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Cyberpunk 2077 1.1 Patch Notes January 22, 2021

Posted by Maniac in Game News.
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An important update was just released for Cyberpunk 2077 on every platform (including Stadia). The game’s developers promise it will be an essential building block for all major fixes and improvements going forward with the game.

Here are the official notes straight from the developer:

Stability

Various stability improvements including:

  • Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
  • Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).

Quests/Open World

  • Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
  • Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
  • Fixed an issue where the objective could get stuck on “Answer the call from Mr. Hands” in M’ap Tann Pèlen.
  • Fixed an issue where Judy could teleport underground in Pyramid Song.
  • Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
  • Fixed an issue where Takemura wouldn’t call in Down on the Street.
  • Fixed an issue where Jackie could disappear in The Pickup.
  • Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
  • Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
  • Fixed an issue where opening the package wouldn’t update Space Oddity.
  • Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
  • Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
  • Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.

UI

  • Fixed an issue where prompt for exiting braindance could be missing.
  • Removed an invalid item from loot.

Visual

  • Fixed an issue where a grenade’s trajectory could be displayed in photo mode.
  • Fixed particles’ hue appearing pink when viewed close up.
  • Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.

Achievements

  • Fixed an issue where completing one of theassaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungleachievement, preventing its completion.

Miscellaneous 

  • Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update). 
  • Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
  • Fixed an issue where the “Continue” button in the Main Menu could load an end game save.

PlayStation-specific

  • Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
  • Various crash fixes on PlayStation 4.

Xbox-specific

  • Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.

PC-specific

  • It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
  • Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.

Stadia-specific

  • Concert audio should no longer be inaudible in Never Fade Away.
  • Fixed corrupted textures on several melee weapons.
  • Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.

Cyberpunk 2077 is out now for PC, Xbox One, PS4 and Stadia.

Xbox Live Price Doubling Just Because (Update) January 22, 2021

Posted by Maniac in Editorials.
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Settle down boys and girls, Maniac is going to be getting controversial. Xbox Live first launched in 2002 as a console internet gaming service. For $50US a year, you could play supported games like Unreal Championship online and even use cross platform voice chat, something that the PC didn’t even support at the time. Support for the service exploded in 2004 when one of the best online multiplayer games of all time was released, Halo 2. Despite the fact original Xbox support was discontinued a decade ago and a ten dollar price increase was added some time during the Xbox 360 generation, the service has been moving steady ever since, through three console generations and has likely been a huge moneymaker for Microsoft over the past two decades.

However, Xbox Live is not without its controversy. Over the past year, the service has been plagued by constant downtime and frequent outages, even during the day of the launch of the Xbox Series X and S consoles back in November. Downtimes for paid services aren’t unusual, you may occasionally get a power or phone service outage at your home, but in those cases you would not be required to pay for any outages, or you would be eligible for a refund by your provider. That isn’t the case for Xbox Live. You will pay whether you can play it or not.

Xbox Live is the ONLY way to play Xbox games online, and as I mentioned before, there’s no guarantee of that. Online support for ALL original Xbox games discontinued some time ago, despite an enormous online protest lead by Halo 2 players that has (to this day) led to no noticeable technological improvements with the service whatsoever. Last month, Microsoft announced they will be discontinuing online multiplayer for all of the Xbox 360’s Halo games next year. Quite a shame since those games are still some of the finest multiplayer games ever made.

Not too long ago, retailers were informing gaming websites that Microsoft was phasing out year-long Xbox Live Gold prepaid cards. Since then, rumors have circulated the reason Microsoft is discontinuing those prepaid cards is to hike the price of Live, and now we know those rumors to be true. Microsoft is increasing the price of Xbox Live (without Game Pass) to $120US a year. That is essentially double its current price. Microsoft has said they will continue charging $60US a year for subscribers who have their accounts set to auto-renew before this announcement, but who knows for how long they will continue to honor that price.

Now, Microsoft has offered a Games for Gold service, where they offer Xbox Live subscribers the chance to download a few full games each month. Some would argue since new games are expensive this justifies the price hike. However, this “benefit” is dubious at best, since you haven’t actually been getting these games at no additional charge since Microsoft started offering Xbox One titles. Microsoft’s fine print states access to them is revoked when your subscription lapses, essentially putting them on the same level as Game Pass (which is an entirely separate service we aren’t discussing here).

Meanwhile, Microsoft’s competitors offer their own multiplayer subscriptions at superior value. Online play on the PC is entirely free, except in the case for certain MMOs. PlayStation Plus costs around $50US a year and offers just as consistent if not better online play for PS4 and PS5 games that aren’t free to play. Nintendo Network Online costs $20US a year on the Nintendo Switch and offers online play and access to a suite of classic NES and SNES titles every month you’re a subscriber. While I have heard complaints about latency on the Nintendo Switch, I have personally never experienced any.

I would be fine with any price increases if Microsoft had proven the price was necessary to either providing a stable consistent service or produce some great new benefit or feature to their customers that necessitated the increase. Over the past year Microsoft has shown themselves incapable of providing a stable, consistent service and they have not provided a single new premium feature for Xbox Live users since the Xbox 360 launched in 2005. In short, Microsoft has not proven they are worthy of the increased price they are asking for. I will not be renewing my subscription any time soon.

UPDATE: One day after writing this, online sources are reporting Microsoft is reversing course. Maybe they read this article and discovered how wrong they were.