Max Payne and Alan Wake Play Quantum Break April 1, 2016
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This is just a funny little short film that Remedy created showcasing what would probably happen if Alan Wake and the original Max Payne tried to play Quantum Break.
Quantum Break is coming April 5th, 2016 to the Xbox One and Windows 10.
Mythical Pokémon Jirachi Released April 1, 2016
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Today is the first of April, and I’ve got some big news to share with Pokémon Trainers across the world. The Mythical Pokémon Jirachi, a Pokémon that was previously unobtainable through normal means in any previous Pokémon game, is being distributed free of charge through the Nintendo Network.
Jirachi can be obtained by accessing the Mystery Gift menu which is easily accessible when booting up one of your compatible games. Just make sure to set your system to “Recieve a Gift from the Internet” while your 3DS is connected to a wireless hotspot. If you don’t have one at home, I recomend taking your handheld device to a Nintendo Zone location, like a McDonald’s, Best Buy or Barnes and Noble.
Once you recieve your Mystery Gift, you’ll need to load your recent save, and then visit any in-game Pokémon Center. Once there, talk to the Mail Lady next to Nurse Joy. She’ll give your character the legendary Jirachi. Once you obtain the legendary Pokémon, save your game and it will be yours!
This disribution works on any Generation 6 Pokémon game and will end on April 24th, 2016, so make sure to check your Mystery Gift menu as soon as possible!
Pokémon X, Pokémon Y, Pokémon Omega Ruby and Pokémon Alpha Sapphire are out now for all Nintendo 3DS systems.
Quantum Break: Zero State Interview With Cam Rogers April 1, 2016
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We’re only a few days away from the release of Quantum Break on the Xbox One and Windows 10 platforms, and it remains this website’s most-anticipated title. However, more than just a Quantum Break video game is going to be released on April 5th! A companion novel, titled Quantum Break: Zero State will launch day and date with the Quantum Break game.
Quantum Break: Zero State promises to deliver a Sci-Fi action story, but that has left us with a lot of lingering questions. Thankfully, we were fortunate enough to get an interview with the book’s author, Cam Rogers.
Maniac: First off, I’d like to thank you for your time. We at GameXcess.net have been following the development of Quantum Break for quite a while and are greatly looking forward to the game and your book’s release. As a writer myself, I’m curious what inspired you to become a writer?
Cam: Star Wars and growing up in a small town. I wanted to make something that would affect people the way that film had affected me. I saw it young and it lit a fire under my ass for fifteen years.
I wanted to see and understand everything, but there wasn’t a lot going on in Cairns and it can be expensive to get out of Australia. My family had no interest in travel, so writing was the closest thing.
Over time influences expanded to writers like William Gibson and Neil Gaiman. I wanted to be as good a writer as I could be, and started building a toolkit by examining the techniques of the best in the field. Gaiman’s Sandman got me through some cornerstone bad times, so it blew my 27-year-old mind that Neil had been kind enough to read my first novel, and write something for the cover. It was a small thing, but for that daft kid at that time it made the outside world real, like getting out of solitary. Changed everything.
Maniac: What were your influences for the book’s story? How close were Remedy and Microsoft involved with the book?
Cam: Sam Lake originated the Quantum Break concept, and the rest of us worked to his brief. That’d be myself, Mikko Rautalahti and Tyler Smith. Sam, being the creative director, made sure we stayed true to the themes and goals of the project.
QB is a game first, and we knew we wanted high-octane action, a real thrill ride, so it’s structured like an action movie. Within that structure we wanted to say something, to leaven it with emotion and truth. Quantum Break is about the family you’re given and the family you choose. It’s a prodigal son story, and a time travel story. It’s about heartbreak and repair, vengeance and compassion.
My first novel, The Music of Razors, handled things in a similar fashion. It’s darker and more fantastical in some ways, but deals with similar themes: people, love, truth, betrayal and a quest for a home you’ll never get back. I think maybe that’s why I warmed to Sam’s pitch so much. There was a lot of heart to it.
Maniac: Quantum Break is a new type of video game franchise which has a lot of potential. Have you played the final version of the game?
Cam: I last played the build mid-2015, so it wasn’t the final build, but most of the game was there.
Maniac: Where does this story exist in the Quantum Break Universe? Is it set before, during or after the events of the game?
Cam: Branching futures and parallel timelines are concepts key to Quantum Break. Over the course of the game the player will, through the villain, choose different future-paths down which to send the story. People live and die, things happen both good and bad, based on those choices. The narratives of the game and the TV show react to those choices. As the game progresses the consequences become cumulative, resulting in your version of the story being different from someone else’s.
The novel is a parallel timeline as well, similar-yet-different to the game’s, and starts from a slightly different place. The first chapter, which is available online, does a good job of illustrating how and why.
It’s an opportunity to explore facets of the story which, for reasons of development, the game couldn’t. The novel runs to its own tension and deals with its own conflicts as well as the core conflicts of the game. It’s a different experience, and for someone who has played the game it should feel fresh and surprising.
Maniac: Is it difficult to write a linear narrative about Time Travel for a game which has so many decisions with alternating outcomes? Did you have to make any hard decisions while writing it?
Cam: We lost our minds, on occasion. Plotting a story that allowed for player agency over the direction of the story, and had to factor in the effects of time travel, was… complicated. It took over a year to nail down a plot flow that wouldn’t contradict itself, that the player couldn’t break. The word ‘wait’ became story room shorthand for ‘I’m about to explain why that change we made six months ago means this massively critical section of the story no longer makes sense.’
It sounds like a nightmare, but I really enjoyed that aspect: the troubleshooting. The story knew what it wanted to be; we just had to patiently tease it out. But it did mean that some of the things we loved had to go, simply because the story wasn’t shaped to contain them anymore. Its immune system forced them out.
Maniac: Should readers read the book before they play the game or should they play the game first? Are there going to be spoilers for the game in the book?
Cam: One of the reasons for setting the novel in an alternate timeline was to avoid a straight retelling of the game. The novel has its own conflicts and action set pieces, even as it shares a plot structure similar-yet-different to the game’s. It’s important to say that the story has a similar trajectory, but plays out differently and new things happen along the way. If you’ve played the game the novel will surprise you, and shed light on a few things.
So, caveat: if you want nothing revealed before you play the game, then play the game first. If you’re okay with getting the basics, then I think you’ll be fine with reading the novel beforehand.
Maniac: I’m sure my readers would like to know how the book is being distributed. Will you be doing a retail and digital release?
Cam: Quantum Break: Zero State is being released in hardback, trade paperback and on Kindle through all the usual outlets on April 5th. There may be digital releases on other platforms, but I’m not clear on that as yet. The first chapter you can find online, though, if you want an early look.
Maniac: Now that the book is ready for release, what are your plans for the future?
Cam: I’m continuing to write for The Walking Dead: No Man’s Land, while working on the next novel. I’d like to have on my agent’s desk ASAP. I also have to get a couple of screenplays written.
I’m returning to university to finish my degree and, if time allows, getting the first rough build of my own game off the ground. I’ll only commit to that if I have the time to give it the attention it deserves. It may be something for 2017.
I’ll also be guest lecturing at universities here and there as time allows.
Maniac: Thank you so much for your time, Cam. Good luck!
Quantum Break: Zero State will be released April 5th, 2016. Stay tuned, more Quantum Break news is on the way!
Uncovered: Final Fantasy XV Complete Event March 31, 2016
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I know we’ve been talking about this event nonstop for the past twelve hours, but those of you who missed the full Uncovered: Final Fantasy XV event last night are in luck. When the event was announced fans were promised that it would give Final Fantasy XV‘s official release date. I don’t think anyone expected everything else that happened. New announcements, previews and reveals were made throughout the event, and having seen it myself as it was broadcast live, I am happy to hear it has been rereleased so that anyone can watch it at their leisure.
If you want to catch the stream of the event in its entirety, it is below. Just be aware there is a preshow before the main event began, so if you only want to watch the stage event you should fast forward to around the one hour mark.
Final Fantasy XV is coming September 30th, 2016 to the Xbox One and PS4.
Miitomo App Released March 31, 2016
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Nintendo’s first major SmartPhone application which promises to give its users entirely new social features has just been released. Take a look!
Don’t forget to link your Nintendo Network account when you create a new Nintendo account or you may lose your data if you ever delete the app.
The Miitomo app is free to download on the App Store right now. It weighs in around 76MB on the iPhone.
Brotherhood: Final Fantasy XV Episode 1 March 31, 2016
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It’s been a huge night of Final Fantasy XV news and now we are going to wrap it up with a world premiere, the first episode of Brotherhood: Final Fantasy XV. Enjoy!
The night might be over but more Final Fantasy content is on its way in the future. We may do a live stream of the Platinum Demo later this week, and you can be sure we will keep you all up to date with information about the official Justice Monsters Five app, new episodes of Brotherhood: Final Fantasy XV and the release date of Kingsglaive: Final Fantasy XV as they become available.
Final Fantasy XV is coming September 30th, 2016 to Xbox One and PS4.
Florence + The Machine Final Fantasy XV Interview March 31, 2016
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I always felt the best cover of the classic song “Stand By Me” was done by Disney’s Timon and Pumbaa back in the mid-90s. Today, my opinion has changed.
Square Enix picked the song “Stand By Me” covered by the band Florance + The Machine to play during tonight’s new Final Fantasy XV trailer. If you wanted to know what went into including that song in the game, give this a watch.
Final Fantasy XV is coming September 30th, 2016 to the Xbox One and PS4.
Kingsglaive: Final Fantasy XV Announced March 31, 2016
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Anyone familiar with Square Enix’s film division knows that they have produced some of the greatest looking CGI feature films in shorts of the past fifteen years. With a track record with content like Final Fantasy: The Spirits Within, Final Flight of the Osiris, and Final Fantasy VII: Advent Children, I have been heavily anticipating their next project. Today, during the Uncovered: Final Fantasy XV event, we finally learned what their next project is.
I proudly present to you the official trailer for Kingsglaive: Final Fantasy XV.
This movie will take place during the events of Final Fantasy XV and focus on the game’s secondary characters, in particular Luna and King Regis.
Incredible actors like Lena Headey and Aaron Paul have been tapped to be in the movie and it is my responsibility to inform you all that Sean Bean will be playing the role of King Regis.
Kingsglaive: Final Fantasy XV is coming to streaming and digital download services later this year. If you prefer a physical release, Sony has stated there will be a Blu-Ray Disc release and the film will be bundled on a seperate disc with copies of both Final Fantasy XV Collector’s Editions!
Final Fantasy XV is coming September 30th, 2016 to PS4 and Xbox One.
Brotherhood: Final Fantasy XV Trailer March 31, 2016
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Square Enix has announced they created an all-new series in the Final Fantasy XV universe called Brotherhood: Final Fantasy XV. This five-part animated series will cover the backstory of Final Fantasy XV‘s main characters and show the audience just how these characters became so close.
The best part about this announcement is Brotherhood: Final Fantasy XV will be released for free in anticipation of the game’s release. Take a look at the trailer right here!
Stay tuned to this website, because the first episode is out right now and we’ll be posting it up soon!
Final Fantasy XV is coming September 30th 2016 to the Xbox One and PS4.
Final Fantasy XV – Reclaim Your Throne Trailer March 30, 2016
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The first trailer shown during the Uncovered: Final Fantasy XV event was an all new trailer for the main game. Pay attention during the economic half of the video because you might hear a new take on a very familiar song.
Won’t you stand by me?
Final Fantasy XV is coming September 30th, 2016 to Xbox One and PS4.