Quantum Break Accolades Trailer April 6, 2016
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Quantum Break has been out for only a day and already the praise for this unique title has begun coming in. Take a look.
We haven’t had the chance to play it yet, but we’ll be hosting a blind let’s play later tonight on our official Twitch channel. Be sure to subscribe.
Quantum Break is out now on Windows 10 and Xbox One.
Quantum Break Steelbook Unboxing April 6, 2016
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The first game ever announced for the Xbox One is finally here and anyone who preordered the game from GameStop got the game with an exclusive steelbook case.
Let’s take a closer look at this case and the game box itself.
Yes we will be broadcasting a live stream of the game’s first act later tonight, subscribe to our official Twitch channel to get notified when it starts!
Quantum Break is out now on Windows 10 and Xbox One.
Quantum Break Zero State Review April 5, 2016
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Editor’s Note: A review copy of the book has been provided to this website by its publisher.
I haven’t had to write a book report in years. Honestly, I was never a fan of writing them to begin with, but I’m such a huge fan of the work of Remedy Games, that when I was given the opportunity to review the novel Quantum Break Zero State, I jumped at it.
For those of you who don’t know, Quantum Break: Zero State is a new novel by Cam Rogers that is being published by Tor Books. It is a non-canonical novelized version of the original game’s story, but it isn’t an exact adaption of the game. In short, the book can best be described as taking place in an alternate universe to the game’s timeline in the way it presents the reader a POSSIBLE version of the events of Quantum Break. That means that while many of the game’s events are included in the book, some of the events of the book are not featured in the game, or may play out differently in the book than they did in the game. Since I haven’t played the Quantum Break game yet, I can’t comment on how differently the two are, but since the game’s story can branch out depending on the player’s decisions, it is highly likely that your game experience will differ from what transpires in the book. Personally, I don’t believe there’s anything wrong with that, and I have to give big props to the book’s author for taking such a complex branching story and making it into a comprehensive linear narrative.
The book begins with a foreword by Remedy’s lead writer, the original face of Max Payne himself, Sam Lake. I was not expecting it, and thought it was a nice way to set the tone for book. I’ve been a die-hard fan of Sam Lake’s work since I played the first Max Payne on the PC back in Summer 2001, and it was great to see Sam give the book’s author a send off before the narrative kicked in properly.
As I began reading I found the story itself to be quite a page turner. Without trying to spoil anything, I can assure you the exciting events that took place just in the book’s first chapter (which you can read here) immediately grabbed my attention and held onto it tightly as the plot moved along. It wasn’t long before it became clear that author Cam Rogers did his research while writing this book. I’ll let the short video below tell you why.
As you can tell, that tidbit impressed me.
The experience reading this book was certainly a new one for me, because I’ve never read a video game book before I played the game it was based on. To all of you who might be afraid the book will spoil the game for them I have my own thoughts about the experience I would like to share. While I haven’t played the Quantum Break game as of the time I’m writing this review, I can say with some candor that reading Quantum Break: Zero State has only made me want to play the game even more. Instead of spoiling the game’s events, I feel like the book has enhanced my knowledge of the game’s world and character motivations, putting me in the perfect place to begin playing when I finally start streaming the game later today. Since the game has a fluid branching storyline, I know for a fact that I can make different decisions in the game than the decisions certain characters made in the book, essentially providing a new experience. I feel like I’m going into this game fully prepared for everything that is going to be thrown at me, and since this is a complex story about time travel, I’m going to appreciate all the help I can get.
If you’re a fan of Quantum Break or you like to read great action stories I can’t recommend this book enough. Whether you’ve played the game or not, you’re going to find something unique to enjoy in this book. Starting Today, you can find Quantum Break: Zero State at various book retailers in Hardcover and Paperback format. If you prefer a digital version, the book should be available for purchase at select online marketplaces including the Kindle store.
Let’s Play Final Fantasy XV Platinum Demo April 4, 2016
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Earlier this week, Square Enix announced and released an all new demo for Final Fantasy XV on the Xbox One and PlayStation 4 digital marketplaces. The new demo is called the Platinum Demo and it contains a section of gameplay not found in the full version of the game.
Yesterday, we played through the entire Platinum Demo on the PlayStation 4 with providing live picture-in-picture video commentary. If you were unable to catch the live stream, here it is.
Special thanks to all the fans who joined us for that stream! If you haven’t downloaded the Platinum Demo yet you should give it a look. If you can complete it you’ll unlock some exclusive DLC that you can bring into the full version of the game.
Final Fantasy XV is coming September 30th, 2016 to the Xbox One and PS4.
iOS 9.3.1 Released April 2, 2016
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A minor update to iOS 9 was released. The new update, iOS 9.3.1, fixes a major issue some users were having with Safari and specific apps. While this specific issue was a minor problem before iOS 9.3 was released, this was a pretty serious bug that had affected lots of users.
As with all iOS updates, you can download the update right now by connecting your iDevice to an iTunes equipped PC or Mac. If you prefer not to connect your iDevice to a computer, you can still update it using the Software Update feature in your Settings app.
Max Payne and Alan Wake Play Quantum Break April 1, 2016
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This is just a funny little short film that Remedy created showcasing what would probably happen if Alan Wake and the original Max Payne tried to play Quantum Break.
Quantum Break is coming April 5th, 2016 to the Xbox One and Windows 10.
Mythical Pokémon Jirachi Released April 1, 2016
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Today is the first of April, and I’ve got some big news to share with Pokémon Trainers across the world. The Mythical Pokémon Jirachi, a Pokémon that was previously unobtainable through normal means in any previous Pokémon game, is being distributed free of charge through the Nintendo Network.
Jirachi can be obtained by accessing the Mystery Gift menu which is easily accessible when booting up one of your compatible games. Just make sure to set your system to “Recieve a Gift from the Internet” while your 3DS is connected to a wireless hotspot. If you don’t have one at home, I recomend taking your handheld device to a Nintendo Zone location, like a McDonald’s, Best Buy or Barnes and Noble.
Once you recieve your Mystery Gift, you’ll need to load your recent save, and then visit any in-game Pokémon Center. Once there, talk to the Mail Lady next to Nurse Joy. She’ll give your character the legendary Jirachi. Once you obtain the legendary Pokémon, save your game and it will be yours!
This disribution works on any Generation 6 Pokémon game and will end on April 24th, 2016, so make sure to check your Mystery Gift menu as soon as possible!
Pokémon X, Pokémon Y, Pokémon Omega Ruby and Pokémon Alpha Sapphire are out now for all Nintendo 3DS systems.
Quantum Break: Zero State Interview With Cam Rogers April 1, 2016
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We’re only a few days away from the release of Quantum Break on the Xbox One and Windows 10 platforms, and it remains this website’s most-anticipated title. However, more than just a Quantum Break video game is going to be released on April 5th! A companion novel, titled Quantum Break: Zero State will launch day and date with the Quantum Break game.
Quantum Break: Zero State promises to deliver a Sci-Fi action story, but that has left us with a lot of lingering questions. Thankfully, we were fortunate enough to get an interview with the book’s author, Cam Rogers.
Maniac: First off, I’d like to thank you for your time. We at GameXcess.net have been following the development of Quantum Break for quite a while and are greatly looking forward to the game and your book’s release. As a writer myself, I’m curious what inspired you to become a writer?
Cam: Star Wars and growing up in a small town. I wanted to make something that would affect people the way that film had affected me. I saw it young and it lit a fire under my ass for fifteen years.
I wanted to see and understand everything, but there wasn’t a lot going on in Cairns and it can be expensive to get out of Australia. My family had no interest in travel, so writing was the closest thing.
Over time influences expanded to writers like William Gibson and Neil Gaiman. I wanted to be as good a writer as I could be, and started building a toolkit by examining the techniques of the best in the field. Gaiman’s Sandman got me through some cornerstone bad times, so it blew my 27-year-old mind that Neil had been kind enough to read my first novel, and write something for the cover. It was a small thing, but for that daft kid at that time it made the outside world real, like getting out of solitary. Changed everything.
Maniac: What were your influences for the book’s story? How close were Remedy and Microsoft involved with the book?
Cam: Sam Lake originated the Quantum Break concept, and the rest of us worked to his brief. That’d be myself, Mikko Rautalahti and Tyler Smith. Sam, being the creative director, made sure we stayed true to the themes and goals of the project.
QB is a game first, and we knew we wanted high-octane action, a real thrill ride, so it’s structured like an action movie. Within that structure we wanted to say something, to leaven it with emotion and truth. Quantum Break is about the family you’re given and the family you choose. It’s a prodigal son story, and a time travel story. It’s about heartbreak and repair, vengeance and compassion.
My first novel, The Music of Razors, handled things in a similar fashion. It’s darker and more fantastical in some ways, but deals with similar themes: people, love, truth, betrayal and a quest for a home you’ll never get back. I think maybe that’s why I warmed to Sam’s pitch so much. There was a lot of heart to it.
Maniac: Quantum Break is a new type of video game franchise which has a lot of potential. Have you played the final version of the game?
Cam: I last played the build mid-2015, so it wasn’t the final build, but most of the game was there.
Maniac: Where does this story exist in the Quantum Break Universe? Is it set before, during or after the events of the game?
Cam: Branching futures and parallel timelines are concepts key to Quantum Break. Over the course of the game the player will, through the villain, choose different future-paths down which to send the story. People live and die, things happen both good and bad, based on those choices. The narratives of the game and the TV show react to those choices. As the game progresses the consequences become cumulative, resulting in your version of the story being different from someone else’s.
The novel is a parallel timeline as well, similar-yet-different to the game’s, and starts from a slightly different place. The first chapter, which is available online, does a good job of illustrating how and why.
It’s an opportunity to explore facets of the story which, for reasons of development, the game couldn’t. The novel runs to its own tension and deals with its own conflicts as well as the core conflicts of the game. It’s a different experience, and for someone who has played the game it should feel fresh and surprising.
Maniac: Is it difficult to write a linear narrative about Time Travel for a game which has so many decisions with alternating outcomes? Did you have to make any hard decisions while writing it?
Cam: We lost our minds, on occasion. Plotting a story that allowed for player agency over the direction of the story, and had to factor in the effects of time travel, was… complicated. It took over a year to nail down a plot flow that wouldn’t contradict itself, that the player couldn’t break. The word ‘wait’ became story room shorthand for ‘I’m about to explain why that change we made six months ago means this massively critical section of the story no longer makes sense.’
It sounds like a nightmare, but I really enjoyed that aspect: the troubleshooting. The story knew what it wanted to be; we just had to patiently tease it out. But it did mean that some of the things we loved had to go, simply because the story wasn’t shaped to contain them anymore. Its immune system forced them out.
Maniac: Should readers read the book before they play the game or should they play the game first? Are there going to be spoilers for the game in the book?
Cam: One of the reasons for setting the novel in an alternate timeline was to avoid a straight retelling of the game. The novel has its own conflicts and action set pieces, even as it shares a plot structure similar-yet-different to the game’s. It’s important to say that the story has a similar trajectory, but plays out differently and new things happen along the way. If you’ve played the game the novel will surprise you, and shed light on a few things.
So, caveat: if you want nothing revealed before you play the game, then play the game first. If you’re okay with getting the basics, then I think you’ll be fine with reading the novel beforehand.
Maniac: I’m sure my readers would like to know how the book is being distributed. Will you be doing a retail and digital release?
Cam: Quantum Break: Zero State is being released in hardback, trade paperback and on Kindle through all the usual outlets on April 5th. There may be digital releases on other platforms, but I’m not clear on that as yet. The first chapter you can find online, though, if you want an early look.
Maniac: Now that the book is ready for release, what are your plans for the future?
Cam: I’m continuing to write for The Walking Dead: No Man’s Land, while working on the next novel. I’d like to have on my agent’s desk ASAP. I also have to get a couple of screenplays written.
I’m returning to university to finish my degree and, if time allows, getting the first rough build of my own game off the ground. I’ll only commit to that if I have the time to give it the attention it deserves. It may be something for 2017.
I’ll also be guest lecturing at universities here and there as time allows.
Maniac: Thank you so much for your time, Cam. Good luck!
Quantum Break: Zero State will be released April 5th, 2016. Stay tuned, more Quantum Break news is on the way!