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Week of Neo-Geo – The Hyper Neo-Geo 64 September 15, 2022

Posted by Maniac in Uncategorized, Week of Neo-Geo.
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We’ve spent the week so far talking about the history of the Neo-Geo, but as the week hits the halfway point out I thought it would be important to talk about the dark times for the platform.

By the time the era of the PS1, Nintendo 64 and SEGA Saturn hit retail, sales on 2D arcade platforms began to suffer regardless of how good the art style or performance of the games on it were. As the 90s went on the Neo-Geo’s 24-Bit platform slowly began creeping into obsolescence, and offering new games for the platform no longer seemed practical. What was needed was a new hardware revision in the form of a 3D-capable hardware platform. Enter the Hyper Neo-Geo 64.

If you aren’t familiar with the Hyper Neo-Geo 64, you’re in good company, I hadn’t heard of it either. It never appeared in any of the arcades I frequented back in the day. Thankfully, YouTube channel NeoGeoNow, which we’ve highlighted earlier this week, did the definitive look at the platform.

Next up I wanted to highlight the work of Top Hat Gaming Man, who also has produced a lot of Neo-Geo content over the years. He too produced a video on the Hyper 64, and I would be remiss to not post it here. Enjoy!

Such a disappointment when an arcade platform fails. To be honest, after watching it, the reason the platform never really took off becomes very clear. There should have been a unified core capable of handling all the games like the original Neo-Geo platform could.

We’re going to follow up this week with some original content talking about the current status of Neo-Geo hardware you can get right now. Stay tuned!