Rainbow Six: Vegas Now Free Through Games With Gold September 17, 2013
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Did someone call for Team Rainbow? Xbox Live Gold Members on the Xbox 360 can download Tom Clancy’s Rainbow Six: Vegas free of charge until the end of the month as a part of the Xbox Live Games With Gold Promotion. The game will take up around 6.6 Gigs in your Xbox 360’s memory storage, so people using a 4GB Xbox 360 will need to have a properly formatted USB drive or Xbox 360 Hard Drive to store the game.
Oh and just a small bit of information for those of you interested in playing the game’s multiplayer. Make sure to download the Rainbow Six: Vegas Black and Rainbow Six: Vegas Red multiplayer expansions along with the game. They are available as free separate downloads on Xbox Live Marketplace, and include a lot of new multiplayer maps. File size for each multiplayer pack averages around 660MB each.
Microsoft’s Games With Gold Promotion is expected to continue until the release of the Xbox One in November. No word has come yet on what games will be available for free after Rainbow Six: Vegas is no longer part of the promotion, however when the program was announced, Microsoft did say Halo 3 will be a part of it, so that is likely to be coming down the road.
inFAMOUS Podcast September 16, 2013
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Maniac talks about the inFAMOUS series from Sucker Punch and Sony. The series currently has 2 PS3-exclusive retail titles, a graphic novel series, a downloadable standalone expansion, and a PS4 retail game on the way. In this unscripted Podcast, Maniac discusses his personal experience with the series, its characters, and what the future holds for it.
The Video Game Handheld War Part 7 September 13, 2013
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The first year of the PSP versus DS battle was now a memory and the DS was far ahead due to a lower price point and more successful titles, however Sony was not out for the count and had a lot more planned for their handheld. While Sony was happy to continue to support the PSP with regular software updates, Nintendo had learned from the success of the various Game Boy revisions they released over the years and believed that regularly updating their handheld line with new hardware revisions was the best way to go. While the UMD format was taking off, Nintendo was working on the first major system revision for the DS.
In 2006, Nintendo released the DS Lite. This was the first major hardware redesign for the Nintendo DS. Like the Game Boy Pocket or Color before it, while it only launched in one color, the DS Lite shipped in a variety of different colors including black, coral, or white, giving players a small amount of personal customization options like we would see in today’s cell phones. It was smaller and thinner than the original DS, but the system’s dual screens were larger and sharper than the original DS, and it had an improved battery with new power saving options to extend battery life. It could still play all DS games and interface with all other DS systems through its internal WiFi. The best part was even with the reduced size, it still featured a Game Boy Advance slot and a lot of developers were working on special peripherals to make use of it with DS games including a Rumble Pak. The price was a reasonable $129 US, far less expensive than Sony’s counterpart.
Nintendo players were mixed on the DS Lite’s release. On the one hand, it was a little upsetting to early DS adopters to see Nintendo release a hardware revision so soon after the platform’s launch. On the other hand, the smaller DS Lite was attractive to new DS adopters who may have been on the fence about picking up the platform. The system sold like crazy internationally, with huge system shortages at retail in Japan for months. It looked like Nintendo was cementing its handheld reputation all over again.
On the other side, with the first hardware revision out for Nintendo, the gaming press asked Sony if they planned to release a new hardware revision for the Sony PSP. Sony balked at the question, saying that they had no plans to revise the PSP’s hardware and that any further updates to the system would come in the form of free firmware updates, which up to that point had added a bunch of new features to the PSP including an Internet Browser.
Sony may have been holding firm on their support for the PSP but in reality their handheld was struggling. While it saw a few great exclusive titles for the platform that rivaled the PS2 in graphical quality, instead of choosing to pick up the platform, gamers instead complained that these games were not being released on platforms that people already owned. After the release of Grand Theft Auto: Liberty City Stories was such a critical hit, instead of being excited about the chance for a brand new game that could bring all of Liberty City on a portable system, gamers were furious they would need to buy a PSP to play the next Grand Theft Auto game, and that it didn’t release on the PS2.
The UMD movie format was also starting to reach its peak. After the initial successful launch, more movie studios threw their weight behind the format and released many popular titles that the PSP’s players would be interested in buying, by 2006 Walmart, one of the biggest retailers in the US, pulled their support for selling the format. They claimed that the format’s low sales didn’t justify them stocking the format, although other retailers including Best Buy and Circuit City pledged to continue supporting it. More titles were being released for the format on a regular basis, including popular movies like The Matrix and cult classics like TRON. In fact, some studios were experimenting with what could be done with the format and released music albums like Nirvana’s Nevermind on UMD. Heck, some studios even released Digital Graphic Novels on UMD, including an interactive Silent Hill graphic novel, and a graphic novel version of the original Metal Gear Solid game.
Even with all this behind them, by 2007 the Sony PSP still couldn’t compete against the outstanding sales figures of the Nintendo DS and DS Lite, and Sony started to work on the first major hardware redesign for the Sony PSP. The plan was to make the system lighter and thinner than the original model PSP, take out what was never used, and bring in what players were asking for since the platform’s launch. Sony improved the PSP’s CPU to make it able to cut down on game load times, removed the IR port on the top of the PSP, and redesigned the UMD slot to make the system slimmer. But most important of all, Sony announced that their new model PSP would feature TV Out, the most requested feature players wanted, so PSP owners would finally get to play their PSP games on their SD and HDTVs. Sadly, most of this functionality could not be brought over to the early PSP adopters, and they would need to upgrade their PSPs to take advantage of the system’s new features. Dubbed the PSP-2000 in Japan, or PSP-2001 in North America, the new slim PSP was Sony’s best chance to finally overtake Nintendo’s dominance on the handheld market.
How did they do? That’s a story for next time!
Pokemon Rumble U NFC Figure Unboxing September 11, 2013
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Nintendo released a slew of NFC equipped figurines to work with the new downloadable Wii U game, Pokémon Rumble U. The NFC figure interacts with the reader built into the Wii U controller, which can read and write data to the figure as you use it in-game. The figures are sold only at GameStop and cost around $3.99 US.
The downside of the NFC figures are that every container is random and unless you’re buying a figure secondhand from someone who knows what they already have, you’re going to be buying a random figure every time you buy one at GameStop, and there’s a chance you could buy multiple figures of the same type.
In this unboxing, lets see what Maniac caught.
Kingdom Hearts HD 1.5 ReMIX Unboxing September 10, 2013
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It’s Tuesday, time for an unboxing! This week, Maniac unboxes Kingdom Hearts HD 1.5 ReMIX for the Playstation 3, a remastered compilation disc with the ReMIX versions of Kingdom Hearts and Kingdom Hearts RE: Chain of Memories, and all the cinematics from the DS exclusive Kingdom Hearts 365/2 Days. Anyone who preordered the game got a special artbook included, and we’re going to take a look at that as well.
Kingdom Hearts HD 1.5 ReMIX is out now exclusive to the Playstation 3.
inFAMOUS: Second Son Preorder Trailer September 9, 2013
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While we still don’t have a release date for what is likely my highest profile PS4 exclusive title, inFAMOUS: Second Son, Sony has announced today that anyone who preorders inFAMOUS: Second Son will get a free voucher code for some exclusive downloadable jacket patches when the game releases. While they act as pure aesthetic and do not affect gameplay, the graphic designs are made by several different artists you may be familiar with. Take a look for yourselves.
inFAMOUS: Second Son is coming Q1 2014 exclusive to the Playstation 4.
Playstation Vita 2000 and Vita TV Announced September 9, 2013
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In the latest development in what will likely become a future history article for this site, Sony has made two big announcements today detailing the Playstation Vita. Since it’s launch, the Playstation Vita can easily be described as a fantastic piece of hardware which has had an issue selling due to its high launch price and because of that has had a lack of decent system titles. Today, Sony has announced its latest plans to improve the Vita and the Vita’s standing in the Handheld Console War.
First off, Sony is introducing a new model Vita, which will likely be called the Vita-2000 or Vita Slim. It is a thinner and lighter version Playstation Vita, which will sport an improved battery and 1GB of internal memory for storage on top of an expansion slot for Playstation Vita Memory Cards. With the recent announcement of the Playstation Vita price drop, the price of Vita Memory Cards has also gone down, so Vita owners interested in upgrading their memory might be able to find a deal right now. The new Vita model will also now ship with a recent version USB port instead of a proprietary Vita port for memory transferring between the Vita and Playstation or PC. From the looks of it, the new Vita should be compliant with USB 3.0 ports.
Everything else in the new Vita’s system specifications looks to be the same with the exception of the screen. While the screen dimensions and resolution between the PS Vita and the PS Vita 2000 are identical, the screen type will not be. Sony will be moving away from the super high quality OLED screen in the original Vita and all PSP 2000 systems will feature LCD screens instead. This is really disheartening as the OLED screen was one of the primary selling points of the Vita at launch, but it is plainly obvious that Sony made this decision to lower the manufacturing costs of the Vita.
The second announcement that Sony made today felt a bit like Sony reached into a conversation that I had with Twitch yesterday and put a modern twist on it, and that was the announcement of the Vita TV. The Vita TV will be a set-top box for your HD Television similar to the Apple TV but equipped with a Vita Game Slot and Vita Memory Card slot. Sony has promised that the Vita TV will be able to play most of the Vita’s game library with the Dual Shock 3 controller, as well as stream your PS4’s content to a separate TV in the home. You should be able to access your entire downloaded catalog through Playstation Network as well, so you will be able to play downloaded PS1, PS Vita and PSP games that are compatible with the set-top box on your HDTV. The Vita TV will be able to play Vita games at a native 720p resolution, but 1080 gameplay may be possible with interlacing.
Right now I’m questioning a bit of the logic behind the Playstation Vita TV’s release. While I have to give props to Sony for offering players the ability to play Vita content on their HDTV, why didn’t Sony just take my advice from a few years ago and give players the option to mirror Vita content on their HDTV using the PS3, kind of like what an Apple TV can do with the iPhone 4S and 5, or provide a TV out port on the Vita system like the later Playstation Portable models provided?
The other issue with the Vita TV is with the lack of a touchscreen on the Dual Shock 3 controller. While Sony could likely bring Dual Shock 4 support to the Vita TV later on with a firmware update, the Dual Shock 3 can’t really replicate all the functions of the Vita’s touch screen and rear touchpad since it has neither. This would make playing games like Uncharted: Golden Abyss (one Vita game that I really want to pick up) difficult. While the Dual Shock 4 does feature a single two touch touchpad on top of the controller, I do not believe it has a rear one, and many Vita games, including Little Big Planet Vita, make use of both. The only solution to this problem that I can think of would be to allow the Playstation Vita’s use as a controller for the Vita TV.
Regardless of my concerns this does look like a step in the right direction for Sony, who is trying to improve the Playstation Vita’s image in the market just in time for this year’s Christmas season. I just hope that Sony decides to take my advice and offers some way for players to be able to play from a Playstation Vita on their HDTV screen, either through a PS4 or Vita TV. That would be a fine Christmas indeed.
The Video Game Handheld War Part 6 September 7, 2013
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The latest Video Game Handheld War was in full effect and the Nintendo DS had struck first blood. Pretty soon, Nintendo had a hit in the handheld market with the release of Nintendogs, which did a great job in getting players to adopt the format and would go on to become one of the best selling titles for the entire DS platform.
On the other hand, all was not going well for the PSP. After a successful launch, Sony’s PSP sales started to slow down. Gamers knew their major problem was that they had a much more expensive platform with only a few titles that could take advantage of it. While the DS had the same problem, it could rely on its Game Boy Advance slot to appease players until the DS library was expanded, which could play any Game Boy Advance game without much of a problem, a smart move on Nintendo’s part as they were still releasing new titles for the Game Boy Advance for some time even after the DS’s release.
The PSP on the other hand was seeing decent sales for PSP versions of their more popular franchises, and to everyone’s surprise, gamers found something special included with their copies of Wipeout Pure. Some industrious players discovered that the game’s DLC menu functioned very similar to a webpage, and they determined that with a little ingenuity, they could get the PSP to visit any webpage they wanted to without the need to alter the system in any way! Players were excited at the chance to have a mobile web browser that could run off a wireless internet connection, and the PSP could do it. Not too long after the browser was discovered in Wipeout, Sony officially updated the PSP’s firmware using the device’s WiFI connection and made the platform’s Internet Browser accessible from the system’s menu. Sony didn’t charge any extra for the update and all PSP’s were able to download and install it. This kind of development was quite common for PC users to expect, but nearly unheard of on a gaming platform, let alone a portable one!
The UMD movie format was a very surprising development in the early days of the PSP. Sony noted that they had a lot of success at launch by choosing to bundle copies of the Spider-Man 2 movie with the PSP on the UMD format. A lot of early PSP adopters were choosing to buy the system just so they would have a way to watch movies while on the go in near DVD quality. Unlike the game component of UMD, Sony chose to release the movie specifications for the format openly, allowing any movie studios who wished to release content on the format the opportunity to do so. A lot of different movie studios showed interest in releasing content for the portable platform, but they were cautious about moving too much content for a platform that could be just having a brief boom. If the format failed, the studios stood to lose a lot of money in the costs of unsold manufactured discs.
On UMD video’s official launch date only two movie studios were willing to invest in the UMD movie format at launch, Disney and Sony Pictures. Some launch titles for the format included recent hits from the studio’s back catalog including Hellboy: Director’s Cut and Kill Bill Vol. 1, and to everyone’s surprise the format had a great launch. The studios did a great job by picking some popular titles for the format’s launch, expecting that many gamers would be interested in rebuying their movies to play them while on the go. Picture quality was pretty good on the PSP’s screen, and while Sony chose to release their films on a cropped widescreen format to fit them to the PSP screen, Disney decided to release their films in full widescreen, and let the user choose for themselves how they wanted to display them.
Game developers had more power to spare with the PSP’s system architecture and they were ready to release some titles that would truly take advantage of everything the PSP could do. Grand Theft Auto: Liberty City Stories may have seemed like it would be a smaller game, but it turned out to be a full fledged open world prequel to Grand Theft Auto 3. All of Liberty City was completely recreated in detail, and while many players wished the PSP had a second analog stick, the camera control worked very well. Planet Moon Studios, who had announced around the time of the PSP reveal that they would be a PSP exclusive studio, released Infected. All of the great humor that Planet Moon had been known for was intact, even though this would be the most violent game that Planet Moon had worked on to date,
While the PSP was trying to make it clear to gamers they could produce a console experience on a handheld device, Nintendo knew they had a handheld system with a unique control system and display, and they were going to make every one of their games to be a unique DS experience. In late 2005, Nintendo released Animal Crossing: Wild World, a portable entry in their widely successful Animal Crossing series and one of the first games to take advantage of Nintendo’s Wi-Fi Connection, which allowed DS players to play their games online.
Both the PSP and the DS systems were selling. The games that were coming to the platforms were getting critical hits, but Sony just couldn’t shake the fact that the DS was far less expensive, and had a unique control system that people were enjoying. Sony decided to release a special bundle for the holiday season that would include a PSP with a whopping 1GB Memory Stick. The bundle cost $299 US, but this was in a time when flash memory was very expensive, and some people thought of it as a decent deal since they would need to have a Memory Stick with decent storage capacity in order to get the most out of the PSP’s capabilities.
The first year had ended and the Nintendo DS was still ahead of the Sony PSP. While Sony was still behind in the first year, the UMD format was a surprising success and more movie studios, including Warner Bros, were starting to release movies for the PSP alongside their DVD versions. But this war was just beginning, and both Nintendo and Sony had a lot more planned for the road ahead. Stay tuned for next time, when we talk about Nintendo’s first major hardware revision to the Nintendo DS, and how Sony’s UMD bubble finally burst.
Console War V Part 4 September 4, 2013
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Before I begin to talk about how the motion control revolution altered the landscape in the Console War, I want to briefly chronicle a sad footnote which happened to take place during the time before Sony and Microsoft launched their motion-control systems. In 2010, Microsoft made the unfortunate decision that in order for the Xbox 360 to be expanded to its fullest potential, Xbox Live’s connection to the original Xbox would need to be severed. That would mean that any Xbox player who had not been playing Xbox Live on the Xbox 360 would no longer be able to download content, updates or play multiplayer matches on any original Xbox game, and Xbox 360 players would no longer be able to play original Xbox games online, even if they were backwards compatible. Any Xbox Live user who hadn’t upgraded to the 360 would have their service terminated and would no longer be charged for it. Microsoft said the decision to shut off Xbox Live access to original Xbox games would allow them to bring in new features for the Xbox Live service they otherwise could not.
Microsoft discontinued the service just in time for the Halo Reach beta test, but a stubborn group of about 18 players refused to log off the system for days hoping Microsoft would change their decision. Microsoft stood by what they were doing and would not change their minds. Just as promised, Microsoft discontinued Halo 2’s multiplayer as well as the multiplayer for every other original Xbox game, however they did not sever access to anyone who had already been logged in. The players who refused to log off Halo 2 were offered Halo Reach beta access as an incentive to stop playing but their protest would continue for days before they eventually logged off.
I remembered Microsoft talking a long time ago about the reason why they had to cap the Xbox Live friends list at 100 users. It was because Halo 2’s menu system prevented showing more than 100 friends. Theoretically, by discontinuing the online component to original Xbox users, more features could be possible on the Xbox 360, like an expanded friends list. To this day, I can’t think of any new feature that Microsoft has added to the 360 since Xbox Live was discontinued on the original Xbox that necessitated that service being shut down. In fact, to this day the Xbox 360’s friends list is still capped at 100 users.
Time ticked on and Holiday 2010 would become the new battleground for motion control in a way that the gaming press had never seen before. Project Natal would launch with a new name, the Kinect, and while the original Milo demo would never see a release, the Kinect saw a heavy installation base quickly. The price tag for a new Kinect would be $149 US, or Kinects bundled with a brand new Xbox 360 for just a $100 US premium over a non-Kinect bundled model. While the system’s games would have a varied amount of criticism, there were a few hits including Dance Central and Kinect Sports. In fact, players really liked the Kinect’s free pack-in game, Kinect Adventures.
The Playstation Move launched in a pretty aggressively priced bundle in comparison to Microsoft’s Kinect, but unlike the Kinect which was one solid price by itself or a discounted price when bundled with a new Xbox 360, the Move needed a lot more than just what was in a Move starter pack to take full advantage of the control system. The Move’s special Navigation Controller, which worked similar to a Wiimote’s Nunchuck was not included with the Move bundle, and players would need to pay $25 US separately to buy one, or be forced to use one of their Dual Shock 3 controllers for a very uncomfortable experience. Players would also need to have a Move controller and Navigation controller for every player in a Move-compatible game, and a Move wand alone cost about as much as a Dual Shock 3 controller did.
Sony bundled the game Sports Champions with all of the Move Starter packs, hoping that it would be the Move’s killer app at launch, but what Sony didn’t realize was that most PS3 gamers already had what I consider was the Move’s killer app at launch, Quantic Dream’s PS3-exclusive hit Heavy Rain. Heavy Rain received a hefty free patch some time before the release of the Move, which added full Move support to the game. Quantic Dream had really done their homework, as they were able to make the Move’s control scheme work seamlessly with the already existing game. I had played Heavy Rain with just a Dual Shock 3 at the game’s launch, but playing it again with a Move controller felt like I was playing it for the first time all over again.
Over the next two years, Microsoft, Sony and Nintendo would continue to fight it out amongst each other for console supremacy. Microsoft would eventually release several major system updates to improve the interface of the Xbox 360’s dashboard for Kinect users. After sales of the initial release of Kinect-exclusive games were a little underwhelming, Microsoft started to release 360 games with some form of Kinect support, so players could have several Kinect features in otherwise controller based games, and it is my opinion that is where the Kinect really started to do its best work. Sony’s Playstation Move did not get the installation base Sony had hoped for, and because of that games that supported it were few and far between. The game that was supposed to be the Move’s killer app, Sorcery, was released at a reduced price and could not gain the critical or financial success the Move needed to improve its sales. Nintendo would continue to release new games from their classic properties in order to push the Wii to its absolute limits. While games like The Legend of Zelda: Skyward Sword, which took full advantage of the Wii’s MotionPlus feature, would be a critical and commercial hit for Nintendo, many players believed the game would have looked and played so much better if the Wii could display in high-definition.
As time continued to tick by the Playstation 3 continued to gain more traction on the Xbox 360, and the Xbox 360 continued to gain on the Wii. However, Nintendo’s early lead was just too great for either the Xbox 360 or the Playstation 3 to overcome. By 2011, Nintendo had decided that it was time for the Wii to be replaced with an all new HD game console, and with the announcement of the Wii U, the latest console war began to wind down. Sony and Microsoft were not deterred by the Wii U’s announcement and continued to pour support into their current consoles while Nintendo ramped up support for the Wii’s follow-up. Shortly after the release of the Wii U, Sony and Microsoft announced their newest consoles, and with those announcements this console war has come to an end. As we close the book on this console war, the Nintendo Wii would come out with the gold medal, and the Xbox 360 and Playstation 3 would share the silver medal. For the next console war, Nintendo, Sony and Microsoft would be fighting it out once more, but that’s a story that is still being written.
Xbox One Release Date September 4, 2013
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GameStop and Xbox.com have both confirmed that the long awaited release date for the Xbox One will be on November 22nd, 2013. Preorders for the system’s special Day One Edition and Day One Edition games are still available. Launch titles for the system at retail include Forza Motorsport 5, RYSE from Crytek, and Dead Rising 3 from Capcom. Downloadable launch titles will include the latest Killer Instinct game from Rare and Lococycle from Twisted Pixel.
The Xbox One will retail for a price of $499 US.