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The Video Game Handheld War Part 8 September 25, 2013

Posted by Maniac in Histories, Video Game Handheld War.
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As we enter this eighth part of our History of the Video Game Handheld War, we’re going to continue our discussion of the Sony PSP and Nintendo DS generation.  The reason why I’ve chosen to break this particular generation into so many different parts of this ongoing series is because unlike most of the previous generations before it, a lot of events transpired during this past generation.  New hardware was getting released regularly, and the popular franchises that were coming over to the platforms were big events.  Each side constantly tried to one-up the other, but as we enter this latest part, the Nintendo DS was still far ahead of the Sony Playstation Portable.

The year was 2007 and Sony had just shipped a brand new model of the Playstation Portable, the PSP-2000, but many just simply dubbed it the PSP Slim.  By all intents and purposes it was an improvement over the original PSP, and immediately after launch, gaming journalists discovered that the games played on the PSP Slim enjoyed much shorter load times.  However, the PSP Slim was not without its problems as some players would find issues with the Slim’s LCD screen, and complaints of image ghosting started to spread.  However, the PSP Slim’s TV-out feature, which was compatible with both SD and HDTVs, made the ghosting issue a bit of moot point.

At around the end of 2007, Sony released their final first-party title for the Playstation 2, God of War II.  The game was the sequel to one of the PS2’s most critically acclaimed games, and it became one of the highest anticipated releases of the year, and one of the best selling on the PS2 that season.  While the game ended with a cliffhanger, the game’s manual hinted at the possible future of the series.  Gamers saw there was an advertisement for the next God of War game which made it clear that the series would be coming to the Playstation Portable.

Once again, just like with Grand Theft Auto: Liberty City Stories, instead of jumping in excitement that one of Playstation’s most iconic franchises was getting a new title released on a portable platform, gamers complained like crazy that it wasn’t coming to a platform they already owned, like the Playstation 2.  However, when God of War: Chains of Olympus finally launched on the Playstation Portable, it got a huge critical response and many critics remarked just how well God of War’s core gameplay was able to be brought over to the Playstation Portable.  While it did not resolve the cliffhanger left at the end of God of War II, it served as an exciting prequel story which further fleshed out God of War’s characters, and had a pretty exciting ending to boot.  Players who picked it up were not disappointed, and the game became a hot seller.

In 2008, Nintendo decided that the time was right for a new DS revision.  The early buzz was that Nintendo was going to release a larger DS Lite model, but Nintendo chose to go a different route.  Once again, Nintendo was releasing a smaller and lighter model DS which would have slightly larger dual screens, but that wasn’t all.  This new model DS would also feature a dual camera system, giving players the chance to take digital pictures or to use the cameras during gameplay, and because of that, the new handheld revision was dubbed the DSi.  The downside was that the DSi would not feature a GBA slot, and any peripherals that would take advantage of it (including the required adapter for Guitar Hero: On Tour) would no longer be compatible.  This angered some of the DSi’s early adopters, as well as Nintendo loyalists planning to upgrade, but by this point Nintendo was no longer selling Game Boy Advance games, and most retailers were no longer stocking GBA games either.

With the release of the DSi came the end of the long reign of the Game Boy brand, one of the most successful hardware platforms of all time.  The DSi, like the DS Lite and Game Boy Color before it, once again shipped in multiple colors which offered players a small way to personalize their systems.  In Japan, the platform was a huge hit at launch, both from new customers and from already existing DS players who wanted to upgrade.  Nearly all of the launch units solid immediately.  When it finally launched in America, it shipped in two colors, a first for the region.

Reviews of the system were widely positive.  While the addition of the extra cameras wouldn’t win the DSi any major awards for great technical achievements, the DSi’s new online DSiware store alone made the upgrade worth the price.  While Nintendo chose to only release DSiware exclusive content and not full retail games through the service, the service was very successful and it gave Nintendo the opportunity to release new DSi content on a regular basis.  While the device only shipped with a finite amount of memory, Nintendo included an expansion slot for SD cards, which would allow users to hold more memory.  The downside was that the DSiware content was region locked, unlike retail DS game cards, and like the Wii, DSi purchases were locked to the individual handheld device.

Unfortunately, everything still wasn’t going well for the PSP.  By 2008, the UMD Video bubble had finally burst.  Far too wide a range of videos were getting released and the PSP’s market share was not large enough to buy all the titles that were being offered.  With Walmart having ended their support years earlier, the UMD Video market had started to stagnate.  On top of that, UMD was seeing a heavy competition on a medium without a physical format.  Apple’s iTunes store was offering digital downloads of movies ever since Apple released a color version of their highly successful iPod and with removable media overtaking the storage capacity of what could be held in a UMD, gamers decided that downloading multiple movies to a portable device instead of carrying around physical media was the better option.

Sony released one more incremental hardware revision to the PSP in the form of the PSP-3000.  By all intents and purposes, it was another PSP Slim, but it featured a slightly improved screen which lessened the ghosting images that many complained was a problem with the PSP-2000.  It was also compatible with nearly all of the PSP-2000’s peripherals, including the battery, Skype headset, and TV Out cables.

However, I would be remised to talk about the other big elephant that had entered the handheld space by this point, and that is the rise of the Smartphone and by 2009, both Sony and Nintendo had to sit back and take notice.  Smartphones had already hit the market with huge success, and it became clear very early that something like a brand-new iPhone could have just as much gaming capability as a portable game system could.  An iPhone user could wirelessly download anything they wanted to their phone in just a matter of minutes.  Previously, Sony had been one of the largest cell phone manufacturers in the world, and they saw this digital download craze as something they could bring to the Sony PSP in the form of an entirely new PSP hardware revision.  Would they succeed?  That’s a story for next time.

Metal Gear Solid: Ground Zeroes Opening Cinematic September 25, 2013

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Once again, Kojima Team has released the opening cinematic for one of their highly anticipated upcoming games in the Metal Gear Solid series, Metal Gear Solid: Ground ZeroesGround Zeroes is intended to be a prequel to the events of Metal Gear Solid V: The Phantom Pain, and there has been some dispute over whether or not Ground Zeroes and The Phantom Pain will be released wrapped in the same game package, or if they will be released separately.  This video’s title seems to resolve that dispute.  If you ask me, this looks more like it will serve as a prequel in the same way that Metal Gear Solid 2‘s Tanker mission was a prequel to the rest of the game which took place on the cleanup facility Big Shell.

What you are about to see is what looks to be a final version of the game’s opening.  I know that this footage was originally shown when Ground Zeroes was announced at PAX last year, but this video features the new English voice actors, as well as new credits listing the English cast of the game.  We already know that Kiefer Sutherland will be doing the voice of Snake in this game, but what I didn’t know is that the game will also include the voice work of legendary voice actors Robin Atkin Downes, Christopher Randolph and Tara Strong.  Even if you’ve already seen the original PAX announcement footage, the new English voice work makes this worth a second look.

Releasing the opening cinematic for a game early is nothing new for Kojima’s Team.  The first time I can remember them doing something like this was during Metal Gear Solid 2: Sons of Liberty’s second major event showing.  Instead of releasing a trailer, they chose to release the opening cinematic of the game, which detailed Snake’s incredible stealth bungee jump off the George Washington Bridge.

Metal Gear Solid V: The Phantom Pain is coming to PS3, PS4, Xbox 360 and Xbox One.

Xbox One Preview September 24, 2013

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Maniac was in Boston this past weekend to demo the Xbox One two months early.  He got a chance to check out Killer Instinct and the new controller, as well as got some new technical details from the new Forza Motorsport game.

The Xbox One will launch November 22nd, 2013.

G4 Lives On September 23, 2013

Posted by Maniac in Game News.
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A few years ago I chronicled what I considered to be the Fall of G4.  In the two-part story I detailed how a once great network had slowly lost its relevance after it saw a corporate merger.  At the end of the article I gave a piece of advice to the people who currently ran G4, specifically I stated that they should bring back all of their old shows or they might as well shut down.  Well, earlier this year, it seemed like G4 was going to take my advice, but not the bit that I wanted.  G4 announced they were shutting down in January 2013.  Low ratings coupled by a lack of decent original content, as well as apathy from the gamers they had alienated from the network years prior had made the network one of the lowest rated channels by most of the major TV providers.  Instead of focusing their energy on improving the station with decent gaming relevant content, G4 announced they were going to drop their content altogether and they were going to become the Esquire Network.

This was an exceptionally odd choice as it made absolutely no sense to completely change the focus of an entire network.  Where did they think their audience was going to come from?  This was an even worse decision than what Comcast had done to it years earlier when they merged G4 with Tech TV and canceled or recast most of their shows.  The remaining two shows that were being produced by G4, Attack of the Show and X-Play, were going to be cancelled, the entire staff would be let go, and the station would be completely replaced by a slew of new shows and syndicated content.  It would have been nice for all that effort to have gone into making G4 better, but that’s a discussion for another time.  The worst part was that G4 would not continue their live coverage of the major gaming events, so there would be no G4 coverage of E3 2013, an E3 where no less than two major consoles would be previewed.  Some of the major talent including Adam Sessler and Kevin Perrera jumped ship early, but others including Morgan Webb, Kristen Adams, and Candace Bailey stuck around to the end.

I have to admit, even as a person who has had their problems with G4 in the past, it was sad watching the station slowly wind down as the station’s shows lead up to their final episodes.  Over the past few years, G4 had produced some decent content, including their Top 100 Video Games special, they just weren’t showing it consistently on their station.  On top of that, I have to admit I loved seeing the Quantum Leap reruns every night.  G4 had been airing almost nothing but syndicated content of the last three months of their existence, including some really great final episodes of X-Play, on top of great Sci-Fi shows Heroes and Quantum Leap.  After Attack of the Show and X-Play aired their final episodes, it almost felt as if the station was caught in a perpetual loop, but it was a loop of some great content.  It felt like such a shame that the station’s best content would come out just as they were going to be ending.

However, the Esquire Network would be coming, and the station certainly wasn’t holding back on that.  The problem was that the Esquire Network sure was taking its sweet time launching.  The first bumpers I saw for the network included a launch date of April 2013, then that was pushed down to Summer 2013, until they finally they announced a solid launch date of September 23rd, 2013.   In the meantime, new content did eventually come to G4 this summer when the show American Ninja Warrior started their new season.  American Ninja Warrior looked like it was originally scheduled to air after the Esquire Network launch, as if you look closely on the backgrounds of the set you can see no mention of G4, but plenty of Esquire Network and NBC posters.  Likely the constant delays of the network’s launch prompted American Ninja Warror to air when the station was still G4 branded, however this wasn’t much of an issue since episodes from earlier seasons had aired on G4 in the past.  The upside was that the show’s most recent season was pretty good, and attracted quite a favorable response from people watching it.  Heck, I loved it.  I would watch it regularly with my girlfriend’s father, and he enjoyed it so much he wanted to compete in it for next season.

Well the Summer slowly ticked away and I knew the station would not remain for much longer.  My plan was to release the third part of my Fall of G4 series on the exact day that the station was finally shut down, closing the book on a once-great network which had been ruined by corporate muddling.  I had been preparing that final story since I heard the announcement of the Esquire transition, and it seemed like that transition was going to take place today.  However, as you can tell, that is not what happened.

There was some talk earlier in the month that the Hurst Corporation was noticing G4’s ratings this past summer as the station was airing rebroadcasts and new episodes of American Ninja Warrior, and decided that cancelling the station and changing it into something completely different was not the good idea they originally believed.  I remember reading this story after it was being scooped off the tabloids, and while I was hopeful that it was true, I was not going to believe it until I saw it for myself.  Well, I guess even I need to put my cynicism aside occasionally.

Today, if you turn on your TV and just happen to have a digital cable package, you’ll notice that G4’s station is still alive and well showing their usual syndicated content.  However, if you happen to be interested in the new shows the Esquire Network announced (and some of them did indeed look interesting), the Esquire Network did in fact launch today, just not on G4’s channel.  As originally reported in the tabloids, the Esquire Network is now on the channel previously called the Style Network.  If you ask me this is a much smarter decision as the Style Network was a completely redundant channel which only served rebroadcasts of the E! Network’s shows.

So, you’re probably asking yourself what is the point of keeping G4 alive after everything that had happened to it?  Well, I have to say that I am cautiously optimistic.  Obviously Hurst now knows the value of the G4 brand, and maybe they might know that it holds a place in the hearts of many gamers who watched their content many, many years ago, and still provided great live coverage of major gaming events.  Sure everyone is gone, but maybe this is a good chance for the network to start fresh with new people delivering new gaming related shows.  Even today, there isn’t really a network like G4.

You didn’t shut down, G4.  You made that decision and changed your mind about it.  Now I want you to take my other bit of advice and bring back your shows.  Do exactly what you did for the Esquire Network, create a whole new lineup of gaming related content.  If you need more time, show rebroadcasts of the years worth of great shows you produced.  I would love to see old episodes of Cheat!, Icons, or The Screen Savers.  Heck, you could probably reair shows like Game Makers and Portal and they would still be just as relevant as they were when they originally aired.  Heck, it would probably cost next to nothing to bring back Cinematech with new episodes.  Or if you want, do a new G4TV.com series where you broadcast discussions from knowledgeable gaming experts talking about the events of the day.

If you can bring in some great gaming shows, I can assure you when the new G4 launches, I will be there watching and I think there will be a lot of others who will as well.

Killer Instinct Xbox One Demo September 22, 2013

Posted by Maniac in Site Videos.
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Maniac and Princess Angel were in Boston this weekend for the Xbox One live demo event.  During the event, Maniac challenged Princess Angel to a Killer Instinct match and since Princess Angel has a lot of experience in fighting games, she accepted.  The following footage was shot by a Microsoft Store employee as we played on a modified Killer Instinct arcade machine powered by the Xbox One and used Xbox One Arcade Stick controllers.

More information from the event will be coming tomorrow.

iOS 7 Released September 19, 2013

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I know most people will probably mention that iOS 7 actually released yesterday but as I was completely unable to upgrade any of my various Apple devices to the new operating system yesterday due to Apple’s Verification system timing out any time I tried to install the update, I do not consider yesterday iOS 7’s launch date.  Since I was able to install it today on three devices without issue, I’m going to officially consider today iOS 7’s launch.

iOS 7 brings an entirely new interface to compatible Apple portable devices allowing you to have a lot more functionality without needing to go through as many menus.  It also speeds up device performance and improves your device’s security, as it includes a whole bunch of new bug fixes.  You can check out all the details here on Apple’s iOS 7 site.

Currently I’ve been able to upgrade to iOS 7 on the iPhone 4, iPhone 4S and iPhone 5.  If you’re planning to update your iPad or iPod Touch, you might want to check with iTunes to see if your device is compatible with iOS 7.  You will need to install iTunes 11.1 to update your device from your computer or sync your iOS 7 device to your computer.  On iTunes, iOS 7 is a 1.12GB download, if you plan to wirelessly update your device through WiFi, you will need around 2.9GB of free space in your device to perform the upgrade, although the download size of the iOS 7 update on certain devices is just under 800MB.

iOS 7 will launch pre-installed in all new iPhone 5S and iPhone 5C models which launch tomorrow.

The Best Pokémon Theme Covers September 19, 2013

Posted by Maniac in Editorials.
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With the launch of Nintendo’s Gotta Catch ‘Em All Sweepstakes in the US, the Pokémon Company released an entirely new remixed version of the Pokémon TV show’s classic theme song “Gotta Catch ‘Em All”

If you ask me, it’s terrible.  In fact most of the online media agrees with that sentiment.  However if you’re interested, the video does include a secret code to access the Gotta Catch ‘Em All Sweepstakes, but just be aware you’re only eligible for it if you live in the US.

So if there’s a terrible cover of such a great song out, that means that a song over ten years old has to have some other covers of it that have to be great right?  Absolutely.  There are a lot of great covers of the Pokémon Theme Song that have been posted to the web over the years and being that Pokémon X and Y are going to be released on October 12th, 2013, I think now is the best time to post up some of the best here on the site!

First off I want to post the cover that inadvertently inspired this whole article.  As you guys know, That Dude in the Suede (now known simply as Suede) is doing a fantastic review series on all the Pokémon movies.  While he has only reviewed three theatrical films up to this point they have been great and he ended his first review with a small snippet of this cover.  Lets see what happens when Pokémon Meets Metal, here’s 331Erock

Okay, for some people that may be a bit too…metal.  What’s say we get classy?  Lara is a really talented musician who does all kinds of video game and movie theme covers, and she did this great cover of the theme song performed on a piano and violin thanks to the magic of editing.  Oh, and she did the violin piece dressed as Misty.

Finally it’s time to get to my favorite cover of this bunch.  Lets Metal up Your Pikachu, here’s Eternal Legend.

If you’re interested in downloading your own mp3 of this song, you can grab it from Eternal Legend’s site.

Rest in Peace, Hiroshi Yamauchi September 19, 2013

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Hiroshi Yamauchi, the former President of Nintendo, past away this morning.   This man has been described by many as one of the smartest, best and most ruthless businessmen in the world.  Reportedly he never played a video game in his life, but he oversaw Nintendo’s operations during the years when it transitioned from a simple toy company to an international conglomerate which single-handedly brought video games back in the mainstream after Atari’s crash.  He continued to manage Nintendo through many console generations as it became one of the biggest video game companies in the world until he was succeeded by current Nintendo President Satoru Iwata.

You can read his full obituary here on Gamasutra.com.

Hiroshi Yamauchi, Rest in Peace.

Mountain Dew Game Fuel May Return September 19, 2013

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Mountain Dew’s relationship with gaming has been around since the days of the Xbox. With the release of the Xbox One right around the corner, Mountain Dew is prepared to launch their Every Two Minutes campaign, which will give participants the chance to win a new Xbox One by buying specially marked bottles of Mountain Dew.

When visiting the promotion’s official site for the latest details on the special event, I happened to notice something that I don’t believe Mountain Dew has mentioned elsewhere. Around the time of the release of Halo 3, Mountain Dew made a special flavor to promote the game, dubbed “Game Fuel.” Up to this point, Mountain Dew has always been known as a gamer’s drink (it was mentioned in Jonathan Coulton’s song “Code Monkey”), but the release of a soda literally called Game Fuel was the first time I can think of that a soda company actually put the fact that it was for gamers right on the label!

Game Fuel was discontinued shortly after Halo 3‘s release. I never drank it myself but one of my sister’s friends who was a big fan of Mountain Dew Code Red said she really liked Game Fuel. Game Fuel would come back a few years later to promote World of Warcraft, and even got a second flavor along with it, Blue, but that too was only a limited promotion. Since then, Game Fuel has not come back to the US, although I heard it was brought back in the UK not too long ago.

Well, it looks like the US may see the return of Game Fuel this fall. On the new Every Two Minutes site, there is a detailed list on what the point value is on every Mountain Dew product that will participate in the promotion ranging from 2-liter bottles to 24-can packs so players will know what to look for in the store when the promotion begins. However, when looking a the list I noticed something odd. One of the point values specifically mentioned Mountain Dew Game Fuel 20oz bottles would participate in the Every Two Minutes promotion. Since this couldn’t possibly work for old bottles of the soda that are still lying around, it must mean that Mountain Dew plans to rerelease Game Fuel in time for the Xbox One launch!

If the site is teasing the anticipated return of Game Fuel it is the only one I could find that is. As of the time of this writing, Mountain Dew’s Official Site has no mention up of Game Fuel’s return, and the official Game Fuel website hasn’t been updated since the World of Warcraft promotion ended in 2009.

Could Game Fuel be coming back? Watch this space!

If You Bought Grand Theft Auto V For Xbox 360 You Will Need a Hard Drive September 17, 2013

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Today, I’ve noticed a major spike in traffic here on the site and on my YouTube Channel because a lot of people are picking up their copies of Grand Theft Auto V for the Xbox 360 and noticing they are unable to play it because their Xbox 360 is not equipped with the minimum 8GB of storage space required to play the game.  The easiest solution to this is to buy the Xbox 360 Hard Drive.

If you happen to have a 250GB Xbox 360, you won’t need to worry, so long as you have 8GB of storage space free.  Older Xbox 360 models equipped with Hard Drives shouldn’t be affected either.  However, Xbox 360 Arcade Models or 4GB Slim models are not equipped with a Hard Drive and will need to be upgraded.

If you have a 4GB slim and wish to upgrade, you can currently pick up a 320GB Hard Drive for around $129 US.  I make mention of the price specifically because I want anyone to be wary of any deals (especially on sites like Amazon.com) which offer extremely low-priced drives.  In most cases these low-priced drives do not work.  They either won’t be detected at all by the Xbox 360, won’t be compatible with original Xbox games, or will cause E34 errors.

Here’s a handy video guide on how to install a 320GB Xbox 360 Slim Hard Drive.

You can also try to install the game to a Xbox 360 compatible USB flash drive but Microsoft does mention this may cause game issues with installed content.  You will need a large enough flash drive to hold all the GTA V game data, and you will need to format that drive to the 360’s specifications before installing the GTA V content.  This will make the USB drive unusable in your PC or Mac until you wipe and reformat it again.