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Halo 3: ODST Released on PC Today September 22, 2020

Posted by Maniac in Game News.
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Back in 2009, Bungie released one of my favorite games of all time on the Xbox 360, Halo 3: ODST. It was later rereleased on the Xbox One as a downloadable gift for people who bought Halo: The Master Chief Collection at launch (due to that game’s extreme issues). Today, it is on PC. Here’s the launch trailer.

Halo 3: ODST is out now on PC and Xbox One.

Science Check: Marvel’s Avengers September 21, 2020

Posted by Maniac in Editorials, Science Check.
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It’s been a long time since we played a game that inspired us to break out the lab coats and do a proper Science Check but we have been playing the multiplaform game Marvel’s Avengers all month and I must say that I have come across a scene that shook my plausible belief in this game about a team of super powered individuals. What happened? Well, read on and find out.

Just be aware there will be SPOILERS for a great moment in Avengers and if you haven’t played the game’s main story yet I recommend completing the single-player campaign before finishing this article. With that out of the way let’s get started with our article.

Sometimes, you’re forced to make some severe leaps of logic as to just how plausible a video game’s grounded reality can be. Some things we’re willing to take for granted, like enemies will simply just carry health and ammunition supplies with them at all times, and you will be immediately able to make use of them.

But then sometimes there will be moments in gaming which skirt the bounds of reality and you are forced to ask yourself…COULD THAT REALLY HAPPEN? Fortunately for me, I happen to have a bunch of friends on speed dial with science backgrounds and when I ask them questions, they have no problem filling me in on just what reality would do in these situations.

So this is Science Check, where I take a look at the leaps and bounds of scientific logic that games have made over the years and check if it would indeed work, or if you tried doing it in the real world, you’d be totally screwed.

During a major set piece of Marvel’s Avengers, the titular heroes need to do an investigation of an illegal laboratory located in Earth’s orbit. However, getting into space, even for The Avengers, is not easy. A S.H.I.E.L.D. Helicarrier can fly but not into space. Helicarriers use jet turbines to stay aloft, which redirect air pressure in the earth’s atmosphere for thrust. No air, no thrust. They also couldn’t call up any international space agencys due to the dubious legal gray area the team was operating in at the time. That meant a rocket or shuttle launch was also out of the question. So the solution for getting into space meant Tony Stark would need to build an Iron Man suit capable of orbital insertion. That’s what we are going to be talking about today.

Building a space launching Iron Man suit wasn’t a bad idea since it was something Tony had been thinking about for years but could never accomplish up to that point. Tony mentioned that he had no issue with constructing an Iron Man suit capable of operating in space, his problem was getting the suit to launch into space. Essentially, with the game’s current technology, a power unit capable of getting Iron Man into orbit would either weigh too much or be too underpowered to fit in the suit. Getting into space requires power, and building a power source capable of orbital insertion (get used to that phrase we are going to be using it a lot) was difficult. In the event the suit was too heavy or too underpowered would cause it to flame out during launch. Tony’s had similar issues minimizing the size of certain Iron Man control systems throughout his comic series, with my favorite solution coming in the Extremis plotline, so this kind of issue is not unheard of.

So how does Iron Man fix his power problem? Tony’s solution was to use some of Hank Pym’s Pym Particles (yes the same ones Ant Man uses to get really small or really big) to miniaturize his biggest power control systems small enough to fit into his prototype suit. That brings us to this scene:

Okay, you saw it. But is it possible? I admit having played this scene and immediately thinking to myself, “This video game about a heavily radiated genius, a WWII super soldier, a man wearing a powered suit of armor, a super spy, a Norse God, and a girl with the ability to morph the size and shape of her limbs may not be very realistic.”

Let’s break down every single component of that launch, shall we? First off, can he really generate enough power to get him into orbit with just his modified power systems? We also see him going pretty fast while wearing little more than a skintight suit of metal armor to protect him from the forces required for orbital insertion, would a human body survive that? Finally, we see Iron Man launch during a lightning storm, could that be considered hazardous? Well, I’ve looked at all of these concerns and right now we are going to find out for sure if this scene could really work!

Tony Stark powers his Iron Man suit with something called an Arc Reactor. As you may remember from the very first Iron Man film, Tony was able to build a miniature reactor while in captivity to serve two purposes. First, to power a surgically implanted electromagnet that kept metallic shrapnel from entering his heart, and second to power the heavily-armed suit of armor that would help him escape. The first arc reactor he constructed in a cave with scraps was capable of “3 gigajoules per second” and while he never states the power output of later models (I’ve heard numbers high as 15) they clearly exceed the capability of the original model.

I would like to say that I know for a fact that you can or can’t get into space with just an arc reactor…but I don’t. We use rockets fueled by propellants such as hydrogen and oxygen to get into orbit. They require enormous fuel tanks and expend almost all of their energy in a matter of minutes. The Iron Man suit flies by using what is called “repulsor technology” which converts energy from a power source (like an arc reactor) directly into lift. That’s how Iron Man is able to fly without having to lug around an enormous fuel tank on his back. Sadly, we don’t have repulsor technology in our world so I can’t tell you what this fictional technology is fully capable of. I wish I could tell you an exact power output required for a rocket to get into orbit, but none of the rocket scientists I know will currently take my calls. On the side note, the Iron Man space suit clearly looks like it is made from gold and titanium, so it shouldn’t have an icing problem.

Now let’s talk about how fast the suit is going. I may not be a rocket scientist but even I remember what I heard from Walt Disney Presents. Launching into orbit, regardless of the fact of if you’re doing it in a rocket or a suit of armor, requires you to exceed the natural acceleration of earth’s gravity of 9.8m/s. Any less and you would start falling back to earth immediately. I appreciated the fact that Crystal Dynamics left players the ability to view the gauge readings on the screen as Iron Man ascended so we had an idea about how fast he’s going. True to that acceleration demand, the Iron Man suit is depicted as always going faster and faster, increasing speed by a Mach a second maxing out at Mach 32. That would certainly be fast enough to get into orbit but it does open some new issues.

Iron Man does not make his historic space launch on the ground. He launches from atop a SHIELD Helicarrier while it is aloft, which would in theory save his suit a little bit of power. Sadly I do not have insider specifications of what kind of max altitude a fictional airship from the Marvel comics has. Since we aren’t sure just how high an altitude the Helicarrier is at when Tony launches, we are going to assume it can reach at least the same altitude as a modern commercial jet. If the airship is lifted by four massive Jet Engines it can fly at an altitude of at least 12-15KM. (UPDATE: There’s disagreement here. Iron Man VR lists cruising altitude of a conventional SHIELD Helicarrier as 30KM. Meanwhile, Nick Fury mentions in the 2012 Avengers film their Helicarrier was at 30,000FT) If AIM’s space lab is at the same orbit as the International Space Station, that would put it at an altitude of 408KM. That means even while launching from an elevated position, the Iron Man suit still needs to travel nearly 400KM while constantly accelerating to reach its destination. The gauges we see in the game put the station at around 300KM away at launch so it is possible either the Helicarrier can be at an altitude of around 100KM or the facility was in a lower orbit than the ISS is at. Either way it gets a pass.

Also remember Tony is traveling through a lightning storm during his flight. While the player has the ability to dodge the storm, he does endure a few bolts on the way up. Honestly, I can’t imagine he has much to worry in that case as long as the Iron Man suit is insulated. About a decade ago I was actually on a plane that flew through a lightning storm and we came out perfectly fine. In fact, the crew of Apollo 12 was struck by lightning twice during their launch from Cape Kennedy, and thanks to Al Bean’s quick thinking (with help from mission control) were able to reach orbit by resetting one of their more obscure console switches. I could easily believe the Iron Man suit is insulated and is controlled by a crash-proof computer, which should provide some protection against getting struck by lightning. I imagine as long as the bolt didn’t damage the suit’s structural integrity, Tony would be just fine. This also gets a pass.

However, there is something Tony may not be able to survive, and that is the need for speed. His suit topped out at a speed of Mach 32 as it entered orbit. Could Tony survive going Mach 32? Well, as far as we can tell, this version of Tony Stark is not using the Extremis suit, and he still has his Arc Reactor surgically installed in his chest so I am arguing for this article that the game’s version of Tony Stark is 100% human. The fact he likely also has a heart condition would likely disqualify him from being an astronaut, but so would being over six feet tall. Speed and acceleration by itself will not severely injure a human, but extreme G-forces will. As we saw Tony’s suit climb in speed, we also saw his body’s G-Force on a separate part of the display. That gage reported a force at around 3.5G the entire trip. This is a pretty comparable force to what astronauts receive when they enter orbit and they have endured it with no long-term effects. Tony likely also works out and eats regularly so, as long as his diet isn’t entirely hot dogs he should receive a pass here.

My technical advisor also followed up with me about questions of just how Iron Man planned to return to Earth. They argued it was harder for him to re-enter Earth’s atmosphere than it was for him to get into space. While this may be a spoiler, Tony’s plan was always to steal one of the station’s escape capsules and use that to return to Earth. The escape plan doesn’t go off entirely without a hitch, but this satisfied my advisor’s curiosity.

I have to admit everything about this launch is coming up as very possible, with the only exception being the fictional Iron Man technology being a wild card. If we would assume a man could build a suit of armor capable of flight powered by a miniature reactor in his chest, anything is possible. Anyone willing to give me 1.4 billion USD to try it for myself?

Marvel’s Avengers is out now on PC, Stadia, PS4 and Xbox One. It is coming to Xbox Series X/S and PS5.

Microsoft Buys Bethesda September 21, 2020

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In an enormous announcement today, Microsoft has confirmed they purchased Bethesda’s parent company Zenimax, essentially purchasing Bethesda and all the companies operating under Bethesda’s publishing empire in one swoop.

If my math is correct, that means Microsoft now owns all of the IP currently under Bethesda’s name including DOOM, Wolfenstein, The Evil Within, Quake, Fallout, Commander Keen, Dishonored, RAGE and PREY. That also includes upcoming games including Ghostwire Tokyo.

Microsoft and Bethesda executives seem quite happy with the deal. Honestly, many players have been disappointed with the output coming out of Bethesda recently and this could mean an improvement in the company’s upcoming products. Me personally, I just hope this means they’ll bring the old Fallout Xbox game Fallout: Brotherhood of Steel as a digital download on the Xbox Live Marketplace.

We will keep you up to date with any upcoming developments on this deal.

Marvel’s Avengers 1.3.0 Patch Notes September 18, 2020

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An enormous patch for Marvel’s Avengers, which should include fixes for a lot of the game’s most important issues, is being sent out on all of its platforms as I write this.

If you’d like to read the complete patch notes you can check it out here. Just be aware it’s quite a read. There’s nearly 1000 fixes in this update.

I know a lot of people have been attacking this game’s stability since it launched but having completed its single-player campaign I can say that despite its issues I had a blast playing it and felt it’s story could stand alongside tons of great Marvel comic stories over the past half a century. If you are a fan of these characters the game really should get checked out.

Marvel’s Avengers is out now for Stadia, PC, Xbox One and PS4. It is coming to PS5 and Xbox Series S/X.

Night City Wire Episode 3 Released September 18, 2020

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The third episode of Night City Wire, the ongoing preview series of the upcoming Cyberpunk 2077 game, was released earlier today. This particular episode focuses on Night City itself, the gangs, and offers some new perspectives of the game’s atmosphere. It’s a bit shorter than previous episodes but still with a watch.

The developers have promised a fourth episode is coming.

Cyberpunk 2077 is coming to PC, Xbox One and PS4 November 19th, 2020. It is also coming to PS5 and Xbox Series S/X.

Super Mario 3D All Stars Unboxing September 18, 2020

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One of the biggest Nintendo games of the year just got released this morning and you’re going to need to get it as soon as you can because Nintendo doesn’t want to sell it after March 2021. Let’s take a look at the retail package and what you will receive if you buy it from Target.

Super Mario 3D All Stars is out now for Nintendo Switch.

Happy 15th Anniversary Indigo Prophecy! September 18, 2020

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Fifteen years ago, a (then) little known French developer called Quantic Dream released a game unlike anything we had seen before, you may know it as Faherenheit or Indigo Prophecy depending on your region. Directed by David Cage, who would go on to direct games like Heavy Rain and Detroit: Become Human, it was a unique game with an incredible story.

Here’s an interview with the game’s director to celebrate its anniversary!

Fahrenheit or Indigo Prophecy is out now on multiple platforms including PC, Xbox and PS2.

Vote To Bring Cal Kestis Lightsaber in Disney Parks September 18, 2020

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EA’s Star Wars Jedi: Fallen Order was an incredible game I enjoyed very much. It expanded the current Star Wars universe and added a new cast of characters as we lived the story of Jedi Padawan Cal Kestis trying to find his way in the galaxy. Since the game was released it has received a major update that added even more features including new lightsaber customization options.

Several months ago I wrote an article lamenting the fact that Cal currently had no representation in Disney’s bicoastal theme parks. At the very least I thought it would be awesome to buy his lightsaber. His lightsaber, that originally belonged to his Jedi Master, was incredibly distinctive, and throughout the game you have the ability to add components inspired by the same pieces you could find in Galaxy’s Edge.

Today, EA announced Disney Parks are taking a poll to determine the next legacy lightsaber they’re going to sell in Galaxy’s Edge. Cal Kestis’s lightsaber is on the list. It looks like they’re using the default design but there’s nothing wrong with that. I’m asking all of you who love this game as much as I do to please vote in this poll for Cal’s saber!

You have the chance to vote until October 1st, 2020!

Star Wars Jedi: Fallen Order is out now for PC, PS4 and Xbox One.

Nintendo Direct Mini Partner Showcase September 2020 September 17, 2020

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While Nintendo has not held a full-length Direct in quite some time, they have been releasing several smaller Directs focused on third-party titles. This morning, we received a new one and it’s a doozy. We got new games revealed, some stuff ready for preorder, and something that’s going to require a follow up post. Enjoy!

All games revealed here are coming to the Nintendo Switch.

Spider-Man: Miles Morales Confirmed for PS4 September 16, 2020

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Sony and Insomniac Games have confirmed shortly after wrapping today’s PS5 event that Spider-Man: Miles Morales, my most anticipated PlayStation Exclusive title, will be coming to the PS4 on top of the PS5.

So how will this work? Well, PS4 owners will be able to pick up a PS4 copy of the game from their local retailer at launch. They can then, if they decide to buy a PS5, use it on the PS5 with some enhanced graphics, effects and visual fidelity. The game is expected to retail for a price of around $50 US. The PS4 copy will also play fine in a PS4 Pro.

Prospective PS5-buyers who do not own a PS4 or a copy of the original can buy a premium PS5 copy of Spider-Man: Miles Morales with all the bells and whistles you’ve seen in all of the game’s previews. A special edition of the PS5 game will also be released with an improved version of the previous Spider-Man game for PS5. It’ll come with new skins, new trophies, and new photo mode features. That two-game bundle should retail for $80 US.

Spider-Man: Miles Morales is coming to the PS4 AND the PS5 November 2020.