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iOS4.1 for iPhone 4, iPhone 3G and iPhone 3GS Released September 8, 2010

Posted by Maniac in Game News.
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Apple has officially released iOS4.1, with the promised security updates and performance improvements to the last three generations of their iPhones.  Their heavily promoted Game Center feature has also been included in the new OS upgrade, but it will only work in iPhone 3GS, iPhone 4 and the last three generations of iPod Touch.

The update can be obtained by syncing your device in iTunes 10 and selecting the UPDATE option after the sync.

Apple Game Center only Supported in iPhone 3GS and iPhone 4 September 7, 2010

Posted by Maniac in Game News.
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In what is likely a deathblow to everyone who owns an iPhone 3G, Apple made the announcement that the iOS4.1 upgrade that is coming this week will not include the heavily touted Game Center application for owners of the iPhone 3G, instead it is only going to be compatable with iPhone 3GS and iPhone 4.

The Game Center is going to be similar to Xbox Live in that it will create a unified ranking system with achievements among all iPhone games that support it.  It will also take care of multiplayer matchmaking for the games that use its toolset.

I really thought I could’ve squeezed one more generation out of my iPhone 3G, guess not.

iOS4.1 is coming for download on iPhone 3G, iPhone 3GS, and iPhone 4.  Game Center, included in the OS upgrade, will only be on iPhone 3GS and iPhone 4.  It will be a free download this week through iTunes.

Week of Halo Reach on Xbox Live September 7, 2010

Posted by Maniac in Game News.
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It will be less than one week until Halo Reach is officially released into the hands of the gamer masses, and Microsoft is doing a weeklong promotion on Xbox Live to count down the days of this week.

It kicked off today with the a new Xbox 360 Dashboard Premium Theme, for 240ms points.  Kind of disappointing, I figured if they really wanted to celebrate they could’ve made it free, at least for today.  They’ve made premium themes free for a short time in the past, including when Halo 3 ODST released.

More content will be posted with each passing day of the week.  Videos, themes and other content has been promised, so keep your eyes on the countdown clock on your 360 dashboard!

Halo Reach is coming September 14th, 2010 exclusive to the Xbox 360.

PS3 Firmware 3.42 Released September 7, 2010

Posted by Maniac in Game News.
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A new firmware for the Playstation 3 has been released, and is required for continued access on the Playstation Network.

Version 3.42 supposedly includes security fixes which invalidates the playstation modchips, which are already illegal.

Honestly I don’t trust mod chips further than I can throw a hundred pound weight so this really doesn’t affect me.

Where Have All The Gamers Gone? September 7, 2010

Posted by anakronos in Editorials.
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In the old days of gaming – and by old I mean 8 and 16 bit, multi-platform meant only one thing. It’s on the Oddyssey and the Atari, Master System and NES, SNES and Genesis.  Unfortunately back then, third parties had weird agreements whereby they couldn’t cross platforms, so sadly, if your sorry ass could not afford to have both systems, and trust me — most of us couldn’t, then your game library would be limited to what was available in the system you married (chose).  As a survivor of the first generation of console gaming, I can assure you, cross platform was a huge deal.

  

You are now able to game on your phone, consoles, on your computer, iPad, iPod Touch, PSP and/or DS.  In this reality – which is much, much different than the reality I grew up in – when you launch a game, you damn well better make it multi-platform or you will lose “subscribers” for no reason.  I use the term “subscribers” instead of the word “gamers” because the era of the gamer is over.

 

You’re probably asking, “What do you mean the era of the gamer is over?”

 

If you game on your mobile device – you are a subscriber.  Perhaps it happened unwittingly, because social pressure has convinced you that you have no choice but to own a cellphone – and well, since you must have a cellphone, why not have the most feature-laden phone around?  Naturally, you get a smartphone.  But owning a smartphone makes no sense unless you load it up with entertaining things, thereby increasing its marginal utility.  Come to think of it, if every available kilobit of your phone isn’t used up, you are in fact letting it go to waste.

 

Thing is — everybody has a cell phone, not the case with consoles.  And here’s thing #2 – you, my dear subscriber, have no problem shelling out the extra $99 or whatever it is to upgrade your phone – whereas you would balk at wasting $250-$600 on a gaming console upgrade.  And because of the ever increasing popularity of gaming Apps, (like the hundreds of people that I know are addicted to Tap Tap Revenge, Bejeweled Blitz and Farmville) the cellphone industry has actually created a whole new breed of “gamers”.  But they’re not gamers are they? – That’s because they’re sub-scri-bers.

 

At this point you might ask, “What does this have to do with consoles?”

 

Look…when you sell a console – you are in fact establishing a relationship with your clientele.  They are able to access games only through you, and if you don’t carry the game that the other console carries, then you are making your subscribers unhappy.  Some of you might say, but dude – you don’t even own an XBOX 360, Wii or PS3, you don’t even have an up to spec machine that can run WOW or SC2!

 

Yes I know…fuck you very much for pointing that out.

 

I might not own the current gen consoles, but there’s a reason for that.  At some point, I had the option of buying a $400 console or a plane ticket, I chose to travel.  Then it was between a $350 console and a camera, I chose the camera.  Then it was a $99 phone, plus $79 protection plan or a console, I chose the phone.

 

It took me a while, but I eventually realized that gaming had finally lost its appeal for me, I didn’t want to be Sony, Microsoft or Nintendo’s fanboy–or simply put, their subscriber.

 

Back in the Console Wars of the 80s and 90s:

  • I was like a muhfuckin’ field general, I knew release dates, highest possible scores, cheat codes, and the all important game ratings.
  • I was an Atari child – I sampled the Oddyssey, but I didn’t like the platform, or its library.
  • I was a Nintendo grunt – the Master System looked like duplo to me, and their library was much smaller than Nintendo’s.
  • I was Sergeant SNES – though I owned a Sega+Sega CD at the tail end of that system’s life cycle.  I liked SNES because it had brighter colors, better music, Zelda, Metroid and Mario.
  • I was a PS/N64 Special Agent – I personally cast the Voodoo curse that caused the Dreamcast and Saturn to die their horribly slow deaths.
  • I was a PS2 Jedi – Nintendo could not convince me with their silly proprietary media format GameCube, and the satan company of Microsoft was getting none of my money.

And that was it – I had it.  Nobody was gonna charge me almost $500 to upgrade to the new system.  I couldn’t be convinced.  As much as I wanted to play Final Fantasy 13, Metal Gear Solid, the newer Metriods, Marios and Zeldas.  I just ceased to care.  Life got in the way, and I retired from active gaming.

 

So when you say multi-platform, Speaking as a highly decorated Veteran and Deserter from the Great Console Wars, I say, “Release on all platforms or suffer subscriber loss!”

 

Because the gamers baby, they’re either dead, dying or indifferent…or maybe they’re retired – just like me

We Have a Guest Contributer September 7, 2010

Posted by Maniac in Site News.
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I recently spoke to a person who was interested in contributing to our site.  He and I have known each other for well over ten years, and his knowledge of gaming goes back a very long way.  Before I was even born, he had the era’s consoles.  When I was a child wishing he could have a computer, this guy was playing games like Privateer and Dark Forces.  Now it seems that gaming just hasn’t had the same interest for him that it once did, and he’s been out of the game for a very long time.

He goes by the name of Anakronos, he is the self described “Retired Gamer”, and we are very happy to have him on the site.

My recent article on what makes a game considered multi-platform brought back the inner gaming spark in him, and brought him out of his gaming exile to post his thoughts as an outside on his experiences and where he believes gaming is going, and why he currently wants no part of it.  He is abrasive and he takes no prisoners, I guess the retired have no reason to pull their punches.

Expect to hear more from him soon!

Final Zombrex: Dead Rising Sun Webisode on Xbox Live September 6, 2010

Posted by Maniac in Game News.
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The eighth and final part of Zombrex: Dead Rising Sun has been posted on Xbox Live this week.  The film is an homage to the classic b and c zombie films of the 70s and 80s, and was directed by the producer of the Dead Rising series.

The film is a part of the Dead Rising storyline.  In it, we follow George, a Japanese teenager confined to a wheelchair, who needs to survive the zombie outbreak as it hits Japan.  Along the way he makes friends and foes, and will need to keep his wits in order to survive.

Dead Rising 2 is coming to PS3 and Xbox 360 September 28th.

What Defines Multiplatform? September 6, 2010

Posted by Maniac in Editorials.
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I could type out PC, Xbox 360, PS3, and Wii, but I’ve got stuff to do.  So whenever possible I like to use the all encompasing term “Multiplatform” when I say which platforms the games I report on will launch for if it is going to be released on many different platforms.

Unfortunatly multiplatform is a very general term.  In most cases, games these days seem to be coming for PS3, Xbox 360 and PC all at around the same time, occasionally a Wii game is thrown in there, but not so much anymore.  So can a game coming for three platforms be considered multiplatform or does it have to be released for all of the big four to count?  Can I get away with calling it multiplatform if it’s just three out of four?  Does PC even count as a platform? Ed. Note – Of course it does.

On another thought does multiplatform count on handhelds?  Currently the PSP, DS are the two major handheld devices, but what about cell phones for gaming devices?  iPhone or Android OS sure, but there are thousands of different phone platforms which can play games, does one game have to come out on all those too for multiplatform?

Eh screw it, I’ll just have to type it all out.  I think my hair is going to be very gray soon.

Rage iPhone Tech Demo Video September 5, 2010

Posted by Maniac in Game News.
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It’s running in 720p at 60fps on an iPhone 4…  I think the footage speaks for itself.

John Carmack you’ve done it again.  Rage on iPhone is coming.

Mirror’s Edge iPhone (Finally) Released September 5, 2010

Posted by Maniac in Game News.
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I was a huge Mirror’s Edge fan, a huge one.  It was one of my favorite games of 2008, and while it wasn’t an instant hit, it certainly became one by 2009, when word of mouth started to spread about it.  I picked up my copy for the PS3 around March or April of last year and loved it dearly.  It was a new kind of game, with a new mechanic and style that was fun to play, and the art was amazing.

You may remember one of the first stories I covered for this site was the announcement that Mirror’s Edge was coming to the iPhone in April.  It did, but only for the iPad.  I figured it had to be a matter of time before the iPhone release came.  Months passed, and I started to lose hope.

Today, as I was showing my sister’s boyfriend how to navigate the iTunes App Store on his new iPhone 4, I saw Mirror’s Edge listed on the top of the recommendation page, for $4.99 US.    It is currently compatible with iPhone 3G, and iPhone 4.  I haven’t tested it on an iPhone 3GS but I’m sure it works if you have iOS4 installed.  It also was tested on an iPad (my sister’s BF got the wrong version on his iPad, but it ran just fine, just with a lot of aliasing).  Short of it, if you own an iPad, buy the iPad version for best visuals.  The game is also designed for better image quality on iPhone 4’s screen.

Mirror’s Edge can be purchased for iPhone and iPad through the iTunes App Store.  If you enjoyed the original console/pc game, you owe it to yourself to give this one a go on your personal device of choice.