Sky Announcement Trailer September 13, 2017
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During the Apple TV 4K reveal, the head of thatgamecompany, famous for the games Flower and Journey, took the stage to reveal Sky. Here’s the official trailer.
It looks incredible.
Sky is coming to iPhone, iPad and Apple TV.
iPhone X Announced September 12, 2017
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Ladies and gentlemen, I present to you the iPhone X.
It looks great doesn’t it? The iPhone X features a 5.6″ OLED infinity display and an all new camera system. The traditional TouchID-equipped Home Button has been replaced with a face recognizing scanner. Here’s a closer look under the hood:
The iPhone X will start at a price of $999 US for a model with 64GB of storage. An iPhone X with 256GB storage will also be available. The iPhone X is expected to be released in November 2017.
iPhone 8 Announced September 12, 2017
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Let’s be honest, the iPhone is the best smartphone on the market. It actually has an intelligently designed interface with great features and performance. Today, Apple has just announced the newest and latest iPhone coming to the market, iPhone 8 and iPhone 8 Plus.
The iPhone 8 offers a 25% louder speaker over the iPhone 7, an entirely new camera system that is designed specifically for Augmented Reality (AR), and an all new wireless charging feature. Here’s the full list of improvements in .08 seconds.
The iPhone 8 and iPhone 8 Plus will start taking preorders on September 15th. The price of the iPhone 8 starts at $699 and the price of the iPhone 8 Plus starts at $799.
Apple Watch Series 3 and WatchOS 4 Announced September 12, 2017
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Earlier today during the September Apple Keynote Event, Apple announced the latest upgrades coming to the Apple Watch.
First up, Apple announced the all-new WatchOS4. It’ll feature a completely redesigned interface with greatly improved health and fitness capabilities, a redesigned music app, and new watch faces. It’ll be released to current Apple Watch owners on September 19th!
Apple also announced the newest Apple Watch, Apple Watch Series 3.
The new watch will come with a dual-core processor offer a built-in cellular modem, allowing its owner to take phone calls and listen to streaming music. Oh and it will come with all the previous hardware features of Apple Watch and Apple Watch Series 2 including the heartrate monitor, BlueTooth, GPS and water resistance.
Apple Watch Series 3 with cellular support will be released on September 22nd
Pokemon: I Choose You Theatrical Trailer September 7, 2017
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The next Pokémon animated feature film has been announced and it will be receiving a limited theatrical release in November! Pokémon: I Choose You is an expanded retelling of the original story arc from Pokémon: The Animated Series, culminating with an epic encounter with the Legendary Pokémon Ho-Oh. Without further ado, here’s the official trailer!
Pokémon: I Choose You will be getting a limited theatrical release in November 5th and November 6th. Fans who attend the event will be given an exclusive TCG promo card and QR code that could be used in Pokémon Sun or Pokémon Moon.
Gaming History You Should Know – The Sony PocketStation September 3, 2017
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When the Nintendo Switch was first released, it only offered its players an internal storage solution for their games and save files. Nintendo it seemed had no way to offer their customers the chance to bring their save files onto another Switch console. Many people recommended to Nintendo they should expand the Switch’s operating system to allow players to copy their save files onto SD cards. This concept of being able to copy your game files onto external memory for the purpose of using them on another console is being called revolutionary.
I don’t currently own a Nintendo Switch so I can’t comment if this functionality has been added at the time this editorial was published, but if Nintendo does implement it, they will only be continuing with a long standing tradition in console functionality. Would you be surprised if I told you that Sony had offered the ability for their players to save all their game data to a proprietary memory device which would work on every PlayStation console? You aren’t? Well, what if I told you Sony later enhanced those memory cards to offer more than just game storage, but they could serve as a rudimentary interactive digital device. I’m talking of course about the Sony PocketStation.
When it comes to gaming, storage is a problem, and when console games started shipping out on read-only optical media, storage became a big problem. Before the days of internal hard drives and cloud syncing your save files, users would need to buy proprietary memory cards for game data storage. In more recent years, most consumers have decided upon a specific standard of external memory storage, the SD Card, and newer mobile devices have been engineered to support that format. However in the 90s, if you wanted to keep a record of your game you needed to buy a proprietary memory card.
As the PS1 started to begin its decline in anticipation for the impending release of the the PS2, Sony did a little experiment. Devices like the Tamagotchi had a major success in the mid to late 90s. A Tamagotchi was a small digital device that fit in your pocket featured a black and white screen and several interface buttons. The objective of the game was to use them to keep and maintain a digital pet. They were pretty primitive by today’s standards but at the time they were cheap to manufacture and companies like Sony took notice about their success and capabilities. In the late 90s Sony released a device called the PocketStation in Japan.
The display tech for the PocketStation was similar to a 90s era Tamagotchi or more recently a Pokéwalker. It could save your PS1 game data like a Memory Card, but when you weren’t using it as a memory device, it also functioned as a personal digital assistant capable of playing exclusive minigames. It didn’t need a PS1 to function, but you would need a PS1 and a compatible game to load and save minigames on it.
Without further ado, I’ll let the great guys over at CGR Undertow show off their unit!
The PocketStation was revolutionary for its time but it was too successful in Japan. Sony couldn’t meet their nation’s heavy demand for it post release and because of that they never had enough of a supply to release it in the US, even though US games like Final Fantasy VIII supported it. Nothing like it was ever made for the PlayStation 2. While the PocketStation had only a brief release period, it was clear that the concept behind it had a future as Sega created a similar device, the VMU, to be the standard Memory Card for the Dreamcast.
While the PS1 and the Pocketstation have long since been eclipsed by newer technologies, its legacy endures to this day. I have heard that the US Steam version of Final Fantasy VIII includes the PocketStation’s extended capabilities as a bonus feature. I would seriously like to see these additions included if Sony ever decides to bring FFVIII to the PS4. I’ve also seen Japanese trailers for PS1 games on Vita promise that the Vita will offer full PocketStation support for legacy games.
Hope you enjoyed this look to the past to see just how far into the future we’ve really come. Don’t forget to take a look at Classicgameroom.com for more great classic PC and console game reviews.
Travis Strikes Again: No More Heroes PAX West Trailer September 2, 2017
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My favorite game for the Nintendo Wii is the original No More Heroes. I picked it up new based on the recommendation of a friend of mine and ended up loving every second. NMH‘s director, Suda51, took the stage when the Nintendo Switch was first revealed to announce a new Travis Touchdown game would be coming to the console. Sadly, Suda51 didn’t provide any details about the new Travis Touchdown game after announcing it and I’ve been waiting anxiously to hear more about it ever since.
A new trailer has just been shown for the game at PAX West. Now it looks like this next game will be using Unreal Engine 4 and all I can say is…YES! Take a look!
Travis Strikes Again: No More Heroes is coming exclusively to the Nintendo Switch.
Apple Needs to Change Their Code Redemption Policies September 1, 2017
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Apple is one of the most successful companies in the world and in my opinion they make the best smartphones and tablets on the market. They’re also a petty, jealous company with a track record which occasionally could be considered anti-consumer. It was because of their strict control on software publishing in the 90s that most third-party game publishers and software developers wouldn’t port their games to the Mac, and this lack of software support essentially handed Microsoft the win in the Operaring System Wars of the 90s. Now that Apple has discontinued offering optical disc drives with new Macs and created their own proprietary digital marketplace to publish Mac software, it doesn’t look like much has changed with Apple philosophically, and now it looks like Apple is willing to push the bounds of that control even further.
All legitimate iPhone and iPad software can only be downloaded through Apple’s digital iTunes and App Store marketplaces. For limited-function personal devices, this has a lot of benefits. Apple can guarantee the safety of its marketplace and ensure that the vast majority of software it is selling will work on your device and won’t harm it with malicious code. If software slips through the cracks or breaks compatibility with their devices over time, Apple can also pull that software off the market so new users won’t have to worry about spending money on software that doesn’t work. The upside of this to Apple is that Apple takes a financial cut of every monetary transaction made through their App Store, and a cut out of every in-app purchase. This works pretty well in most cases for both the company and the consumer. On the one hand, Apple makes some money to finance and maintain their marketplace and ensure they keep making new iOS devices, and the consumer can be sure their financial information is being credited properly. Now let me tell you about a case where it doesn’t work out well for me, and I’ve gotten pretty mad about it.
When the Pokémon Trading Card Game Online app was first released for the third gen iPad, I saw it as a big opportunity. For years now, The Pokémon Company has offered free digital codes that their players can redeem for in-game items, booster packs, and theme decks. Until recently these codes could be easily redeemed in any version of the Pokémon TCG Online app, but the functionality was removed from the iPad version a year ago. At the time it was removed, The Pokémon Company announced the decision to do it was not theirs, and was being done because of new rules Apple had made for developers. A year later, the functionality still hasn’t been restored.
Two months ago, I downloaded a new Pokémon Go update and started using it in my local mall. While playing at the mall while my girlfriend shopped there, I noticed the Sprint store in the mall had become a Pokémon Go Gym. As I investigated the Gym’s sponsored information closer, the Gym badge said if I went into the Sprint store I could be given a free download code for in-game goodies. Not wanting to pass up a freebie, I went into the store and asked one of the clerks about it. The nice salesman at the store told me about Sprint’s Pokémon Go website, and it peaked my interest.
Sprint was an official sponsor of Pokémon Go, and they had been giving away Pokémon Go promo codes to people who came to the store. He was willing to give me one, even though I wasn’t even a Sprint customer, but when he saw I was using an iPhone 7 to play the game he embarrassingly told me that the codes would not work with my device. The reason why, he explained, the codes wouldn’t work was because the Apple version of Pokémon Go doesn’t have a code redemption feature even though the Android version does. This is true, in fact it is listed on Pokémon Go’s official support site. The Sprint salesman was really sorry about it but I told him not to worry, it wasn’t his fault. This sure didn’t sound like something Niantic would do by design, and I’m prettty certain Apple’s App Store policies are the reason. Knowing Apple’s track record for pulling stuff like this, I was really nice to the Sprint salesman and thanked him for his information before leaving.
Several months later, Niantic hosted their inaugural Pokémon Go Fest, which did offer exclusive in-game content to their attendees. It looked like Niantic got around Apple’s code redemption restriction by giving attendees QR codes that, while not unique, could only be redeemed at one of the event’s specific PokéStops! This identifier came in very handy when they had to issue in-game refunds to their attendees.
If I owned an Android phone I probably would have participated in Sprint’s Pokémon Go promotions, but it’s clear Apple wouldn’t allow iPhone owners to earn Sprint rewards. Quite a shame as I appreciate Sprint offering things like Lucky Eggs and Pokeballs to people who came into the store. Stores like GameStop are able to offer codes for in-game unique Pokémon on the Nintendo handhelds, why can’t Sprint, a store that sells iPhones, be allowed by Apple to offer in-game promotional codes!
There’s no question that Apple has the right to define the terms of service on their digital marketplaces however they want. However I would like to remind them that their direct competitors are, in this case, much more consumer friendly than they have been. These are the same consumers who might consider buying an Android tablet or smartphone instead of an iPad or iPhone when they are selecting their next personal device. The fact they can’t redeem digital codes in the apps they use regularly on your devices (and only your devices) could be a reason for them to weigh when buying their next smartphone or tablet. The oldest rule in business is as long you take care of your customers and provide a better experience than your competition, you have a better chance of getting their business again. That rule seems to have been forgotten in today’s day and age.
I don’t know why Apple has chosen to leave myself and a large amount of Pokémon Go’s players out in the cold, but I’d like to know Apple’s reasons. I tried contacting Apple’s App Store via Twitter several weeks ago to confirm this policy and to ask if it would be reversed but I received no reply. Since Apple would not comment I guess that leaves my next question to the community. Have you had a similar problem redeeming codes for specific platforms? Comment below with your thoughts.
How to Improve Pokemon Go Fest August 29, 2017
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Earlier this summer, Niantic celebrated the one year anniversary of the release of Pokémon Go. They invited players from all over the world to join them in Chicago, IL for Pokémon Go Fest, a one-day event where trainers could get together in real life to complete exclusive challenges for epic prizes.
It may sound great on paper but by all intents and purposes, the event was a failure. Players couldn’t reliably connect to cellular or WiFi sources at the event, rendering the game unplayable for most of them. In the end, refunds were issued to everyone who went, and most players ended up having fun creating social connections outside of the official events.
Why did the event fall apart? Poor planning. In the US, its become inevitable that when you host a major convention anywhere, the cell service in that area is going to fail. One would assume with the massive profits the cell phone companies are making all of them could provide all of their customers a reliable service that works consistently, but they can’t. Creating a major event that entirely relies on cellular service working is a recipe for disaster. They also weren’t equipped to handle the massive influx of people who signed up, even though they knew in advance how many people were going. Players with tickets to the event still waited two to three hours just to get into the park. This caused headaches for attendees who missed out on early events due to the fact ticket lines were moving so slowly. It wasn’t a great first impression for paying ticket holders. Surely, there had to be a better way.
Here’s a better solution for the next time Niantic decides to do a Pokémon Go Fest. The planet is a big place and seven billion people live on it, why don’t they host multiple events across the world? That way, players all over the planet could have the opportunity to participate regardless of their location or financial status. The concept of hosting a major event to celebrate fandom is hardly new, that’s what events like ComicCon and PAX are for, and there’s always room for more events like it.
I know it’s expensive to run designated events all over the planet but there are solutions to that problem. The host could choose to build official facilities with decorations at each location, but there’s no need to if they don’t want to. Perhaps local businesses in each designated play location could choose to sponsor the event and pay for decorations. This would boost their profile, and companies like Sprint and Starbucks were already on board to sponsor Pokémon Go. From what I heard, Sprint ended up getting a lot of positive publicity from sponsoring the Pokémon Go Fest, as they were one of the only cellular providers that actually functioned during the event.
By spreading out the event worldwide, it solves nearly all of the problems Pokémon Go Fest suffered from. With fewer trainers in a single place, the cellular networks would be less likely to buckle under the strain of people trying to use it at the same time. It would also mean shorter lines and briefer wait times for things like ticket redemption while still allowing local trainers to communicate in real life. All in all, it’s a win win.
So would this have been a better option than the Pokémon Go Fest we got? Post a comment below with your thoughts about how you would improve the event for next time!
Pokémon Go is out now for Android and iOS devices.
Final Fantasy XV Assassin’s Festival Announced August 24, 2017
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Square Enix has just announced their next limited-time Final Fantasy XV event, in a partnership with Ubisoft they are bringing the Assassin’s Festival to the world of Eos!
All current FFXV players will get the chance to check it out free of charge while the event is happening between August 31st and January 31st! You can participate by downloading the free Assasin’s Festival DLC from your console’s online marketplace. The players who captured the Dream Egg during the Final Fantasy XV Moogle Chocobo Carnival will discover it will turn into a familiar assassin’s cloak.
Final Fantasy XV is out now for PS4 and Xbox One.