1 Vs 100 Will Not Continue July 15, 2010
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Microsoft has officially announced that they are not continuing their widely popular Xbox Live Arcade game 1 vs 100, effectively terminating the game’s future.
This has devastated the internet today, as the game was extremely popular and very highly reviewed. However, while the game was only available to Xbox Live Gold Members the game was free, and it was likely Microsoft wasn’t making enough money off of it to justify continuing support. This is also disappointing because the game was one of the few to support the Live Avatars.
Hopefully Microsoft will offer another game to take it’s place in the gaming primetime slot for gold members, but no game has been announced.
Comic-Con 2010 Starts July 22nd July 14, 2010
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I’m sure many people will think Its odd I’m mentioning a convention about comics on a gaming website, but over the past few years Comic-Con has become more of a convention for everything rather than just comics. Movies and video games have been previewed at the convention, and this one’s looking to be huge.
Microsoft has announced Gears of War 3, Halo Reach and Kinect are scheduled to appear. They are the biggest Xbox 360 releases of the next 12 months.
Comic-Con will start July 22nd this year. If anything new is posted up I’ll try to comment on it here.
No Love for Network Adapters July 14, 2010
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I tried selling my old Gamecube earlier today. I have a Wii already and since then the Cube has just been sitting on a shelf collecting dust.
Gamestop had no problem taking it, however what they wouldn’t take for some odd reason was my Gamecube network adapter. It just was no longer supported by the store for sale or trade in.
Yes, the Gamecube did support online and LAN play in some of it’s games, just not anywhere near as many as it should’ve. Games like Mario Kart Double Dash was the big network play seller, but it was LAN only. Games that really could have used it like Metroid Prime, had no multiplayer, and Metroid Prime 2 only supported split screen.
I’ve seen this before. A few years ago a friend of mine bought a used Dreamcast to use it to play the classic games, and even wanted to turn it into a web server. While the Dreamcast came with a built in modem, you could replace it with a network adapter. In 1999, only college kids had broadband. When my best friend asked the clerks about network adapters for Dreamcast, he just shook his head and said, “Good luck.”
Dreamcast network adapters are impossible to find and incredibly overpriced if you can find one. Is the Gamecube’s adapter destined for the same thing?
What Makes Good Atmosphere in a Video Game Part 2: Fake Radio July 14, 2010
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For me, It all started with Lazlow, who began with the words, “All right Liberty City this is your talk radio show, Chatterbox, where your opinion matters.”
As far as I know, the chatterbox radio station in Grand Theft Auto 3 is the first recorded attempt to bring a persistent fake radio station into a game, but more than that it wasn’t put there just to add music to listen to (I think that had been done before), but to provide an extra depth of character to the setting and the people in it. They could add humor to a serious storyline, or provide further background you would not be able to get other ways.
I always appreciated when games would have radio shows in them. I loved them so much I used to pull the original .wav files from the game installation folders and rip CDs just so I could listen to them in my car while driving. Let me tell you I would get some weird looks from my passengers when these CDs would start to play. Their production values were so high they were indistinguishable from regular radio stations, bringing them a lot of credibility. Of course the content on a lot of them were pretty terrifying to the uninformed and it was pretty funny to see the looks on their faces when I would play them.
Other iconic openings followed in other games like in Vampire the Masquerade: Bloodlines, who started with, “Hello LA this is your talk radio show. If you’re new to town or new to this whole radio thing, you’re listening to The Deb of Night, the only girl who will spend the night with you and leave first thing in the morning guaranteed.”
The radios could be heard in your haven, and sometimes on radios in the game world. They added a lot of humor to the game, as it became obvious that Deb was probably the only girl the show’s callers ever talked to. Landmarks in the game were referenced, and it was interesting to see what real people unaware of the Vampire society they lived in thought of your exploits, not knowing why you were doing them, showing that you were actually making an impact on the world around you and the people in it.
Of course there was also Prey, who started theirs with, “From the high desert in the Great American Southwest, I’m Art Bell.”
The Art Bell show of course is real, its use in Prey was actually the solution to a problem the developers were having. The radio show’s inclusion was more of a storytelling addition than an atmospheric one. During the development of Prey, the game developers knew they needed a persistent voice telling the player what was going on back on Earth. The developers wanted someone like Art Bell to do the radio shows given the subject matter he covers fit in perfectly with Prey’s themes, eventually they just decided get Art Bell himself to do it. Intentionally or unintentionally, its inclusion in the game became a highly anticipated moment, and it also allowed them to include a lot of inside jokes. Bell even recorded his segments in his home, on the same equipment he used to transmit his radio show. This not only increased the production value of the segments, it blurred the line between the game and reality.
For everything I said in the last article about Alan Wake’s advertising being non atmospheric, it succeeded and surpassed my atmospheric expectations when at one point in the game you get to see the actual radio station where all those radio shows were broadcast from. On the billboard just under the station identification sign was the face of Pat Maine, the host of the radio show The Night Owl, which you’ve been listening to all game.
It was always great to hear advertisements for fake products that you’d see billboards for later in the game, showing that fake ads and fake radio shows are a fantastic way to add atmosphere, and they can function together for a deeper connection to the player and bringing this series full circle.
So that’s all for now from my series, “What Makes Good Atmosphere in a Video Game?” I hope you enjoyed them. Feel free to comment on what you thought, and post up any ideas of your own about new topics for the series. If it’s good, I might just use it.
Whatever Happened to Cyberpunk? July 12, 2010
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The following is an editorial I wrote last summer (which feels basically the same as this summer) and posted up on another website. For some reason, I decided to wipe the dust off my copy of Too Human, which I got as a Christmas gift two years ago and started playing it. The obvious cyberpunk themes made me decide to reprint this editorial here.
I’ve spent this summer with way too much free time on my hands. When I’m not pretending to work, sleeping, or spending a short time on vacation I’ve actually become obsessed, thanks to The Spoony One, with really bad FMV games from the mid to late 90s. You know, those games we’re trying to forget and in most cases don’t run anymore?
I actually missed out on the cyberpunk generation of the computing world. I entered real computing around the era of the dawn of Windows 95 (which was in late 96) back when the next era in gaming was just starting, and it was called “Quake”. So there was a lot I missed out on. DOS in particular, and a lot of really bad FMV games I just never played. The ones I have played were few and far between, I particularly remember were ones after FMV was on it’s way out, including X-Files Game and Star Trek Borg. I’ve actually been told those were considered actually the high marking ones of the whole genre! John de Lancie’s performance made Star Trek Borg a cult classic in some respects, and despite the terrible and unintuitive gameplay of the X-Files Game, it had high production values and good acting, even by it’s unknown lead actor.
Back when I was in high school I read a classic book written by William Gibson called Neuromancer. This book depicted a future where we’d plug our brains into the net in order to surf it. That hackers were celebrities living on the fringe of society and actually were considered attractive to female mercenaries in skin-tight leather plagued by inner tragedy. By the late nineties and into the new millenium we’ve seemed to have forgotten this aspect of our society. Computers instead of becoming rogue have become commonplace, even used by the most low brained of us to send nude pictures to their idiot significant others. It was more than just a genre, it was a way of life. Something for all of us that were into computers to look forward to for the future.
So two of these FMV games that Spoony mentioned were made at the height of the genre when it crossed over the cyberpunk reality. One was Johnny Mnemonic, not the really bad Keanu Reeves movie, this was actually the FMV game which officially while based on the movie, was actually more based off the short story, and did a better job of translating the artistic style of cyberpunk across a visual medium than that badly acted poorly directed piece of film did. Johnny Mnemonic (The Interactive Movie) intrigued me when I saw Spoony’s review. The atmosphere actually wreaked of style, the actors did a better job of making their dialog convincing because unlike the big named actors in the film, they actually had to work for their paychecks. For example, I always hated in the film how the viewer was informed Johnny’s storage capacity could not be exceeded and what would happen if it was. One of the guys who was not Johnny actually informed Johnny himself of Johnny’s own limitations. And then Johnny played it like an “uh, duh!” moment! Stupid. In the game, Johnny himself informs Jane, someone who logically wouldn’t have a clue what was going to happen to him, and also at the same time informing the player. It doesn’t come off as stupid, it actually comes off as well placed exposition! I also think that everyone down the line actually did a better job in their respective roles, with the exception I can never knock Udo Kier in any performance he does, so I have to give Udo the one exception, his video game counterpart actor was not as good, but defiantly had better more logical dialog. I even liked Issac Hayes better as J-bone, his whole discussion about unplugging from technology fit perfectly into his scientology believes, and while I don’t agree with them (I’m a proud atheist), IT GAVE IT A DEEPER LAYER TO HIS PERFORMANCE! When you watched Ice-T in the film performance, you were literally watching Ice-T being Ice-T. It didn’t work.
I also got exposed to another technological cyberpunk game recommended by Spoony called Ripper, a FMV murder mystery set in a cyberpunk era future where a copycat Jack the Ripper is somehow killing people from inside the computer networks. The performances of all the actors were phenomenal, particularly Christopher Walken, Karen Allen, and my favorite of the game David Patrick Kelly. I also thought that Jimmy Walker, Burgess Meredith and John Rhys-Davies also did phenomenal jobs but their roles were smaller. The deeper you went in the game the deeper the story got, the murderer changing with every piece of evidence that came out. But it also came up with this whole back story between the three leads (who were also the game’s three main suspects, the murderer changes from playthrough to playthrough, so if I said who it was, it might not be valid to another player’s playthrough) that they formed an organization called the Web Runners when they were all together at the University. They exchanged their secret location through codes hidden in the interactive campus post boards, and composed of some of the best and brightest young hackers and gamers of their time. Basically they were the pioneers of the virtual gaming movement as teenagers. A movement that has not happened yet, and should.
I think the cyberpunk era ended in video games after Deus Ex, released in 2000, created by Warren Spector. Sure they released a sequel to the game a few years later, and a third game is in development to be released on current hardware, but one game being released in an empty market every few years does not equal the return of a genre which really used to own the market.
I’ve been told by a lot of film buffs that the culmination of cyberpunk on a film medium was “The Matrix”. I would agree with this. The movie borrowed heavily from cyberpunk themes, people hacking computers with their brains, and the hovercraft had so much technology being strewn about like garbage. Obviously after the bombs the two Matrix sequels were, I think Hollywood swore off cyberpunk, because I can think of many people who left those movies with a bad taste in their mouths for the subject matter. I haven’t seen a cyberpunk film since.
I really miss this genre, I hope some day I can make my own impact on it (in print form of course). Based upon the awful sales of Too Human (ironically enough a game originally conceived in 1999, at the peak of cyberpunk) and the probable cancellation of the other games in that series I think game developers are probably going to stick to a never-ending cycle of realistic war games.
Some Halo Reach Achievements Announced July 10, 2010
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Bungie has announced that Halo Reach will have 49 achievements, 23 Campaign, 7 Firefight, 4 Multiplayer, 6 Training and 9 Player Experience. Some of the Training Achievements can be earned in both Campaign and Firefight. and here are some of them.
There will also be special achievements for each campaign mission, similar to Halo 3 ODST and Halo Wars achievements, there will be certain achievements only accessible from one level.
The game will also have full support for Halo Waypoint, which will enable extra functionality such as new multiplayer armor. The Waypoint achievements will be stackable alongside your Halo 3 and Halo 3 ODST awards, enabling further unlocks.
Halo Reach will be released September 14th, 2010 for the Xbox 360.
Star Wars: The Old Republic Taking Beta Signups July 9, 2010
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Want to play the highly anticipated MMO Star Wars: The Old Republic before it hits shelves?
Bioware, who is making the game, and is responsible for making such hits as the original Knights of the Old Republic, Dragon Age, Mass Effect, and Jade Empire, is now taking beta tester requests for Star Wars: The Old Republic, a massively multiplayer online game which will continue the popular Star Wars: Knights of the Old Republic storyline.
In an MMO, beta testing is critical. Problems need to be found and fixed before the game hits store shelves, and with the amount of users expected, the servers need to be stressed to make sure they’ll be able to take on a full load of users. It will also clue the developers into just how popular the game is going to be, and allow them to plan ahead how many servers will be needed, and just how many copies of the game should be manufactered.
Go to this website, sign up, and get a good chance you can play this game before it hit store shelves!
Star Wars: The Old Republic will be released to the PC.
Support gameXcess.net July 9, 2010
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You’ll probably be noticing a new link next to the “about maniac…” tab marked “support gamexcess.net”. Since I cannot advertise on this website due to WordPress guidelines, and because of that I make no income from it, a good way to keep up with the latest gaming releases I decided to go ahead and create a purely voluntary system the biggest fans can get involved with.
You can check out the Amazon Wish List here. I’d really appreciate it if people took a look. If you really like the website and all the content one guy working by himself can produce, please consider sending something on it my way. It would allow me to put more content up on the site and I’d be more than happy to do a full video review and unboxing of anything sent.
Enslaved Coming October 5th, 2010 July 9, 2010
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Ninja Theory has announced the release date for Enslaved: Odyssey to the West.
This is the same company that worked on what was for at least a few days, the PS3 killer app, Heavenly Sword, a really underrated game that I enjoyed tremendously, which had fantastic graphics and a fantastic story along with God of War style gameplay that worked pretty well given the subject matter.
Enslaved is a whole new gameplay style, where you play as two completely opposite characters. One has “enslaved” the other (get it?) so they both can survive this post apocolyptic wasteland reconquered by nature. Graphics look phenominal and very colorful.
Enslaved: Odyssey to the West will release for PS3 and Xbox 360 October 5th, 2010.
Dead Rising 2 Website Launched July 9, 2010
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Capcom has activated their official website for the upcoming Dead Rising 2, a sequel to one of the first killer apps for the Xbox 360, and a game that really stood out to me early on in the HD Console generation as graphically incredible and with a unique gameplay style that has not been attempted again until now.
The mall is being replaced with Las Vegas, well not really Las Vegas, but a fictional town just like it. With a new main character, more freedom, and more opportunities to slay zombies, it looks like a really fun game.
You can check out the game’s official website here.
Dead Rising 2 will be released on September 28th for PC, Xbox 360 and PS3. A downloadable prequel which will chronicle the events between Dead Rising and Dead Rising 2 will be released exclusive to the Xbox 360.