Console War V Part 3 September 3, 2013
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A wise man once said, “Every bubble bursts.” That is precisely the most articulate way to describe the fall of Nintendo’s Wii around 2009. As we enter the third part of our history series on the fifth and most recent console war, the Nintendo Wii was sitting in first, the Xbox 360 was in second, and the Sony Playstation 3 was in the far third based upon console sales. After Nintendo was able to sell an exceptional number of Wiis, a larger number than any of the console makers could have hoped for, the wind started to fall away from Nintendo’s sails. By this point, Nintendo had started to reach the limit of just how many people were interested in obtaining a Wii. They had sold beyond the gamer demographic and entered into the casual market and beyond. Unfortunately, Nintendo was now hitting their threshold.
The third party publishers were not happy. While the Nintendo Wii had the largest installation base of that generation of consoles by far, most of the sales of multiplatform games went to Xbox 360 or Playstation 3 versions, not the console with the largest market share. With its lower powered graphics package and unique control system, Wii games were not easily ported and in most cases, games for the Wii had to be designed from the ground up to be on that console. While publishers were willing to take a chance on a system with such a large market share early on, third party publishers quickly learned that once a Wii owner had a copy of Wii Sports, that was about all they were interested in playing. Sales of third-party Wii games, including games specifically made to take advantage of the Wii, just weren’t selling. It was in this environment publishers were able to release some great Wii exclusives like No More Heroes and Dead Space: Extraction, which did well critically and garnered a devoted fanbase, but just could not sell anywhere near as well as the exclusives on the other platforms. On top of that, gamers were not happy either. HD televisions were getting more affordable, and people were upset at the fact that the Wii could not support high-definition resolutions like the PS3 and Xbox 360 could. Nintendo was still riding high on a much larger market share than any of their other competitors, but the Wii was in trouble.
The Playstation 3 was starting to gain traction. After a terrible first few years marred by a high price point and constricted library, Sony had finally started to right their path. By 2009, Sony made some very aggressive price drops to the PS3 and launched a series of phenomenal exclusive franchises for the platform, like Uncharted and inFAMOUS. While they were still sitting in third, their sales numbers were climbing. On top of that, with the death of HD-DVD, Blu-Ray Disc was taking off as the exclusive HD video format, and the most popular Blu-Ray Disc player by far was the Playstation 3, due to its ability to incorporate new Blu-Ray features on a regular basis alongside regular PS3 firmware updates.
Microsoft on the other hand may have been sitting in second with the Xbox 360, but they still considered themselves to be in first. They were sitting on superior monthly sales numbers for their console and believed that they could take the Xbox 360 into the market Nintendo had previously charted. Their strategy was to get all the third party games that normally would have launched exclusively on Sony’s hardware and get the developers to release them on the 360 as well, cutting Sony’s expected PS3 exclusive titles mostly to first-party releases. They were also making a ton of money on subscription fees from Xbox Live. While they had a great string of hit exclusive titles up to this point like Halo 3, Dead Rising, and the Gears of War series, the Xbox 360’s installation base was still nowhere near as high as the Wii was.
Sony and Microsoft believed the time was right to make a break for Nintendo’s crown and the battleground would be E3 2009. That was when both platforms would announce their own new unique control systems with the intention to strike at the novelty that Nintendo had so successfully capitalized on for the past three years.
At E3 2009, Microsoft would be the one to strike first. Microsoft’s development and management team stood together to announce Project Natal. Since a major part of the Wii’s success had been in its unique motion controller, Microsoft began working on a motion control system for the Xbox 360, and they believed what they had was truly revolutionary. Project Natal was a 3D camera system that had the ability to track a user’s gestures and voice so they could interact with their games completely without the need of a controller. By incorporating real-time 3D motion capture capabilities and voice control in the Natal, Microsoft promised it would be the most immersive control experience a gamer could ever have. The most crowd pleasing part of the Natal reveal was a short pre-recorded demo done by Game God Peter Molyneux called Milo, where a woman interacted in real-time with a virtually rendered child. She could pass him pictures, and he could make out her expressions, words and gestures. The gaming press went wild.
The next day, Sony announced what their plan was going to be for the future of the Playstation 3 and it would be called the Playstation Move. Building on the already available Playstation Eye camera, Sony showed off an entirely new type of controller called the Move Wand, which featured a glowing color ball in front of a button-equipped controller grip. The Playstation Eye worked in conjunction with gyroscopes inside the Move Wand to track the controller, and the player could use the Dual Shock 3 or a smaller navigation controller to function as an analog stick. Sony explicitly stated the best part of the Move was it would have buttons with tactile feedback for the player, unlike Natal’s purely gesture based control system, and existing Playstation 3 games could be patched to support the Move controller. The bad part was the Move looked and played nearly exactly like a Nintendo’s Wiimote and Nunchuck and everyone could tell.
Nintendo made their own announcements as well in the form of a slew of new games that would be coming exclusively for the Wii including Super Mario Galaxy 2 and Metroid: Other M, but their real response to Sony and Microsoft’s motion control announcements would be releasing shortly after E3. While motion control had already been a built in feature of the Wii since launch, in June 2009, Nintendo released something for the Wiimote that would enhance the motion capability of the Wii and allow full 1:1 control between the player and the system. It was called the Wii MotionPlus and it would launch bundled with Wii Sports Resort, the sequel to the most successful game on the Nintendo Wii. Nintendo hoped that by bundling the latest Wii Sports game with the MotionPlus, it would give players the best opportunity to see what this new technology could do, and encourage more Wii owners to upgrade their Wiimotes. If enough players upgraded their Wiimotes, more games could be released that would take advantage of it.
The announcements had been made, and it was clear that Sony and Microsoft were actively going after Nintendo. Were they able to deliver on all their promises and overtake Nintendo, or was Nintendo’s dominance in the Console War too strong to give up their crown? We’ll talk about that next time!
Histories Section Expanded September 2, 2013
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Many of you guys have been enjoying the Video Game Handheld War series that I’ve been writing for the GameXcess.net History Section. I am happy to know that this series has been gaining so much popularity as it has been such a pleasure to write, and I have decided that more parts of the series will be written.
However, the Video Game Handheld War series is only the most recent ongoing series I have written for the site’s History section, and because of that I have expanded the GameXcess.net History Section in the site’s lower right sidebar. Now you can catch up on any part of our major ongoing history articles by simply clicking on the name of the series from any page on the website. Enjoy!
You can read about the ongoing Video Game Console War here. In this series anachronos and I write about all of the major console showdowns which have taken place since the days the original Nintendo Entertainment System battled with the Sega Master System up to this very day.
The decision on what would replace DVD as the preferred HD movie format was not an easy one, and would end up being decided by the consumers. You can read about the first HD Movie Format War between the Sony Blu-Ray Disc and Toshiba’s HD-DVD here.
You can read the three part series on The Life and Death of E for All here. This was a convention which tried to overtake the magic of the Electronic Entertainment Expo in the two year span that E3 decided to become a smaller event.
Finally, you can read every article on The Video Game Handheld War right here. In this ongoing series, we talk about the origins of Video Game Handheld Systems, and talk about every video game console battle starting with the days of the Nintendo Game Boy.
Do not worry, all of the latest articles in any further developing series will be added to those links as they are posted. Please feel free to post a comment on what you think of this update, and of any new ideas you may have on further history articles!
Mario Warfare Part 4 August 29, 2013
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Beatdown Boogie has released the fourth part of their exceptionally well produced series Mario Warfare. Welcome to Smash Club.
Nintendo 2DS Announced August 28, 2013
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No, that headline is not a typo. Nintendo has just announced the newest member of the Nintendo 3DS handheld family, the Nintendo 2DS.
The Nintendo 2DS looks to be a cheaper alternative to a Nintendo 3DS. It lacks Nintendo’s glasses-free 3D screen, but is able to play any Nintendo DS or Nintendo 3DS game in 2D, as well as content downloadable from Nintendo’s eShop.
For anyone who may already have a 3DS or 3DS XL, I would not consider this an upgrade. The device doesn’t look like it can fold in half, making the device less portable than previous version DS systems. This was probably intended to be released for more budget minded customers who were not interested in playing their 3D content in 3D. This seems to be unneeded as the 3DS’s 3D screen can be completely disabled, and will not work on non-3DS native content like with DS or downloadable Virtual Console games.
The Nintendo 2DS is coming October 12th, 2013.
The Force Unleashed Podcast August 27, 2013
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In the latest site podcast, Maniac talks about The Force Unleashed, the highly anticipated video game property which could not live up to its expectations. Over the course of an hour, Maniac talks about the history of the game’s development, what he thought of the two games in the series, and his thoughts on the Star Wars universe.
The Video Game Handheld War Part 5 August 26, 2013
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The Nokia N-Gage was by all intents and purposes a complete failure. By the time the next generation of the Video Game Handheld War started to kick into gear, Nokia was nowhere to be found. Instead, the cell phone company decided to incorporate N-Gage branding into several of their new cell phone models, offering customers the chance to download games through their carrier. This new N-Gage store didn’t last very long, as by this point, more cell phone companies and providers were offering these services.
On the dedicated game handheld front, Nintendo was firing up development of the successor to the Game Boy Advance, which would be in a lot of ways, the first true successor to the Game Boy line that started fifteen years earlier. Taking a page from Gunpai Yokoi’s original Game & Watch designs, Nintendo designed a truly revolutionary new type of handheld system that the West had never seen before, a dual screen system. It would fold in two just like a Game Boy Advance SP would, but in a fit of genius, the new handheld would feature two backlit screens with one screen being touch capable. You wouldn’t need a System Link cable anymore, as it would have internal wireless support that could connect the handheld to either another handheld locally or a wireless hotspot for online access. Even with having to render two screens and touch inputs, the system’s graphics would be comparable to a Nintendo 64. It would also have a Game Boy Advance slot so gamers would not need to choose between Nintendo’s systems when on the go. The new system became known as the Nintendo DS, a fitting name as only something this completely different in design could put an end to the Game Boy’s lifecycle.
However, Nintendo would not be fighting this battle alone. Technology company Sony had won the previous two console generations with the highly-successful Playstation and Playstation 2 gaming systems, and now Sony wanted to dominate the handheld market Nintendo had controlled unilaterally. Sony believed the time was right to offer an alternative device to a market that was growing up. Nintendo, and their properties like Super Mario Bros and Pokémon still had a kid-friendly image attached to them, and like the N-Gage before them, Sony believed that there was a market who had not decided to enter the handheld race quite yet, who had previously chosen to purchase Playstation systems. Sony planned to manufacture a multi-purpose portable system which would have slightly more power than an original Playstation, but slightly less power than a PS2. Like the DS, it would use WiFi for local and online multiplayer, but more than that, it could receive system updates with new features down the line. As this device epitomized everything about Sony’s Playstation mantra on a handheld format, what better name for it than the Playstation Portable?
Sony developed a new proprietary disc format for the system’s games called UMD for Universal Media Disc, which was based on DVD technology and could offer much more storage than Nintendo’s previous game carts could. In fact the UMD format could also store more than just games, it could hold movies or music in a pinch, and offered some interesting possibilities for the PSP down the road. The problem was the UMD format was read-only memory, the PSP would need some other storage medium for save games and downloadable content. To solve this problem, Sony included a slot for their Memory Stick Pro Duo storage device, the exact same popular storage used by Sony’s cameras, and if a customer had used the Memory Stick on multiple Sony devices, it would be able to display the photos on it. The device’s screen would not be able to support touch controls, but it was pretty big and supported widescreen gameplay. In all, this was a Sony branded device through and through.
The Nintendo DS launched first at a suggested price of $149 US and started to sell like mad. The system’s graphical capabilities were ever apparent right off the bat as a launch title for the DS would be a port of Super Mario 64, one of the greatest games released for that platform. A demo version of Metroid Prime: Hunters, the first handheld game of the highly successful Metroid Prime series, was bundled with every launch model of the Nintendo DS, and although the final version of Metroid Prime: Hunters would be delayed a bit the Nintendo DS sold like hotcakes. Nintendo made some great decisions with the platform and people were totally loving the device’s touch capable second screen. As the DS lacked any analog stick, some developers chose to use the second screen to simulate analog control, similar to how a game developer simulates a control stick on a touch-screen smartphone nowadays.
The PSP launched a few months after the Nintendo DS with what has been described as one of the best launch lineups since the launch of the Sega Dreamcast. Sony did a mega marketing campaign featuring the latest hit from Franz Ferdinand, “Take Me Out”. A brand new system would launch at the price of $249 US and include a whopping 32MB Memory Stick Pro Duo, a set of earbud headphones with remote control, and a protective sleeve. Ridge Racer, Metal Gear Ac!d, and ports of popular EA Sports titles all launched alongside the platform, and other games like Mercury and Infected were in development and were promised to be coming later. In North America, a UMD copy of Spider-Man 2, one of the highest rated movies of the year, was bundled with every launch model of the PSP. The PSP may have come with only one analog stick, but the system’s games would make you forget you even needed one.
After launch, the PSP saw immediate sales to die-hard Sony fans, gamers who were looking for a more mature handheld than what Nintendo would offer, and gamers interested in the platform’s exclusive titles. However, The PSP was still $100 US more than the Nintendo DS, and Nintendo’s flawless handheld track record spoke volumes about their experience. While the PSP had its loyalists, the Nintendo DS continued to outsell the PSP. Everything about the DS was designed from the ground up to be for games, wheras the PSP tried to be a multi-purpose device for portable electronic use that just so happened to be really good at playing games. However, this was just the beginning of the story, and Sony wasn’t out for the count just yet. On top of that, Nintendo wasn’t going to rest on their success as Sony started to gather momentum. What happened next? That is a story for next time.
Hyrule Historia Review August 25, 2013
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Our resident graphic artist Princess Angel reviews the Hyrule Historia Art Book. It includes a near encyclopedic history of the development of The Legend of Zelda franchise, a ton of artwork from each of the games, and a complete timeline of the games released up until that point.
inFAMOUS Second Son Behind the Scenes: Taking Control August 23, 2013
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A new behind the scenes video for the highly-anticipated PS4 exclusive inFAMOUS: Second Son has been released. In this video, we take a closer look at the PS4’s Dual Shock 4 Controller. Now, from far away the DS4 may look identical to the three Dual Shock controllers which had come before it, but upon a closer look you can see that Sony did a lot to change the Dual Shock’s form factor both to cater to gamer’s needs and to improve the product in a way that takes full advantage of the improved power of the PS4.
So how does this controller handle a game like inFAMOUS: Second Son? Let’s find out.
inFAMOUS: Second Son is coming February 2014 exclusive to the Playstation 4.
rain Developer Diary Part 2: The Music of rain August 23, 2013
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I think that a huge part of the charm that rain’s trailers have had has been from the game’s music. To me, the game’s music complements the visuals perfectly, and in the second Developer Diary for rain the game’s developers chose to focus on what went into the game’s musical production.
This video shows more than just musicians recording, it shows many of the decisions that the audio director had to make. They chose to keep the famous song “Clair de Lune” as the game’s main theme (which is the song playing during the game’s trailers) but made the decision to add a female vocal track to the song.
Personally my favorite part of the video is a bit where you can also see some of the game’s early artwork rendered as a beautiful watercolor animatic. That animatic was instrumental in assisting in setting the musical tone. Take a look for yourselves!
rain is coming in October 2013 exclusive to the Playstation 3.
Xbox gamescom 2013 Showcase Briefing August 22, 2013
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Microsoft has posted up an abridged video of their Xbox gamescom 2013 Showcase Briefing, and you can take a look at it here.
I know It isn’t as long as the Sony gamescom Press Conference, but Microsoft chose to put many things front and center during this event that they did not cover during the E3 Media Briefing. In particular, they chose to showcase Indie Games immediately, to counter the belief many players felt that the Xbox One was going to be unfair to independent developers.