Podcast 3 – God of War December 11, 2011
Posted by Maniac in Podcasts, Site Videos.1 comment so far
The long promised third official gameXcess.net podcast has been released. I know I had talked about getting this done over a week ago on the twitter feed, but the preperation time for the podcast was a bit longer than I had expected.
It’s a hefty podcast, clocking in at over an hour and twenty minutes in length, my longest podcast to date. The reason for the extra length of the podcast is because I talked about more than just personal anecdotes involving the God of War game series, I also talk about the game’s history. There have been five games (with two bundled HD re-releases) over the past six years. There was A LOT to talk about.
Enjoy everyone, Kratos be with you!
Live VGAs 2011 Twitter Feed December 10, 2011
Posted by Maniac in Site News.add a comment
The Spike Video Game Awards show is on right now and I’m watching it yet again. You can catch it on the official site, but I’m posting up my initial thoughts as it happens on my twitter feed.
There have already been premieres of Mass Effect 3, Command & Conquer Generals 2, and Hitman! Alan Wake (XBLA) is up next!
Halo Waypoint Released for iOS December 10, 2011
Posted by Maniac in Game News.add a comment
In another surprising move, another program Microsoft designed that was originally designed as a Windows Phone 7 exclusive has been released to the iOS through the App Store.
Halo Waypoint started off as an Xbox 360 program which allowed you to watch exclusive videos and track your game progress. It started off by creating its own ranking system but with later revisions allowed you to track your multiplayer statistics online. A smartphone version was released in conjunction with Windows Phone 7 and featured almost all the features of the original Xbox 360 version for people on the go.
Unfortunately, this iOS release of Halo Waypoint lacks almost all the features Halo Waypoint offers through other means. You cannot watch Halo Waypoint exclusive videos or check your Halo Waypoint Ranking. The only thing you can do is check the daily Halo Reach challenges or your multiplayer statistics, and you could already do that with the Bungie App! If you want multiplayer tips and strategies, you’ll have to pay extra for the ATLAS feature.
There really is no excuse for features like video to be omitted from this version of the program, as they have been included in the mobile version of Halo Waypoint for Windows Phone 7 since that OS released.
You can download Halo Waypoint for free through the App Store. It has also been made avaible for Android.
Alan Wake XBLA Teaser 2 December 9, 2011
Posted by Maniac in Game News.add a comment
The second teaser to the next Alan Wake game, which will be an Xbox Live Arcade exclusive release, has been posted to the official Alan Wake Facebook Page. Go give it a watch!
This teaser seems to be a recap of the theme of the Alan Wake series, which is the battle between light and darkness. This is a decent setup for anyone unfamiliar with the series. Remedy had said that this new game was intended to be a good jumping point for new Alan Wake players.
The full video will premiere tomorrow night on the Spike VGA Awards at 8pm.
Xbox Live App On iPhone…Officially December 8, 2011
Posted by Maniac in Game News.add a comment
The days promised to us back in 2006 with the Live Anywhere announcement may finally be coming to fruition. Or you could say that Microsoft has decided to just give up a major exclusive feature that was previously only officially on Windows Phones, because lets face it, nobody had one.
My Xbox Live has just been added to the iTunes app store free of charge. With the app you’ll be able to read your messages, achievements, view your friends list and achievements, and modify your Xbox Live Avatar. You will also be able to stream various videos you can stream on your Xbox 360 like Talk With Tina or Major’s Minute.
I’m hoping this means we’ll see more programs which were only on windows phone coming up for more widely used platforms, like Halo Waypoint and some previously exclusive games, like the one I got to play at E3 while in line for Gears of War 3.
You will need to have previously accepted the recently updated Xbox Live Terms of Service in order to access your profile on the phone. You can do that when you log into Xbox.com or your 360. The My Xbox Live app is free.
A Second Broken Rock Band Christmas December 6, 2011
Posted by Maniac in Editorials.add a comment
Rock Band 2 released one year after the release of the first Rock Band game. The first being an enormous success and a financial gold mine for the developers and publisher, a second one was pretty much guaranteed and would provide all new features that the fans had been clamoring for. The problems I had with the first game’s release forgiven, I planned to buy the new game’s Special Edition with all the new improved instruments that came along with it, including the new wireless drum set, which had become my preferred instrument. After that next Christmas, I was able to get the money together to buy the new package, but remembering the trouble I had with the Rock Band, I decided to put a two-year warranty on the new game, figuring that in the off-chance I would have a problem with it, it would be faster just to return it to the store for a replacement than to have to send it back to the manufacturer like I had to with the last game.
The new wireless drum set I got with the Special Edition was completely out of whack and would randomly go through periods where it would no longer properly register hits since the moment I first started to use it. How bad was it? I could play through an entire song and register a very high accuracy where I could hit upwards of 99% but still only 4-star the song. It would incorrectly blow multipliers without me even registering a single tap on the drum pads, blowing my score and the score of the entire group if I was playing with friends.
After a week of playing, I could no longer stand it. I had a broken drum set, but unlike the last year, where the developers had already acknowledged that they had a problem with some of the guitars that shipped out, the game’s publishers and developers were not owning up to anything wrong with the new game. I tried to get the publishers to offer me the chance to replace it, but there was no program in place for a free return like there had been with those broken guitars last year. If I wanted a new drum set I was going to have to pay to ship it back to them to have them look it over and fix it. Boy was it a good thing I had bought the game at a store that offered me an extended warranty on the item, I was going to use it.
I brought the broken drum set back to Best Buy with all my warranty information along with it. I told the clerks what was wrong with the drum set and that the rest of the instruments seemed to be fine. They took my warranty and told me they would be happy to replace the drum set, but wanted me to test any new sets to make sure I didn’t get another defective one.
They set me up at one of the Rock Band 2 demo stations and had me set up any of the drum sets I wanted to test on it. I could play a song or two and see how it reacted while they watched. This was actually kind of fun since they were set up on a pretty big screen with a sound system and I had no problem syncing Xbox controllers to a system.
For what felt like an hour me and some of the Best Buy clerks tore open brand new copies of Rock Band 2 only to find that their drum sets were also indeed completely defective. I have no idea what was causing all these wireless drum sets to go bad, maybe it had something to do with how the product was packaged, but these were brand new out of the box drum sets and they were completely useless. It was only after we opened up the third copy of the game we found a drum set that worked perfectly. They replaced my broken drum hardware and the foot pedal just to be sure that everything worked, and told me they were sending the broken components (as well as all of the other new copies they found to be defective) back to the manufacturer.
I felt bad that we had to crack open so many copies of the game to find me just one working drum set but the store managers assured me they had no problem at all with it, because my warranty was valid and they were fine with knowing now that their merchandise was defective. It saved them from selling it to what would become angry customers.
I posted an abridged version of this story on the Rock Band official forums after it reached its conclusion, with the hope that it would help anyone having similar problems with the drum set. I was told by some of the people on the forum that the known failure rate for those drums were 66% at the time. Why nobody owned up to what was obviously a major issue was never explained. A full copy of Rock Band 2 cost quite a large amount, and with the amount of money paid you’d expect to have a working product or at the very least a guarantee along with it. That just didn’t happen.
After this happening to me twice I was pretty much done with the music genre in general. I stopped buying games bundled with new peripherals (my room was already pretty full with them as it was) and in some cases I stopped buying new music games in general. After that year the market for it became far too over saturated and it was clear it bought too much into its own success. When the market was new and there wasn’t a lot of competition, it was pretty easy to get into, by the end of its lifespan, it had become a nightmare of yearly expensive releases, new rebranded peripherals that offered little improvement than aesthetics over the previous one, and never ending DLC. My wallet just screamed uncle and I had to call a stop to it.
A Broken Rock Band Christmas December 5, 2011
Posted by Maniac in Editorials.add a comment
In 2007, Guitar Hero II had surpassed all expectations and was on its way to creating a whole new genre of gaming. By the end of 2007, everyone was looking forward to the release of not just Guitar Hero III but the game more people considered Guitar Hero II‘s sequel, Rock Band.
Rock Band released with not just a guitar controller, but drum and microphone support. Nowadays every new music game supports that, but it wasn’t until Rock Band that the game and hardware to support it would see a release.
I picked up a full boxed Special Edition of the game in stores the day after Christmas. A Special Edition of the game came with everything, all controllers and instruments. I had already played it with some friends when it was released so I knew it was a great game before I bought it. As I unpacked the game, I saw a notice on top of the box to call the publisher if I have any problem with the controllers instead of returning the game to the store.
I played that game a lot, starting with the guitar campaign. By the very next day the guitar controller broke on me for no reason at all.
Apparently the publisher discovered before the game shipped that the strum bars on some of the guitar controllers were broken very easily just with regular use. To ship out the amount of copies to fill shelves, they shipped the game anyway and figured if anyone had a problem with the guitars, they would just ship them replacements free of charge.
I went through the website provided in the included letter with the game box and told the site I had a guitar with a malfunctioning strum bar. They told me I had two options. They could send me a box free of charge to send the guitar back to them in, and once they got it they would send me a new guitar or they could send me a guitar immediately but it would mean a charge of $130 to my credit card that would only be removed once they received the broken guitar. Well, I couldn’t afford that second option so I choose the first.
I was planning a vacation after the New Year, so instead of having the guitar by the time I got back, because I didn’t get the box before I left I couldn’t send the guitar out until I came back.
The worst part about this was there were no copies of Guitar Hero III on shelves any time after Christmas. The game was sold out in pretty much every store until deep into January, so it was a long wait. I did eventually get a working controller, but by that point I was playing Guitar Hero III.
I had also heard of other people having worse problems, like being sent guitars or guitar boxes for the wrong platform, putting their credit at extreme risk. There was no technical support number provided so if you had any problems with the process you would have to start digging for phone numbers and hope you got through to the right person.
As bad as it was, it could have been worse. It could have been the experience I had with Rock Band 2.
Let’s Play The Gunstringer Kinect Demo December 4, 2011
Posted by Maniac in Let's Play, Site Videos.add a comment
While I had the Kinect still hooked up I decided to check out the demo for the latest release from Twisted Pixel, The Gunstringer. This Kinect exclusive game has you controlling a marionette with a six-shooter as he tries to get revenge from the colorful characters that wronged him, including the dreaded Tube Man.
Someone call Al Harrington.
The Gunstringer is out now for Xbox 360. Kinect required.
Halo: Combat Evolved Anniversary Kinect Library Feature December 3, 2011
Posted by Maniac in Site Videos.add a comment
The scan library for Halo: Combat Evolved Anniversary actually can be navigated using the Kinect’s motion sensor as well as a regular 360 controller. How well does the Kinect menu system work? I take a look at that for you.
Father From an Analog Generation December 1, 2011
Posted by Maniac in Editorials.add a comment
For those of you who have been enjoying my little series on Christmas, I have a small revelation to make. Not all my gaming related Christmas stories are shopping related! Christmas is also about friends and family and this story is about that!
Last year, I was hanging out at diskreader117’s place right after Christmas. He wanted to show me his brand new HDTV, which he was now using to play his Xbox 360. He had been playing Halo Wars on it (he’s a fan of strategy games like Age of Empires) and I asked him to show me what the cutscenes looked like on it, since that would be the best benchmark for the TV’s quality. When the image popped up, it looked…wrong. Completely wrong. The screen was fuzzy, the black bars were far too wide and there was a lot of static over the image.
Another major peeve of mine is seeing an improperly formatted image on a TV. I know for the longest time people have complained about seeing black bars in DVDs, but theatrical black bars can be lessened or even completely eliminated when exhibted on widescreen televisions (which are pretty standard nowadays for new TVs). Just like the eye can detect fakeness quite easily, I can detect an improper image just as fast, and will usually say, “That image is wrong,” and endeavor to correct the issue before the person can ask “What’s wrong?” Most modern HDMI supported players can take care of these problems automatically, but some older players (or players that aren’t hooked up with an HDMI cable) need the user to set what the proper resolution and dimentions of the tv is on initial setup. Since some people don’t know about this requirement (or any of their own TV’s specifications) they just leave the settings untouched and lose the benefits of the extra money they spent on their equipment. If you’ve ever had to look at a 480i image on a 1080p screen you know you’ll never want to see it again if you can avoid it.
I asked him who hooked up his 360 to the new TV and he said his father had done it. Sure enough, when I looked at the back of his HDTV only the standard definition portion of the 360’s video cable was used. The HD component cables were left dangling from the back of the TV.
It wasn’t really his father’s fault. Never having owned an HDTV before, he used the connections he had just always been familiar with, and that was limited to just one (yellow) pin plug video cable. He was unfamiliar with three pin component cables (red, blue and green) which had become standard with DVD for progressive and HD video playback. Never seeing the 360 in HD before, diskreader had just assumed what he was seeing was normal.
I plugged his component cables in and started testing what resolutions his HDTV could support. We bumped up the 360’s resolution to 1080p and loaded up the game. The difference was like night and day and diskreader could now enjoy his new tv to its fullest.
The moral to this Christmas story (and the previous one) is that with all this new technology coming out for home theater systems every year, if you intend to buy new home theater equipment and you don’t know anything about how it works, consult someone who does. Don’t hire the people who work at the store, I’ve seen they’re actually not very knowledgeable about what they’re selling. You likely have at least one person in your family or friend circles who does. If you don’t, I recommend finding someone local who is experienced with home theaters and pay them to take care of setting your equipment up for you or instruct you how to do it yourself. It will save you a lot of headaches and will give you quite a Merry Christmas indeed!