Video Game Handheld War Part 11 September 11, 2014
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When we last left the Video Game Handheld War, Sony launched their second dedicated gaming handheld platform in the form of the Playstation Vita and it was practically dead on arrival. The system and its peripherals were just too expensive at launch and many players believed that after Nintendo’s 3DS price drop, Sony would respond with one of their own and chose to wait. Even though the handheld’s biggest launch title, Uncharted: Golden Abyss, received some favorable reviews from the gaming press, in gamers’ minds it did not merit an investment in the product just yet. Stock of the Vita gathered dust on retail shelves for weeks. Everyone expected Sony to announce a price drop at E3 2012 but strangely it didn’t happen. To further hurt the Vita’s chances, Sony didn’t impress much in the form of any new Vita games at the show. The biggest takeaway we got from that show was Sony’s promise there would be Vita connectivity with future PS3 titles. While none of the mainstream press mentioned it at the time, I had seen a similar tactic years before. Nintendo had brought GameCube connectivity features to the extremely popular Game Boy Advance, hoping to increase sales of the floundering console. It may have sounded like a gimmick at the time, but Nintendo was able to do some pretty creative things with that connectivity feature in games like Four Swords Adventures and Final Fantasy Crystal Chronicles. In hindsight, Sony was not able to do much with their connectivity plans. They were able to offer some decent features, like cross platform multiplayer for select games but that was about it. At least they were willing to offer cross platform digital purchases, ensuring any digital games purchased on different platforms would be playable on any Sony hardware a player owned without forcing their customers to rebuy the same game multiple times. While it was certainly very consumer friendly, to this day neither Nintendo nor Microsoft will allow software purchased on one platform to be played on a different platform without making you rebuy it, it didn’t add much to enhance the multiplatform gaming experience.
Nintendo meanwhile had a great E3. To show off how strong their handheld platform had gotten since it’s price drop, they dedicated a separate live show exclusively to show players all of the upcoming 3DS games and Nintendo had a lot of surprises ready for that show. Tons of new games were shown at the separate presentation hosted on the first day of E3 including New Super Mario Bros 2, Luigi’s Mansion 2: Dark Moon, and even a new Castlevania game. They also announced they were enhancing their digital download service capable of offering full retail titles for digital purchase. 3DS owners interested in purchasing all their retail games digitally would have done well to purchase a new High Capacity SD memory card, because Nintendo was planning to offer New Super Mario Bros 2 on digital download the same day and date with the game’s retail launch.
However Nintendo’s handheld release schedule for that year did not revolve entirely around the 3DS, there was one major release coming to the DS by the end of 2012. Well to be clear, there were actually two major releases for the end of 2012, Pokémon Black 2 and Pokémon White 2. That 2 is not a typo, these were the very first direct sequels to a Pokémon generation Nintendo ever released and continued the story of the fifth generation games. Nintendo was also planning to release two digital applications to the 3DS’s online marketplace which would tie into Pokémon Black & White 2‘s release, Pokémon Dream Radar and Pokédex 3D. So while the games would play just fine on the Nintendo DS for all current DS owners, 3DS owners would be able to download some extra applications which could enhance their gaming experience. Heck, the original Pokédex 3D application was totally free.
While the DS was still going strong, the PSP on the other hand was just plain dead. Retail stores, if they had any left over PSP games in stock, was trying to get rid of them at heavily discounted rates. If you were able to find them, games like The 3rd Birthday and Dissidia 012 would be at some pretty reasonable prices. It was also a great time to buy some last minute peripherals like spare batteries, earbuds, and tv out cables for the PSP because they would not be restocked.
With the PSP on the way out, the Vita needed to step up to the plate to keep retailer confidence. So what was next for the Vita in the form of new exclusive games? A new Resistance title. The Resistance franchise had garnered a dedicated following since Resistance: Fall of Man launched alongside the PS3. In fact, I believed that game was the best PS3 title until Uncharted: Drake’s Fortune was released in 2007. Sadly, the franchise’s creator, Insomniac Games, had moved on and Sony had put the franchise in the hand of another developer to produce the Vita exclusive title, Resistance: Burning Skies. Sony put a lot of hype into promising great things from Burning Skies but when it launched in June 2012 reviews of the game ranged from lukewarm to abysmal and it was not the system seller Sony desperately needed. The aftermath of the game’s failure was so bad many are worried it may have killed the Resistance franchise.
As the summer progressed, Nintendo had another huge announcement ready to go, they were preparing to release their first hardware revision for the 3DS. That announcement shocked just about everyone, since it hadn’t been that long since the 3DS launched, but Nintendo was ready. The new 3DS was larger and would feature a larger screen, making the handheld’s 3D effect much easier to see. It would also have an improved battery for longer gameplay and standby times. Nintendo even got rid of the 3DS’s annoying collapsable stylus, instead the XL would come with a solid full sized stylus. The new handheld was called the 3DS XL and the price would be $199 US, still $50-100 less than what the Vita was selling for. It would even come stock with a 4GB SDHC card for storage, offering an improvement over the 2GB cards which came standard in the original 3DS. About the only problem gamers had with the XL was that it lacked a second analog stick, and the new form factor made the XL incompatible with the 3DS’s Circle Pad Pro peripheral. However, most 3DS games were designed around a single analog stick and proponents of the platform didn’t believe this was much of a problem. Current DSi and 3DS owners would even be able to fully transfer all their save data and purchased content to the 3DS XL without much issue, making it a logical upgrade in the minds of many Nintendo fans, and gaining the interest of gamers on the fence about investing in the platform.
The 3DS XL launched in August 2012. On the same day, Nintendo released the highly anticipated title New Super Mario Bros 2, the sequel to the DS’s biggest selling game, at retail. Just as promised, Nintendo made it the first 3DS retail game to have a day and date launch online, and gamers were happy to be offered the option. This was the kick off point of a revamped 3DS eShop, and more 3DS retail games would be coming to complement the NES, Game Boy, DSi and 3DS downloadable titles the service already offered.
To compete with the launch of the 3DS XL, Sony had…nothing. After the failure of Burning Skies, Sony was unable to bring Vita games to the platform at the same pace that Nintendo was getting games for the 3DS. Gamers were not adopting the platform if it wouldn’t offer games and developers weren’t willing to take a risk on a platform with such a low install base. About the only thing that was in store for the Vita in the immediate future were ports. Meanwhile Nintendo was swinging hard with regular releases for the 3DS on the horizon. As 2012 came to an end, not only was it clear that Nintendo was keeping its crown in the Video Game Handheld War, it was possible that the Vita no longer had any chance in being even remotely competitive against Nintendo for the rest of the handheld generation!
However, total dominance in the handheld space wasn’t good enough for Nintendo, and little did they know that as 2013 began, the conditions were right for Pokémania to have a resurgence not seen since the year 2000. All it needed was a little announcement by Pikachu to kick it off. Stay tuned, dear readers. I’ll share that story with you next time.
The Best Movies For LAN Parties September 10, 2014
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In high school I was fortunate to be able to attend some incredible Local Area Network (LAN) Parties. At regular times during the year, we would take over the offices of a local Open Source Group to play Unreal Tournament CTF and Starcraft.
The room they kept all their gaming computers in was also equipped with a (then) top of the line projector and 5.1 surround system. The system was pretty flexible and could run content from a variety of different sources including DVD-Video and PC. On the nights they held LANs, the group would run a DVD movie of whatever film they wanted to watch that week. At one point I remember asking them why choose to play a movie on that system. They could have run a spectator server on the projector so non players could see what was going on in the game, but they said for some reason having a spectator feed on a screen that big made some of the people watching it nauseous. With that in mind, they decided to show some amazing movies that in a lot of cases I was ashamed to admit I had never seen before. It added to the atmosphere of the event and was a fun distraction during the levels’ load times.
Even in a fully manned LAN Party, not everyone is going to want to play every second they are at the event and some non gamers may be in attendance too, so it’s a good idea to have something running in the background for those people to watch on their downtime. If you plan to do this, I recommend showing movies that fit three major criteria. First, show a movie that has been universally considered good, unless you’re planning to be ironic in a “so bad it’s good kind of way.” You want people to enjoy their time at the event, so bad stuff is going to be frowned upon. I’m not saying people will leave if you choose to play something bad, but having something good on might convince them to stay longer. Second is you’re going to want to show something which can be easily understood in passing, or something that you’re sure your guests are already familiar with. That includes anything popular or straight up action movies. Serious dramas, crime mysteries or twist films are kind of hard to understand unless you’re able to pay attention to every single second of it, and let’s face it, this is going to be a film that’s glanced at infrequently. I think an argument could be made for The Usual Suspects, since I don’t know a single person who hasn’t already seen that movie, but I’m not going to include it on this list. Finally I would recommend movies on a darker lighting tone. By that I don’t mean depressing movies I mean films shot mostly at night. Aside from vampires, nobody hates light more than gamers and nothing can kill a gaming mood more than the bright glare from ambient lighting. Heavy brightness from a film playing in the background can be a distraction or irritation, so brightly lit films are out.
So with all that said, here are some of my recommendations for the best movies to play during a LAN Party.
Blade – The very first successful movie based on a Marvel property will also be the very first film to make this list. A vampire-human hybrid gifted with supernatural strength and agility uses his powers to fight the creatures of the night. When he discovers a plan by one of the outcast members of vampire society to trigger an apocalypse, he must stop them before its too late. While the film has tons of great action beats culminating with an epic final battle between the two main characters, it is an extremely well written and acted film. Since it’s a vampire movie, you can be sure most of the movie’s plot takes place at night, and the color palate will not distract from gameplay. Trust me, the first time I ever saw this movie was at a LAN Party, and I’m grateful for it.
The Matrix – Regardless of how you may feel about its sequels, the original Matrix film is one of the best movies ever made. When a LAN center briefly opened in my area, I recommended the owners buy a DVD player and keep this film running on loop. They took my advice, and this film became a staple of the center’s lounge area. The themes of this movie become quite ironic given the setting. Here is a future where the world could be interpreted as one big MMO, with players given the ability to cheat if they are skilled enough. While I admit not much of this movie actually takes place at night, that isn’t much of an issue when you think about the film’s cinematography and colorization. The directors chose to color tint most of the scenes and intentionally avoided showing the world’s sky, giving even daytime shots a darker tone. Without spoiling anything, look really closely at the color filters used throughout most of the movie and you’ll notice a specific hue saturating it depending on the location. While it may be a more complicated film to follow than some of the others on the list, it isn’t as difficult to follow as some would have you believe, and even as just a visual spectacle the movie still holds up.
TRON – This is without a doubt a generationally defining movie which pushed the limits on what was possible with animation. The movie’s plot is perfect for the setting. A game programmer is sucked inside the computer and forced to battle his creations for real. Once that happens, the movie continues from setpiece to setpiece until the final battle. Another thing going for it is the entire movie is dark. The animation effects were achieved by having live action actors filmed in front of a black background on 70mm black and white film. The director insisted the computer world would not have a sun, instead everything in the world would have its own independent glow, showing they were made of energy. The first time I ever saw this film was at a LAN Party and I have to give great props for the organizers choosing to show this film.
Blade Runner – This is a film that defies every description but I’m going to try to define it for you guys. Well, it’s a futuristic film noir starring Harrison Ford, where a formerly retired cop is charged with tracking down and retiring four robots illegally operating in a futuristic Los Angeles. While some people will have a hard time following the film in passing if they’re not previously familiar with it, the spectacle of the film’s world should be more than enough to impress passing viewers. The director, having looked at his facilities, decided very early that night, rain and smoke were his three best friends let me tell you those three elements add a magical look to the movie. Try to get the Blu-Ray Disc release on this one, you won’t regret it.
Batman Begins – The movie that brought DC films back into the public image, Batman Begins is one of the best superhero origin films ever made. Finally, after years of waiting for someone to tell the story about how exactly Bruce Wayne became Batman, we got one hell of a well acted, well directed and well paced first story in what looked to be a promising new film franchise, and that eventually paid off when Warner Bros released the best film of 2008, The Dark Knight, a few years later. The reason why I chose this film instead of The Dark Knight is basically because of my lighting rule. The Dark Knight was shot partially in IMAX and uses more daytime sequences than Batman Begins which could distract players. Since Batman operates mostly at night (because a guy in a Bat costume isn’t very scary in broad daylight) most of the film takes place at night, making it perfect for a LAN showing.
Iron Man – The movie responsible for ensuring the continued future of Marvel Studios and with it the Avengers movie, Iron Man was the right film released at the right time. A brilliant billionaire playboy is captured by terrorists while trying to sell weapons to the military. Instead of making weapons for the terrorists as he was forced to do, he builds himself a suit of armor armed to the teeth and fought his way out. When his companion is killed in the breakout, he decides to use his knowledge and resources to help make the world a better place. This becomes the foundation for an entire superhero universe, culminating in one of the best movies ever made, and certainly the best film of 2012, The Avengers. While some of the movie isn’t shot at night, a pretty good portion of the daytime scenes take place in dark environments, so it shouldn’t be much of an issue.
Terminator 2 – A being made entirely of a metallic alloy able to change its shape to mimic any person of equal size is sent back in time to kill the future leader of the human resistance. The only thing that can stop him is a fully reprogrammed cyborg made from a hardware line that failed to kill his mother years earlier. It is without a doubt one of the greatest action movies of all time. While it is beyond likely that every person you know probably knows the film by heart, the movie is just so good they’re not going to care. As for the lighting, while not everything in the film is shot at night, a wide majority of it is, including all of the final act.
I hope you all enjoyed the list and if you have any recommendations you would like to add, just post a comment!
How Sound Effects Are Created For The Evil Within September 10, 2014
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I’m really looking forward to the upcoming release of the multiplatform horror title The Evil Within. Today, Bethesda released a short video as part of their Underground series showing how all the crazy sounds in the game are created. Let’s face it horror titles are going to have some really messed up sounds, but its hilarious to see where these sounds are coming from.
The Evil Within is coming October 2014 to the PC, Xbox 360, Xbox One, PS3 and PS4.
iOS 8 Release Date September 10, 2014
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The big news out of California yesterday seems to be two new model iPhones, called the iPhone 6 and iPhone 6 Plus will be available for purchase later on this month. The new phones will come stock with iOS 8, improved cameras, and larger screens. However, iOS 8 and many of its features will be coming to many current iPhone and iPad owners on September 17th, two days before the new phones are expected to go to market. iOS 8 will be coming to iPhone 4S, iPhone 5, iPhone 5S, iPhone 5C, iPad 2, iPad 3, iPad 4, iPad Air, the 5th generation iPod Touch, and both iPad Mini versions.
If you plan to buy the iPhone 6 or iPhone 6 Plus, iOS 8 is included standard with the device and does not require an upgrade or update. Preorders for the new phones will start tomorrow.
Xbox One October Update Preview September 9, 2014
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There is another major update for the Xbox One planned for October and today Major Nelson walked us through it. Most of the planned updates have to do with the console’s Snap function, in particular a Snap tab for messages. The developers specifically mentioned they have many requests from Xbox 360 players who enjoyed the ability to navigate the Xbox 360 Home Screen when tapping the Xbox Guide Button on their controller and want them to bring in similar functionality to the Xbox One. They think they can accomplish this by improving the system’s Snap functionality.
You can take a look for yourself if you want to see these new features in action, however Microsoft says that this video may not be fully representative of what ends up in the final version of the update when it is released.
The Making of Grim Fandango Remastered September 9, 2014
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The boys over at 2 Player Productions have done it again and released an amazing game development documentary series on the development of the remastered Grim Fandango game. Developed by Tim Shaffer’s studio, Double Fine Productions, Grim Fandango Remastered looks to bring back one of the rarest and yet most beloved PC Adventure Games of all time as the game’s original director tries to bring it to modern systems.
The documentary is being released as a series. The first part, which you can watch below, details the development of the original game and the process in reobtaining the rights to make the game.
The second part, posted below, details the response from the game’s high profile announcement.
Grim Fandango is coming to Sony platforms.
Batman: Arkham Knight Release Date September 8, 2014
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Grab your batarangs! Rocksteady Studios have just announced their highly anticipated sequel to the Batman: Arkham series has just received a release date.
Batman: Arkham Knight will be released June 2nd, 2015 to the Xbox One and PS4.
Issues With EA’s Origin Service September 6, 2014
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Maniac has become interested in EA’s Origin service since they started offering games for free through their On the House Promotion. However, when it came time for him to register the CD Keys for several of his EA games, he found they were rejected, even though they were for games offered on the digital platform. Here’s Maniac’s take on the issue.
Nintendo Offers Super Smash Bros Soundtrack on Club Nintendo September 5, 2014
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Nintendo is planning to release a new version of their unique fighting series Super Smash Bros and the Wii U and 3DS this year. Today, they announced on Club Nintendo that they will offer a special soundtrack CD to anyone who purchases and registers both games on the website.
The promotion is open to all current and future members of Club Nintendo. If you own Nintendo products and you’re not a member you can register here. You can listen to a sample of the soundtrack here.
Super Smash Bros is coming to the 3DS in October 2014 and to the Wii U this Holiday.
THEATRHYTHM Final Fantasy Curtain Call Demo Released September 4, 2014
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The sequel to one of my favorite 3DS titles may be getting released later this month but Nintendo has just announced that you can download the demo to THEATRHYTHM Final Fantasy Curtain Call right now free of charge off the Nintendo eShop. The demo features two songs, one from Final Fantasy VI and one from Final Fantasy VII: Advent Children. You can play either song on three different difficulties.
The demo promises that any scores you achieve while playing will be brought to the full version of the game. They also promise that all demo players will unlock some extra playable characters as a special bonus.
THEATRHYTHM Final Fantasy Curtain Call is coming September 16th, 2014 to the Nintendo 3DS.