Console War VII (Part 1) January 27, 2023
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It sure has been a while hasn’t it? Welcome back to our ongoing history series on the Console Wars, where we tell the story of our time! When we last left off, the Nintendo Switch, and its spin-off the Switch Lite, had seen tremendous success as a console with the capability to take anywhere. Nintendo wasn’t going anywhere. However, Microsoft and Sony were gearing up to replace their PS4 and Xbox One platforms with entirely new consoles, and a new Console War was about to Dawn. Let’s get started, shall we?
In 2019, the Switch platform was selling very well, and plenty of developers were still producing games for it. When it was first announced, I theorized that the Switch could have been the most ideal platform for a Pokémon game to ever be released on. The original strength of Pokémon was its ability to take it anywhere. For the Game Boy, it was common to play in one on one situations before the mass adoption of online gaming for consoles. With the Switch, a user could play their game while on the go, and when the player brought their games home, they could dock their Switches and continue their solo progress on their big-screen HDTVs. Pokémon Let’s Go Pikachu and Eevee proved that method could work in 2018, and those were just remakes of the original Pokémon Yellow. The time was right for an all-new Pokémon title created for the Switch from the ground up. Nintendo announced Pokémon Sword and Pokémon Shield.
At the reveal, the Pokémon Company offered a glimpse of an entirely new region that offered the ability to interact with Pokémon that was actually visible in the game world. There would even be open “wild areas” where trainers would need to avoid high level Pokemon they would not be able to capture. It looked fantastic. Sadly, before Pokémon Sword and Shield released, it found itself in a controversy. Unlike what was possible with previous games, The Pokémon Company admitted they weren’t able to allow the ability for play and trade every Pokémon that had ever existed, including many popular and fan favorites. With the previous generation’s announcement for cloud platforms for storing Pokémon like Pokémon Bank pushing the idea players would be able to keep their Pokémon forever, this news they would not be able to bring older Pokémon into their newest games set off a slew of negative publicity from the gamers who had literally completed their Pokédexes. They were also concerned it would set a dangerous precedent for future titles. However, in November 2019 the negative reviews of the old guard of players were absolutely eclipsed by the sheer volume of copies Sword and Shield ended up selling. That said, the fans were now split on their previously unified enjoyment of the franchise. It seemed the second wave of Pokemania was starting to wane.
There’s another contender I’d like to briefly touch upon in this article, and that was Google’s Stadia. While not technically a console, in a lot of ways it might as well have been. In 2019, Google came forward to announce they had created a game streaming service of their own. It was capable of hosting most of the major games of the time including upcoming titles like Marvel’s Avengers, but unlike other successful streaming services that charged per month for access to a library of titles, Stadia required users to pay full price for each individual game they wanted to stream. Unlike other consoles, despite ones that failed badly, gamers knew immediately if Stadia did indeed fail, their full priced games would become completely unplayable the second support for it ceased.
Google offered Stadia bundles which included a special 4K Chromecast Ultra and a Stadia controller that directly connected to your Wi-Fi hotspot. At launch, next to nobody bought a Stadia bundle. and those who did complained of latency and overpriced games on sale. To compensate, Google attempted to literally give Stadias bundles away, first to the Gaming Press and then to gamers at events like the 2019 Game Awards.
During the same event I received a free Stadia, Game Awards 2019, Microsoft revealed their next console, the Xbox Series X. It was absolutely massive, capable of delivering 4K HDR games at 120hz (depending on your display). While Microsoft did not have a large amount of exclusive games to show for it, they promised it would also be capable of playing Xbox One games, on top of original Xbox and Xbox 360 games that had previously been made backwards compatible on the Xbox One. They followed up the news later on by announcing a second slimmer, cheaper console, called the Xbox Series S. They promised it would be able to play digital versions of the same games made for the Xbox One and Xbox Series X, but the catch was it had no disc drive and could only display at 1080p resolution.
As information about the Xbox Series launch ramped up, Microsoft made an incredible stand for their retail game strategy. They would release any game that supported Xbox One and Xbox Series a single disc. Some existing Xbox One games could even be ported to become native Xbox Series games with a free patch. They assured customers the console would know what version of the game to install, and since Microsoft automatically cloud-synced save files since the days of the Xbox One, they promised save files from one platform would be able to seamlessly transfer to another. This was probably the most consumer-friendly decision Microsoft ever made.
However, the Xbox Series X was at least a year away from release and in the meantime, Microsoft wasn’t planning to release any exclusive games at launch. Even the next Halo game, known as Halo: Infinite, would also be released on PC and Xbox One. To bide time for launch, gamers were encouraged to either buy Xbox One games for it, or prepare to buy access to Microsoft’s new Xbox Live Ultimate service, which bundled Xbox Live Gold support with monthly access to the full version of many great Xbox titles. Essentially, Microsoft was employing the paid business model Stadia should have used!
2019 was a big year for gaming. While Microsoft was considered to have finished last in their generation, they were still in the fight. However, Sony, the winner of the last generation, was waiting in the wings to make their next console’s announcement. What happened? That’s a story for part 2!
Bitmap Books Delivery Unboxing January 26, 2023
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Everyone who games probably has their own personal collection of gaming related goodies. We’ve always been fans of coffee table art books that celebrate the art or history of games and gaming. They can often include exclusive information behind the scenes of the making of their subjects, and I would argue several books about gaming deserve major awards, including features in major publications. Recently, we found out about an independent publisher called Bitmap Books, where gaming art and history seems to be their specialty.
I first became aware of Bitmap Books when I was researching the history of SNK for my Week of Neo-Geo. The book I wanted to pick up on the subject was being reprinted at the time, but once it became made available for purchase again I was able to get a copy.
As someone who is absolutely fanatical about the condition of whatever they purchase, I loved the condition of the first book I bought from them when it arrived. Now that my second order arrived I did this unboxing to show it to all of you.
Unboxing was recorded in 4K HDR.
Lost Media – Avengers: Damage Control VR January 25, 2023
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You didn’t think we were going to feature just one piece of Lost Media this week did you? Today, we’ll be going back to gaming and talking about a VR game nobody will ever be able to play, Avengers: Damage Control. No, this is not the Avengers game that recently announced it would be ending support. Damage Control was actually based in the MCU and featured actors from the films. Here’s the official trailer for it.
Looks awesome doesn’t it? With VR headsets out there and plenty of systems capable of replicating this software, how did this game become lost media? Well, Damage Control wasn’t a game that you could just purchase, download and play at home. It was developed in conjunction with a company known as The VOID, which operated what I can only describe as a chain of Virtual Reality businesses across the US. To play Damage Control, you had to visit a specially designated VOID facility (but only one that announced they would be offering the game), and buy a ticket to play at a scheduled time. If you didn’t live anywhere near a VOID facility (there were only a few in the world) you would never be able to play Damage Control. In a time where literally any game can be obtained and played from home, this is about as ridiculous as it sounds.
When the world lockdown went into effect, facilities such as the VOID had to cease operations. Since you could only play their games at VOID locations, the VOID has no alternate methods of income. Shortly after operations paused, the company no longer had the ability to produce income to cover expenses and their facilities began to close worldwide, preventing people from playing many of their exclusive games, including Avengers: Damage Control.
We never got to play the original game before the facilities ceased operations. So here’s our take on the game, and our plea for it to be released on the Meta Quest platform.
There have been musings the VOID does plan to return but no word has been given as of the time of writing if they plan to resurrect their existing titles or where they will open their new facilities. If there is an update we will write about it.
Lost Media – Geeks in Love January 24, 2023
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Welcome back to Lost Media where I talk about the Lost Media I’ve come across that nobody else remembers. In the glory days of Flash, a website called Ubergeek.tv produced some unique animations about Linux and Penguins. It shut down years ago, although some of that site’s content has been reuploaded to YouTube.
Sadly, the site’s final film, a ten-minute animation called “Geeks in Love” has not been preserved. It told the story of two young people who fell in love during computings earliest days, and the trials and tribulations of their life together. It was a beautiful short film which seemed like it was based on a true story told years later. I was lucky enough to watch the entire short when it first released, as shortly after its launch the creator put a premium fee to watch the film’s last five minutes. Since the site closed, it has been completely unavailable to rewatch.
Here’s what I remember about it, and my plea to anyone who may have a copy to archive it.
iOS and iPadOS 16.3 Released January 23, 2023
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An incremental but important iOS update has been released for iPhone, iPad and Apple Watch devices earlier today. The new update includes (on top of the usual bug fixes) the ability to add hardware keys to Apple ID.
The update weighs in at around 750MB. A similar update has been released for the Mac but there does not appear to be an Apple TV update at this time.
Mind of Maniac – Is This The End of Marvel’s Interconnected Gamerverse? January 23, 2023
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The movie world has never seen anything like the enduring Marvel Cinematic Universe (MCU). With dozens of phenomenal films and television shows released since 2008, the MCU has become a gold standard for how to produce an interconnected feature. Following the release of Marvel’s Spider-Man on the PlayStation 4, Marvel hinted that their games MAY have been continuing that trend with the upcoming release of Marvel’s Avengers.
Marvel’s Avengers went on to be a well-documented disappointment, and since it’s release it appears that the games have since splintered into their own non-connected continuities. But was that always the plan?
As someone who has played these games I can say I found plenty of winks and nods throughout the games of events that took place in other ones. The evidence showed that Marvel was indeed planning to have these games exist in a shared continuity. However, following the disappointment of Avengers, that seems to have changed. So what made us think they were interconnected and why do we think that continuity has broken? Please enjoy the video below to find out!
Marvel’s Avengers is out now for PC, PS4, PS5, Xbox One and Xbox Series X/S.
Marvel’s Iron Man VR is out now for PSVR, Meta Quest 2 and Meta Quest Pro.
Marvel’s Spider-Man is out now for PS4, PS5 and PC.
Marvel’s Guardians of the Galaxy is out now for PC, PS4, PS5, Xbox One and Xbox Series X/S.
Marvel’s Avengers Ending Support, All In-Game Paid Content to Become Free January 22, 2023
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Big announcement from Crystal Dynamics this weekend. Marvel’s Avengers will receive its final official patch in March 2023. They will be ending updates for the controversial game shortly afterwards. The game will continue to function after the patch, and the single-player and multiplayer games will continue to work. However, all in-game cosmetics that were previously locked to paid credits will automatically become unlocked at no cost to players. However, the playable character of Spider-Man will remain exclusive to PlayStation platforms (including PS4 and PS5) and will not be added to Xbox or PC copies of the game.
Crystal Dynamics did state that the game would become delisted from online stores in September 2023. However, physical copies of the game (as well as purchases made on digital platforms before that date) will still function. Sadly, the Stadia version of the game was dissolved with the fall of Stadia last week.
I have to admit…as someone who owns a copy of this game on the PlayStation since Day 1, beta tested the game, and played through the entire campaign…I think this is fantastic news. The original game had an incredible story, and while the gameplay did have the tendency to go a little stale in a few levels, they did not deter me from continuing to play. The biggest deterrent for me to continue playing wasn’t the fact that content would continue to be produced, but the fact that I would need to pay huge amounts of money to continue unlocking in-game skins or nameplates left an awful taste in my mouth. Now that the content is being unlocked for free, that concern is now over.
Marvel’s Avengers is out now for the PC, Xbox One, PS4, PS5, Xbox Series X/S.
How to Convert Stadia Controllers to Bluetooth January 19, 2023
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RIP Stadia, you were a good idea executed poorly. By the time you read this, the Stadia service is defunct. If you were an owner of the Stadia Premere Edition (which included a Google Chromecast Ultra and Stadia Controller) you will have some gaming hardware that doesn’t have to be boxed up and forgotten. People who purchased Stadia hardware (or got it for free) will still be able to use the other functions of their Chromecast Ultra, and the Stadia controller can be converted to a wireless gamepad.
Instructions for converting a Stadia controller to Bluetooth gamepad can be found here. You MUST visit this website using the Google Chrome browser on a computer with an open USB port. You’ll also need your controller’s charge cable. Other than that, there doesn’t seem to be any other requirements. We’ve tested this on a Chromebook and it worked just fine. Google says this is irreversible, but now that Stadia is dead there is literally no reason not to do it.
Stadia’s controller is fantastic and probably the best part of the entire Stadia experience. I will be using this as a controller for other platforms for quite some time. The website to convert your Stadia controller to support Bluetooth wireless connectivity will remain live until December 2023.
VR Games That Should Come to Meta Quest 2/Pro January 17, 2023
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Since the beginning of the new year, we’ve been immersing ourselves in Virtual Reality, particularly using the Meta Quest Pro. This is a VR headset that can operate independently and has a full catalog of downloadable apps and games similar to a smartphone or tablet. This, coupled with its controllers ability to stay connected with a full range of motion makes it the VR headset I’ve always dreamed of using!
However, the Meta Quest line of headsets are not directly compatible with legacy VR Titles, including some of the first major VR titles of the platform that literally wrote the book on what is possible with modern-day VR.
Before we get started we will admit most of these games can be played on the Quest 2 or Pro with a cable link, but they would still require connecting the headset to a high-end gaming PC. After having played through Iron Man VR on Quest Pro, I will say that for VR to succeed to its ultimate possibilities, it should be able to function completely without wires.
Doctor Who: The Runaway – Starting light on this one. This free title is a real-time 360 movie which serves as a canonical episode of Doctor Who. Following the 13th Doctor (played by Jodie Whittaker) trying to figure out how YOU landed in the TARDIS.
Okay I’m a bit biased on this one since it can be played for free on YouTube, but I still think it’s a shame a native port hasn’t come to Quest yet. The Quesr 2/Pro should absolutely be able to replicate these graphics.
Half-Life: Alyx – Valve’s only Half-Life game of the past decade and a half, Half-Life Alyx told the backstory of the fan-favorite character Alyx and showed what life in City 17 was like before the return of the One Free Man.
Since it was released as a Steam VR exclusive I haven’t been able to play it myself (which as someone who is still waiting for Half-Life 2 Episode 3 is a shame). However, this trailer seriously has helped tide me over until it (hopefully) eventually gets announced.
Batman: Arkham VR – This time, YOU ARE BATMAN. Set in the Batman: Arkham universe, which have produced some of the best games ever made, Batman: Arkham VR let’s you explore what it’s like to wear the cowl and be the world’s greatest detective.
This game released on PSVR, Steam VR and Oculus Rift. How it hasn’t come to the Meta Quest is beyond my comprehension.
Psychonauts: In the Rhombus of Ruin – Tbis was a big deal when it was first announced as it was the first ever game that followed up on the plot thread from the original Psychonauts we had no idea there would be a full sequel to the fan favorite original game.
I will say this was the first VR game I played back when I plugged in my PSVR for the first time. It SOLD me on VR as an enduring concept. While it was first announced as a PSVR exclusive, the game has since been ported to Steam VR and Rift. The issue is since this game was released Double Fine was purchased by Microsoft, and it might make development of ports difficult.
Wilson’s Heart – This was developed by one of my (at the time) favorite independent studios, Twisted Pixel, who fell into my heart after producing Comic Jumper and LocoCycle. After being bought by Microsoft, the studio produced Wilson’s Heart, a send off of classic horror films. Oh and did I mention it included the voice work of Peter Weller?
As I mentioned earlier, I LOVE the work of Twisted Pixel and have wanted to play this game for years. It was a huge release for the Rift back in the day and cemented what could be possible with modern VR controllers. No idea why Meta hasn’t ported it to their newest systems yet.
So those are just a few of the games I’d like to see rereleased for the Quest 2/Quest Pro. Are there any I missed? Post a comment below with what you would like to see?
Reminder: Stadia Ends Tomorrow January 17, 2023
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This is a heads up. The Google Stadia service will reach end of life tomorrow. After that, users will no longer be able to play their games or access their save information. The Google Chromecast Ultra that shipped with Stadia Premiere Editions will continue to function as a Chromecast, however it will no longer be able to interface with your Stadia controller to play Stadia games.
If you’re like me and still have a Stadia controller hanging around you’ll be happy to know Google will be releasing an update to turn the controller into a wireless one. The Stadia Controller itself is a fantastic one and I am happily anticipating using it with various games on PC. We’ll post a follow-up about that later on.