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Good old Games Relaunching Tomorrow September 22, 2010

Posted by Maniac in Game News.
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Good old Games has updated their website today to add a special message and a countdown clock. This is likely teasing the site’s relaunch, and them moving it out of the beta phase. They also apologize for the abrupt shutdown and reassure all customers their content can be re-accessed tomorrow.

The clock will wind down 8am tomorrow EST. Until then enjoy the site videos they’ve posted of the last two years.

PS3 Now Supports 3D Blu-Ray Movies September 21, 2010

Posted by Maniac in Game News.
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Firmware version 3.50 has been released to the Playstation Network tonight and the required update adds full 3D support for Blu-Ray Disc movies.

You will need the update in order to access the Playstation Network. Also note 3D playback requires a fully compliant 3D HDTV, 3D HDMI cable, IR transmitter and 3D Glasses for each viewer.

Alan Wake Episode 2 DLC will be the Last, Music Confirmed September 20, 2010

Posted by Maniac in Game News.
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Remedy has announced officially that the next DLC episode for Alan Wake, “The Writer”, will be the final DLC for Alan Wake.

It will also feature the song “The Darkest Star” by Depeche Mode.

Alan Wake Episode 2 is coming in the Fall only from Xbox Live Marketplace for 560ms points.

Good Old Games Expected to Issue Statement Wednesday September 20, 2010

Posted by Maniac in Game News.
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GoG.com has revealed to the press today they will issue an official statement on the status of their network on Wednesday. They also have confirmed downloads to their existing customers (still DRM-free) can be resumed on Thursday.

A lot of people on the Internet are passing this off as a publicly stunt, or as a way for them to start selling their games with DRM. We’ll find out Wednesday.

The Problem with Online Distribution September 19, 2010

Posted by Maniac in Editorials.
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Right now it’s a hot topic so I figured I might as well talk about the elephant in the room that gamers are looking at right now, especially after the shutdown of Good Old Games, which as far as I know was the only DRM-free game distribution service online.  I want to talk a little bit about the history of online distribution and the DRM that has come along with it, and why unfortunately even while it’s creating record breaking money in sales, it is still based on a broken system which the customer will suffer for.

What follows is an original article created over two and a half years ago which has been updated to reflect the current times.

For the longest time online distribution and DRM have gone hand and hand with each other, because for some reason never made clear making something available for download online, even if the person is paying for it, was scary to publishers.  If they were going to do it, they were going to make it as restrictive as possible to the end user, both as a deterrent for them to use it, and for the “true owners” (IE the people with the millions of dollars who financed it, not the people who bought it) to have a minor sense of comfort over what they were doing.  Of course DRM can be broken as fast as most people can click a simple button, and just because people are downloading their games after paying for them, the same percentage of people who would unfortunately do illegal things with their data would be just as likely to share a physical copy of anything as they would a digital copy.  So already the whole system was started with a flawed argument, and unfortunately everything since then has been based on that flawed argument.

People have been burned pretty badly by DRM used by online distributers in the past, not just because of the game industry. Sony Connect was Sony’s failed attempt at competing with Apple’s iTunes at online distribution of music.  Their biggest promotional call was when they gave out codes to the soundtrack for the first God of War game for free to anyone who bought the game and registered their manual’s promo code on the service.  However, while people were fine with redeeming a simple code for some free DRM filled audio content, they had no interest in buying anything else through the Connect while better options like iTunes already existed.  It was a massive failure, and Sony eventually decided to shut it down.  Famously, when Sony’s Connect system was brought down around 2007, making any DRM protected files you purchased through the system no longer accessible, and making anything still protected by it forever locked after it was shut down. Sony famously sent an email telling all their customers to simply copy their files to mp3 after burning the files to CD-R while the service was still on, which is basically the way to remove all DRM from audio files that will allow you to burn them to CD.  If the customers didn’t do this while the service was still running (or hadn’t done it before already) they would not be able to listen to their music ever again, music they paid the same price for as they would for a CD.  So basically they openly advocated the procedure they didn’t want their customers doing just so their customers could keep listening to files they paid for. Will I complain? No, my only files were the God of War soundtrack and it was free and I had removed the DRM immediately anyway upon purchase. I still had the master files backed up just in case, but that turned out to be pointless.

On another side, I had purchased one of the initial download copies of Half-Life 2, downloaded through Steam, unlocked through Steam when released, requiring an internet connection to get to work. And you know what? It worked fine, and did not take my rights away from using the game. In fact it gave me more rights, I had the ability to download the game onto any computer at one given time and access it with a simple password and username like I would use AIM. No need for discs, no need for installation. It worked, and worked well, and all my impressions of Steam are positive.  But what if the time comes when the Steam service no longer exists?  Will I still have access to my games?

Something like that did happen, just ask any of the early digital downloaders of the game Prey. I saw no point to getting the downloadable version of the game through triton as what I wanted was the retail collector’s edition. I got it, and installed it just like any game. It functioned perfectly fine. Then in three weeks or so everyone who had Triton versions of the game were no longer able to play it because the company went out of business. Their money was wasted and they had no game to play. To save face 3D Realms gave free retail copies at their own expense to all triton purchasers, and made the Triton access codes compatible with Prey’s Steam release.   The damage was still done, people finally saw just how fragile digital distribution and rights management could become if the master the protection needed to phone home to no longer existed, they were screwed and completely out of money.

So now the Good Old Games owners are feeling the burn of online distribution, and from what I can tell online, they don’t like it.  Unlike the Prey users, they’re fortunate enough that their downloaded copies still work, if they were smart enough to back up their installers, but you know if DRM was included on those games it would be a whole lot worse.

GOG.com Has Shut Down September 19, 2010

Posted by Maniac in Game News.
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In a surprising move, the online game distributer Good Old Games has closed its virtual doors, and shut down its website, preventing its users from downloading the games they supposedly own.  GoG was (as far as I know) the only online distributer of DRM-free games, and heck, even I bought a copy of Phantasmagoria: A Puzzle of Flesh through the service.

The shutdown was extremely abrupt, as a customer I received an email notifying me of the weekend’s sales (as usual).  I don’t think there was any way to tell the service was going to just shut down.

Their website teases that a way for the customers to redownload their games is coming, but until then, you’ll have to rely on your own local backups.

This is (in my opinion) a major blow to the legitimacy of online distributors everywhere.  If a service like them can just up and shut down, preventing their customers from obtaining the games they legally own, it really makes a good case for the fact that physical media is still the best way to buy your games.

Halo Reach Legendary Edition Commentary Review September 18, 2010

Posted by Maniac in Reviews.
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As you know from the unboxing, I purchased the Halo Reach Legendary Edition, and last night I finally went through the last of the content in the edition, the Legendary Commentary. While this is technically DLC, it’s DLC done right, and I want to talk a little bit about it.

The best special feature of the Halo 3 Legendary Edition by far was the audio commentary for Halo 1 and 2 done by Jason Jones, Martin O’Donnell, and Joe Staten. They gave so much insight into the first two games, far more information that had ever been released to the public before.

Well, for Reach, the commentary is back, and done even better.

Four developers are doing the commentary this time around. Jason Jones and Joe Staten are oddly absent, but in their place is Marcus “Reach, Reach, Reach” Leto, Lee Wilson (namesake of the Lee Wilson Memorial achievement in Halo 3), a third guy who’s name escapes me right now (Steve Scott), and the Returning Champion Martin O’Donnell.

The commentary is viewed through Halo Waypoint once the Legendary code is redeemed. One code unlocks everything specific to legendary and limited (Recon Helmet was separate because it was a short promotion, as was the gamestop multi-threat chest piece because that was a GS preorder incentive), and the legendary video will be ready to stream in waypoint the next time you load it up.

The video is in HD, an improvement from the non-anamorphic DVD transfers of Halo 1 and 2 (yes, even Halo 2’s were non-anamorphic and that game was fully anamorphic), and the commentary session was even filmed in HD cameras. All the Reach cutscenes are commented on, as well as some of the gameplay. When applicable the video cuts back and forth between the commentators and the game, or occasionally it will split screen the two. The editing on this is very good, and never jarring. The editor did a really good job. In all, the video is two hours in length, mostly because they show a bit more gameplay than they should have from the first half of the game, but because a lot of the story is told through scripted scenes and not cutscenes in the first act I see why they did that.

All in all, it makes another great reason to choose the Legendary Edition, on top of everything else included. I hope the developers go back to Halo 3 and ODST and do this, and release it on the Waypoint too.

Playstation Move Released September 18, 2010

Posted by Maniac in Game News.
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With very little fanfare and hoopla, Sony has announced the Playstation Move is currently in stores and ready to be purchased.

The Playstation Move requires the PS EyeToy, and the Move Wand to function. Currently you can buy these bundled in stores for $99.99 US, which includes a game and a Blu-Ray of Move demos.

An analog attachment to the wand will be required for some games, similar to the Nintendo Wii’s nunchuck. That is also available for $25 US but the Dual Shock 3 can also serve the same function. A charging stand for the Move is also being sold.

Kotaku’s Comments on a Starcraft II Cinematic DVD Forgot Something September 16, 2010

Posted by Maniac in Site Videos.
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Apparently Kotaku has a really short memory when they posted up the off the cuff comment that Bobby Kotick had about an interest in selling the cinematics of Starcraft II on a DVD.

What they forgot to mention is BLIZZARD ALREADY DID THAT!  Before Blizzard merged with Activision they actually sold a really collectable DVD boxed set of all the cinematics from Warcraft III, Diablo II and Starcraft (and Brood War)’s cinematics in stores for 20 dollars US.  Don’t believe me?

Hell you could probably still buy it on Blizzard’s website, or at least find it on Ebay.

Dead Rising Case West Announced September 16, 2010

Posted by Maniac in Game News.
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Capcom announced at TGS today that new DLC for Dead Rising 2 is on the way in the form of Dead Rising Case West.

The word West sound familiar?  That’s Frank, Frank West.  Hope you remembered that name because he got the story five years ago.  Frank West was the hero of the first Dead Rising game.  He spent 72 hours in a zombie infested mall in Willimette, CO trying to break the biggest story ever.  He emerged with the scoop, but quite possibly infected with the zombie virus.  His fate was uncertain to all those who played the first game.

It looks like he and Chuck Greene (the hero of Dead Rising 2 and Dead Rising 2 Case Zero) must team up if they’re going to solve this next case.

Details are still sketchy on the DLC, but it looks like it’s going to be for the Xbox 360.