jump to navigation

My Xbox Live App Updated June 14, 2012

Posted by Maniac in Game News.
add a comment

A new version of My Xbox Live has been released, updating the iOS and Android versions of the program.

My Xbox Live is a mobile app designed to give Xbox Live users access to their Live accounts, track their achievements, stream exclusive videos, and update their avatars. With this update, they can do a lot more.

With the updated app, all the previous features are still intact but now users can interface with their 360 directly and have some control over it. For example, you’ll be able to pause and rewind movies directly from your phone without having to pick up a controller or Xbox remote.

Microsoft announced their new SmartGlass software at this year’s E3. With it, they are promising a deeper level of integration between devices and the 360. You’ll be able to downloaded or steamed movies across your devices, regardless of platform. You’ll also get access to game specific content and control over the Internet Explorer browser (when that is released).

Since the program now gives the user some control over their own Xbox 360 It looks like this could be the first step for SmartGlass.

Once updated you’ll need to follow a step by step process to link your device to your Xbox 360 before making use of the new features.

Microsoft SmartGlass is expected to launch in Fall 2012 to a wide range of smartphones, tablets and PCs.

My Xbox Live is out now for your smartphone and tablets and you can download it free through the Apple App Store or Android Marketplace. Current users will need to update their old versions to make use of the new features.

Lollipop Chainsaw Unboxing June 13, 2012

Posted by Maniac in Site Videos.
1 comment so far

The special video I promised all of you would be coming this week is finally here.  Today, Maniac unboxes Lollipop Chainsaw, directed by Suda51 (director of No More Heroes) and published by WB (publisher of Mortal Kombat).

But that’s not the surprise.  For the first time in gameXcess.net history, Maniac isn’t doing an unboxing alone.  Joining him is Princess Angel, his girlfriend and a fellow gamer, and she has plenty she wants to say about the game as well.

Do not try this at home kids!

Lollipop Chainsaw is out now for the Xbox 360 and Playstation 3.

Watch Dogs Companion App Detailed June 13, 2012

Posted by Maniac in Game News.
1 comment so far

The big reveal at this year’s E3 seemed to be Watch Dogs, which premiered at the Ubisoft Media Briefing.  If you want to learn more about the premise and details of the game, I recommend checking out our coverage of the announcement here.

But there’s more to the story than just what was shown at the Media Briefing.  Ubisoft was also showing off a companion app during the E3 demos for the game.  The app, which was shown running on a tablet, interacted with the player’s game and granted deeper immersion into the game’s world.

With the app, which you can run on your tablet device as you play the game on your platform of choice, tracks your game progress by keeping a record of all the decisions you made during each sequence.  You’ll also be able to see an entire map of the Chicago hub (yes it’s an open world game taking place in Chicago), the layouts of all the buildings inside the game, and background information with locations on targets.

You’ll also be able to keep track of the progress of your friends in the game (completely agnostic to whatever platform they’re playing the game on) as well as compare notes as to what decisions they made to get through certain sequences with you.  Since you’ll be able to join your friend’s games and either provide them assistance or work against them in a not yet demoed competitive mode, using this app to determine how your friend plays the game could give you an advantage which can either help you help them, or help you beat them.

It’s a fascinating new feature which fits in perfectly with the game’s premise.  I know this ties in with what Microsoft is hoping to do with SmartGlass, and what Nintendo is working on with the Wii U, but this feature fits in perfectly with the game’s premise, that digital information is the greatest weapon and it can be gotten at any time by a device that simply fits in your pocket.

Watch Dogs is coming in 2013 to PC and Consoles.

Lollipop Chainsaw Midnight Release Details June 11, 2012

Posted by Maniac in Game News.
add a comment

Living in Southern California?  Have I got an event for you to check out.  GameStop is hosting a midnight release party for Lollipop Chainsaw tonight from 9PM-12:30AM PST at the GameStop in West Hollywood.  The game’s writer and the stars of the game will be in attendance and there’s going to also be a costume contest for the best zombies and cheerleaders at the event!

You can check out all the details for the party here on the game’s official twitter feed.  The event is going to be hosted at the West Hollywood GameStop 7100 Santa Monica Bvd, Suite 117.

Don’t know anything about the game?  Let me show you this official game trailer.  I wasn’t able to check out the game at PAX East 2012 so this was the first trailer I saw of the game.  I think it pretty much speaks for itself.

Lollipop Chainsaw is coming June 12th, 2012 for Xbox 360 and Playstation 3.

UPDATE:  Here’s the game’s official launch trailer!

Halo Waypoint Updated With Kinect Support June 10, 2012

Posted by Maniac in Game News.
add a comment

Halo Waypoint, a free downloadable app for the Xbox 360 where you can view the latest news about Halo, track your game statistics, and learn more about Halo’s expanded universe, has just been updated.  While there are some new stability and performance improvements in the update, the new version of Halo Waypoint now offers support for the Kinect, giving a whole new way to navigate the program without the need of a controller.  There is also a new Halo 4 section in the program where you can view the most recent trailers, screenshots and behind the scenes videos for the new game.

The Halo Waypoint launched in 2009 around the time of the release of Halo 3 ODST, and pretty much set the stage for the Xbox 360 to bring in non-game related applications like Hulu and Crackle.  It gave Halo users expanded capabilities and goodies for downloading the app, and gave both players and non-players the opportunity to learn more about the series everyone has been playing for the past eleven years.

Halo Waypoint can be downloaded for free from the Xbox Live Marketplace for the Xbox 360.  If you already have it downloaded it will ask you to download the update when logging in.  You can also get Halo Waypoint apps for iPhone, Android and Windows Phone 7.

Maniac’s Weekend Game Deals June 9, 2012

Posted by Maniac in Site Videos.
add a comment

With E3 concluded, Maniac and Twitch went checking around for some deals again, and although Twitch was not able to join him for this week’s video, Maniac did record a new one to talk about what deals the two of them found this weekend.

Disney Epic Mickey 2: The Power of Two Release Date June 9, 2012

Posted by Maniac in Game News.
add a comment

During its showing at E3 2012, the developers of the highly anticipated multiplatform sequel to the Wii-Exclusive game Disney’s Epic Mickey have set a release date for the game along with a brand new trailer and behind the scenes documentary for it.  Take a look!

The game adds cooperative play to the series, continuing some time after the events of the first game.  Mickey Mouse returns to the Wasteland, and this time he has the assistance of his brother, Oswald the Lucky Rabbit, the first creation of Walt Disney.  Both characters have their own abilities.  With Mickey armed with his ability to use Paint and Thinner, Oswald is armed with new features such as a special remote control that can assist while navigating the Wasteland.

Don’t know anything about Mickey’s brother Oswald the Lucky Rabbit?  Check out this documentary about him.

Disney Epic Mickey 2: The Power of Two is coming November 18th, 2012 for the Xbox 360, PS3 and Wii.

Unreal Engine 4 Elemental Demo June 9, 2012

Posted by Maniac in Game News.
add a comment

Epic has revealed the next generation of graphical game engines at E3 2012 and boy does it look just as groundbreaking as its previous incarnation did when it was first revealed.

Unreal Engine 4 is the latest graphical engine developed by Epic Games, the makers of Gears of War and Unreal Tournament, and is intended for the next generation of consoles and PCs.  The increase in graphical fidelity and effects power is unquestionable.

For those of you who want to know when actual games will be coming that will use this technology, here’s some information for comparison.  Unreal Engine 3 was first shown in 2004, a year prior to the announcement of that era’s next generation consoles.  Epic would release their first game to use it in 2006, the highly successful Gears of War for the Xbox 360.

My question is, when will Epic release their first game for it, and what is that game going to be?

How To Save the Playstation Vita June 7, 2012

Posted by Maniac in Editorials.
1 comment so far

In the lead-up to E3 2012, all eyes were on Sony to see just what they were going to do with their new portable console, the Playstation Vita.  It had great previews and fantastic potential, but after launch the sales of the device had stagnated due to its high price and lack of any exclusive games that could serve as the killer-apps for the system.  Uncharted: Golden Abyss, the expected killer-app launch title, had not received bad reviews, but it didn’t score high enough for the critics to tell all the players to go out and buy the system immediately.  After launch, there wasn’t a regular release schedule of exclusive games, the majority of the games released for the console were either handheld versions of already released titles with either some extra features or extra content, which weren’t enough to merit purchasing the device. or some of the highly anticipated exclusives that did come, like Resistance: Burning Skies, which turned out to be major disappointments.

Now, with E3 on the way, people were looking at Sony to make the announcements to bring the Vita back into the handheld fight.  The top requests I heard amongst the gaming press and my peers boiled down to two things.  They wanted a price drop (including a price drop on some of the peripherals like memory cards) and they wanted TV Out capabilities.  After Sony concluded their E3 2012 Press Conference, neither of those things were mentioned, and I can think of plenty of gamers, myself included, who considered at that moment to think twice about the future of the handheld, whereas some decided to write off the handheld entirely.

But how can a handheld made by Sony and released with so much potential, have had such disappointing results?  Well, lets look at some of its problems and lets see if we can determine why they are problems, and what Sony can do to fix them.

A $250 price point for a handheld is not an unheard of or taboo price.  The Playstation Portable launched at that price, and while it was not the winner of that handheld generation, it was able to hold its own against Nintendo’s undefeated handheld platform track record.  However, there is a stigma attached to high prices for a handheld.  At $250 dollars its competing with more than just the Nintendo DS or 3DS, it’s competing with other handheld devices that, lets face it, have more uses than just for playing games, like the Apple iPhone or Droid.  Other gaming handhelds, even ones that had the ability to make phone calls, have come and gone at higher prices, like the Nokia N-Gage.  In this day and age, it seems like $250 is just too much disposable income to expect from the consumer for a device with only one practical use.

When I was in Los Angeles last year, I waited patiently to be one of the first people to actually use the Sony Vita at E3 2011 and I asked the people in the crowd what features they were hoping to see in the new handheld console.  We had heard from Sony how good the graphics were going to be on this handheld, and how good all the games were going to be looking on it.  The problem was, these graphics would be limited by the Vita’s screen, which, while a high-quality OLED, was not as impressive as the big screen HDTVs they already owned.  Their response was they wanted TV Out in the Vita.  When I got up to the front of the line and had the opportunity to do Q&A with Sony’s Vita people, it was the first question I asked, and the response was no.

I’ve also been hearing a lot of comments in regards to the 3G version of the handheld.  At a $50 dollar premium over the WiFi only model, it is quite possible that the decision to make a 3G version of the handheld at launch was a mistake.  Requiring its own data plan and forcing users to pay money for the service from a provider that has a serious stigma attached to it for poor performance in other handheld devices was a major concern since it was first announced, but that didn’t necessarily mean it was a mistake.

Where they failed was in the implementation and sales of these 3G premium models.

For one, the 3G model Vita, even though it requires a cell phone provider and a cell phone plan, is not sold in cell phone stores.  This was cutting out a HUGE opportunity for cell phone retailers who wanted to sell new devices and data plans.  The problem is, cell phone stores don’t even have the ability to stock the Vita.  With that in mind, I asked a family member of mine who worked in a cell phone store if anyone brought in a 3G Vita to set up a data plan for it and they told me that not one person has come in asking for that, and they hadn’t heard from any other sales people that this was even tried.  Had they sold the devices in the stores, they may have had a better opportunity to sell it to the customer with a data plan bundled with it, but even with 3G connectivity and an expensive plan the Vita lacked the ability to make full use of it and allow the user to do something else they wanted it to be able to do, make phone calls.

The other problems are the costs to the customer and the provider.  On most cellular devices there’s a limit as to how big a file is which can be downloaded over the cellular airwaves.  If Sony intends to release full-sized retail Vita games for download over 3G, this would make the cellular providers cry, or if they let the cellular providers disallow large downloads, they will make their customers cry for paying premium money for a device and a data plan where they have to use WiFi for big downloads every time.  Its a lose-lose on both ends, and is why I’m questioning the decision to release a 3G model of the Vita at all.  If anyone has a 3G Vita with a data plan they use, can they please post a comment if there are indeed limits as to what can and can’t be downloaded over 3G?

So, what was coming to the Vita after E3?  What was Sony’s major plan for reinvigorating the platform?  Connectivity among the devices.  You would be able to play games on your Vita against players playing the same game on their PS3.  As I watched Jack Tretton speak at the show about all the possibilities this opened up for platform owners, all I could say to myself was, “I’ve seen this trick before.”  In fact, what Sony was doing was nothing new.  It happened back in the early 2000s when Nintendo wanted to make up for slumping sales of the Nintendo GameCube and the hope was that they could augment sales by adding connectivity between the GameCube and their extremely popular handheld devices, like the Game Boy Advance.  It didn’t work.  Game connectivity was on a game by game basis.  Most of the implementations were bonus features like exclusive armor in Metroid Prime when it was connected to a GBA running Metroid Fusion.  Other games that made heavy use of this kind of connectivity, like Final Fantasy Crystal Chronicles, saw some popularity, but it was probably due to the branding.  The costs of having a multiplayer setup in that game, where you had a Nintendo GameCube, a copy of the game, and individual Game Boy Advances and connection cables for up to four players was a very expensive prospect for consumers, and that was just to play one game!.  It didn’t save the slumping sales of the GameCube, and by Nintendo’s own math the GameCube did not meet the total sales Nintendo was hoping for before the platform was discontinued.

So after this lengthy list of problems and complaints, what are my recommendations to save the platform?  That is, after all what this article is supposedly about.  Simple.  Give the customers what they want, don’t tell them what they want.  In fact, most of what the customers want probably could be done.  A price drop is a no-brainer.  Sony will end up taking a bigger hit on the sales of the devices than they initially wanted to, but with a wider install base it gives them the opportunity to profit further on the sales of games, especially downloadable games, which they’re pushing heavily with this device, and which have no danger of running out of supply and don’t need to be reprinted.  They also have the opportunity to make more money through retail with games and peripherals, as nobody is going to be interested in buying a memory card or a charge cable for a device they don’t own.

The second recommendation is to implement the heavily requested TV-Out feature.  Yes, I know that was probably the most requested feature from the Playstation Portable at launch and at the time it required a brand new version of the device in order to give that capability to users, but really all you need is to do exactly what is already done with iDevices (iPhone 4S, iPad 2, 3) and the Apple TV.  In fact, you already have a set-top box with a large install base you can update to be the device’s TV connection, the Playstation 3.  Simply use the WiFi capabilities of the Playstation Vita to stream the video broadcast of the Vita’s game locally to the Playstation 3, which can then display the content on a tv in HD.  Now, there are some technical challenges to this solution, mostly on the Vita’s side as it would need a lot of processing power and bandwidth to deliver a video stream wirelessly to the PS3, but Apple proved it can be done and it sure beats having to rerelease the devices with a HDMI port, which a lot of gamers asked them to do before it even launched.  In fact, the PS3 can already interface with devices like the PSP wirelessly without the need of a wireless router, so long as the Playstation is equipped with WiFi hardware and plugged into a wired network connection.

The final recommendation is to make the 3G data plan free.  Yes, I’m not typing that incorrectly.  The $50 premium on the devices should subsidise some of the costs of having a new device activated on the cellular network.  There’s no unlimited data plans offered anymore, and there are size limits on what can be downloaded on certain phones, as well as maximum data caps that can produce extremely high bills if they are gone over.  People don’t want to pay money for crippled data plans!   Sony can in turn use the free data plans as an incentive to get gamers to buy the premium models of the Vita.  If there’s any extra costs to the provider, they should be paid by Sony.  Where will the money come from this?  In the sales of the downloaded games.  As Apple figured out with the App Store, if you make it easy for people to buy your products anywhere, they will choose to buy it.  You can then take a cut out of each sale.  If you have a large install base for your product you have the opportunity to make a lot of money in sales.

So that’s my plan on how the Playstation Vita can be saved.  Is it entirely doable?  Well, you would have to talk to some experts on the Playstation Vita’s hardware but they are more then welcome to post a comment about that.  Thanks for reading!

Kojima Productions E3 2012 Briefing June 6, 2012

Posted by Maniac in Game News.
add a comment

Twenty-five years after the first Metal Gear game was released in Japan, Konami is ready to show the next entry in the Metal Gear saga to the world at this years E3.  It’s been four years since we’ve last seen a Metal Gear game, and the wait has been excruciating.

In this fantastically produced documentary Hideo Kojima and other members of Kojima Productions and Platinum Games talk about the enduring legacy of the Metal Gear franchise, its history, and some tidbits about the new game.  It’s a great watch.

Metal Gear Rising Revengeance is coming Early 2013 to Xbox 360, PC, and Playstation 3.