Legend of Zelda: A Link Between Worlds TV Spot November 12, 2013
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I’ve always thought highly of Nintendo’s TV commercials over the years and from the looks of it they’ve just released another gem. Legend of Zelda: A Link Between Worlds is the 3DS sequel to the Super Nintendo classic A Link to the Past, considered by many to be one of the finest games ever made. A few of you may have caught a commercial for it playing on your local TV stations, and now Nintendo has just released the complete uncut version of that TV Spot. Take a look.
Legend of Zelda: A Link Between Worlds is coming November 22nd, 2013 to the Nintendo 3DS and 2DS.
All the Playstation 4 Answers You Want November 12, 2013
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We’re three days away from the launch of the Playstation 4, and I thought now was a good time to post up all the information we know about the console in case anyone who visits the site plans to pick one up day one.
If you had any questions about the technical capabilities of the PS4, what kind of HDTV and Surround Sound systems the console will be compatible with, information about the PS4’s Day One firmware patch, or information on how to upgrade the system’s Hard Drive you can read all the answers Sony has about the PS4 here. If you prefer something a little more interactive, you can check out our video on the subject. We talk about the PS4 launch in-depth, as well as discuss some of the launch titles that will be coming to the system day one and the system’s peripherals.
The Playstation 4 is launching November 15th, 2013 for a price of $399 US.
Bioshock Infinite: Burial at Sea Episode 1 Launch Trailer November 12, 2013
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Welcome back to Rapture. The first part of an entirely new story for Bioshock Infinite has been released and for those of you interested in further stories with Booker and Elizabeth following the game’s conclusion need to wait no longer. Burial at Sea’s story takes place in Rapture just before the events of the first Bioshock game, and may be a welcome change for players hoping to return to that world.
Bioshock Infinite: Burial at Sea is available for download right now through PC, Xbox 360 or Playstation 3. It can be downloaded for free to anyone who has already purchased a Season One Pass. A full copy of Bioshock Infinite is required to play.
Dead Rising 3 Story Trailer November 11, 2013
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We’re slightly over a week away from the release of the Xbox One and its exclusive retail launch titles, and for me there is no bigger launch title at retail for this platform than Dead Rising 3.
Building on the success of the first two games, which focused on battling zombies in mega monuments to consumerism, Dead Rising 3 is a load time free open-world zombie game where you will be able to fight with whatever is around you, make your own weapons on the fly, and forge friendships with whatever allies you can all to survive a zombie outbreak in Southern California.
Dead Rising 3 is coming November 22nd, 2013 exclusive to the Xbox One.
LocoCycle Live Action Trailer November 11, 2013
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This past weekend we posted up a video preview of the Xbox One downloadable title LocoCycle. The gameplay was a ton of fun, but it may have left many people watching it confused as to just what was going on in the game’s story. Don’t worry, developer Twisted Pixel has been known for their hilarious stories, and LocoCycle is no different. If you had any questions about what was going on, Twisted Pixel has released this Live Action trailer, which includes clips from the game’s HD FMV segments. This is no small production. The final version of the game boasts the talents of actors Lisa Foiles, James Gunn, Freddy Rodriguez, and Robert Patrick!
So if you wanted to know just what the heck was going on in that demo, look no further than this trailer. Enjoy.
LocoCycle is coming November 22nd, 2013 to the Xbox One and Xbox 360.
LocoCycle Xbox One Gameplay Video November 9, 2013
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Maniac got to try out the LocoCycle Demo on the Xbox One over a week before the launch of the console. The game is being developed by Twisted Pixel, who are responsible for some hilarious Xbox 360 games including Comic Jumper: The Adventures of Captain Smiley, The Gunstringer, and Splosion Man.
LocoCycle is coming November 22nd, 2013 to the Xbox One and Xbox 360. It will be a digital downloadable release.
Wired Playstation 4 Coverage November 7, 2013
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Wired.com has been posting some great Playstation 4 content to their site all day long, and I thought it was a good idea to spread the word about it. Today, they posted three major articles on the PS4, including a background piece on the guy that designed it, a breakdown with photos of the console’s internal components, and a video interview with Sony developers on what makes the console so great. If you’re even partially interested in the Playstation 4, give them a look.
Playstation 4 is launching November 15th, 2013 for a price of $399 US.
AVerMedia Live Gamer Portable Review November 5, 2013
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I’ll be the first person to admit it took this site far too long to obtain our own video game capture device. There were a myriad of excuses I could give you as to why we waited two years, with cost and technical limitations being the biggest factors. The truth is I was just simply unimpressed by most of the game capture devices that were available at market. I’ve been able to shoot video in 1080p for well over three years, I’ve owned several different HDTVs for the past seven years, and yet when this site started out in the year 2010, most of the game capture devices I saw on the market couldn’t even capture in HD! I knew that a capture device was a big investment and if I was going to get one to use for this site, it had to meet all the requirements I had for it, high as they may be.
I wanted a capture device that could capture in HD (720p and 1080p), be able to function independently of a PC either through the use of a Hard Drive or Memory Card for storage, and be able to capture game footage using either component video or HDMI. Sadly, no device on the market at the time could meet those standards, so instead of buying something in the interim I decided to wait.
Earlier this year, I heard about the AVerMedia Live Gamer Portable. It had EVERYTHING I wanted in a capture device. It was small, it could independently capture video without the need of a PC, but could still capture with a PC if I wanted it to, and it could capture footage in HD through HDMI. It fit all of the requirements I had for a site capture device. For a price of less than $200 US, it looked like this would be the best purchase I could do for the site in quite a while, and I immediately put one on order. I’ve had the capture device for six months, and I believe I have truly used that time to use the device to its fullest potential. I’ve recorded many hours of content on a wide variety of different platforms, using different resolutions, bitrates and file formats.
So how does the AVermedia Live Gamer Portable hold up? Lets start from scratch and look at how it’s packaged, shall we?
First off, the first thing you’re going to notice is the device is small. REALLY small. Heck, I would love to be able to take this to the next E3 and plug this into a development kit before playing the latest early game demos. In fact it comes with a travel case in the package so you can bring the LGP anywhere you want. I’m sure I wouldn’t be allowed to rig it up on any demo units, but I would certainly ask if I could. Anyone able to use something like this at E3 would get a lot better video quality than if they had recorded a video of the demo offscreen using a 1080p video camera.
The LGP is so simple to use. You do need to have a Class 10 or faster SDHC card formatted to FAT32 in order to make use of the PC-free capabilities of the device, but cards that fit those specifications are so unbearably cheap right now it isn’t an issue. I was able to get my hands on a 32GB SanDisk SDHC card which could capture at 45 Mb/s for under $30 US on Amazon. All I had to do was insert it into the LGP’s card slot and flick a switch in the front of the device. The LGP has clear visual cues to let the user know which mode it is in. If it’s in PC-mode, the lights will be a solid blue. PC-free mode lights are solid red. If you want to start recording, just push the single button on top of the device, and tap it again when you want the recording to stop. When recording, the device pulses red, and if there’s an issue with the device, like it can’t record due to HDCP encryption, it has a very distinctive red and blue light flash to warn you something is wrong. Otherwise it will pulse and record your video content quietly in the background while you play your games. If a video it is capturing happens to hit the FAT32 file size limit, it will automatically create a new video file and continue recording on its own.
Without using a computer, on the default firmware, the LGP will capture video in 720p at 60 frames. If you are able to upgrade your device’s firmware to the most recent version, you can enable 1080p recording at several different bitrates. Take a look at the video below to see the picture quality.
You’ve probably noticed that digitally captured HD content looks near perfect, but there’s a minor bit of noise on any analog captured footage. Fortunately this is only an issue on the PS3 or any other component connected device.
The LGP outputs PC-free videos in a .ts file format, which is pretty similar to an MPEG compression. This file format can be read by a pretty wide array of devices, including Sony Blu-Ray Players, although I couldn’t get it to work on my Playstation 3. I have noticed that Mac editing software has a bit of a problem working with .ts video files, but I’ve had no problems at all being able to view or edit .ts files on my Windows 7 PC. All I need to do is drop them in my editor and manipulate them as I see fit. If you prefer using an MP4 format, AVerMedia’s PC tools do provide alternate compression options, and even streaming capabilities, if you prefer to have your game footage streamed live on the web. I really like all the different options that the AVerMedia RECentral software offer.
So lets move on to some of the issues shall we. Honestly, I can’t really name that many. Although the device has given me a few headaches in the six months I’ve owned it, I have been able to fix or discover workarounds for my issues. Much of the help I’ve gotten with the device has come from the Official AVerMedia Forum (which is currently down), but a lot of the solutions to problems I’ve had with the device were solutions I was able to figure out on my own.
So first off, if you’re having an issue doing a direct video capture for Wii U content, and your device is crashing after about eight or so seconds of video recording, you don’t have a broken device. For some reason, Nintendo underpowered the Wii U’s USB ports. Depending on your resolution and local power standards, the Wii U’s USB ports may not meet the minimum power requirements to operate the LGP. If that happens, simply connect the LGP to a USB port that does, like one on your PC or Xbox 360.
The second problem I had with the device came from whenever AVerMedia updated their software. I noticed that my PCs would have a bit of an issue loading the device driver for the LGP if I had installed a previous version of the program. No matter how many times I wiped the old program and reinstalled it and the official driver, Windows just would not recognize the device. If I couldn’t get Windows to recognize the device, I couldn’t capture longer files using my PC, and I couldn’t update the device’s internal firmware. After a few months of not being able to capture content with my PC, eventually I figured out some way to force the driver to install. It turned out I needed to have the device connected to my PC while I ran the device installer. I don’t know if this was an issue with Windows or the AVerMedia driver, but my PC just would not recognize it until I had the device connected to my PC during the driver installation process. When the driver installed, Windows finally recognized the device and installed its driver, allowing me to finally be able to use AVerMedia’s RECentral capture program.
Another problem is the LGP can only capture game footage at its native resolutions and is not be able to upsample its content. So if you happen to have an original Wii and would like to record game content from it, you will notice black bars on the sides of your video. This is because unfortunately the Nintendo Wii cannot output video content in a native widescreen aspect ratio, and is not an issue with the LGP. If you want to record Wii game footage on this device, I recommend picking up a Wii U and playing your Wii games on it instead. The Wii U’s backwards compatibility mode will output Wii games at the proper aspect ratio and they look a lot better in HD.
The final problem with this device lays entirely on Sony. I’ve already done an entire rant on this issue, so I don’t feel it essential to reprint any of my grievances here, needless to say I do think Sony made a bad decision when they chose to HDCP encrypt game footage on the Playstation 3, as its made any PS3 captured content I’ve done look poorer in quality than it otherwise would had I been able to capture it using HDMI. However, there is a sad post script to that story I learned after writing that article. For anyone interested in picking up a Playstation 4 at launch, Sony has said that HDCP encryption will still be in place during the PS4’s launch period, and not even the Day One Firmware will remove it. Since the PS4 lacks any analog video output capability, that means that the PS4 will not allow separate devices to capture game footage for the time being. Sony has stated they do intend to reverse this policy, but for now, unless they’re doing a live stream, players will have to do offscreen PS4 lets plays.
So what’s my final verdict? In short, this device has been a godsend. It has met all the high requirements I’ve had for a capture device, and costs a hell of a lot less than its competition while offering just as good or better capabilities than everything else on the market. The fact that it can digitally capture in 1080p through HDMI makes it essential equipment for any PS4 or Xbox One owners, as those consoles lack any analog output capabilities. If you’re looking for an easy to use convenient device that can meet all of your HD capture requirements in the next console generation, look no further.
Dead Rising 3 Behind the Scenes November 5, 2013
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The guys over at GameSpot have produced a fantastic Behind the Scenes documentary for the Xbox One exclusive Dead Rising 3. Personally, there is no game release higher on my radar than this one, and you need only listen to my podcast on the subject to know why. Dead Rising 3 is looking to be the major Xbox One exclusive going into the Holiday season. In it, you fight a zombie outbreak in Southern California. Armed with only your wits, knowledge of things to build, and whatever materials you can find around you, can you survive?
The video is over 30 minutes long and answers a lot of questions that players may have. If you’ve been wanting to know what is changing, what kind of boss fights can we expect, and are they going to do away with that crazy time limit, your questions will be answered. Just give it a watch.
Dead Rising 3 is coming November 22nd, 2013 exclusive to the Xbox One.
Battlefield 4 on Xbox 360 Requires a Hard Drive November 1, 2013
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Only some of the Xbox 360 units sold at retail include Hard Drives, but this isn’t usually that big a deal. Up until earlier this year, the Xbox 360 only required a Hard Drive for certain tasks like Halo Co-Op play, or for playing backwards compatible original Xbox games. Because of that, some of you may have avoided needing to pick up a Hard Drive for your Xbox 360. However, If your plan is to play Battlefield 4 from EA, I’m sorry to say that your luck has run out.
In the past, Microsoft has a stated policy that games can be installed to USB flash memory, provided there was adequate free space, but it was not recommended. Battlefield 4’s developers have made it clear that the game installation cannot be performed on a USB flash drive, so if you want to play Battlefield 4 on your Xbox 360, you’re going to need an official Xbox 360 Hard Drive.
To help any Battlefield 4 players who don’t know how to install their new Hard Drives, here’s a quick how-to guide.