inFAMOUS First Light Gamescom 2014 Trailer August 12, 2014
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inFAMOUS First Light is a prequel story to the PS4 exclusive hit game inFAMOUS Second Son and tells the background story of Abagail “Fetch” Walker, a conduit with the power to control neon.
The game was first announced at this year’s E3, but at Sony’s Gamescom 2014 Press Briefing, we got a closer look at what is in store for Fetch. Give it a look.
inFAMOUS: First Light is coming exclusively for download on the Playstation 4 Playstation Store August 26th, 2014.
Halo 5: Guardians Multiplayer Beta Premiere August 12, 2014
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Right after announcing the new Halo Channel, 343 Industries went right back on the Gamescom stage and have us the first details on the Halo 5: Guardians Multiplayer Beta. Take a look.
The Halo 5: Guardians Multiplayer Beta is expected to launch December 29th, 2014 for Xbox One owners who pick up a copy of Halo: The Master Chief Collection. I guess I know what I’ll be playing on New Years Eve.
Halo Channel Announced August 12, 2014
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In 2009, Microsoft released the Halo Waypoint on the Xbox 360. It was pegged as a one stop shop for the latest Halo information as well as a way for Halo players to keep track on their game progress and unlock further game features across all the Halo games. Today at Gamescom, Microsoft has announced an all new way to view Halo, the Halo Channel.
From the looks of this trailer, it looks like the channel is coming to Xbox One and Tablets.
Halo Channel is expected to launch in November 2014.
Quantum Break Gamescom 2014 Demo August 12, 2014
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There was no game showing at this year’s Gamescom that I was looking forward to more than Quantum Break. Remedy did an entire eight minute live demo at the Xbox Press Briefing this morning, the first time that gamers have ever seen this game in action. You have to give it a look.
Quantum Break is coming in 2015 exclusively on Xbox One.
Dangers of Time Experiments in Quantum Break Foretold in Star Trek: The Next Generation August 11, 2014
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I know the Internet has been speculating for quite some time on what is in store for us when the highly anticipated Xbox One exclusive title Quantum Break finally gets released. However, I’ve noticed that most of the questions players have asked are pretty simple. Will the game be any good? What are the game’s technical specifications? How will it control? What I haven’t seen is a lot of speculation on the game’s subject matter, time experimentation. While this is probably because we don’t yet know enough about the game’s story, we do know Quantum Break will give players the power of time distortion, granted after a time experiment went berserk. With just a single day until the game is demoed at this year’s Gamescom, what better time to start talking about the dangers of time experimentation, and did you know that it was something the crew of the USS Enterprise-D already tangled with?
One of my favorite classic television series is Star Trek: The Next Generation, a series which revived the original Star Trek franchise a century after the events of James T. Kirk, and followed an entirely new crew on an entirely new USS Enterprise, as they continued their mission to “explore brave new worlds, seek our new life and new civilizations, [and] to boldly go where no one has gone before.” While most people argue that Star Trek: The Next Generation didn’t get good until the third season, I think there are plenty of great episodes in the first two. In fact, there’s an episode of the series that I am ashamed to admit I’ve never seen before, but one which may have provided me a glimpse into the dangers of time experimentation that Quantum Break also plans to explore in more detail. As I watched this thirty year old episode, I was shocked how relevant the episode was to Remedy’s next game. The crew of the Enterprise D, it seems, have dealt with time distortion experiments, and triumphed.
In Star Trek: The Next Generation’s first season episode “We’ll Always Have Paris”, a scientist now married to a former lover of Captain Picard’s is working on very similar time experiments like what is described in Quantum Break. He, and a team of other scientists, were trying to unlock the secrets of time on a remote planet. As the episode begins, time pauses, resets a few seconds, and replays, with no explanation. The effect is consciously felt among crew members not only on the ship, but as the episode progresses we learn the effects are spreading through the quadrant and other ships report being affected as well. The audience eventually discovers that the scientists working on time experiments had caused an accident, and the accident was causing time to distort all through space. As the effect gets worse, the crew start coming face to face with their own selves from past and future moments, almost as if the barriers between the past, present and future were breaking down. The scientist responsible for the accident is left horribly injured, with his fractured mind unable to comprehend being able to see the possibilities he is witnessing, making it hard for him to keep his mind in the present to provide essential information to the crew on his activity. As I watched this nearly thirty year old episode, I wondered if I was glimpsing into a window for what Remedy might have in store for us with Quantum Break.
While the episode’s plot seemed to focus on resolving this temporal incident, we as an audience don’t see a complete picture of just what was at stake. We are told about the distortions in time in elaborate details, but truth be told, up until the climax we don’t see any glorious set pieces of what it looks like when time begins breaking down. Most of the time distortion effects shown in the episode are pretty simple editing effects, either through rewinding or replaying scenes, or involving replicating same people in the same shot, kind of like how Haley Mills was able to play two separate people in The Parent Trap. Instead, the audience spends a lot of time learning about Captain Picard’s character, and the regrets he had over the woman he had lost. In fact, without spoiling anything, we don’t really get to see any elaborate special effects until the episode’s climax, and even then, the audience only sees the effect in one single room, even though the future of the whole galaxy is at stake. Regardless, it is a great episode and I would totally recommend checking it out if you’re a fan of the series.
While the episode may have given me an idea of effects of time distortion, either the show’s budget or technical limitations of the time prevented us from truly seeing any elaborate effects, so it was a bit harder for the audience to see just what was truly at stake. However, what the episode did succeed in doing was make me even more excited to play Quantum Break. Unlike an episode of Star Trek: The Next Generation, Quantum Break is able to show the audience the true effects of messing with time, thanks to all the power the next generation consoles can offer. In fact, Remedy’s first teaser for the game, shown at the Xbox One announcement event, teased to an audience of Xbox fans in elaborate detail what we can expect when just a simple event gets distorted.
I know this isn’t the first game by Remedy I have written about like this here. Just before the release of Alan Wake, Microsoft released a trailer for it which teased a scene in the game where Alan was being compelled to write. I wrote about that scene and speculated that Alan had encountered something the Extreme Ghostbusters tangled with in the late 90s. In Alan Wake, Alan’s reality was bound by the writing he had done while in the dark place. In an episode of Extreme Ghostbusters, the boys (and girl) in grey had to deal with the physical manifestations of monsters conjured from the written work of a popular horror writer. In fact in the years since I first pointed that out, that episode was singled out by critic Derek The Bard as one of the oddest episodes of that entire series when he did a review of the show a few years ago. If you want to know more about the Extreme Ghostbusters and the episode in question, check out Derek the Bard’s series What We Watched, give it a look. He and supervillian Andrew Dickman did a great review of this forgotten series.
Should we be messing with time? I’ll leave that one for you. It might make a good idea for a future Science Check article.
Quantum Break is coming in 2015 exclusively to the Xbox One.
Pokémon Omega Ruby and Alpha Sapphire Mega Evolution Trailer August 10, 2014
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Pokémon Omega Ruby and Pokémon Alpha Sapphire may be 3DS remakes of the third generation Pokémon games, but it will be including a ton of new features including something only possible in the sixth generation, Mega Evolution.
Before today, we only knew a few Pokémon which would be able to Mega Evolve. Today, Nintendo and The Pokémon Company have released this new trailer to show Mega Evolutions we have never seen before, and will be possible in the new games. Did I also mention Cosplay Pikachu can fight?
Pokémon Omega Ruby and Pokémon Alpha Sapphire are coming November 2014 exclusively to the Nintendo 3DS.
Vampire: The Masquerade Bloodlines Memories August 8, 2014
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Its been ten years since a little known PC Action-RPG called Vampire: The Masquerade: Bloodlines was released. Based on White Wolf’s Vampire: The Masquerade franchise, the game was created using Valve’s Source Engine and was released on the exact same day as Half-Life 2.
Despite the use of a (then) top of the line graphics engine and the World of Darkness license, the game saw lukewarm reviews by major PC critics and didn’t sell very well. Sadly, like Anachronox before it, the development studio closed up shortly after completing the game and no sequel was ever made. In fact, plans to revive the license with the launch of a very long in development MMO were terminated earlier this year.
So why does this mostly forgotten game mean so much to Maniac? Let’s find out.
If you’re interested in learning more about the modern World of Darkness, I recommend checking out Iron Liz’s review. She does reviews of Pen and Paper RPGs over on her site, The Foundry.
Mario Kart 8 Mercedes-Benz DLC Trailer August 7, 2014
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The trailer for the very first DLC for Mario Kart 8 has hit the web. Three new karts, inspired by cars developed by Mercedes-Benz, are coming to the game and all players will be able to get them free of charge. Take a look at them for yourselves.
I just love that theme song. The Mercedes-Benz DLC will be added in a free software update on August 27th, 2014. You will need a full version of Mario Kart 8 to play.
Mario Kart 8 is out now exclusively on the Wii U.
Nintendo Direct – Hyrule Warrors August 5, 2014
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If you’re a fan of the Dynasty Warriors or Legend of Zelda series you’re probably looking forward to Nintendo’s next major Wii U release, Hyrule Warriors. The game features the classic gameplay of Dynasty Warriors mixed with the characters, enemies and environments of the classic Legend of Zelda series. Today, Nintendo has devoted an entire Nintendo Direct to this new game, a very rare event. Give it a watch.
Hyrule Warriors is coming exclusively to the Wii U.
Halo: The Master Chief Collection San Diego Comic Con 2014 Panel August 5, 2014
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Its been delayed a few days, but this is worth the wait. For those of you (like me) who were unable to attend this year’s San Diego Comic Con, Microsoft and 343 Industries have provided a video of their panel on Halo: The Master Chief Collection for the Xbox One. The collection will include remastered versions of Halo: Combat Evolved, Halo 2, Halo 3 and Halo 4 on one disc, with all the single player and multiplayer components intact. Give it a watch!
Halo: The Master Chief Collection is coming November 2014 exclusively to the Xbox One.