercials was a possible with VHS tapes at that time. Typically if a person is motivated to register to vote, its due to the issues of the day. Sorry about that tangent, it was just something I’ve been thinking about over the past few days.

Spider-Man: Miles Morales is coming November 12th, 2020 to the PS4 and PS5.

Nintendo Switch Games You Must Get Now September 30, 2020

Posted by Maniac in Editorials.
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If you’re like me, you’ve got a Nintendo Switch or a Nintendo Switch Lite and badly want to play some great games on it. After the handheld spent the last year utterly dominating in sales, I’m sure many people are wondering what games they should buy for it now that they’ve had their fill of the recent Animal Crossing title. Well, look no further because I’ve compiled a definitive list for all of you! For the purposes of simplicity we are going to only focus on games that are currently available at retail. Away we go!

Super Mario Odyssey -My absolute favorite platformer of all time with one of the best songs ever produced for a video game.

Super Smash Bros Ultimate – this one is a no-brainer. Have you liked ANY Super Smash Bros game from the past fifteen years? The character you liked is in Ultimate.

Mario Kart 8 Deluxe – The ultimate party game. All of the carts, characters and tracks you remember are included, along with all of the DLC from the Wii U version. The best part is the game’s multiplayer component can be played either by controller sharing, local network, or online.

Splatoon 2 – Still my absolute console favorite multiplayer shooter of this generation. Splatoon’s gameplay is fast, frantic and fun. It also comes with an enormous single-player campaign (and a paid DLC single-player expansion that is so long I still haven’t completed it).

Legend of Zelda: Breath of the Wild – An Open-World Legend of Zelda game that you can take anywhere, explore however you want and complete at your own pace. Sign me up!

Octopath Traveler – An RPG made by one of the best RPG studios in the entire world with a unique art style I still haven’t seen replicated anywhere else. Seriously, did you see this trailer at the Nintendo Switch announcement event?

Catherine: Full Body – The definitive version of the classic platformer, Catherine: Full Body is a director’s cut of the 2011 game with new scenes, harder puzzles, and all-new characters. Why do I recommend getting the Switch version? All the DLC is included for free.

Pokémon: Let’s Go Pikachu or Let’s Go Eevee – You can’t buy a Nintendo handheld and not include a Pokémon game with it. A lot of you are going to be conflicted if I include Sword or Shield on this list so instead I’m going to go with the Kanto remakes. Let’s be honest, Pokémon Yellow was the first Pokémon game I ever played and seeing this game remade for the Switch tablet was just incredible.

All of the games listed here are available right now for the Nintendo Switch.

Pokemon: Detective Pikachu – This Generation’s Who Framed Roger Rabbit September 24, 2020

Posted by Maniac in Editorials.
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A few years ago I wrote an essay declaring that the game Halo: Reach was our generation’s version of The Dirty Dozen. Today, we’re going to do it again. In the late-80s Disney took a huge gamble and made their most technologically ambitious film of that time. Who Framed Roger Rabbit was a classic sendoff to old Hollywood depicting animated characters as no different than live-action film stars who actually exist in the real-world, get married and have 9-to-5 jobs. When a well-known cartoon character is framed for murder, he has to hire a human private detective to help clear his name. Here’s the trailer:

Who Framed Roger Rabbit was Directed by Bob Zemeckis, and starred Charles Fleischer, Bob Hoskins and was based on a novel by Gary K. Wolf. While it was a tremendously successful film at the box office when it released in the late 80s, it was an expensive and difficult movie to make. In fact, it was so difficult to produce that it was believed that no movie like it would ever be made again. There may be some truth to that since Disney has been unable to make a sequel to this day.

Meanwhile, on other side of the world game developer Nintendo has dominated the gaming handheld market for twenty years with the incredibly successful Pokémon franchise. Originally created by Satoshi Tajeri, Pokémon allowed players to explore a region full of magical creatures where they could capture, battle and trade amongst each other while on the go.

By today, Pokémon has been recently declared the most popular consumer franchise in the world, beating out other enormous franchises like Hello Kitty and Star Wars. While numerous Pokémon animated feature films and an ongoing animated television series have been produced over twenty years, there has always been a fan demand to see a live-action film adaptation of the Pokémon games. The problem was the story of a standard Pokémon game is not easily translated to a two-hour film and due to the otherworldly appearance of the game’s creatures production prices would be high. It was believed creating a live-action Pokémon feature film would be a difficult to impossible task.

However, in 2019, Warner Bros, Legendary Pictures, and The Pokémon Company teamed up to make the film Pokémon: Detective Pikachu based on the spin-off game of the same name. The film stars Ryan Reynolds, Justice Smith, and Kathryn Newton and was directed by Rob Letterman. If you haven’t seen it yourself, Here’s the trailer:

WARNING: Just be aware this article is going to include SPOILERS for the film Pokémon: Detective Pikachu. If you’re uncomfortable with that, I recommend watching the flick yourselves before continuing with the rest of this article.

Watching both trailers back to back probably made you see some parellel’s in the two film’s plot right off the bat. Who Framed Roger Rabbit and Pokémon: Detective Pikachu were both heavily inspired by the film noir genre. In fact I remember writing a paper about the Roger Rabbit film as a perfect example of film noir when I was back in college. Had I been born a few years later, I probably would’ve written that same paper on Detective Pikachu. Film noir is a classic genre of film, usually revolving around a murder mystery or some difficult case a hero must solve. Visually the genre’s films are shot with heavy shadows, the dialog is foreboding with heavy use of allegory and in the end the hero must solve the case. Just from that description of the film noir genre you can see a similarity in plot between the two films, can’t you? Well we’re not done yet.

So what went into making both films in the first place? Since it is impossible to produce complex fictional animated characters on set, actors were hired to film scenes while their animated co-star would be added in later during post-production. While Who Framed Roger Rabbit used 2D animation drawn by artists, Detective Pikachu used lifelike 3D models rendered in a computer. This was done to match their source material’s respective animation style. They also hired crews who were not only the absolute best in the industry in their respective field, but were fans of the franchises the films they were working on were based on.

So how did this all work on set? Unlike a purely animated film which would have actors recording their voice overs separately depending on their schedules, both films had their voice actors on set (slightly off camera) so the actors who were on camera could have an easier time acting opposite what was essentially an invisible person. Bob Hoskins had to undergo training to imagine his costar was in the room with him, despite the fact he was (in reality) talking to an invisible being. Charles Fleischer, who played Roger Rabbit, treated his role as off-camera acting and would deliver lines off camera in timing with Bob’s dialog. Roger had no on-set body double, Charles was the ONLY actor to perform him throughout the film’s production. In fact, Charles was so method with getting into his character, he spent his mornings before filming began getting into a rabbit costume similar to the one Roger wore, so to help his performance.

Pokémon: Detective Pikachu was produced in a very similar method to Who Franed Roger Rabbit. Sadly, we do not have as extensive a look into Detective Pikachu’s production as we do for Who Framed Roger Rabbit, but from what I was able to see I was taken aback by how similar what I saw was on Detective Pikachu’s set to the Roger Rabbit film.

The majority of Detective Pikachu saw actors Justice Smith and Kathryn Newton interact with a computer generated Pikachu performed by actor Ryan Reynolds. Since Pikachu’s performance was being added in post-production, that meant that Justice Smith had to believe he was really talking to a fictional electric mouse to sell his performance to the film’s audience. I’m not an actor but even I know this is not an easy task, but it seems the actors were up for it. I don’t know what it says about the greatness of Justice Smith’s acting capability but he had to undergo Mime training while filming a scene in the film where his character interacts with a Mr. Mime. The Mime who trained Mr. Smith appeared very impressed with Smith’s performance in the film’s Behind the Scenes footage.

At this point, I’m afraid I have to reveal the film’s biggest spoiler. At the end of Detective Pikachu, we learn that Justice Smith’s father is in fact Ryan Reynolds, and Mewtwo’s actions put Ryan Reynolds inside Pikachu’s body to save his life following a major accident. When Mewtwo reunited with the group, he could restore Mr Reynolds back to perfect health. In essence, Ryan Reynolds, or if you prefer, Detective Pikachu, was Justice Smith’s father the whole time. This was a huge reveal that I can remember not everyone in the theater audience I sat with was willing to accept, and even online critics like Doug Walker did not see coming. (ED NOTE: I saw it coming).

We never saw the face of Mr. Smith’s father throughout the majority of Detective Pikachu. Never once does the camera focus on a picture of him when the audience is exploring his apartment and all archived video footage we see of him is of his backside. This was likely done intentionally to hold back the film’s major reveal, but it also made me wonder how practical this was for the performers on set.

Both Justice Smith and Kathryn Newton had to be on set interacting with (to them) Pokémon they would have to imagine were next to them. It was entirely possible for Mr Reynolds to use a body double for any moments we saw Smith’s father on set however, in the behind the scenes footage I watched from the film’s production, Ryan was clearly on set in costume (as Justice Smith’s father) acting alongside the rest of the cast. This could’ve either been done for the benefit of the actors on set or could be seen as a testament to Ryan’s dedication to the role.

The one thing I can’t seem to confirm is if Reynolds was on set delivering Pikachu’s lines to Smith or if his voice was dubbed in later. Needless to say Ryan took his role very seriously to the point of method acting. How method did Ryan get? Well they did include this documentary with the film’s home video release but I’ll let you be the judge just to how accurate it is.

If you ask me I feel both films succeeded in their premise to mix live-action actors with animation. In both cases, the films broke ground in not just what can be done technologically, but what actors can be capable of performing. While it is highly unlikely we will ever see a new Roger Rabbit film, (the rights are currently tied up between Amblin and Disney and Mr. Hoskins sadly passed on many years ago), I would be more than happy to see Detective Pikachu as a jumping off point of a live-action Pokémon cinematic universe! My only hope is that if they intend to go the same route they did before, they cast the right skilled actors for the roles (or just bring back Justice Smith and Kathryn Newton).

Hope you guys enjoyed the article! If you haven’t watched these films for yourself yet, or want to watch them again after not seeing them in a while you have several options. Pokémon: Detective Pikachu can currently be found on the HBO MAX service and Who Framed Roger Rabbit is currently on Disney+.

Science Check: Marvel’s Avengers September 21, 2020

Posted by Maniac in Editorials, Science Check.
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It’s been a long time since we played a game that inspired us to break out the lab coats and do a proper Science Check but we have been playing the multiplaform game Marvel’s Avengers all month and I must say that I have come across a scene that shook my plausible belief in this game about a team of super powered individuals. What happened? Well, read on and find out.

Just be aware there will be SPOILERS for a great moment in Avengers and if you haven’t played the game’s main story yet I recommend completing the single-player campaign before finishing this article. With that out of the way let’s get started with our article.

Sometimes, you’re forced to make some severe leaps of logic as to just how plausible a video game’s grounded reality can be. Some things we’re willing to take for granted, like enemies will simply just carry health and ammunition supplies with them at all times, and you will be immediately able to make use of them.

But then sometimes there will be moments in gaming which skirt the bounds of reality and you are forced to ask yourself…COULD THAT REALLY HAPPEN? Fortunately for me, I happen to have a bunch of friends on speed dial with science backgrounds and when I ask them questions, they have no problem filling me in on just what reality would do in these situations.

So this is Science Check, where I take a look at the leaps and bounds of scientific logic that games have made over the years and check if it would indeed work, or if you tried doing it in the real world, you’d be totally screwed.

During a major set piece of Marvel’s Avengers, the titular heroes need to do an investigation of an illegal laboratory located in Earth’s orbit. However, getting into space, even for The Avengers, is not easy. A S.H.I.E.L.D. Helicarrier can fly but not into space. Helicarriers use jet turbines to stay aloft, which redirect air pressure in the earth’s atmosphere for thrust. No air, no thrust. They also couldn’t call up any international space agencys due to the dubious legal gray area the team was operating in at the time. That meant a rocket or shuttle launch was also out of the question. So the solution for getting into space meant Tony Stark would need to build an Iron Man suit capable of orbital insertion. That’s what we are going to be talking about today.

Building a space launching Iron Man suit wasn’t a bad idea since it was something Tony had been thinking about for years but could never accomplish up to that point. Tony mentioned that he had no issue with constructing an Iron Man suit capable of operating in space, his problem was getting the suit to launch into space. Essentially, with the game’s current technology, a power unit capable of getting Iron Man into orbit would either weigh too much or be too underpowered to fit in the suit. Getting into space requires power, and building a power source capable of orbital insertion (get used to that phrase we are going to be using it a lot) was difficult. In the event the suit was too heavy or too underpowered would cause it to flame out during launch. Tony’s had similar issues minimizing the size of certain Iron Man control systems throughout his comic series, with my favorite solution coming in the Extremis plotline, so this kind of issue is not unheard of.

So how does Iron Man fix his power problem? Tony’s solution was to use some of Hank Pym’s Pym Particles (yes the same ones Ant Man uses to get really small or really big) to miniaturize his biggest power control systems small enough to fit into his prototype suit. That brings us to this scene:

Okay, you saw it. But is it possible? I admit having played this scene and immediately thinking to myself, “This video game about a heavily radiated genius, a WWII super soldier, a man wearing a powered suit of armor, a super spy, a Norse God, and a girl with the ability to morph the size and shape of her limbs may not be very realistic.”

Let’s break down every single component of that launch, shall we? First off, can he really generate enough power to get him into orbit with just his modified power systems? We also see him going pretty fast while wearing little more than a skintight suit of metal armor to protect him from the forces required for orbital insertion, would a human body survive that? Finally, we see Iron Man launch during a lightning storm, could that be considered hazardous? Well, I’ve looked at all of these concerns and right now we are going to find out for sure if this scene could really work!

Tony Stark powers his Iron Man suit with something called an Arc Reactor. As you may remember from the very first Iron Man film, Tony was able to build a miniature reactor while in captivity to serve two purposes. First, to power a surgically implanted electromagnet that kept metallic shrapnel from entering his heart, and second to power the heavily-armed suit of armor that would help him escape. The first arc reactor he constructed in a cave with scraps was capable of “3 gigajoules per second” and while he never states the power output of later models (I’ve heard numbers high as 15) they clearly exceed the capability of the original model.

I would like to say that I know for a fact that you can or can’t get into space with just an arc reactor…but I don’t. We use rockets fueled by propellants such as hydrogen and oxygen to get into orbit. They require enormous fuel tanks and expend almost all of their energy in a matter of minutes. The Iron Man suit flies by using what is called “repulsor technology” which converts energy from a power source (like an arc reactor) directly into lift. That’s how Iron Man is able to fly without having to lug around an enormous fuel tank on his back. Sadly, we don’t have repulsor technology in our world so I can’t tell you what this fictional technology is fully capable of. I wish I could tell you an exact power output required for a rocket to get into orbit, but none of the rocket scientists I know will currently take my calls. On the side note, the Iron Man space suit clearly looks like it is made from gold and titanium, so it shouldn’t have an icing problem.

Now let’s talk about how fast the suit is going. I may not be a rocket scientist but even I remember what I heard from Walt Disney Presents. Launching into orbit, regardless of the fact of if you’re doing it in a rocket or a suit of armor, requires you to exceed the natural acceleration of earth’s gravity of 9.8m/s. Any less and you would start falling back to earth immediately. I appreciated the fact that Crystal Dynamics left players the ability to view the gauge readings on the screen as Iron Man ascended so we had an idea about how fast he’s going. True to that acceleration demand, the Iron Man suit is depicted as always going faster and faster, increasing speed by a Mach a second maxing out at Mach 32. That would certainly be fast enough to get into orbit but it does open some new issues.

Iron Man does not make his historic space launch on the ground. He launches from atop a SHIELD Helicarrier while it is aloft, which would in theory save his suit a little bit of power. Sadly I do not have insider specifications of what kind of max altitude a fictional airship from the Marvel comics has. Since we aren’t sure just how high an altitude the Helicarrier is at when Tony launches, we are going to assume it can reach at least the same altitude as a modern commercial jet. If the airship is lifted by four massive Jet Engines it can fly at an altitude of at least 12-15KM. (UPDATE: There’s disagreement here. Iron Man VR lists cruising altitude of a conventional SHIELD Helicarrier as 30KM. Meanwhile, Nick Fury mentions in the 2012 Avengers film their Helicarrier was at 30,000FT) If AIM’s space lab is at the same orbit as the International Space Station, that would put it at an altitude of 408KM. That means even while launching from an elevated position, the Iron Man suit still needs to travel nearly 400KM while constantly accelerating to reach its destination. The gauges we see in the game put the station at around 300KM away at launch so it is possible either the Helicarrier can be at an altitude of around 100KM or the facility was in a lower orbit than the ISS is at. Either way it gets a pass.

Also remember Tony is traveling through a lightning storm during his flight. While the player has the ability to dodge the storm, he does endure a few bolts on the way up. Honestly, I can’t imagine he has much to worry in that case as long as the Iron Man suit is insulated. About a decade ago I was actually on a plane that flew through a lightning storm and we came out perfectly fine. In fact, the crew of Apollo 12 was struck by lightning twice during their launch from Cape Kennedy, and thanks to Al Bean’s quick thinking (with help from mission control) were able to reach orbit by resetting one of their more obscure console switches. I could easily believe the Iron Man suit is insulated and is controlled by a crash-proof computer, which should provide some protection against getting struck by lightning. I imagine as long as the bolt didn’t damage the suit’s structural integrity, Tony would be just fine. This also gets a pass.

However, there is something Tony may not be able to survive, and that is the need for speed. His suit topped out at a speed of Mach 32 as it entered orbit. Could Tony survive going Mach 32? Well, as far as we can tell, this version of Tony Stark is not using the Extremis suit, and he still has his Arc Reactor surgically installed in his chest so I am arguing for this article that the game’s version of Tony Stark is 100% human. The fact he likely also has a heart condition would likely disqualify him from being an astronaut, but so would being over six feet tall. Speed and acceleration by itself will not severely injure a human, but extreme G-forces will. As we saw Tony’s suit climb in speed, we also saw his body’s G-Force on a separate part of the display. That gage reported a force at around 3.5G the entire trip. This is a pretty comparable force to what astronauts receive when they enter orbit and they have endured it with no long-term effects. Tony likely also works out and eats regularly so, as long as his diet isn’t entirely hot dogs he should receive a pass here.

My technical advisor also followed up with me about questions of just how Iron Man planned to return to Earth. They argued it was harder for him to re-enter Earth’s atmosphere than it was for him to get into space. While this may be a spoiler, Tony’s plan was always to steal one of the station’s escape capsules and use that to return to Earth. The escape plan doesn’t go off entirely without a hitch, but this satisfied my advisor’s curiosity.

I have to admit everything about this launch is coming up as very possible, with the only exception being the fictional Iron Man technology being a wild card. If we would assume a man could build a suit of armor capable of flight powered by a miniature reactor in his chest, anything is possible. Anyone willing to give me 1.4 billion USD to try it for myself?

Marvel’s Avengers is out now on PC, Stadia, PS4 and Xbox One. It is coming to Xbox Series X/S and PS5.