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Watch Dogs Companion App Released, Uplay Down May 27, 2014

Posted by Maniac in Game News.
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As promised, UbiSoft released the official smartphone companion app for their hit game Watch_Dogs on the day of the game’s official release.  The app, as originally detailed, allows you a deeper level of connectivity with the game, allowing you to manipulate the game in real time.  With the app, you can keep track of your friends from your mobile phone, unlock more abilities for yourself in-game, and do a whole lot more.

The Watch Dogs app can work from any internet connection, so you can play from either a cellular connection or through your home WiFi.  The app works by connecting you through your Ubisoft Uplay account.  Your game console or PC must be connected to the internet in order to use the app.

Sadly, when I attempted to use the app just before posting this news, I was unable to log in.  I believe that Ubisoft is having some issues with Uplay this morning, and without a stable Uplay connection, you won’t be able to use the app.  I will continue to monitor Uplay through the day and will keep you guys updated when the service is restored.

iPhone users can download the Compaion App right now through Apple’s App Store.  It weighs in at around 45 MB in size.  It should also be out for Android phones as well.  The download is completely free of charge.

Watch Dogs is out now for the PC, PS3, PS4, Xbox 360, and Xbox One.  A Wii U version will be coming later this year.

UPDATE: At around 5:45pm EST the Uplay login servers have started to allow connections. However, players are still being randomly disconnected from the service. Because of this there are still some players having issues playing the game on PC.

Watch Dogs Launches Tonight at Midnight May 26, 2014

Posted by Maniac in Game News.
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When it was first announced at UbiSoft’s E3 Press Conference during E3 2012, Watch_Dogs was the biggest surprise of the show.

Tonight, GameStop has announced that many of their stores across the country will be opening tonight at midnight to sell the game to any players who have preordered the game at the store.

You can see which GameStop locations are participating in this promotion here.

If you’re still on the fence about picking the game up, check out the game’s official launch trailer.

Watch_Dogs is launching tonight at midnight for the PC, PS3, PS4, Xbox 360 and Xbox One. The Wii U version is coming later this year. Sony has announced the Playstation versions of the game will have some exclusive content.

The Wolf Among Us Episode 4 Launch Trailer and Release Date May 22, 2014

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Telltale Games released the official launch trailer for the penultimate episode in their five part episodic adventure series, The Wolf Among Us.  If you haven’t played through episodes 1-3 yet, don’t watch this, there will be spoilers for some of the earlier episodes.  If you’re like me and have been playing the episodes as soon as they’ve been released, give it a watch!

The Wolf Among Us Episode 4 is coming May 27th, 2014 to the PC and PS3s in North America.  It is coming May 28th, 2014 to Xbox 360 Worldwide and May 29th, 2014 to iOS.

Who Made the Best Video Game Commercials? May 21, 2014

Posted by Maniac in Editorials.
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A big secret about the gaming industry is that game sales are primarily fueled by marketing.  While in the age of the internet, games can quickly gain a cult following by devoted fans who trade information on message boards across the world, for the people who don’t play games, their only exposure to new games will typically come from the commercials for them that get aired on television or posted on billboards.

The big three console makers have always known that it takes great games to convince people to buy their console, but they also need to find other ways to make their console more attractive for developers to make those amazing games, and that means that they need to create big advertising campaigns to sell their products.  Sometimes these huge campaigns pay off, other times they don’t.  We’re not really here to discuss that.  We’re here to talk about which of the big three console manufacturers made the best video game commercials.

We can’t start this discussion without talking about the company who has probably had some of the most successful video game advertising campaigns in history, Sony.  I already talked about this in my more-in depth article on Sony commercials, but really one doesn’t need to look much further than their Greatness Awaits campaign to see the latest spectacle of a great time on top.

Short, elegant, and to the point with just the right amount of spectacle.  For Sony, their commercials stress that they’re selling you an entire platform, not just a single game.  Now, this strategy hasn’t always worked for them.  I know a lot of people who hated their original PS2 advertisement campaign.

I liked this commercial.  I thought it was a good first step for a platform just coming out with very few games to show for it.  The PS2 would be sold out for at least five months after the console launched in my neck of the woods.  A platform launching that successfully without a killer app was nearly unheard of.

But if I’m going to talk Playstation, there is something that I cannot forget, or should I say, someone.  Sony’s “VP of Marketing”, Kevin Butler.

If you ask me, its a shame they discontinued working with him.

Microsoft has never really been successful the form of advertising.  They invested millions of dollars into the advertising campaign for the release of Windows 95, and more people had the original DOOM shareware installed on their PC.  Since then, Microsoft shyed away from mass marketing campaigns.  They were the market leader, and from what I’ve been told there is an unwritten rule that anyone who comfortably held the crown of market leader doesn’t need to advertise, as their product was already well known enough by people.  However, when Microsoft decided to enter the game console race, they needed the full weight of the company behind their new product’s advertising budge.  Microsoft’s marketing department, while they were able to produce some huge launch events, was never able to produce great commercials for their platform early on.

I still remember how the highest resolution version of that commercial Bungie released for download made my computer from 2003 slow down until I upgraded the GPU.

Even to this day, I never really thought much of the Xbox 360’s advertisements.  However, they always did a fantastic job with the 360’s Halo titles!  While I mentioned the “Starry Night” ad in the top video game commercials video, that came out only to promote the game’s beta test, not the game’s release.  When Halo 3 launched, Microsoft went all-out on a campaign simply titled “Believe” and while I think Starry Night was more revolutionary, the Believe series still gets me to choke up every time I watch it.

After Bungie finished the fight, their next two games had very similar ad campaigns.  It all started with a highly-successful commercial which saw some pretty critical acclaim.  It was so good, I had to put it on my list.

For Bungie’s last Halo game, they decided to keep with the style they explored in the previous commercial, and tell a prequel story to the beginning of Halo: Reach.  We all knew the character of Noble Six was a last-minute replacement, and now we knew what happened to the previous Noble Six.

How successful were these commercials?  After Bungie left the Halo franchise, this tradition continued with the first ever television commercial for Halo 4.

If you ask me, nobody did a better job than Nintendo.  Even though Nintendo became a cultural phenomenon when they released the NES in my neck of the woods, I can’t remember them ever having to market their products on television during those days.  However, when Nintendo decided to enter the handheld space, that all changed.  When the Nintendo Game Boy launched in North America, Nintendo promoted some of the system’s launch titles, including one of my favorite Mario games of all time, Super Mario Land.

During the era of the Nintendo 64.  Nintendo was sitting in second place against the incredible market domination of the original Playstation, but they did have some really creative exclusive titles available.   Only Nintendo could produce such unique commercials for games that were this unique.

Here’s one you’ll probably remember, this is the commercial for Super Smash Bros.  After watching this, you’ll never look at cute mascots the same way again.

Haven’t lost your faith in cute mascots yet?  Watch the commercial for Conker’s Bad Fur Day.

But the Nintendo 64 wasn’t the only system that Nintendo was promoting.  At the same time, they were holding nearly uncontested control in the handheld space thanks to the overwhelming success of Pokémon.  Want to catch everything in the game?  You’re going to need a Link Cable.

Sadly, since the late 90s, Nintendo lulled a bit in their ability to make memorable TV commercials.  I have to admit I was never a fan of their marketing campaign for the Nintendo Wii or Wii U, but I think that in the past year or two, Nintendo has gotten a little bit of their original magic back.  Here’s their commercial for Luigi’s Mansion: Dark Moon.

So after watching all that, I really can’t say who I thought did it best.  Each company was excellent in its own way, and to this day have produced commercials I’ll never forget.

I’ll leave that up to you!  Post a comment on who you thought did it better and what commercial you thought was the best!

First Gameplay Footage From Batman: Arkham Knight May 21, 2014

Posted by Maniac in Game News.
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WB Games and Rocksteady have officially released the first official trailer for Batman: Arkham Knight made entirely from in-game footage.  You’re going to have to see it to believe it.

Batman: Arkham Knight is coming to the Xbox One and Playstation 4.  Exclusive content featuring a playable Harley Quinn will be available to anyone who preorders the game from participating retailers.

Playstation Now Beta Signups May 19, 2014

Posted by Maniac in Game News.
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Sony has announced that they plan to start the Beta Test for their Playstation Now service tomorrow.  The Playstation Now service, first announced alongside the Playstation 4 and detailed in depth at this year’s CES, allows gamers to play earlier generation Playstation games through an online streaming service without any need for a console.  It can be integrated into all currently operational Playstation platforms (including the Vita), tablets, smartphones, and the next generation Bravia HDTV.

If you are interested in participating in the beta, Sony is accepting beta signups here.

Hartford Comic Con 2014 Announcement May 16, 2014

Posted by Maniac in Site News.
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It’s official. GameXcess.net will be attending the Hartford Comic Con! The convention will take place at the XL Center in Hartford, CT May 31st-June 1st, 2014. It will be the first time the site has attended the event and we’re really looking forward to it!

Bombshell Announced May 15, 2014

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Interceptor Entertainment and 3D Realms have announced today that they are currently developing an all new Action/RPG they are calling Bombshell.  From up close, the game looks like it is the start of an entirely new IP, but those of you who are familiar with Duke Nukem Forever’s development (or saw my retrospective on What Was Cut from Duke Nukem Forever) know that Bombshell was originally designed by 3D Realms during Duke Nukem Forever’s development to be a secondary playable character.  While she never appeared in any form in the final version of that game, it looks like the guys at 3D Realms haven’t forgotten her.

Well, or they wanted to make a new Duke Nukem game, couldn’t, and put Bombshell in it instead.

Interceptor also released this Behind the Scenes video about the game’s development.  In it, they talk about the initial ideas behind the game (which I already wrote about) and the studio’s plans for the future

Bombshell is coming in early 2015.

 

Issues with Microsoft Removing the Kinect from the Xbox One May 14, 2014

Posted by Maniac in Mind of Maniac, Site Videos.
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It’s time for a new Mind of Maniac, an unscripted series where Maniac talks about various important topics going on with the gaming industry.  In the most timely Mind of Maniac we have ever posted, Maniac talks about Microsoft’s most recent announcement.  Yesterday, Microsoft announced their intention to release a new version of the Xbox One which does not include a Kinect.  While this was met with near universal praise from the gaming press, the Kinect is a peripheral that was pretty integral to Microsoft’s strategy with the Xbox One.  Here’s a list of problems that making the Kinect optional will make for game developers, consumers, and Microsoft.

Video Game Handheld War Part 10 May 12, 2014

Posted by Maniac in Histories, Video Game Handheld War.
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After a lapse of a few months, we’re back to talking about the Video Game Handheld War.  When we last left the series, Nintendo had once again dominated the handheld space with the Nintendo DS family of portable gaming devices.  Sony, who entered the portable gaming space for the first time with the Playstation Portable, was unable to compete against Nintendo in sales figures.  However, the PSP had its loyalists, and Sony was ready to compete against Nintendo again in the next handheld generation.

Being on top of the handheld space since they entered it and being the clear winner of the previous generation console war, Nintendo was not going to revolutionize the gaming industry in the next handheld war like they had with the Nintendo Wii.  The Nintendo DS family had serious brand power, and their next generation handheld would be more evolutionary than revolutionary.  Since the release of Avatar, 3D, previously a fad, was returning to the mainstream. By 2011, analysts predicted 3DTVs were about to become as revolutionary an enhancement to the entertainment experience as HDTV and Surround Sound were, and Nintendo was ready to offer a 3D experience you couldn’t get anywhere else.  Nintendo’s next handheld system not only include some of the most impressive graphics they had offered on a handheld, on par with what a GameCube or Wii could offer, it would have a 3D gaming screen you wouldn’t need glasses to see.  Nintendo called their next handheld the 3DS.

The price was pretty steep, $249US.  In comparison, no previously released Nintendo handheld ever broke the $200 price point, and Nintendo reaped the benefits.  Sony had launched the original PSP at $249 US back when the handheld launched in 2005, but even with all the features Sony included with the handheld to justify that price point, PSP sales were never close to being competitive with Nintendo’s offerings.

In the meantime, Sony was preparing their own next generation handheld system, which they dubbed the “NGP” for Next Generation Portable.  Like they had with the PSP, Sony was banking on providing the most technologically capable gaming handheld on the planet.  The NGP would feature an OLED screen, for the best possible picture quality, and the most cutting edge graphical hardware, superior to what was possible on consoles at the time!  When an early version of the handheld was first unveiled, the press could not believe Sony’s portable was capable of practically recreating the same kind of graphics gamers had seen on the PS3’s killer app, Uncharted.

We can talk for hours about the NGP’s sheer technical powers, but really the biggest advancements the NGP brought to the table came in the form of the new control system.  Taking a page from the Nintendo DS, the NGP would feature a front and rear touchpad, and like the PS3 controller, it would have motion control and rumble.  The NGP would also have the most requested feature players wanted on the PSP, a second analog stick.

The Nintendo 3DS launched in Spring 2011, a few months before that year’s Electronic Entertainment Expo.  Early sales of the platform were strong.  For a lot of DS players, the 3DS seemed like a logical upgrade.  The 3DS design was very similar to the DS form factor.  It featured all the functionality of the Nintendo DSi family of handhelds including dual screens, compatibility with DS and DSi games, and wireless access.  In fact, DSi players could transfer all their purchases and savegames to their new handheld by simply downloading a free application to their DSi, increasing the early value of the new system.  Also, the Nintendo DS offered some of the finest exclusive titles of the previous generation, so anyone who never picked up a DS could finally play all of the classic DS games on the new 3DS.  It was like having two platforms in one.

After a moderately successful 3DS launch, Nintendo had a problem on the horizon.  After strong early sales, 3DS purchases quickly began to falter.  A price point of $249 was just too high for a handheld device, while top of the line smartphones were readily available with greater capabilities at a lower price.  While the DS compatibility was a great feature, the initial allotment of 3DS exclusive titles was just not enough incentive to buy a 3DS immediately.  On top of that, new DS games were being published on a regular basis, and players decided to stick with their DSi systems for the time being.

In a surprising move that nobody could have seen coming, Nintendo responded to their lower than expected sales by slashing the price of the 3DS hard!  Almost overnight, the price of the Nintendo 3DS dropped from $249 US to $169 US.  To appease the early adopters, anyone who picked up the system before the price drop could register their system serial numbers and become a part of the Nintendo Ambassador’s program, making them eligible to download a dozen of the most popular Game Boy and Game Boy Advance games ever made free of charge.  This was no small promotion, to this day Nintendo has not officially offered a single GBA game, including any of the titles they released through the Ambassador’s Program, on the Nintendo eShop for purchase.

The lower price point helped sales of the Nintendo 3DS pick back up, but analysts didn’t believe Sony would be immune from the same market trends that affected Nintendo.  In fact, many pundits predicted that dedicated handheld gaming devices were no longer practical in today’s smartphone driven economy.

At E3 2011 Sony unveiled the final version of their next portable device along with its final name, the Playstation Vita.  Five playable games were shown at the event, including the game that everyone expected to be the Vita’s killer app, Uncharted: Golden Abyss.  The controls were smooth, the OLED screen looked fantastic, and the games shown were a lot of fun to play, but gaming journalists (myself included), walked away from E3 that year without the impression that the Vita would be a sure seller.  Sony did not have the Vita’s battery finished by the time of E3, and would not answer questions about the system’s battery life.  They also impressed a lot of people by saying they were offering a Vita model with a 3G modem, but actually got booed when they announced an exclusive partnership with AT&T for that 3G access.  Gamers were still angry over AT&T’s poor handling of the iPhone on their wireless service since the iPhone 3G, and they were not happy they would have to use AT&T’s network for the Vita.

The Playstation Vita launched in December 2011 in Japan and February 2012 in the US at a price of $249 US.  Even with Uncharted: Golden Abyss as a launch title, the platform was nearly Dead on Arrival.  While the Vita itself was a beautiful piece of hardware capable of everything Sony promised it would be capable of, the high price point and lack of an early allotment of must-have titles hurt the Vita’s sales early on.  The Vita did not use a UMD drive, instead going with a new proprietary Vita Card slot for retail games.  Because of that, the Vita could only play PSP games that players purchased digitally and downloaded from the Playstation Network.  On top of that, unlike the 3DS which used a pretty common SDHC card for external storage, the Vita had its own propriety memory card for storage.  The new Vita memory cards were incredibly overpriced in comparison to the SD storage medium and gamers would have to buy one since the first version of the Vita had no internal memory of its own.

By early 2012, gamers were left with a choice.  They could either buy Nintendo’s handheld which was much cheaper, could play two generations of retail handheld games (which included some of the finest games Nintendo ever published), and was compatible with a cheap, common storage medium, or they could buy a Vita which had nowhere near the library of quality titles, was incompatible with the previous generation’s retail games, and used an expensive storage medium.  Gamers made their choice, and they chose the Nintendo 3DS.

Stay tuned next time for when Nintendo decided to take their lead and throw it into overdrive.