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Takeaways from the PS5 Reveal March 18, 2020

Posted by Maniac in Editorials.

Mark Cerny took the digital stage to reveal the technical capabilities of the PS5 earlier today. No games were shown, and we still don’t know a lot about the system (including my brother-in-law’s most requested feature) but I wanted to break this down really quick for anyone who missed today’s stream.

What We Know

  • They’re using an AMD CPU and GPU. The console will support native ray-tracing.
  • The PS5 will be backwards compatible with the PS4 and PS4 Pro, but like with the Xbox One, this will likely be on a case by case basis. They do say they’re focused on testing BC for the 100 top selling games for the PS4, but plenty of PS4 games will likely work on the PS5 by the time it ships.
  • The PS5 will have a new type of custom 3D audio engine inspired by the 3D audio features in PSVR. It will be available for all PS5 games.
  • The PS5 will use 16 GB GDDR6.
  • The internal SSD will have a bandwidth of 5 GB/s. Cerny promises instant load times are possible with that kind of speed.
  • The PS5’s flash memory controller uses Kraken by Rad Game Tools, which should improve compression performance.

What We Still Don’t Know

  • Release Date
  • No games have been shown, but Marvel’s Spider-Man has been used for testing.
  • Storage Capacity of the SSD is unknown.
  • No mention was made of the console’s Disc Drive, or even if it will use discs.


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