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Gaming History You Should Know – The Fall of Tokyopop December 1, 2019

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We are back from a well deserved week off, and we are kicking our return off with an all-new Gaming History You Should Know, where we highlight some of the best independently produced content focused on the history of nerdy culture. Today, we’re going to talk about a major component of Otaku culture, manga.

YouTuber Red Bard, who has an incredible channel focused on Japanese animation, produced this informative video about the rise and fall of a former staple of manga publishing in the US, TOKYOPOP. This kind of history fascinates me. I missed out on the original Manga boom in the US so it was great to have this video fill me in on what I missed out on. Take it away, Red Bard!

Best Buy Admits Delay with Control Pre-Order Codes – UPDATE August 28, 2019

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Control launched yesterday at retail stores across the country and one of the big promises publisher 505 Games offered was a set of in-game Tactical Gear that could be redeemed as DLC. Anyone who might have picked up their preorder of Control at Best Buy (who were the exclusive retailer in the Us of the game’s Deluxe Edition Steelbook) yesterday might not have seen a code for that promised DLC on their sales receipt, depriving customers of their pre-order incentive.

Best Buy admits this is an error they fully plan to rectify. If you did not receive your pre-order code at purchase, it will be e-mailed to you within the next 24-48 hours. The e-mail will be sent to the address you registered at the time of pre-order.

We will keep you up to date with all the relevant information about this matter as it happens. Stay tuned to this website for updates.

UPDATE: Best Buy has fixed the issue with Control preorder codes. Codes should be getting sent out within the next day or two. If you do not receive a code in some way within 48 hours of receiving your game, contact Best Buy’s support phone line, (1-888-BEST-BUY). You MUST have your sales receipt (or a copy of it) before calling.

Control is out now on PC, Xbox One and PS4.

Gaming History You Should Know – The Game Boy Color Cellular Adapter August 25, 2019

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It’s no secret more advanced features regularly made their way into Nintendo hardware in its home country of Japan, be it rewritable floppy disk support for the NES or Satellite game streaming for the Super Nintendo. Today, on Gaming History You Should Know, we want to focus on one specific peripheral that BADLY needed to come to the US, cellular online multiplayer gaming. In the very early 2000s, prices for portable telephones and cellular services were becoming affordable to the mainstream and moved the devices from an expensive niche for rich businessmen to a tool that everyone NEEDED to stay in constant communication wherever they were.

That said, other than make calls, provide simple numerical calculations, and sending very limited text messaging, there wasn’t much you could do with a cell phone at that time. The best a basic cell phone could do was play the Snake game to amuse its owner for a brief time. In a world where the Game Boy had existed for a decade and Pokémon was already perched to become the biggest gaming phenomena of all time, while PC gamers could already play online multiplayer from their computers and laptops, these limitations were inexcusable.

I’ve said it before but I’ll say it again, Pokémon was the best portable game of all time. Every main game from that franchise made use of the best features of the Game Boy handheld, and Game Freak would continue to evolve their games to take the best advantage they could out of each new hardware generation. However, at its initial games’ launch in the early 90s, the game’s multiplayer features could only be done through local play, and it required one player to own a Link Cable. How much better would these games be if I could play them online? With online support in Pokémon I could not only play against anyone at any time, it would allow for game updates or even free goodies straight from Nintendo without ever having to step foot in a retail store!

Since the time of the Nintendo DS launch, we’ve have all of these features as a standard in every Pokémon game and that tradition continues to this day. But would it surprise you to know that these features were available in Pokémon games as far back as Pokémon Crystal for the Game Boy Color? You might not have known about it because truth be told, it was a feature that was only offered in Japan. Enter the Mobile Game Boy Adapter!

The Mobile GB Adapter was a Game Boy Color peripheral that allowed its user to connect their cellular phone to the Game Boy Color’s I’ve been waiting a long time for someone to produce a detailed breakdown of this peripheral so I could feature it on this website. Enter Retro Ali, who has a fantastic YouTube channel full of great retro Nintendo gaming videos. She did a fantastic look at this peripheral, what games supported it and how.

As far as I know, the Pokémon Crystal Celebi challenge that made use of this adapter was never brought to the US Game Boy Color version. That said, I heard it was ported to the Virtual Console version of Pokémon Crystal when it was finally re-released on the Nintendo 3DS. It’s still a shame the US never received this ability.

Pokémon Crystal is out now for the Game Boy Color and Nintendo 3DS Virtual Console.

Halo Outpost Discovery Part 4 – Halo Week 2019 July 28, 2019

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Mel Brooks once said, “Merchandise, merchandise, merchandise. That’s where the real money is made!” I think he learned that from George Lucas. As Halo Week 2019 comes to a close we dedicate the last part of our video series about the Philadelphia Halo: Outpost Discovery show to the merchandise booth. We’re going to talk about what was for sale at the show, show off everything we picked up while there, and mention a few things that weren’t for sale that we thought should have been.

Before we wrap up or coverage from Outpost Discovery completely, there’s one lingering question from the show floor we haven’t been able to answer. Take a look at this.

If you happen to work for Outpost Discovery can you post a comment below with the answer?

Hope you all enjoyed Halo Week 2019. With Halo: Infinite, a possible Outpost Discovery return, and a new Xbox console announced for next year I only have one remaining question, “Should we bring Halo Week back for 2020?”

Halo: Outpost Discovery Part 3 – Halo Week 2019 July 27, 2019

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After spending the better part of a day in front of an editor and a camera, I finally finished the third part of our look at Halo: Outpost Discovery in Philadelphia. In this part, we take a look at the last two experiences at the Outpost, Combat Deck (Laser Tag) and Marksman Training.

Also, since I’ve been discussing it so much over the past few videos, here’s a closer look at the unique Dog Tags attendees could earn while at Outpost Discovery.

Halo Week 2019 is not over. One more video from Outpost Discovery is in development. Next time, we’ll be talking about the Merchandise available for sale at the show and give our final thoughts about the show itself.

Halo: Outpost Discovery Part 2 – Halo Week 2019 July 26, 2019

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Welcome back to Halo Week 2019! We are back to talking about Halo: Outpost Discovery and this time we will be discussing half of the interactive experiences attendees will be able to participate in on the show floor, Covenant Escape, Pelican Training and VR Training. Enjoy this preview with exclusive footage from the show floor!

If this isn’t enough for you that’s okay, Halo Week 2019 is hardly over. We will have more exclusive videos, including more content from Halo: Outpost Discovery, coming all weekend!

My Favorite Classic Halo Media – Halo Week 2019 July 24, 2019

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Welcome back to Halo Week 2019, where we are talking all things Halo. While working on a different article for this site, I stumbled on so much great independently produced Halo content I felt I had to feature some of it here.

In 2004, hype for Halo 2 was picking up and a month before the game was released, the now defunct Spike TV channel broadcasted a television show called The Ultimate Gamer. In it, a Halo fan got to live out the dreams of every Halo fan.

I remembered watching this show the night it first aired and for years I thought this show was a piece of media that would forever be lost. It turns out, it had survived and I’m so happy it is. Even though a lot of information in it out of date, it’s a great time capsule and makes me think back to how exciting the wait was for Halo 2.

While we’re on the subject of otherwise lost media there’s no bigger poster child for that (well, other than the BBC) than the now defunct G4TV. What started as a great television network for gaming was totally ruined after its corporate merger with TechTV. That having been said, Halo 2‘s release happened before all that, and in anticipation for that game’s much-anticipated release G4TV devoted an entire day of content to Halo on the day before of Halo 2‘s release. It was celebrated with bumpers like these:

Icons was by far my favorite series during G4’s heyday. It focused on the history of game development with episodes focused on either major game franchises, a major event, or the history of a studio. This episode of Icons, produced by G4, focused on the history of Bungie, the original creators of Halo.

Every Halo fan remembers where they were in 2007 when Halo 3 launched. The game promised players the chance to Finish the Fight that began so many years earlier, and preorders were through the roof. The guys over at PBC Productions (famous for creating iconic series such as Captain S and Little Miss Gamer) visited their local game store to document the biggest game release of its time!

Finally, most people cite the Halo 3: ODST TV commercial as an example of one of the best video game commercials of all time. While we don’t agree with the fact it is THE best, it certainly cracked our top ten of best commercials of all time. Here’s a behind the scenes look at what it took to make that commercial.

Hope you all enjoyed this trip down memory road. More Halo content, including more videos from Outpost Discovery, is on its way for Halo Week 2019!

Halo: Outpost Discovery Part 1 – Halo Week 2019 July 24, 2019

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Last week, we had the pleasure of checking out Halo: Outpost Discovery in Philadelphia, Pennsylvania, and did everything we could at the event.

We shot a lot of footage from the show floor and over the course of Halo Week 2019, we’ll be sharing everything we can about the show with you guys! So here’s our first video, with a look at the show floor. Step with us into the Halo universe!

Halo Week 2019 – A Look at Halo’s Live Action Prequel Short Films July 23, 2019

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We’re kicking off the start of Halo Week 2019 with a Halo appetizer some of you may have missed out on the first time around. Since Halo 2, Microsoft’s sizable marketing division has created some incredibly unique methods to promote the launch of each new Halo game. We have profiled some of these methods in the past, but today we will focus on highlighting videos intended to be canonical live-action prequels to the games they were promoting.

There are a few rules to this list. First up is we will only highlight official videos that have been produced by Microsoft, so sadly we will not include any fan-films. Secondly, the Halo films like Halo 4: Forward Until Dawn, Halo: Legends, Halo: Fall of Reach, and Halo: Nightfall. Those films are currently available on disc or digital distribution at your local movie marketplace or through various video-on-demand services. We also aren’t including the Halo 3: ODST commercial as (even though it is phenomenal) it doesn’t tie directly into the events of the game’s story.

First up is Halo: Landfall, Directed by Neill Blomkamp. It was released in three parts with the first part released at E3 2007. Landfall tells the story of a squad of marines sent on a classified mission just before the events of Halo 3. Their objective is unknown to the viewer but over the course of the short we will learn their objective and how it ties into the events of the game. If you watch this and silently weep at how good it is or how well it matched up with your prediction of what a Halo movie should look like, it is probably due to the fact that if Microsoft had made a feature-length Halo film, it would have been made by this production team.

Next up is Deliver Hope, a live-action television commercial for Halo: Reach. Set before the events of Reach, this short details what happened to the SPARTAN who previously held the position of Noble 6, and why the Team was so hesitant to accept the player in that position at the start of the game. Its got great production values and despite its brief length, still tells a coherent, compelling story.

Finally, here’s Halo 4‘s E3 2012 trailer. This was originally shown at the Microsoft E3 2012 Press Event, but following that, it was broadcasted on television during (for some reason that eludes my logic) a basketball game. It details the launch of the UNSC Infinity, the most advanced spaceship in the fleet and teased this ship and its crew would play a big role in the game. Its not purely a live action short as it was followed up in its initial broadcast with gameplay footage, but the Infinity played such a big part in the final game it is great to see the ship’s beginnings.

Hope you are all enjoying Halo Week 2019, with more content (including original videos from Halo: Outpost Discovery) coming every day!

Halo: Reach PC Preview – Halo Week 2019 July 22, 2019

Posted by Maniac in Halo Week 2019, Reviews, Site Videos.
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We’re kicking off Halo Week 2019 with a highly anticipated preview of the first FPS Halo game to be released on PC in over ten years, Halo: Reach.

We were lucky enough to get an early hands-on preview of Halo: Reach on PC while at Halo: Outpost Discovery. Here are our thoughts about what we got to play (along with a little off-screen gameplay) straight from the show floor.

Halo: Reach is out now on the Xbox 360 and is currently backwards compatible with Xbox One. It is coming to the PC when it is ready.