The Definitive Game Gods March 6, 2013
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Anyone who visits the site regularly knows I throw around the term “God” as a nickname for a select group of certain game developers, and I’m sure a few of you wonder why I do that. I refer to some game developers as Gods because over ten years ago there was a article about several game developers published by PC Gamer Magazine called the “Game Gods.” It was a list of some of the best PC game directors who were considered the best in the field at the time, and many of them are still fondly remembered. If you’re interested in more about the history of the Game Gods, I have a longer article about it which you can read here.
There was one major oversight of the original list and ten years later it has become even more visible. They were only choosing developers who made games for the PC. While many of these developers have now developed games on consoles, it was a glaring omission that left out some of the best game creators across the world who at that point had only developed their games on console platforms. I plan to correct that. Over ten years later, I believe the time has come to write an entirely new list of today’s Game Gods, updated for not only PC developers but game developers of every discipline.
I’m going to be covering well over thirty years of game development history here, and trust me there were a lot of developers that have been taken into consideration. My criteria was to list individuals based upon their impact on the gaming industry or on game culture. The bigger the impact they made, the more likely they were to be on this list. These are not in any particular order of importance, but I’m going to keep them listed in as chronological an order of their impact as I can. So, let’s get started.
Ralph Baher – This man is quite literally the father of gaming. He was a TV engineer who determined that he could construct a device that would manipulate a television’s signal to produce images that could be controlled by a user. With his prototype, he had practically created the first home video game console. Prior to this, if you wanted to play a video games, you had to create it from scratch with knowledgeable programmers for very specific systems. With Ralph Baher’s Brown Box, you could play games on your home television. The effects were really rudimentary but they were the building blocks for pretty much everything we have today, even early light guns.
Nolan Bushnell – Some early work credits him as the father of gaming but really he was only the father of Atari (and Chuck E. Cheese). Don’t get me wrong, that’s still a very impressive credit. He took the original groundwork set by Ralph Baher and was able to successfully commercialize it in a way that nobody could have imagined. His PONG arcade console was one of the most ground breaking games of its time, and its financial success proved that video games were a viable commercial enterprise. His company was instrumental in creating both the arcade boom of the 1980s and one of the most popular home consoles of its time as well, the Atari 2800.
Gunpai Yokoi – This was one of the most revolutionary minds at Nintendo when it came to new technology. When it came to portable gaming, he was the father of it all. Yokoi created the Nintendo Game and Watch, and later the Nintendo Game Boy, one of the most successful portable gaming consoles of all time. After that, portable gaming attracted many imitators to try to get into Nintendo’s market, but it was very difficult for them to compete with Yokoi’s device. Even though he had ushered in new eras of portable gaming devices which were unmatched in their day, he will probably most be remembered for creating Metroid, one of Nintendo’s staple franchises. Rest in peace, good sir.
Shigeru Miyamoto – Does this man really need an introduction here? Here we have one of the most creative minds in Nintendo’s history, who is still delivering hit games year after year. One of his first games, Donkey Kong, still lives on as one of the most competitive arcade games in the world and cemented Nintendo’s reputation as a powerhouse video game company. Oh and he is the father of Mario and Zelda, which were the games that got people to buy Nintendo’s home console, the NES (or Famicom in Japan), and brought the video game market back from the crash of 1983. Now, he’s been the guiding light at Nintendo for well over twenty years, overseeing and producing new games and game franchises.
Hironobu Sakaguchi – He is the father of Final Fantasy, a game remembered by many as the one that wrote the book on the Japanese Role-Playing Game. He believed it was going to be the last game he would ever work on, instead it became one of the strongest franchises worldwide, and as technology improved, laid the groundwork for what could be done on a CD-ROM. By the time we had the release of Final Fantasy VII, we saw that games could invoke deeper emotions in players we believed only other mediums could achieve. After he left Square, he continued work on RPGs like Blue Dragon and Lost Odyssey on the Xbox 360.
Yuji Naka – He was the creator of Sonic The Hedgehog, the character that put Sega on the map and gave the Genesis console the edge it needed early on to complete with the biggest gaming conglomerate at the time, Nintendo. Here was something with attitude which appealed perfectly with the teenage gamers of the 90s. His team delivered the right title at the right time which took gameplay that players had already seen and brought them into the 16-bit generation for all to see. It had more colors, moved smoother, was more vibrant and gave the right level of challenge.
John Carmack – This was the guy who forever revolutionized what could be done graphically on a PC and overnight turned the early Personal Computer into Nintendo’s chief graphical rival with Commander Keen. By using the PC’s power in newer and creative ways, he’s designed the technology that has made some of the most revolutionary games of the PC, like Wolfenstien, Doom and Quake. Now with RAGE he is revolutionizing both what a PC and consoles can do, and this will lay out the technical groundwork for some new games from their classic properties.
Tim Sweeny – Creator of the Unreal Engines, some of the most financially successful gaming engines in history. While it not only broke severe graphical bounds when it was first demoed, Unreal Engine 3.0 alone made this generation of multiplatform game development easier, allowing gamers on the PS3, Xbox 360 or PC to play a much wider range of games than they normally would have and lessened the amount of platform exclusive games this past generation. Now, Unreal Engine 4.0 looks to do exactly that with the future generation of consoles like the Playstation 4 and the next generation of PCs.
Sid Myer – How do you know you have a Sid Myer game? His name is on the front of the box. This was the guy responsible for some of the strongest Real Time Strategy games, including Civilization and Alpha Centauri. As the Unknown Cameraperson would say, the man’s games are prolific and there isn’t anything out there that does it as well. Civilization is one of the strongest Real Time Strategy game franchises available, which still continues to produce successful sequels, and many people are still playing the earlier games online, discovering new strategies and testing themselves in new ways.
Wil Wright – The self-proclaimed “nerdiest nerd in all the computerverse” this guy was responsible for games like Sim City and The Sims, both of which were some of the most successful world and life simulators in history. You could build your own city from scratch exactly as you wanted it, but who knows if the people will be interested in what you’ve created. His franchises continue to endure even to this day, and somehow he was able to capture the imagination of female gamers, something even he wasn’t expecting to do.
Ron Gilbert – This is pretty much the father of video game humor, but he was also responsible for some of the best early adventure games on the PC. His first project, Maniac Mansion, laid the groundwork for all the adventure games that Lucasarts would be developing. The revolutionary SCUMM toolset made for that game could be adapted to other projects, and kept Lucasarts on the cutting edge of adventure gaming for quite a while. His next project? The Cave with Double Fine.
Richard “Lord British” Garriot – Father of the Ultima series, which featured some of the best early role-playing games for the PC, and paved way for Ultima Online, one of the first successful massively multiplayer online role-playing games in history. If men like Hironobu Sakaguchi could be considered one of the fathers of Eastern RPGs, Garriot could be considered the father of the West’s. While the early Ultima games focused on being genuinely good and trying to make the world a better place, the later ones forced the player to make hard choices, by having to choose lesser evils in order to accomplish a greater good.
Ken and Roberta Williams – Lets face it, these two were the perfect team and they should be credited together. Ken was a young programmer who literally wrote the books on what could be done graphically on the early PCs. Roberta created game franchise after franchise and Ken produced them. Together they created some of the first adventure games for the PC, which was getting more powerful every day. Their dynamic worked perfectly. To a lot of people, Roberta will probably be remembered for her favorite project, Phantasmagoria. While Sierra has long since faded we are still to this day talking about the games that their company was responsible for. Enjoy your retirement, guys.
Tim Shaffer – This guy started off by taking the adventure game formula and putting his own personal spin on it in a way we had never seen before. He worked on the Monkey Island games with Ron Gilbert, but he threw the entire adventure genre on top of its head with games like Full Throttle and Grim Fandango. While they had a problem selling at the time, they still remain cult classics to this day among adventure and classic gamers. Then he made Psychonauts, which proved that you could make a hilarious well polished 3D platforming game on a modern console, and became a modern cult classic.
Gabe Newell – The owner of Valve, and with it, Half-Life, Left 4 Dead and Portal. Half-Life became the first game I was aware of which took the First Person Shooter formula and revolutionized it by delivering a full story strictly from a first person view only by scripted events and not cutscenes. They then showed they could polish this system to a complete shine in 2004 with Half-Life 2 and delivered one of the best PC games of all time which still holds up today. His company also revolutionized online shopping as well as changed PC gaming forever with the release of Steam, which was the first digital distribution system of games that actually WORKED. Steam is still alive, bringing new features gamers want.
Warren Spector – Deus Ex, Epic Mickey, need I say more? This was a guy who tried his best to mix genres in a way to make games as immersive as possible. His intention wasn’t to define a game as just a shooter or as an RPG, he took whatever he needed from any genre he could use to make the best game he possibly could. You wouldn’t need to be locked to just one path to complete your objective, you would ALWAYS have several options available to you, and you could play to whichever strengths that suited you best. Today, games are still trying to deliver that kind of experience.
Cliff “CliffyB” Blizinski – One of the best level designers for the original Unreal series, this guy got to really stretch his stuff by directing the Gears of War games, making it one of the strongest exclusive third-party properties on Microsoft’s platforms. Gears of War brought a whole new level of presentation to the HD Console generation, and made game design decisions that became industry staples like regenerative health with a cover system. Can someone please explain to me why we haven’t seen an assault rifle with a chainsaw at the end of it yet?
Hideo Kojima – You could simply call him the father of Metal Gear, but more than that, this is the father of the modern stealth action game and quite possibly the father of cinematic gameplay. Metal Gear Solid proved to me that I could be as emotionally invested in a game’s story as I could with any other medium and to this day I cannot bring myself to continue playing a game unless it invokes my emotions for the characters or story as the original Metal Gear Solid could. His plan was to retire after Metal Gear Solid 4, but this is a man who simply cannot retire, even though he has tried on several occasions. The next title he will direct will be Metal Gear Solid: Ground Zeroes with Konami’s FOX Engine.
Satoshi Tajiri – This was the creator of the Pokémon series which revolutionized handheld games and what could be done with game properties. If you have no idea what Pokémon is, you’ve literally been living under a rock for the last thirteen years as it is one of the most popular franchises in the history of gaming, with comic books, movies, a TV show, trading cards, toys, and oh yeah, some of the best video games ever released for handhelds. He created an RPG and fit it perfectly into a handheld market, making full use of all the capabilities of the time. You wouldn’t have just a dozen playable characters, you could have hundreds help you on your quest. Overnight, students all over the world would be taking their Game Boys to school to trade and battle. Now, with cell phones becoming major gaming platforms, gamers are using their cell phones to do many of the same things we were doing with Game Boys years earlier.
Sam Lake – The man who forever revolutionized video game writing by putting a game’s story at the forefront of the action, and immortalizing himself as the face of Max Payne in the process. Sam Lake started off as a writer for the PC game Death Rally, which entailed putting a car’s description into a little text box on the screen. Then with Max Payne, he was finally able to branch out and tell a mature story that gamers loved. Since then, a game’s story has been as essential as the art or technology. Recently he wrote the story for Alan Wake, which was one of my favorite games of this generation.
Hideki Kamiya – He was the director of Resident Evil 2, Devil May Cry, Viewtiful Joe, and Okami. Those games were some of the most unusual titles to be released by Capcom over the years. Originally slated as the director of Resident Evil 4, during the development of that game, Kamiya set the stage for what was going to become the modern console action game and created the first Devil May Cry, which now has many imitators. Since leaving Capcom, he directed Bayonetta, which took the ground work laid by Devil May Cry and polished it to a shine. Now Bayonetta 2, which he is producing, looks to be a major console seller for the new Wii U.
Kenji Inafune – This is the golden boy of Capcom. While he wasn’t the creator of Mega Man, he had worked on most of the Mega Man games early on in his career, which are considered some of the best platformers of their day, and people are still playing and talking about them. He also served as a writer and producer on many of Capcom’s recent games over the past generation. He wrote and produced the original Lost Planet: Extreme Condition, and produced Dead Rising 1 and Dead Rising 2, both of which revolutionized what could be done with a zombie game as the genre was getting stale.
Dr. Ray Muzyka and Dr. Greg Zeschuk – The two Doctors who founded Bioware, the company that created some of the best Western Role Playing Games of the past decade. You do not need to look further than their games to see the level of interactivity and polish that took Role Playing Games and pushed them beyond what we had seen before. While they released more traditional role-playing games like Neverwinter Nights, Bioware also released one of the best cinematic RPGs of the last generation with Star Wars: Knights of the Old Republic and took that formula and put it on its head this generation with the critically acclaimed Mass Effect series. Enjoy your retirement boys.
What a list right? There were a lot more that I wanted to include here, and I’m sure that many of you have your own opinions on others who should be making the list as well. Feel free to post a comment on your picks and some time down the road, I’ll revisit this list as I feel this should be revised a lot more frequently than every ten years.
Wii U System Update Released March 5, 2013
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A small system update was released to the Wii U today which greatly shortens load times when running or quitting programs. This was probably one of the biggest complaints that people had about the Wii U’s Operating System at launch, and it looks like Nintendo has listened and fixed it.
The update will download automatically in the background whenever you start your Wii U today. For people who had the latest version of the Wii U firmware already installed before today, it is a small update and shouldn’t take too long to download. Once the update has been downloaded, you will need to restart your Wii U in order to apply the update. The system update will launch once you turn the Wii U back on.
Since installing the update, I’ve noticed load times when loading and quitting programs to be greatly cut down. Nintendo promises that more updates and bug fixes which will further improve system performance will be coming to the Wii U down the road.
BEYOND: Two Souls Release Date March 4, 2013
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The next major game from developer Quantic Dream finally has a release date. Following in the tradition of previous games Indigo Prophecy (Fahrenheit) and Heavy Rain, BEYOND: Two Souls is an interactive adventure game which follows the story of a young girl named Jodie Holmes, who is spiritually connected to a ghost named Aiden. The player will get to follow her through many years of her life as she adjusts to this peculiar situation.
We have known since E3 2012 that the game will star actress Ellen Page as the lead character, Jodie. This weekend, we learned that heavily credited actor Willem Dafoe will be joining the game’s cast of characters as Nathan, the man who has followed Jodie’s case since the very beginning, trying to understand and explain it.
So how does he look in the game? Take a look for yourselves.
Is the Academy paying close attention to this? They should be.
You can also check out this interview with Willem Dafoe to see what the process was in digitally capturing his performance so it could be put in the game.
BEYOND: Two Souls is coming October 8th, 2013 exclusive to the Playstation 3. An additional DLC scene and free upgrade to the game’s Special Edition will be offered for those who preorder from GameStop.
Pokémon Game Deals February 28, 2013
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Fresh off his last haul, Maniac and his pet Pikachu have found some recent deals on Pokémon games for the Nintendo DS, and decided to share them with all of you.
Playstation 4 Analysis Part 2 – Games February 26, 2013
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The Playstation 4 is coming. Last week, Maniac talked about the Playstation 4’s hardware, but we know it takes more than hardware to sell a gaming console, you need some great exclusive games. In the final part of his analysis, he tackles the inital batch of games Sony announced will be coming to the platform.
God of War: Ascension Demo Released February 26, 2013
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For those of you unfortunate enough to be part of the Trojan Army during the God of War: Rise of the Warrior Promotion or who never participated in it can rest easy now, as Sony has officially released the God of War: Ascension demo to all PS3 users.
So what can we expect in God of War: Ascension? Lets check out the game’s newly released launch trailer.
You can download the full demo right now for free on the Playstation Store. Just search for God of War: Ascension and download the demo from the game’s information page. According to Sony, the demo takes place at the very beginning of the game, and can take around thirty minutes to complete. It also includes a ton of game trailers and some behind the scenes videos which hopefully will be included with the final game. It is 3.7GB in file size, so you might need to delete a few things off your hard drive before you start your download.
God of War: Ascension is coming March 12th, 2013 exclusive to the Playstation 3.
Quakecon 2013 Dates Announced February 26, 2013
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The biggest gathering of id Software fans has been hosted annually since 1996 and today, that tradition continues. Quakecon 2013 is a go and it will be hosted August 1st through the 4th at the Hilton Anatole in Dallas, TX. The event will bring together some of the biggest fans of the Doom, Quake, and Wolfenstien series, show off some new games still in development, and feature one heck of a huge LAN party.
Quakecon registration is not yet open, however they are taking reservations at the hotel the convention is being hosted at. If you want to stay at the Hilton Anatole during the convention, they are offering a special $159 a night rate if you mention Quakecon 2013 at the time of reservation.
You can check out all the information on the convention at their Official Website.
Video Game Guide Book Deals February 25, 2013
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You may be familiar with Princess Angel’s video game art book video reviews that we’ve posted on the site. With all the new games coming out in the next few months, a lot of high quality guidebooks and art books are getting released alongside them. Maniac got some good deals on some hardcover game guides and art books which we plan to review later on.
If you’re interested in picking up some of these books, here’s where you can currently get the best deals on them, and what you need to do to get the best deal.
Kingdom Hearts HD 1.5 ReMIX Coming to North America February 25, 2013
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North American and European Kingdom Hearts fans can let out one big cheer. Square Enix has announced today that Kingdom Hearts HD 1.5 ReMIX, which was previously only announced for a Japanese release, is now coming worldwide exclusive to the Playstation 3.
The Kingdom Hearts games were released by Square Enix and Disney Interactive to multiple platforms. They combined the epic history of the Disney characters and movies and melded them with classic characters from the Final Fantasy series. In the games, you can travel from world to world, revisiting all the classic Disney movies, with the intention to set the worlds right from the darkness that hopes to claim their hearts.
To me, the reason why this series worked so well was because the characters acted exactly as I remembered them from their original stories. Square Enix did a fantastic job recreating the look and feel of the worlds and the characters that inhabited them. Many of the original Disney voice over actors reprised their roles for the games, including actors like Jim Cummings, James Woods, and Wayne Allwine. There were also a ton of special nods all over the place. For example, Mickey Mouse’s Royal March will play in the background in his castle. What’s his royal march? It’s an instrumental version of the Mickey Mouse Club Theme.
Kingdom Hearts HD 1.5 ReMIX is made up of the very first Kingdom Hearts game and Kingdom Hearts Re: Chain of Memories, both previously released only on the Playstation 2. A very nice surprise is that Square Enix has promised that they are going to use the Final Mix version of the first game. That version had a lot of new features and bosses and was never released outside of Japan. To top it all off, a fully remastered HD cinematic movie version of Kingdom Hearts: 365/2 Days is included.
If you’d like to read all the details, you can do it here.
Kingdom Hearts HD 1.5 ReMIX is coming Fall 2013 exclusive to the Playstation 3.
Wii U eShop Demonstration February 23, 2013
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Nintendo has just released the second game to their brand new Wii U Virtual Console service, F-Zero. Maniac demonstrates the Wii U’s Nintendo eShop to help people out in taking full advantage of their thirty cent game special.