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How to Install the Xbox One January 16, 2014

Posted by Maniac in How To, Site Videos.
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Maniac shows how to install Microsoft’s newest console, the Xbox One, to a HDMI capable Home Theater System.  Just remember, you will need an HDMI equipped HDTV and High Speed Internet connection to install the Xbox One.

The Xbox One is out now for $499 US.

The Last of Us: Left Behind Opening Cinematic January 15, 2014

Posted by Maniac in Game News.
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As promised, the latest video of the highly anticipated DLC expansion for 2013’s PS3 exclusive hit The Last of Us has been released.  Take a look for yourselves.

The Last of Us: Left Behind is a prequel story to the events of the original game where you will take control of Ellie, as she explores an unfamiliar area with an old friend of hers.  For those of you who have played the final version of the game all the way through, you may already know how this is going to end.

The Last of Us: Left Behind will be released exclusively through the Playstation Network and will require a full version of The Last of Us to play.  The Last of Us Season Pass holders will be able to download it free of charge, other players will need to pay $14.99 US.

The Last of Us: Left Behind releases February 14th, 2014.

Club Nintendo Finally Offers 3DS Game Travel Case January 15, 2014

Posted by Maniac in Game News.
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Club Nintendo is Nintendo’s official rewards program.  By redeeming the multi-digit key codes included with their consoles, handhelds, first-party published games, or downloading titles through the Nintendo eShop, you can earn points that can later be redeemed for exclusive rewards, like T-shirts, posters, or a Pikmin Canvas Bag,

Let’s face it, the Nintendo 3DS is a handheld system, and you’re going to want to be able to take the system and all your DS and 3DS games with you on the go.  While the game carts may be small, I would never consider it a good idea to keep them loose in a travel bag, as there’s a concern they could get damaged by other items during travel.  They travel fine in their original game cases, but those were made for shelves, not bags, and can take up a lot of unnecessary space.  Club Nintendo actually does offer a solution in the form of an official travel case which can hold multiple game carts safely for travel.  However, while the Nintendo 3DS has been out since 2011, up until the last couple of weeks, Club Nintendo’s website only offered game travel cases that fit DS games, 3DS games were not compatible.  I believe that Nintendo actually did at one point offer a 3DS game travel case, but they were scooped up almost immediately and for some reason their stock was never replenished.  Well, earlier this week, that changed.

Club Nintendo is now offering a new travel case which can fit up to 18 3DS and DS game carts.  The 3DS game case is 400 coins and can be ordered in either a Legend of Zelda or Animal Crossing style.  In case you’re curious, a new console is usually worth about 160 coins in value, and new games can range from 40 coins for a 3DS game to 60 coins for a Wii U game.  So if you have a ton of 3DS games you plan on packing up for your next major trip you might want to give that a look.

The Last of Us: Left Behind Ashley Johnson Interview January 13, 2014

Posted by Maniac in Game News.
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The Playstation Blog has a great interview with Ashley Johnson, the actress who portrayed Ellie in 2013’s PS3 hit, The Last of Us.  In this new interview, Ashley talks about the game’s upcoming single-player DLC expansion, Left Behind.  The expansion’s story looks like it takes place before the events of the main game, and Ellie, who was only briefly playable in the original game’s main story, will be the main playable character.

It’s great to hear her thoughts about working on the new game.  In fact, she does let a few tidbits about the DLC slip that I won’t reprint here in case you’re concerned about prerelease spoilers.  You can read the full interview here.

The Last of Us: Left Behind is coming in early 2014 exclusive to the Playstation 3.  The Last of Us will be required to play.  It will be available to purchase separately from the game’s other downloadable content, but anyone who purchased the game’s Season Pass will be able to freely download it upon release at no extra cost.  From what I’ve been told, a new trailer for this DLC expansion will be posted up soon, and you can expect it will be posted up here as soon as that happens.

The Fall of G4TV, Part 3 January 12, 2014

Posted by Maniac in Histories, The Fall of G4.
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After discovering that Hearst was no longer interested with turning G4 into the Esquire Network, I seriously thought I would never have to revisit this article and create a third part of this series.  I figured this meant that Hearst was interested in breathing new life into a station that they had shut down, and was optimistic about the future for the station.  Today I just noticed that my cable provider has dropped the G4 channel from my channel lineup without informing me of it.  To quote Doc Brown, “What kind of a future do you call that?”  Given the fact that I’m paying hundreds of dollars a month for HD Cable TV, my provider terminating access to the G4 channel without informing me about it ahead of time was a pretty underhanded trick.  They severed my connection to a channel that had meant so much to me just as I was hoping things would be getting better with it.

But I’m getting ahead of myself, so let’s start from the beginning.

If you look in your digital channel lineup you can find a little station on the list somewhere between MTV2 and Encore called G4 or G4TV. You’ll also note that the schedule for that station will likely only include reruns of Cops and Cheaters.  If I told you, and you didn’t know any better, you probably wouldn’t believe that station used to be the premiere station for gaming coverage.  You’ll probably also wonder if they were a station for gaming coverage why do they only show reruns of Cops and Cheaters, as well as a few other international shows nobody cares about.  Well, it’s a story that goes back a long time, but I have no problem telling you it.  It’s a sad story with a very sad ending, but just like with Halo Reach, even though you know how it ends from the beginning, it’s still a story you want to hear.

I understand that it has been a while since I posted an article in this series on my site, so I would like to take this opportunity to direct any new readers or to both of the earlier parts of this series.  To fully understand how disappointed I am with this development, you should read Part 1, which details the station’s best years from its launch to it’s merger with Tech TV, and Part 2, which details the station’s downfall, after corporate meddling nearly destroyed it.

By the time of the year 2011, the majority of the content G4 ran on a regular basis was syndicated reruns from shows like Cops or Cheaters.  G4 was only airing two shows which they were producing new episodes for a regular basis, and both of the shows were never part of the station’s initial lineup.  X Play, the game review show which they acquired when they merged with Tech TV, and Attack of the Show, which was a renamed version of The Screen Savers, another carry over from the Tech TV merger.  Sadly, both of the shows weren’t doing as well as they could have been.  While audiences enjoyed the personalities of the show’s hosts, the writing at the time was not wining any awards with the viewers.  In fact, it was borderline incompetent.  I can think of a few game reviews that aired which made glaring errors like X Play’s review of Metroid: Other M which had a complaint that there was no way to dodge incoming projectiles when in fact there was in fact a dodge move in the game.  There were other bad reviews which just came down to a matter of taste, like their Duke Nukem Forever review which gave the game a 1 out of 5 simply because of the game’s offensive content.  While the review’s writer may have truly been offended by game’s subject matter, the review came off more as a childish lashing out against a game which had been in development for so long, not as a professional review on the game itself.  Although to be honest, I felt most game reviewers were unfair to this game. In fact, even Jon St. John, the voice of Duke Nukem himself, made a mention of this during my interview with him at ConnectiCon 2013, although he didn’t mention any reviewers in particular.  So as you can tell, by this point, I wasn’t watching G4 any more for its gaming content, as I felt that it no longer had any standards for which I could relate to.

But it’s unfair to say that X Play and Attack of the Show were G4’s only shows.  For a few years, they were experimenting with different show ideas every couple of months, but they were mostly hit or miss.  Sadly, most of them had nothing to do with gaming (which is odd for a gaming focused TV station), but not all of them were bad.  Jump City Seattle was a freerunning athletic competition where athletes from all over the world showed off their skills.  It had nothing to do with gaming but it was a well produced show where you could see athletes like Brian “nosole” Orosco and his mustache do some fantastic moves that defied what we thought was possible with the human body.  Web Soup was basically the show Ridiculousness with a host that wasn’t as funny as Rob Dyrdek.  It’s Effin’ Science showed how science could be used in cool ways, and tossed in a few explosions for good measure.

While not all of these shows were winners, I found a lot of them enjoyable.  G4 was also experimenting with airing different syndicated content, and instead of showing just episodes of Cops and Cheaters, they started showing some classic science-fiction shows including one of the greatest shows ever produced, Quantum Leap.  I was too young to enjoy the show when it was new, but by the time it came to G4, I couldn’t stop watching it.

Things weren’t perfect, but for the first time I started to be optimistic that G4 could improve.  Things at G4 were starting to look up, but little did we all know that by the time the station hit its stride, it was doomed.  Stay tuned to this site for Part 4 of this article, where I’m going to detail the end of G4, just as it had started to get good again.

Metal Gear Rising: Revengeance Letter Opener Unboxing January 10, 2014

Posted by Maniac in Site Videos.
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To commemorate the launch of the PC version of Metal Gear Rising: Revengeance to Steam, Maniac unboxes a pretty high quality promotional piece released through GameStop’s Power Up Rewards program, the Metal Gear Rising: Revengeance Letter Opener.

If you’re interested in taking a look at this game on the PC or Console, just be aware the PC version includes all of the DLC that has been released for the console version of the game, including playable skins.

Metal Gear Rising: Revengeance is out now for PC, Xbox 360 and PS3.

LocoCycle Review January 8, 2014

Posted by Maniac in Reviews, Site Videos.
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Using the power of the Xbox One, Maniac reviews LocoCycle from Twisted Pixel Games.  Just how does this downloadable launch title stack up?

LocoCycle is out now for the Xbox One.  It is coming soon to the Xbox 360.

The Decline of the LAN Center January 7, 2014

Posted by Maniac in Editorials.
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The first time I ever walked into a LAN Center was well over ten years ago.  A friend of mine heard a new business was opening about a half hour from where we lived and wanted to check it out.  Counter Strike: Source had just started a closed beta testing phase, and Valve was making it available to LAN Centers a week before they brought it to home users for wider testing.  As I stepped into the door of the newest business on the block I was surrounded by rows of computers, a bar that served the latest energy drinks, and great people.  For the first time in my life, I felt like I was where I belonged.

In a world where gamers don’t have a place where they can interact in person with each other, my local LAN Center gave me the chance to have that place.  Sadly, despite their benefits, it is my experience that LAN Centers have not had a very good track record as a business, particularly in my neck of the woods.  In fact, the LAN Center I just spoke of only lasted for a brief six months, and closed suddenly just before a New Year’s Eve event.  From the research that I have done, it seems like they are doing far better internationally, but even LAN Centers running abroad have noticed declining revenue recently.  So if the business is so good and competition is small at best, why have we seen a plummet in the availability of LAN Centers over the past few years?  Well, LAN Centers are expensive to operate and the income they generate in a lot of cases cannot offset the cost to keep them operating.  There are a few success stories, particularly the ones near college campuses, but from where I live if a LAN Center even opens at all it is short-lived, and it is quite a shame.

As I spoke of in my tips for how to host a great LAN Party, there are a ton of benefits to playing games on a LAN instead of through the internet.  Console users don’t need a Playstation Plus or Xbox Live Gold account to play a game locally, it is easier for teams to communicate as your other players will be right next to you, and finally the connection speed is much faster to play on a local network than if you were to play online.  There are other benefits for playing in a LAN Center.  You have the chance to rent time playing games you don’t yet own to see how you like playing them on PCs that can provide a much better gaming experience than the one you have at home.  The biggest reason for me to like LAN Centers was that it gave me the chance to interact with the other players in my area.  Having no technically literate family members and only a few technically literate friends, short of online social networking or crowded conventions, there really isn’t really a place for gamers to hang out and meet other like-minded people in a real life social environment.  A LAN Center became that place for me.

In order to figure out why LAN Centers are declining we need to take a look at each of a LAN Center’s issues step by step.  First off, the cost of setting up a LAN Center and operating it are pretty high.  Power, equipment, rent, and high-speed internet all cost money which have to be paid on a regular basis.  Obviously you will have monthly bills to pay as you would for any business, but given the high cost of power usage by all the equipment you would be running and the air conditioning costs to keep all this heat generating equipment cool, your bills may be higher than your neighbor running the local coffee shop.  High-end computers capable of producing better graphics than most home PCs are expensive, even if they were all custom-built at cost,  individual game prices for new games are also quite expensive when you need to factor them over an entire fleet of PCs or have to pay monthly licenses per system for Steam access, and lets be honest even if you buy top of the line PCs at the time you launch, you’re going to have to replace all those PCs every couple of years.  The income to offset all of these costs come from the fees paid to rent use of the equipment, or from the sales of beverages, food, or paraphernalia a player can purchase while playing.  A player can come in, rent time on a PC or console, and play whichever game the LAN Center offers during the duration of the time they rented.

In theory this can seem like a great deal for both the business and the potential customers.  So if a LAN Center is unable to fill such an uncontested niche market, why are they in decline?  Who are they actually competing against?  Well, they’re competing against homes.  Just like the arcade had to compete with the home market by the mid 80s, LAN Centers now have to compete against homes that in a lot of cases can be just as well equipped for individual gamer as they are.  People have computers at home, and even high-end computers are not as expensive as they used to be.  What could previously only be afforded by major companies and cutting edge colleges, home high-speed networks are also very common now.  I remember arguing with all the ISPs in my area for years to bring support to where I lived, but even I had high-speed internet access by 2004.  Since installing high-speed internet, I personally have upgraded my home network three times to account for improved network speeds and with the equipment I have running right now, I could run a decent LAN from my own home without much issue.

So costs are high and income is difficult, surely there must be a better way to make this work?  There are a few success stories about business owners who have been able to make this work.  A guy in Canada who previously ran a video game store was able to open up a successful chain of LAN Centers in his home country.  So how do you subsidize all of these expenses and generate more income for your business?  Well, you mobilize your market and make them aware that you exist, and sometimes that can be an expensive proposition as well.  You will probably need to advertise.  Location is important.  You want to have your business located in a safe area people don’t have an issue visiting on the fly.  Close proximity to other popular business, like a coffee shop or video game store can help there.  Long hours also help.  People have jobs or have to go to school, and gaming hours are precious for many.  The Canadian business owner I mentioned earlier operated his LAN Center 24 hours a day, but sadly many shared business parks in my neck of the woods have fixed business hours that renters are not allowed to operate past, cutting them out of potential income from what could be considered later than usual peak hours.

Sadly, the future does not look good for LAN Centers.  A cursory glance of the local businesses in my area which have STEAM Cyber Café licenses was not promising.  I know for a fact that at least one of the businesses listed on their official website no longer existed.  The majority of the other businesses I was not aware of no longer had functioning websites, even though they were still listed on STEAM’s Cyber Café list.  However, I did see one glimmer of hope, a new LAN Center opened up not too long ago near a college campus I used to work at every summer.  The new LAN Center was more than just a cyber café, it also sold board games, energy drinks and collectibles.  Being across the street from a major college will hopefully help them get regular customers, but it was not without a few drawbacks.  The players using the computers they hosted mostly were playing MMOGs, which gain no benefits from LAN play.  Heck, they couldn’t even stock Bawls.

The original point of creating a LAN Center or Cyber Café was to offer people internet access while on the go and providing access to some of the latest PC games, that need is becoming smaller and smaller with every passing day.  Everyone nowadays has either an internet equipped smart phone or tablet on them which if connected to a cellular data plan can provide internet access at all times while on the go, and can play a lot of the latest mobile games to boot.  Any coffee shop can provide free wireless access to their customers’ personal electronic devices while they enjoy their beverage or baked good without the need to provide computers.  In fact, I’ve learned from personal experience that the need to provide internet accessible PCs is not really a market anymore for US consumers, even in major cities.  After talking to some friends I know who happen to run businesses in the city, the only demand for internet equipped PC access on the go is from foreign tourists!

With the always online requirement hanging over PC game purchases like a Sword of Damocles since 2004, and new game titles shipping without any LAN or System Link options at all there doesn’t seem like there’s much room for LAN play in today’s modern gaming industry.  Not only have these decisions been bad for consumers it has made it more difficult for LAN Centers to operate as well.  We already live in a time when the costs to operate these businesses can outpace its potential earnings.  Perhaps we have hit a time when this once great business opportunity is no longer viable.  Quite a shame as it was the only place I ever truly felt like I belonged.

Gaming History You Should Know – The Zelda Timeline January 4, 2014

Posted by Maniac in Gaming History You Should Know, Uncategorized.
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Now that we have officially kicked off the start of the New Year, I thought it would be helpful for anyone who was interested in the history behind the gaming industry to learn more about the subject we love, or for people who are familiar with the history of gaming to brush up on their information.  I have scoured the internet for some of the best history videos on a variety of gaming topics, and this weekend I’m planning on sharing some of the best of that information with all of you.

The Legend of Zelda is one of the most beloved series that Nintendo has produced, but also one of their most controversial among fans.  With well over twenty years of games being produced by Nintendo with very few story threads to connect each of them, people have been debating the order the games take place.  I know that during The Legend of Zelda’s 25th Anniversary, I talked about the Angry Video Game Nerd’s video where he discussed this issue, and I’m happy to say that since James Rolfe produced that video, Nintendo finally released an official timeline which made it clear what order all the games in the series takes place.  Using that information, the guys at GameTrailers.com produced one fantastic video which they posted up in three parts.  It’s a great video which clears up a lot of the controversy, using direct information provided by Nintendo and the games themselves.  Just remember, there isn’t just one or two Zelda Timelines, there are three…

Gaming History You Should Know – The History of RPGs January 4, 2014

Posted by Maniac in Gaming History You Should Know, Uncategorized.
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Now that we have officially kicked off the start of the New Year, I thought it would be helpful for anyone who was interested in the history behind the gaming industry to learn more about the subject we love, or for people who are familiar with the history of gaming to brush up on their information.  I have scoured the internet for some of the best history videos on a variety of gaming topics, and this weekend I’m planning on sharing some of the best of that information with all of you.

To start off this series we’ve got a fully in-depth history of RPGs, produced by Roo from Clan of the Gray Wolf.  These guys really did their homework.  In this thirty minute video, Roo talks about EVERYTHING from tabletop RPGs, Pen and Paper games, as well as games from the East and West. Give it a watch!