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History of the Memory Card July 9, 2013

Posted by Maniac in Mind of Maniac, Site Videos.
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Its the return of Mind of Maniac, an unscripted series where Maniac talks about a single gaming topic chosen by himself or commenters. This week Maniac is going to be talking about the history of the Memory Card. I mean everyone has to save their games, right? There have been multiple solutions and workarounds over the years to allow gamers to save their game progress, but Maniac feels there was no better way to store a game save than a Memory Card.

Stay tuned for part 2 where Maniac talks about where he thinks the future of saving your game will go!

Science Check: Heavy Rain, Revised July 8, 2013

Posted by Maniac in Editorials, Science Check.
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With the release of Quantic Dream’s newest game BEYOND: Two Souls in October, I decided that we should take another look at their last major release, Heavy Rain for the PS3.  I had previously looked at Heavy Rain two years ago in the very second Science Check and we discussed the ARI glasses that character Norman Jayden wore.  They had the capability to show him a deeper level in crime scenes, kept his clues organized, and offered minigames during off hours.  At the end of that original article I came to the conclusion that the ARI glasses in Heavy Rain that Norman Jayden wore were not theoretically possible to construct with modern technology because they would have required a GPS, IR Transmitter, Night Vision, GPU, CPU, Cellular Modem, a battery, and still be cheap enough to manufacture with 2012 technology that they would be considered disposable the second a new model came out.

This week on Science Check, we’re going to be taking another look at a game that I had previously covered in another Science Check article, Quantic Dream’s Heavy Rain.  I didn’t believe the ARI glasses could work in that original article, but given some recent advancements in technology, while I stand by that previous article at the time, I neglected to mention something that Quantic Dream could have theorized would be an integral component to make ARI work, Cloud Computing, or that similar designs to ARI may be hitting the market quite soon in the form of Google Glass.

Sometimes, you’re forced to make some severe leaps of logic as to just how plausible a video game’s grounded reality can be.  Some things we’re willing to take for granted, like enemies will simply just carry health and ammunition supplies with them at all times, and you will be immediately able to make use of them.

But then sometimes there will be moments in gaming which skirt the bounds of reality and you are forced to ask yourself…COULD THAT REALLY HAPPEN?  Fortunately for me, I happen to have a bunch of friends on speed dial with science backgrounds and when I ask them questions, they have no problem filling me in on just what reality would do in these situations.

So this is Science Check, where I take a look at the leaps and bounds of scientific logic that games have made over the years and check if it would indeed work, or if you tried doing it in the real world, you’d be totally screwed.

In the past six years, there has been one huge technological development which has impacted the world in a way I never could have imagined when it was in its infancy, and that’s online streaming of content.  You don’t have to look any further than the success of services like YouTube, Netflix, or Amazon to find companies which can offer customers the capability to instantly stream movies, television, and other videos to your computer, smartphone or television.  In 2009, a company called OnLive thought that they could do even more with this streaming capability and planned to offer a service where they could stream high-end PC games to people’s HDTVs or computers in High-Definition without the need of a high-end PC.  I’m talking about streaming entire games, the next logical step in streaming technology powered by the Cloud.  With OnLive, a gamer would no longer need to install a game to their PC which would render it with the computer’s central processor and graphics card.  The downside of running a PC game is if the system wasn’t very powerful, the game’s performance and detail would suffer.  Instead, the game content would be processed on OnLive’s supercomputers at data centers across the country and fully stream the content to your house with very little processing needed when it arrived.  Depending on the speed of your connection to your Internet Service Provider (ISP), you could stream a high-end game up to 720p HD.  All a player would need was a small streaming set-top box for their HDTV or the OnLive application installed on their desktop or laptop PC.

Like most gamers, I was skeptical if OnLive could deliver what they promised after they announced their service.  Heck, my cable company takes at least thirty seconds to respond to a pause command when I’m watching videos on-demand, so I had no idea if there was enough bandwidth on the planet to get a player to play a game like Crysis without heavy latency.  However, I was able to check out OnLive’s service when they had a demo station set up in the Press Room at E3 2011 and was impressed that the system was able to provide such a fluid experience from a non-local source.  I figured if it can handle something as complex as a video game without notable latency, it can handle ARI.

That’s the beautiful part of what the Cloud offers.  You wouldn’t need to have a large device if most of the rendering and processing was done elsewhere.  The servers offered by Government organizations would be the best in the world, and would be very capable of handling the heavy tasks that ARI would require.  Without the need of a high-end CPU or GPU, the glasses could get away with being slimmer and cheaper to manufacture.  The FBI would need to invest in some serious supercomputers, but it would be reasonable to assume that would be something they have anyway.  The downside is that ARI would NOT work in an area without cellular reception, and when you live in my neck of the woods, that’s a serious issue.  ARI would be better served to use some better established encrypted cellular band than what is offered to regular consumers.

The problem with OnLive wasn’t with their technology, but their price point.  They were charging the same price as retail for games, and they were considering to charge for the service’s use once it left beta.  Gamers chose to continue to purchase their games at retail and play them on their existing hardware, and I think a few of them were also concerned they would lose access to their games if OnLive was ever shut down.  If a gamer is going to spend money on something, most of them need to be absolutely sure on the long-term use of the product. Because of that will decide against products which have an internet requirement without an online component, and had no idea of the long-term viability of OnLive to invest in buying games through the service.  Not too long ago, OnLive announced a massive staff reduction to reduce their operating costs.  I understand that as technology improves, it will always get smaller, and it will always get faster.  With Cloud processing like what OnLive could do, in the case of the ARI glasses, technology may not need to get smaller or faster, the Cloud can take care of all that for you.

But whether they could use the Cloud or not, wearable computers are now a very close possibility.  Google is currently open testing a set of glasses appropriately named Google Glass.  They are supposed to offer an Augmented Reality (AR) to the wearer, which in conjunction with a GPS, gyroscopes and accelerometers will provide further information on the area around the user just by looking at it.  It is also equipped with a 720p HD camera which can record video at the user’s request.  This is very close to Norman Jayden’s ARI but lacks several important features.  One is the fact that the Glass cannot currently do Night Vision (IR), nor does it currently have a cellular modem.  From a brief glance at the technical specifications it looks like Glass uses WiFi and Bluetooth for connectivity.  It also has a very small Heads-Up-Display (HUD) at about 640×480, which may sound low but when the screen is that close to the human eye, it should work well enough.  The biggest difference between Glass and ARI is it doesn’t seem like Glass’s display is part of the lenses themselves like Jayden’s ARI.  In time we may be able to produce a lens which can be a combination of viewport and screen that’s small enough to fit on a normal pair of glasses, but that may take time.

As I said in my original Science Check, I expected all the processing and rendering that ARI did to help Norman find clues, further investigate them, and interact with his virtual environment to be done by the glasses themselves.  It could be possible that the ARI glasses were designed to do all their processing and storage through the Cloud instead of locally.  This would save space in the glass frames from having to include a high-end CPU and GPU in order to process crime scenes and provide a virtual workspace.  If you’re able to virtually feel like your desk is on the surface of Mars or under the sea, you’re going to need both of those things in your hardware, but not if the servers your device has access to is doing all the processing for you.

Just make sure you don’t lose reception.

As a Post Script to OnLive’s story I would just like to include that while it looks like OnLive didn’t do too well financially with their streaming plans, OnLive wasn’t the only company planning to offer a streaming service like this.  There was another company called Gakai which was run by Dave Perry who was trying to do something along similar lines.  Gakai was bought by Sony and their technology will appear in the PS4 and PS Vita.  Time will tell how well the Cloud streaming service that Sony will be offering on their newest consoles will work, but Sony has promised instant gameplay to anyone using the service to stream their games on the PS4 when the service launches.  Perhaps by selling their technology to Sony and integrating their service into a future-generation console which would guarantee them an install base, Gakai could succeed where their competition has faltered.

Halo 4 Champions Bundle Trailer July 8, 2013

Posted by Maniac in Game News.
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The next map pack for Halo 4 has been announced, and it’s going to be offered with a bundle with several new armor sets that have never been seen before called the Infinity Armor, Steel Skin, and Bullseye Packs.  If you want to see the new armor for yourself, check out this new trailer.

Halo 4 Champions Bundle is coming August 20th, 2013 through the Xbox Live Marketplace for $10 US.  Halo 4, which is out now exclusive to the Xbox 360, will be required to play.

Wireless Hotspot Portable Device Comparison July 7, 2013

Posted by Maniac in Reviews.
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Let’s face it, we live in an age where everyone carries a digital device with them, be it a smartphone, laptop or portable gaming console and gamers are probably the most likely to carry these devices.  Not every digital device is equipped with a cellular modem which can offer wireless internet access based on their reception, so a lot of people rely on wireless hotspots provided by businesses to get their personal devices online while they shop, eat or work.  The most common wireless hotspot I’ve seen in businesses must be the AT&T hotspot.  These are WiFi-equipped hotspots which are provided by AT&T and you can usually find them in a wide array of popular businesses ranging from your local neighborhood McDonald’s to Starbucks, Barnes & Noble Bookstores or AT&T stores.

AT&T hotspots offer free connections to AT&T wireless customers for WiFi equipped cell phones or other portable devices.  If you’re an AT&T customer, access is easy.  If you have a cell phone on the AT&T wireless service, your cell phone will automatically connect to the AT&T WiFi hotspot if your device’s WiFi antenna is turned on.  No login page comes up and there’s no password to input, your phone is seamlessly connected as soon as WiFi is enabled.  For anyone who happens to use an AT&T iPhone, the process of getting online could not be simpler, and if you happen to be at a Starbucks, you can unlock some exclusive content and music through the official Starbucks app while your device is connected to the hotspot.

Because I own a Nintendo 3DS I like to keep tabs on the local businesses in my area that offer an AT&T mobile hotspot.  A cool bonus of the AT&T hotspot is that it does offer exclusive features to anyone connected to the hotspot with a 3DS in the form of access to the Nintendo Zone.  Nintendo Zone is a special feature in the 3DS (and possibly DSi) operating system which can be accessed through specially marked Nintendo Zone hotspots.  When your 3DS is connected to the Nintendo Zone, you can access special features you normally wouldn’t have access to like exclusive quizzes, Nintendo videos, or exclusive Pokémon content.  I have no idea if all the AT&T hotspots offer Nintendo Zone access right not, but it looks like that may be the case.  I don’t know if this is through some kind of deal Nintendo has made with AT&T or the retailers.  In fact, I remember all the rest stops on my road trip through Massachusetts were all set up for wireless and they all offered my 3DS Nintendo Zone access.

Last night, Twitch and I were hanging out at Barnes & Noble and checking out the stock of books.  Before I rang up my book purchase, I told Twitch to wait for me in the Café.  After I rang up my purchase I met back up with Twitch in the Café as he tried to connect his PS Vita to the hotspot to surf the web.  Twitch was having problems.  While he was able to manually connect his WiFi-only Vita to the hotspot, he was unable to get it online or access the Playstation Network with it.  I offered him a few troubleshooting tips to help him connect (like to open a webpage in the device’s browser and see if it brings up some kind of login prompt), but he said that didn’t work.  Apparently, the hotspot just wasn’t able to allow his Vita online, or Twitch was unable to figure out how to get it online.  Because I didn’t operate the Vita myself or see what Twitch was doing, I can’t be sure of who was at fault, Twitch, the hotspot or the Vita, but I know that Twitch is quite technically capable and if he wasn’t able to figure out how to get his device online through the hotspot it must have been because the hotspot wouldn’t allow it.  I would be interested to see if someone who has a Vita armed with a 3G data plan from AT&T would have the same problem.

Traditionally, I don’t allow my iPhone to access wireless networks I don’t operate or aren’t operated by people I trust, so I decided to try a different approach.  I happened to bring my Nintendo 3DS with me as well, so I decided to check the hotspot for myself.  I pulled out my 3DS and opened it up to see a full internet connection to the Cafe’s hotspot, as well as the notification that I had access to Nintendo Zone.  After browsing the videos, Twitch and I took a quiz together and I was satisfied the hotspot worked.  I have no idea why Twitch wasn’t able to access it with his Vita.

Your mileage on a hotspot may vary.  Just remember a hotspot’s bandwidth is shared among all the connected customers.  The more users doing tasks on it the more other user’s internet speeds will be impacted.  On Friday night, I had noticed a bit slower performance on Nintendo Zone than I had previously experienced at a different venue, but at no time did the network drop out my connection completely.  I have noticed in some heavy-traffic areas that can happen.  I don’t know what is next for Nintendo’s plans for the Nintendo Zone or how much longer AT&T will offer access through their hotspots, but I can imagine if Nintendo ever decided to make a Pokémon MMO for the 3DS, having this hotspot infrastructure already in place would be a great benefit to users who would want to play the MMO on the go.

The Last of Us 1.02 Patch Notes July 2, 2013

Posted by Maniac in Game News.
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Naughty Dog has released version 1.02 for The Last of Us this week.  Most of the things changed were multiplayer tweaks, but as promised, Naughty Dog did slightly alter a texture file which turned out to have a real phone number listed on it.  They have said that was simply an error and the number should not have worked.  The rest of the updates were related to multiplayer and you can read the official list of the patch’s changes here.

You will be able to update The Last of Us to version 1.02 automatically the next time you start the game while connected to the Playstation Network.  The patch shouldn’t be more than 77MB in size.  The update is required to play the game online.

The Last of Us is out now exclusive to the Playstation 3.

Playstation 3 Firmware 4.46 Released July 1, 2013

Posted by Maniac in Game News.
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The latest required update for the Playstation 3 has been released.  Following in the footsteps of a failed firmware update which had to be pulled quickly after release, Firmware 4.46 did not brick my PS3.  Instead it adds the ability to disable trophy notifications.  Some game developers (like Quantic Dream’s David Cage) have felt trophy notifications (or achievement unlocked notifications for Xbox 360 players) distract players from the gaming experience.  Oh don’t worry, you’ll still acquire trophies during gameplay, you just won’t be notified about them the second you acquire them.  Once downloaded, you can enable the feature manually from the PS3’s options menu.

You can download Firmware 4.46 using the PS3’s update feature.  It is required to access to the Playstation Network.

Metal Gear Solid: The Legacy Collection Trailer July 1, 2013

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Eight of some of the greatest games ever made in the past 25 years are getting updated for a current gen console and bundled together.  Metal Gear Solid: Legacy Collection will not only include the updated HD versions of Metal Gear Solid 2: Substance, Metal Gear Solid 3: Subsistance, and Metal Gear Solid: Peace Walker, but the updated trophy edition of Metal Gear Solid 4: Guns of the Patriots, the two digital graphic novels, updated versions of the original Metal Gear 1 and 2 games for the MSX, and download codes for the original PS1 games Metal Gear Solid and its expansion Metal Gear Solid: VR Missions.

Oh and did I mention it’s also coming with a massive art book as well?

Metal Gear Solid: The Legacy Collection is coming July 9th, 2013 exclusive to the Playstation 3.

BEYOND: Two Souls E3 2013 Presentation July 1, 2013

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Quantic Dream had a 40 minute presentation at the Sony E3 booth this year where they not only showed the complete demo of their real-time PS4 demo The Dark Sorcerer, but a never before seen level from their upcoming PS3 exclusive game BEYOND: Two Souls.

This new level for E3 2013 shows a very different level than what I saw at the Tribeca Film Festival.  Jodie and her spirit companion Aiden are now in the army.  As the scene opens, she has been given a mission to assassinate a warlord who has been violently oppressing a country.  Armed with a ghost on your side, as David Cage put it, this is no Call of Duty.

BEYOND: Two Souls is coming October, 2013 exclusive to the Playstation 3.

Xbox One Kinect Issue Breakdown June 28, 2013

Posted by Maniac in Editorials.
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After Microsoft changed their official DRM policy with the Xbox One, as far as I was concerned, the major issues I personally had with the consoles were waved away, and I applaud Microsoft for changing their policy prior to the launch of the console. When I notified several of my peers about this changed course, instead of hearing excited responses that they could play many of the console’s exclusive releases without concern, I was surprisingly met with distrustful and angry responses about a wide range of other problems that they had with the Xbox One, and most of them were about the new Kinect.

The first issue I heard from my peers was that it increased the price point of the Xbox One, as it was a $100US premium over the Playstation 4, which wasn’t going to ship with the 3D camera Sony previewed when they announced the console. They were also concerned the impact the console would have on the environment or their electric bill from it always being in a standby mode because the Kinect needed to draw some power in order to process the “Xbox, on” command. They were also concerned, after all the information that came out in the news recently about government eavesdropping, that anyone who installed the Xbox One in their home theater would practically be inviting shady individuals to view and hear them while they’re at home 24/7. This was especially a problem for the Unknown Cameraperson, who prefers no record of their identity, voice, or appearance to exist in any form.

Well, I never understood the Kinect issues with the Xbox One, no I’ve HEARD the issues people have had with them, ALL of them, but I don’t legitimately think they’re problems. I was an original Kinect adopter some time after it was released, so I’ve played Kinect games, used Kinect compatible software (including the dashboard or video streaming software like EPIX) and played 360 games with Kinect features, so I’ve got Kinect experience, and personally I’m really excited to see what the Xbox One can do with the improved Kinect.

Microsoft has an official stated policy that they would NEVER under any circumstances record a user without their consent or transmit their voice or audio streams without the user’s consent in some kind of application (like Skype or game streaming). If the Kinect was snooping on people 24/7 don’t you think a computer pro with a packet sniffer on their network (quite reasonable to assume) would find out 2 seconds after the console’s launch? That would be a huge black eye to MS for violating their policy and perhaps even local laws, as they said they had no intention to do that.

And for those who may prefer to be a bit more green on power, the Xbox One and Kinect can be completely turned off, which will disable the “Kinect, On” feature, but it could be slightly better for the environment for those who wish to conserve energy. If I remember correctly, the ability to turn your Xbox off and on by voice command was a feature users wanted when the first Kinect launched on the Xbox 360! It was even something shown in the original promotional demo video. The official stated policy why MS couldn’t offer the on command from voice that was because of the 360’s power consumption and they wanted to keep the 360 a green device, and they felt without the ability to turn the console on by voice, there was no reason to turn the console off by voice as well. However it looks like they have listened to gamer’s pleas. They later changed their position on turning the 360 off by your voice with a dashboard update, and the Xbox One will allow on and off voice commands. My guess is the Xbox One must have fixed the power issue.

In the end, the actual issue boils down to the price point. Now, there’s not been any confirmed information that it’s the Kinect that forced the $499US price tag to the Xbox One, but since it is $100US more expensive than the Playstation 4 (which will not be bundled with the 3D motion camera they demoed when the console was announced), people have speculated the Kinect is what’s making the Xbox One the most expensive console this generation. Whether the Kinect is the culprit or not, a higher price point over a competitor is a legitimate argument, but one that I’m willing to accept. If the Kinect is indeed the reason for the $100US premium over a PS4, then Microsoft should justify that price in some way to give consumers a reason to choose the Xbox One over the PS4, and the features of the Kinect could be that justification.

I REALLY want to see what the new Xbox One exclusive games (including Quantum Break) will do with this technology now that it’s a feature of the console itself. I’m excited for all the prospects we could have and the possibility of new features in games like talking options in games, motion control for simple commands without needing to pick up a remote or controller, it can further immerse a player in the experience. There’s also the non-gaming applications as well as other features like I can Skype Princess Angel in 1080p or do a picture-in-picture (PIP) commentary on a live game stream without having to spend $2000+US on a MacBook and new editing software. I believe the Xbox One is at a fair price. You may disagree with that, and that’s fine, but I really think the Kinect brings exciting possibilities for gaming enhancements.

I can’t wait to try the new consoles out.

Batman vs Deadpool – Super Power Beat Down June 28, 2013

Posted by Maniac in Game News.
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Our friends over at Bat in the Sun have once again paired up two super powered giants, and in the newest episode of Super Power Beat Down we have The Dark Knight, Batman, battling Weapon XI himself, Deadpool.  These two characters are legends in the comics industry, and now the battle between these two iconic comic legends has an interesting video game twist. With the release of the Deadpool video game this week and the Batman: Arkham game series continuing to dominate, director Aaron Schoenke could not have picked a better time for this lineup.

If you ever asked yourself who would win in a fight, Batman or Deadpool, by the end of this video, you will know.

Big props to Bat in the Sun for another great video! Did anyone else notice that their new batsuit bore a very similar style to the one Batman wore in Batman: Arkham City?  What’s next for Super Power Beat Down? Wolverine vs Predator!  Visit their official website to vote on who should win!