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Console War II September 16, 2010

Posted by anakronos in Console War, Histories.
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In the wake of the 8 bit gaming renaissance, led by powerhouses Nintendo and Sega, the Second Console War began…

The initial salvo was launched by SEGA when they abandoned their Master System and opted instead to develop the next gen system first.  The year was 1989, and as the last decade of the millennium loomed, we all waited expectantly for a home system that could mimic the graphics available in an arcade system.  Up to that point, home gaming had been limited to MIDI music, a smallish 8 bit palette and graphics (if you could call them that) that…uh, well…let’s tell the truth folks, were blocky and malformed.

I don’t know if I can convey this with precision, but do you have any idea how awesome it was to finally be able to play Golden Axe at home, and have that experience closely replicate the arcade game? (Be advised, as I was writing this I paused to beat Golden Axe in the MAME).  Think about what mindset we were in when we played the awful, awful Altered Beast and the game was actually speaking to us when we powered up.  It was completely mindblowing, we were actually able to understand what was being said, this represented a ginormous leap in gaming.

For two years, I bade my time, for two years I awaited as Nintendo tooled around with 16 bit gaming until they finally launched the Super NES.  Things would never, ever, be the same again.

OK, confession time.  I worked on weekends with my uncle at the beach selling shishkebabs, corn on the cob, octopus and conch salad, I worked from about 10:00 to almost 22:00 for about $5.00 a night.  Sometimes he felt generous and he’d gimme $10.  At any rate, I didn’t complain because he took me to school every morning, so it was kinda like paying him back for the favor.  I worked for my uncle until I had accumulated $100, $100 that I used to contribute towards the purchase of my Super NES.  I said all that so that you could understand the depth of my bias.  Now…let’s compare, shall we?

When you put the Genesis and the  NES side to side, there really is no basis for comparison.  The SNES outshines the Genesis in every category, sound, music, colors, graphics, the list is near endless, and just when you’re done discussin’ hardware, now you have to talk about software.  The SNES had some pretty spectacular titles, Super Mario World was a gaming gem, as were Zelda: A Link to the Past, Super Metroid and the 3 Star Wars Games.  All this and I haven’t started talking about Street Fighter, Killer Instinct, Blackthorne, Final Fantasy, Chrono Trigger, The Secret of Mana, NBA Live and NBA Jam.  Granted, the Genesis had its share of stupendous titles like Sonic, El Viento, Aliens, Golden Axe, Streets of Rage, Chakan, Aladdin (which was hand drawn – and had great music), X-Men, Cool Spot (SNES had this too, Genesis version was better) and Shining Force.

For the most part the second console war ended in a tie, both Nintendo and SEGA huge winners, with cart sales shooting through the roof.  There were many people that I knew that had both consoles, but the majority sided with one company over the other.  Then everything changed.

At the time there was a third player on the field, the Turbografx-16.  It never achieved significant market penetration, but what they did do was develop a CD add-on before anybody else.  They were also the first company to launch an RPG with animated sequences.  These accomplishments took place in relative obscurity and put very little pressure on either company.  But because SEGA was always trying to stay a step ahead of Nintendo, they made a move that had never been attempted before.  They were able to convince their gamers to purchase an add-on to their their dying 3 year old console, the SEGA CD.  Now, I’ll admit it, I bought a Sega CD, and those  games were basically identical to their regular versions except for the interspersed movie/animated sequences, but it didn’t amount to the leap in gaming that I had expected.  But I’ll tell you what, Prince of Persia on Sega CD was awesome, so was Lunar: The Silver Star Story and its sequel, then there was Snatcher, Ecco the Dolphin, Lethal Enforcers and Silpheed.

Sadly, the $300 investment was not to be rewarded with a decent gaming library, rather the system would be relegated to the hall of Forgotten Gaming Peripherals, where things like the 32x, Power Glove, Super Scope, and Sega Activator go to die.

In order to attempt to stay competitive, Nintendo made a deal with media giant Sony.  Sony agreed to develop a 16 bit CD peripheral to attach it to the SNES, but sadly this was not to be, at the last minute Nintendo abandoned the project, opted to simply skip 32 bit gaming, and develop the N64.  Sony was left high and dry.  Instead of rolling over and taking the production, research and development losses, Sony decided to jump into the gaming industry, and  the Sony PlayStation was the clarion call for the Third Console War.

Heavy Rain Playstation Move Patch Coming September 22nd September 15, 2010

Posted by Maniac in Game News.
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Heavy Rain was the sleeper hit of 2010, and was a really good seller for the Playstation 3 in the month of February.  It was announced just prior to E3 this year that Heavy Rain would be ported to the Playstation Move controller system through means of a patch, enabling a whole new control system for a game built entirely around the Dual Shock 3 controller.

That patch is coming next week, September 22nd, and it should be released free of charge to all owners of Heavy Rain, current and future.

It would defiantly give me a reason to dust off my copy of the game, after getting the Platinum Trophy a few days after buying the game I haven’t really had much reason to play it other than the very short Heavy Rain Chronicles Episode 1.

Halo Reach Legendary Edition Unboxing September 14, 2010

Posted by Maniac in Site Videos.
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This is what I waited in line for, the Halo Reach Legendary Edition.  The Limited Edition is likely sold out everywhere, but I think there’s still Legendary Editions for sale, if you have enough cash to afford it.

Trust me, you WANT to afford it.  Just look at this thing.

Halo Reach Launch Night September 14, 2010

Posted by Maniac in Site Videos.
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Halo Reach came out at midnight today and this is what was waiting for me in front of my local GameStop when I came to pick up my order.  There were a ton of Halo fans ready to play, furvored with anticipation.  Some of them were even willing to sit for an interview!

Check out my coverage of Halo Reach’s midnight launch, at my local GameStop in glorious 1080p!

If you’re just checking out the site for the first time because you’re one of the people interviewed, thanks again!

20 Things to Do Until Halo Reach Comes Out September 13, 2010

Posted by Maniac in Editorials.
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It’s currently going to be about 21 hours until the release of Halo Reach on the Xbox 360 on the east coast.  A lot of Halo players out there are probably twiddling their thumbs looking for things to do until the midnight release of the game at their local game stores.  So here’ s a few things you can do until then.

  1. Download Halo Waypoint, and try to get to the highest level you can.  If you make it to level 50 you get a special avatar helmet.  Heck, you can also easily spend 21 hours just watching all the videos on it.
  2. Watch all episodes of Halo Legends on Blu-Ray, or download it in HD on the Zune Marketplace.  Really the only way to watch this series is in HD.
  3. Watch my Top Ten Halo Cutscenes Video, and it’s Supplemental Video.
  4. Go to bungie.net and link your site account to Xbox Live account, which people have been able to do since the release of Halo 2.  If your accounts are already linked, make sure to register your CD-Key of Halo 1 PC/Mac, link your copy of Marathon Durendal XBLA (just recently play it on your 360 before linking it on the site), and select your spiffy nameplate for Halo Reach multiplayer battles in your account options.
  5. Download a countdown clock for your iPhone, the one I like the best the maker started charging .99 cents for, but there’s at least one countdown program that’s free.  Just search Halo Reach in the app store, you’ll find one.
  6. Download all the content from the Xbox Live Countdown to Halo Reach Week.
  7. Try to play through Halo 1 on Legendary and watch Johnson and an Elite make peace before the end (good luck on that one!)
  8. Host a Halo 1 Xbox LAN for old time’s sake.  System Link between Xbox 360 and the original Xbox is still fully compatable.  If you do decide to hold one, make sure to invite me!
  9. Watch The Making of Halo 2 Documentary on the Halo 2 Collector’s Edition DVD, still to this day the best making of documentary ever included in a collector’s edition.
  10. Read the four graphic novels:  The Halo Graphic Novel, Halo Uprising, Halo Helljumpers and Halo Blood Line.
  11. Get a set of special dog tags made with your chosen SPARTAN designation.
  12. Write “My Other Vehicle is a Warthog” on the back of your car.
  13. Read through the entire Halo Encyclopedia (good luck).
  14. Salute the previous Nobel Six’s sacrifice whenever you see the live-action commerical air on tv.
  15. Drive by 3D Realms’ and leave a flaming bag of shit on their doorstep.
  16. Try to bring back Mountain Dew Game Fuel.
  17. Watch Game Boys.
  18. On the off chance you have a significant other, take them out tonight, because there’s going to be a good chance you’re not going to see them for a while.
  19. Watch the Halofest episodes of Red vs Blue.
  20. Support my website!

Movie of the Week: Game Boys September 11, 2010

Posted by Maniac in Uncategorized.
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Director Brad Jones, known on the internet as The Cinema Snob, has released his fourth film online, which I have waited a whole year to see, and since I have been practically watching it on a loop for the past twelve hours, I thought I’d share it with all of you online.  I’m hoping the movie really takes off among the gaming circles, it’s a great film, which is not suprising given it wasn’t made by Hollywood.

Game Boys is a hilarious feature-length comedy about a bunch of twenty somethings who are obsessed with the past, and continue to play the games of their youth.  They need 8-bits, and not much else.

Here’s the official blurb about the movie:

“Scott and Ray are two old school video game geeks who spend the majority of their days playing Nintendo and reminiscing about the 80’s. But when Scott is dumped by his girlfriend, the two devise a plan to take Scott’s mind off of the drama. With the help of their friend Steve, the boys seek out the rare Atari porno game “Custer’s Revenge” in an attempt to hold a contest to see who can get past 5000 points, all while Scott desperately tries to woo the attention of Sally, the beautiful game store employee.”

Here’s the official trailer.

You can watch the full movie, completely free of charge, on Brad Jones’s website, here.

Top Five Jedi Knight Cutscenes September 9, 2010

Posted by Maniac in Site Videos, Top Cutscenes.
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Jedi Knight: Dark Forces II probably has some of the best cutscenes seen to date in a video game, and it is probably where all my love for cutscenes has come from.

Here’s a list of the top five cutscenes in the game.

Man I miss live-action FMVs.

Console War I September 9, 2010

Posted by anakronos in Console War, Histories.
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ATARI pretty much wiped the floor with COLECO and the Odyssey, so there is really no point in comparing these systems, but let’s talk a little history for a minute.

 

I got my first ATARI system before I went to Kindergarten – so whenever I got back from daycare, I’d plug in and play for hours on end.  Now, there were three of us so we had to take turns.  I remember that I spent countless hours playing games that had generic sounding one or two word titles: Pacman, Combat, Cannonball, Pitfall, E.T., Defender, Space Invaders, Centipede, Asteroids, Baseball, Skiing, Monaco GP, Berzerk, Krull, Breakout, Dig Dug, Kangaroo, Popeye, Donkey Kong, Mario Brothers, Missile Command, Moon Patrol, Pole Position, Superman, Burger Time, California Games and dozens more.

 

I’m pretty sure that if I tried to convince my nephews and nieces to play these games, they’d laugh in my face, because these games consisted of a cluster of deformed pixels that invariably, were out to save the world from something.  These games often had no music, and were essentially endurance trials.

See… back then – you couldn’t really beat most of these games, endings came much later, during Nintendo’s era.

 

The story of how an ancient Japanese card company diversified its product line to include laser tag guns and eventually third party videogames is too long and involved to retell here.  But that’s what Nintendo managed to accomplish.  While I don’t follow Nintendo anymore – or any company for that matter, the NES, Game Boy, SNES and N64 still have special meaning to me.

 

At any rate – after about a semester’s worth of playing Nintendo at my friend’s father’s video store – in Christmas of 1987, I finally got my NES.  This might be my fondest childhood memory – my favorite present – ever.

 

Believe it or not, I had a Sears catalog, and I would read it every night, I’d read the game descriptions, the features, and stare at screens, trying to decipher how the games would play out.  My friends and I would talk about what the first couple of games we would buy once we got our consoles.  Some of them would say that they were going for the Sega Master System, but the jury was still out on which system would rule the day.

 

I must have played Duck Hunt and Super Mario Bros between 8 and 10 hours that day.  Weeks later, without the aid of a GameFAQ, or a Nintendo Power Magazine, I was speed running Super Mario Brothers, worlds 1-1 through 8-4, no warp-zones.  I got so good, that on several occasions I beat the game with the first fire flower.  I eventually quit on Duck Hunt, because I developed an unhealthy hatred towards that god damned brown dog.

 

I remember playing Contra, doing the Konami code at first, and then eventually never entering it because I’d beat the game with my first spread shot – speed run.  The thing I hated most about Contra was my idiot friends that couldn’t keep up with me on certain levels.

 

But the game that I played more than any Nintendo game was definitely Double Dragon.  Now granted, it was a poor translation of an awesome arcade game.  But the folks at Tradewest did the best they could given the hardware/software limits of an 8-bit system.  The game didn’t feature 2 player simultaneous fighting, and there were two buttons, not three like in the arcade game.  However there were other different and innovative things that weren’t in the original arcade game, like ground assault – when you dropped Lopar, Williams or Chintai, you were able to punch them while they were on the ground.  The caves were set up like a maze, and if you went through the wrong side – that was your ass.  Stalagtites would rain certain death on you, and there was even a weird elevator level.  Overall, it was a really good rendition of what would later become the formulaic approach to the side scrolling fighting game genre.  It also had somewhat of an RPG element to it, because you had to earn your moves.  I remember spending as much time as possible punching the first Williams and Lopar in the face without killing them just so I could get the elbow move, after that, the game was cake.

 

I used to play this game every morning – beginning to end, before going to school.

 

Back then games were about bragging rights, we’d spend our lunch period talking about how we beat a game.  We’d have weeklong discussions about which system was better and cite specific games.  It seemed at the time, that the two consoles were pretty much neck and neck.

 

The Sega faithful would say Phantasy Star, and we’d reply Final Fantasy.

 

They’d mention Wonder Boy in Monster Land, and we’d reply Zelda and Zelda II (I know some of you hated that game, but I can play that shit right now, the music was awesome).

 

They’d say AfterBurner – we’d say Top Gun (I know, I know, Top Gun sucked monkey balls, but we had to keep up appearances).

 

But clearly, Alex Kidd had nothing on Mario.  And I don’t think that the Sega Master system had anything that could rival Metroid, Castlevania, Life Force or Megaman in sheer awesomeness.

 

When the dust settled in the first Battle of the Console Wars – at least in my estimation, Nintendo was the clear winner.

 

8-bit was without a doubt, the golden age of gaming, and all you poor fools that grew up with third and fourth gen systems have no idea what you missed out on.

 

I consider myself lucky that I was able to watch games evolve from pong to StarCraft 2, it’s been an amazing journey.

Halo Reach Trailer Director’s Cut September 9, 2010

Posted by Maniac in Game News.
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The full version of the live action trailer (which is currently airing on TV) for Halo Reach has been released online today, although it won’t see a release on Xbox Live until tomorrow.

It’s a fantastic trailer, which shows backstory to Noble Team, how Kat lost her arm, and what happened to the original sixth member of the team.

The schedule for Halo Reach content on Xbox Live will go as follows:

7 September – Day 7: “Halo: Reach Premium Theme”
8 September – Day 6: “Campaign Preview”
9 September – Day 5: “50% off Avatar Warthog Prop Offer”
10 September – Day 4: “Firefight Preview”
11 September – Day 3: “Deliver Hope – Director’s Cut”
12 September – Day 2: “Multiplayer Preview”
13 September – Day 1: “Halo: Reach Collection Update (Avatar)”

There is also expected to be a free premium theme for download during the week after the game’s release. It’s not listed here, and the current premium theme costs 240 ms points, but they said it will be avalible during Invasion Week. There is also going to be a free Xbox Live Gold Weekend between the 17th and 20th of September.

Halo Waypoint Ready for Halo Reach September 8, 2010

Posted by Maniac in Game News.
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A major update has been released for Halo Waypoint today, so major it’s requiring most users to download an entirely new version of the program, instead of a simple startup patch.

The interface looks a lot different now, with Halo Reach graphics running in the background, the level cap has been increased from 50 to 60, and unlockable content for both your avatar and your Halo Reach character is now available to obtain, as long as you have achievements in Halo Reach, which is coming out September 14th.

If you don’t have Halo Waypoint installed and you have an Xbox 360, install it right now, it’s a free program and it rewards you for all your achievements in Halo games with avatar content, exclusive videos, and waypoint awards.