Apple Needs to Change Their Code Redemption Policies September 1, 2017
Posted by Maniac in Editorials.add a comment
Apple is one of the most successful companies in the world and in my opinion they make the best smartphones and tablets on the market. They’re also a petty, jealous company with a track record which occasionally could be considered anti-consumer. It was because of their strict control on software publishing in the 90s that most third-party game publishers and software developers wouldn’t port their games to the Mac, and this lack of software support essentially handed Microsoft the win in the Operaring System Wars of the 90s. Now that Apple has discontinued offering optical disc drives with new Macs and created their own proprietary digital marketplace to publish Mac software, it doesn’t look like much has changed with Apple philosophically, and now it looks like Apple is willing to push the bounds of that control even further.
All legitimate iPhone and iPad software can only be downloaded through Apple’s digital iTunes and App Store marketplaces. For limited-function personal devices, this has a lot of benefits. Apple can guarantee the safety of its marketplace and ensure that the vast majority of software it is selling will work on your device and won’t harm it with malicious code. If software slips through the cracks or breaks compatibility with their devices over time, Apple can also pull that software off the market so new users won’t have to worry about spending money on software that doesn’t work. The upside of this to Apple is that Apple takes a financial cut of every monetary transaction made through their App Store, and a cut out of every in-app purchase. This works pretty well in most cases for both the company and the consumer. On the one hand, Apple makes some money to finance and maintain their marketplace and ensure they keep making new iOS devices, and the consumer can be sure their financial information is being credited properly. Now let me tell you about a case where it doesn’t work out well for me, and I’ve gotten pretty mad about it.
When the Pokémon Trading Card Game Online app was first released for the third gen iPad, I saw it as a big opportunity. For years now, The Pokémon Company has offered free digital codes that their players can redeem for in-game items, booster packs, and theme decks. Until recently these codes could be easily redeemed in any version of the Pokémon TCG Online app, but the functionality was removed from the iPad version a year ago. At the time it was removed, The Pokémon Company announced the decision to do it was not theirs, and was being done because of new rules Apple had made for developers. A year later, the functionality still hasn’t been restored.
Two months ago, I downloaded a new Pokémon Go update and started using it in my local mall. While playing at the mall while my girlfriend shopped there, I noticed the Sprint store in the mall had become a Pokémon Go Gym. As I investigated the Gym’s sponsored information closer, the Gym badge said if I went into the Sprint store I could be given a free download code for in-game goodies. Not wanting to pass up a freebie, I went into the store and asked one of the clerks about it. The nice salesman at the store told me about Sprint’s Pokémon Go website, and it peaked my interest.
Sprint was an official sponsor of Pokémon Go, and they had been giving away Pokémon Go promo codes to people who came to the store. He was willing to give me one, even though I wasn’t even a Sprint customer, but when he saw I was using an iPhone 7 to play the game he embarrassingly told me that the codes would not work with my device. The reason why, he explained, the codes wouldn’t work was because the Apple version of Pokémon Go doesn’t have a code redemption feature even though the Android version does. This is true, in fact it is listed on Pokémon Go’s official support site. The Sprint salesman was really sorry about it but I told him not to worry, it wasn’t his fault. This sure didn’t sound like something Niantic would do by design, and I’m prettty certain Apple’s App Store policies are the reason. Knowing Apple’s track record for pulling stuff like this, I was really nice to the Sprint salesman and thanked him for his information before leaving.
Several months later, Niantic hosted their inaugural Pokémon Go Fest, which did offer exclusive in-game content to their attendees. It looked like Niantic got around Apple’s code redemption restriction by giving attendees QR codes that, while not unique, could only be redeemed at one of the event’s specific PokéStops! This identifier came in very handy when they had to issue in-game refunds to their attendees.
If I owned an Android phone I probably would have participated in Sprint’s Pokémon Go promotions, but it’s clear Apple wouldn’t allow iPhone owners to earn Sprint rewards. Quite a shame as I appreciate Sprint offering things like Lucky Eggs and Pokeballs to people who came into the store. Stores like GameStop are able to offer codes for in-game unique Pokémon on the Nintendo handhelds, why can’t Sprint, a store that sells iPhones, be allowed by Apple to offer in-game promotional codes!
There’s no question that Apple has the right to define the terms of service on their digital marketplaces however they want. However I would like to remind them that their direct competitors are, in this case, much more consumer friendly than they have been. These are the same consumers who might consider buying an Android tablet or smartphone instead of an iPad or iPhone when they are selecting their next personal device. The fact they can’t redeem digital codes in the apps they use regularly on your devices (and only your devices) could be a reason for them to weigh when buying their next smartphone or tablet. The oldest rule in business is as long you take care of your customers and provide a better experience than your competition, you have a better chance of getting their business again. That rule seems to have been forgotten in today’s day and age.
I don’t know why Apple has chosen to leave myself and a large amount of Pokémon Go’s players out in the cold, but I’d like to know Apple’s reasons. I tried contacting Apple’s App Store via Twitter several weeks ago to confirm this policy and to ask if it would be reversed but I received no reply. Since Apple would not comment I guess that leaves my next question to the community. Have you had a similar problem redeeming codes for specific platforms? Comment below with your thoughts.
How to Improve Pokemon Go Fest August 29, 2017
Posted by Maniac in Editorials.add a comment
Earlier this summer, Niantic celebrated the one year anniversary of the release of Pokémon Go. They invited players from all over the world to join them in Chicago, IL for Pokémon Go Fest, a one-day event where trainers could get together in real life to complete exclusive challenges for epic prizes.
It may sound great on paper but by all intents and purposes, the event was a failure. Players couldn’t reliably connect to cellular or WiFi sources at the event, rendering the game unplayable for most of them. In the end, refunds were issued to everyone who went, and most players ended up having fun creating social connections outside of the official events.
Why did the event fall apart? Poor planning. In the US, its become inevitable that when you host a major convention anywhere, the cell service in that area is going to fail. One would assume with the massive profits the cell phone companies are making all of them could provide all of their customers a reliable service that works consistently, but they can’t. Creating a major event that entirely relies on cellular service working is a recipe for disaster. They also weren’t equipped to handle the massive influx of people who signed up, even though they knew in advance how many people were going. Players with tickets to the event still waited two to three hours just to get into the park. This caused headaches for attendees who missed out on early events due to the fact ticket lines were moving so slowly. It wasn’t a great first impression for paying ticket holders. Surely, there had to be a better way.
Here’s a better solution for the next time Niantic decides to do a Pokémon Go Fest. The planet is a big place and seven billion people live on it, why don’t they host multiple events across the world? That way, players all over the planet could have the opportunity to participate regardless of their location or financial status. The concept of hosting a major event to celebrate fandom is hardly new, that’s what events like ComicCon and PAX are for, and there’s always room for more events like it.
I know it’s expensive to run designated events all over the planet but there are solutions to that problem. The host could choose to build official facilities with decorations at each location, but there’s no need to if they don’t want to. Perhaps local businesses in each designated play location could choose to sponsor the event and pay for decorations. This would boost their profile, and companies like Sprint and Starbucks were already on board to sponsor Pokémon Go. From what I heard, Sprint ended up getting a lot of positive publicity from sponsoring the Pokémon Go Fest, as they were one of the only cellular providers that actually functioned during the event.
By spreading out the event worldwide, it solves nearly all of the problems Pokémon Go Fest suffered from. With fewer trainers in a single place, the cellular networks would be less likely to buckle under the strain of people trying to use it at the same time. It would also mean shorter lines and briefer wait times for things like ticket redemption while still allowing local trainers to communicate in real life. All in all, it’s a win win.
So would this have been a better option than the Pokémon Go Fest we got? Post a comment below with your thoughts about how you would improve the event for next time!
Pokémon Go is out now for Android and iOS devices.
Final Fantasy XV Assassin’s Festival Announced August 24, 2017
Posted by Maniac in Game News.add a comment
Square Enix has just announced their next limited-time Final Fantasy XV event, in a partnership with Ubisoft they are bringing the Assassin’s Festival to the world of Eos!
All current FFXV players will get the chance to check it out free of charge while the event is happening between August 31st and January 31st! You can participate by downloading the free Assasin’s Festival DLC from your console’s online marketplace. The players who captured the Dream Egg during the Final Fantasy XV Moogle Chocobo Carnival will discover it will turn into a familiar assassin’s cloak.
Final Fantasy XV is out now for PS4 and Xbox One.
.hack//G.U. Last Recode Release Date August 23, 2017
Posted by Maniac in Game News.add a comment
I have no idea how the heck this flew under my radar. Back in the early part of the 2000s, a series of episodic games were released on the PlayStation 2. Called .hack, their gameplay, art style and story fascinated me. However, I didn’t have a PS2 at the time they were released, and by the time I did, the game was fetching steep prices on the secondary market, so I was never able to play them.
Today, I’m happy to announce that the .hack series is back with a full HD remaster and here’s the trailer!
According to the game’s official website .hack/G.U. Last Recode is an HD Remaster of the first three PS2 .hack games, and includes an all new fourth chapter. From what I’ve been told, this is not a full remake of every episode of the .hack franchise, but it is possible those later games could get rereleased in the future and I can’t wait for that!
.hack/G.U. Last Recode is coming November 3rd, 2017 to the PS4 and PC.
Uncharted: The Lost Legacy Unboxing August 22, 2017
Posted by Maniac in Site Videos.add a comment
We’re bringing back our unboxing series to take a look at a game that was never originally planned to receive a retail release, Uncharted: The Lost Legacy. The game stars Chloe Frazier and Nadine Ross, two well-known Uncharted characters you would think were least likely to team up.
Uncharted: The Lost Legacy was originally planned to be a single-player DLC expansion pack for Uncharted 4, and was offered with the Uncharted 4 Season Pass for a brief time. Now, it has been expanded to a full standalone game and has gotten a retail and digital release. Today, we are going to crack this new game open and see just what is in the box.
Uncharted: The Lost Legacy is out now exclusively for PS4.
Final Fantasy XV Announced for PC August 21, 2017
Posted by Maniac in Game News.add a comment
We’ve been playing Final Fantasy XV nearly non stop for the past month, and now at Gamescom 2017, Square Enix and Nvidia announced the game is coming to the PC. Is it worth the upgrade? Take a look at the official trailer below, it’s in native 4K.
The game supports a native 4K resolution and will feature HDR 10 on PCs that support it.
Final Fantasy XV is coming to PC in early 2018. It is out now on Xbox One and PS4.
Pokemon World Championships 2017 Starts Today August 18, 2017
Posted by Maniac in Uncategorized.add a comment
The biggest competitive Pokémon event of the year starts today in Anaheim, California. Over the course of the next three days, Trainers from all over the world will do battle in competitive video games and trading card competitions, and you’ll be able to watch every second of it online.
You’ll be able to watch all three days of Pokémon World Championships 2017 at Pokemon.com/live as soon as it starts!
Pokemon Sun and Moon are out now for Nintendo 3DS systems.
Dissidia Final Fantasy NT Release Date August 18, 2017
Posted by Maniac in Game News.add a comment
Yesterday, Square Enix announced the release date of their highly-anticipated upcoming Final Fantasy fighting game, Dissidia Final Fantasy NT. We had a blast playing this game at E3 2017 and have been looking forward to playing the finished version since then. The framerate was solid and the controls for the most part felt familiar to Dissidia players who previously played the earlier PSP games.
If you want to learn more about the game, here’s a preview of the game’s controls for those of you looking forward to the upcoming closed beta test.
Dissidia Final Fantasy NT is coming January 30th, 2018 exclusively for the PlayStation 4.
Pokemon Ultra Sun and Moon Preview Trailer August 18, 2017
Posted by Maniac in Game News.add a comment
The Pokémon Company has just released this new trailer for the upcoming games Pokémon Ultra Sun and Moon. Since they were first announced we really haven’t heard too much about them, so get ready to learn a few new tidbits about these games!
Pokémon Ultra Sun and Pokémon Ultra Moon are coming November 17th, 2017 exclusively to Nintendo 3DS handhelds.
Pokemon Sun and Moon Slazzle Giveaway at GameStop August 16, 2017
Posted by Maniac in Game News.add a comment
The Pokemon Company has announced they are teaming up with gaming retailer GameStop to give away the Pokémon Slazzle free to anyone who wants it in their copy of Pokémon Sun of Pokémon Moon. Take a look!
Instructions for how to obtain the Slazzle will be included on the free card. You will need to connect your 3DS handheld system to the internet and make sure you have the latest version of the game installed. If you’re not sure if you have the most recent version of your game, check out the Update menu in the 3DS Nintendo eShop.
Pokémon Sun and Pokémon Moon are out now exclusively for the Nintendo 3DS platform.