Top Five Privateer 2 Cutscenes November 13, 2010
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It’s time for another gamexcess.net Top Five video series. I’ve given this one a lot of thought, and you probably would’ve known it was coming if you check out our twitter feed, but this week’s top five is for the little known game Privateer 2: The Darkening. A classic DOS and Windows open universe deep space dogfight simulator. It was a serious precursor to games like Starlancer and Freelancer.
The game was a gift from a man who worked for my father as he was unable to run the game on his PC. This was back in the time when a Pentium 133 could run pretty much anything, and my system chewed through it without incident. I do remember Spoony saying during his review the game was VERY glitchy on his system, but my DOS version was tremendously stable. I do believe my version came from a second release of the DOS edition (a later release was for Windows) which included a patch that fixed the problem. The patch was released on the official Origin website, but that’s been offline for years and who knows if you’d be able to install it properly with DOS Box. I think Spoony was likely using a version of the game from the initial (unpatched) release and was unaware the stability problems were fixed.
It was also my first exposure to Clive Owen, as this was one of his first high profile American roles. He would later get a tremendous following during the BMW Films series (if you can find those anymore, enjoy) and later when he played the lead antagonist in The Bourne Identity. But more than just Owen, the game had Brian Blessed, John Hurt, David Warner and Christopher fucking Walken, the later two responsible for delivering what is probably the greatest acted piece in the history of the world.
So join me as I take a look at the top five scenes in Privateer 2: The Darkening! Enjoy.
Playstation Move Troubleshooting November 11, 2010
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While preparing to demo Heavy Rain on the Playstation Move I noticed I was not getting any response from the Move system, making playing Heavy Rain impossible. However I was able to solve the problem before taking the Move back to the store for a refund. Hopefully this’ll help someone else out.
A Look at Remedy November 11, 2010
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While you’re probably waiting for YouTube to stop twiddling its thumbs and render my Playstation Move video (the first of a series), you might want to check out this article I caught online of an industry insider who got to take a look at the offices of Remedy Entertainment, makers of Alan Wake and Max Payne. He also believes he’s found the source of their power! No spoilers here, you’ll have to read the article here to see what that is.
Would Remedy like to extend me an invitation to visit? They’re welcome to!
Playstation Move Unboxing November 11, 2010
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Maniac bought a Playstation Move and it’s companion Navgation Controller today so he could test it out and see what everyone’s been talking about. He’s already got what could very well be the Move’s Killer app, and most PS3 owners already have it on their shelves, Heavy Rain.
UPDATE: There seems to be a problem with YouTube encoding the video, if the video is still not encoded properly after a day I’m going to pull the file and re-upload it later.
Project Natal vs Kinect: Fantasy vs Reality November 9, 2010
Posted by Maniac in Editorials.6 comments
Update: I have been corrected (by many commenters) about the facial recognition capabilities in Kinect. I’m altering the article based upon those comments. I had been misinformed. I don’t have one and I tremulously apologize for the incorrect statement.
A little under a year before I started this website Microsoft at E3 2009 released this video during their Pre-E3 show.
The media and the internet shit a brick. I remember.
A year and a half and one name change later the product is now on store shelves, and scene to scene you can clearly see that a lot of what was shown in that video could not make it to the final version.
Was the concept far too grand for Microsoft to deliver on? Were the people who made the video completely clueless as to the technical capabilities of what they were promoting? I’ll leave you to decide on that, but I will tell you specifically what parts turned out to be fantasy and which parts got it right.
First off, the opening, where the teenager is playing a fighting game with his whole body. One player interacting with an AI controlled opponent is quite likely to find a place in Kinect’s library, and who knows, with Xbox Live you could have two players controlling avatars fighting each other from their respective homes. Sure makes fighting in the parking lot after school obsolete.
Next came the driving game. While you can see a whole family is watching the tv only two people are actually interacting with the game. The girl is clearly seen driving and the father is doing the motions of the pit crew. While this does fit within the rules of Kinect (two players only) the Xbox 360 does have a racing wheel which would work a heck of a lot better. Hold out your hands for a few minutes and you’ll notice how quickly your arms tire without holding them on something. The pit crew motion control is much more interesting here, and I think it would work a lot better matching one player with a control device while a separate one does a strictly Kinect motion. Recent news has said controller plus Kinect interactivity is possible, so it is technically feasible.
Then there was the little boy playing as Godzilla and destroying a city in his wrath. I think a game like this already existed requiring the vision camera, but I could be wrong. I do remember XBLA games where you’d have to stand in front of the vision camera and swat balls headed your way and move things around, and the motions the boy is using is very similar. Please note the vision camera had problems capturing the imput correctly sometimes and Kinect shouldn’t have that problem. Regardless, one player being captured, perfectly feasible. It gets a pass, but it really doesn’t look like much fun.
The next video, a girl and her mom playing what looks at first to be Dance Central, but then turns out to be a generic split screen soccer game. I think that’s already been made, and it fits with the two player limit. If that game’s not already out, it should be out by Christmas.
Then comes the infamous skateboarder video. The boy clearly is seen scanning his skateboard into the Xbox 360 to play a Tony Hawk Ride-esque skateboarding game without a board. One would think if the boy knew already how to use a skateboard and already had a skateboard he would just…oh…GO SKATEBOARDING! That aside, the Kinect has a 640×480 camera in there, not exactly high-definition by anyone’s standards. Capturing an image of the board’s appearance from that distance would not give a very sharp texture to apply to the virtual board, and it would be very apparent on the family’s HDTV that the board logos would’ve been blurry when upsampled like that. You also see some voice command work here when the skateboarder orders the Kinect to “SCAN” and it responds on command. The final version of the Kinect does in fact have a mic…but voice commands are….well I’ll talk more about it later.
Ahh yes, then we get to the infamous teenage girl scene. The Xbox in the video clearly recognises the girl’s face and loads her profile. This is one of the famous bits that made a lot of nerds go crazy, and it is pretty cool, and I’ve been told that the Kinect can in fact do this, so it gets a pass. As she talks to her friend who also happens to be conveniently using her Xbox at the same time (and she also conveniently has a Kinect installed on her own 360) they rattle on about dresses, and wave their hands around a conveniently placed dress shop which suddenly is selling their wares on Xbox Live, and superimposes a dress on a 3D image of herself before deciding the first one she virtually tries on is the one she likes. This scene is a complete lie. I don’t know one woman who likes the first dress she tries on, ever! Heck I even know a girl that will spend hours dressing her Rock Band avatar with virtual apparel after playing one song, at the expense of the time of an entire group who’d rather just be playing songs. The Xbox will be able to have full voice and video chat from multiple Kinects allowing for two people to have a full-duplex video chat from their living rooms with voice. They also claim to have limited voice command support, so telling it to contact a friend online is certainly possible, but voice accuracy technology is still iffy. Try telling an automated phone service where you’re trying to reach and you’ll likely get an operator every time since the service is useless. Then there’s the whole dress shopping experience… a total pipe dream. The framework to have an entire dress catalog does not currently exist in Xbox Live (unless you’re dressing virtual avatar clothing), and there are no real world stores which have deals to sell physical goods through the service. You can also clearly see that the dress is being stored on a stored 3D image of the girl and not her current physical state on the real time video chat. While Kinect might be able to take a 3D image of you, there’s just no reason for a user to do it. You would have to stand in front of the camera and do a very specific series of turns that the system would prompt you to do, and then it would layer it onto a 3D image based upon your 3D frame taken from your current motion capture state. Plus, since the camera’s resolution is so low, it would not stand up to being displayed in full 1080p and would have to be kept windowed or it would blur.
Next is the game show. You clearly can see four people on one family’s side playing through Xbox Live with three people of another family in a generic trivia contest. Aside from the fact the teams are imbalanced (which is kind of unfair) you can clearly see more than two people on each side playing. Kinect can only support two people, so having a whole family doing a trivia contest is kind of a fantasy. It’s also kind of unnecessary since trivia games on Xbox Live Arcade already exist using a controller, and would be better suited to just pushing the A button, even my mother would be able to figure that out. The fact the system would accept voice responses for the trivia questions is kind of neat but time will tell how good that voice recognition software is. Also we know that Chuck Norris’s push up count is still climbing as I write this, so that’s a trick question.
The movie selection system comes next, and you can clearly see the arm control system in place, another scene that made nerds go crazy. This is not a fantasy, this is now a part of the Xbox 360 system, as is the full selection of movies to watch in full 1080p through Zune Marketplace and Netflix. Technicians and programmers have been swapping back and forth about if Kinect can support arm motions while sitting or standing, originally it couldn’t, but after E3 it could…can we get a ruling on this? Please post a comment if you own a Kinect and know if it can or not. In the last bit of the video you see the woman telling the Xbox to shut off. People interpreted this that you’d be able to turn the Xbox 360 on and off just by voice command. You can’t do either. Update: The Fall 2011 update has added the ability to turn off the Xbox 360 by voice command.
So thank you for reading through this meaty article comparing what was originally promised with Kinect back when it was called Project Natal and what is actually coming with Kinect. If you don’t get anything out of rewatching the video a year and a half later, at least you get to hear some of Wolfmother’s “Joker and the Thief”.
Rage iPhone News November 9, 2010
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There has been a lot of news recently to hit the web about the upcoming Rage iPhone game being made by John Carmack at id Software. The game is going to be called “Mutant Bash TV” (although Rage will still be in the title somewhere) and is going to have two versions at release. There will be an SD version for earlier iPhones which will be at 30FPS and cost .99 US and an HD version which will be at 60FPS for iPhone 4 and iPad.
The game’s code was originally based on the Rage engine, but there was compatibility problems on the older iPhones with it, so the game is using some of Doom Resurrection’s code. The game was designed from the ground up to run on iOS, but a Droid release is possible. Windows 7 Phone is not, since it does not support C++.
No release date is available yet.
Movie of the Week Full Theme Song November 5, 2010
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I edited together a three minute video for all of my major site videos from this point on. An edited 1 minute version was shown in the “How to Make a Monster” review, and while all versions of it seemed to be highly enjoyed I don’t think any further version is going to use a version longer than about thirty or so seconds.
So for fans of the site and fans of the “Movie of the Week”, here’s the entire video as it was originally designed unedited and at full length.
Kinect is Live November 4, 2010
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The Xbox Kinect, formally known as Project Natal, is one of the biggest releases of the year and should be officially in stores today. The unit allows three dimentional motion capture for up to two people, allowing you to play your specially designed games without a controller.
You can buy a Kinect standalone (which requires the November update) to use on your current Xbox 360 or Slim for $150US, and there are two bundles offered. If you’re looking for a new Xbox 360 or just looking to upgrade your existing one, you can buy a Kinect with a hard-drive free 4GB Xbox Slim for $299US or with a Xbox 360 with a 250GB hard drive for $399US.
Downloadable content is avalible for anyone who pre-ordered a Kinect, regardless of bundle option.
God of War DLC Content Now on Playstation Network November 3, 2010
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After spending most of yesterday playing through God of War: Ghost of Sparta and also spending all day waiting for the promised downloadable content to be redeemable in the Playstation Store, I can finally inform people that not only can those who pre-ordered God of War: Ghost of Sparta now be able to redeem their pre-order codes (including the pre-order pack and for some of you the Deimos Skin for God of War III) but also that all of the content for God of War III that was previously only avalible through codes from pre-ordering or buying the Ultimate Edition of the game is now avaliable for purchase.
The various pre-order skins for God of War III are $0.99US a skin, and there are four individual ones. Each skin gives you a special ability but disables obtaining trophies.. The extra content to turn your regular edition of God of War III into a UE (which adds a special skin and a whole new set of trials) is $2.99 but free to Playstation Plus subscribers.
The system will notify you which content you’ve already redeemed through codes to prevent you from purchasing content you already have.
Level Cap in Halo Reach Lifted November 3, 2010
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Bungie has announced that as of yesterday the level caps in Halo Reach have been lifted. Originally put into place to discover any methods found after release to fraud their system, up until yesterday no player could progress past rank of Lt. Col Grade 3 or buy any items past that rank.
Since the community has met the challenge of achieving 117 million daily and weekly challenges in the game, the cap has been lifted and progression can continue. Any points accumulated past the cap will count towards leveling up for anyone who reached it as well as new armor in the armory to dress your Spartan.