iOS 14.3 Released December 15, 2020
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Apple has released an incremental update for almost all of their smart devices tonight. The new update, version 14.3, includes support for the iPhone 12’s new RAW file extensions, support for the new wireless AirPod headphones, all alongside bug fixes and security improvements.
The new update should weigh in at around 500MB.
Cyberpunk 2077 1.04 Patch Released December 12, 2020
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An enormous patch has just been released on all platforms currently supporting Cyberpunk 2077. Here are the patch notes:
Quests
- Fixed an issue with completing the final objective in Gig: Freedom of the Press.
- Fixed an issue with starting conversation with Johnny at the end in Life During Wartime.
- Corrected a rare issue with NPCs no longer calling V if A Like Supreme quest was abandoned mid-way.
- Fixed an issue with Nix not going into his default state in Spellbound and KOLD MIRAGE.
- Fixed issues blocking progress in I Fought The Law if the quest area is left.
- Fixed inability to find Delamain in Epistrophy.
- Fixed issues related to remaining in the second phase of the quest after finishing Pacifica fight with Ozob if played after Finals.
- Fixed an issue with Nomads no longer present if V leaves the quest area mid-combat in With a Little Help from My Friends/Queen of the Highway.
- Adjusted mappings and re-enabled quest tracker in M’ap Tann Pèlen/I Walk the Line/Transmission.
- Fixed constraints on freedom to get up and sit down if neither blueline condition is met in Violence.
- Fixed issues with time and space resulting from leaving the quest area or abandoning the quest inFollowing the River.
- Fixed an issue with conversation with Johnny not starting after leaving the hotel in Tapeworm.
- Fixed an issue with quest being blocked upon leaving the quest area before climbing the hill in Following the River.
- Fixed the objective “Go into booth 9” not completing if the room’s entered too fast in Automatic Love.
- Fixed Jackie’s issues with sitting still in The Ripperdoc.
- Other quest fixes
Gameplay
- Fixed the preview in weapon crafting.
Visual
- Reduced vehicle appearance pop-in.
- Speeded up switching first person perspective to third person perspective in a vehicle.
- Fixed issues with animations missing from important quest NPCs during cinematics.
Performance & Stability
- Improved stability, including various crash fixes.
Miscellaneous
- Modified the flashing effect on braindances to reduce the risk of inducing epileptic symptoms. The effect has been smoothed out and the flashes reduced in frequency and magnitude.
- Removed copyrighted songs incorrectly present in the game with “Disable Copyrighted Music” feature toggled on.
PC-specific
- Switching language to default in the in-game settings now correctly sets it to the language of your Steam client.
Console-specific
- Improved reflections quality on Xbox One and PlayStation 4 to eliminate the smudge effect.
- Fixed “The Wasteland” achievement being stuck on 97% after completing all relevant missions in The Badlands on Xbox.
- Fixed an issue with missing PT-BR VO for Xbox players in Americas.
We were holding off reporting on this until the patch was released on all platforms. The patch did release yesterday for PC and PS4, but the Xbox One version didn’t release until a few hours ago. Hopefully this update cleans up the game’s poor visual quality on console. Personally, we’ve had nothing but issues with the game’s visuals on Xbox One X, but the Stadia version looks great.
Cyberpunk 2077 is out now on PC, Stadia, PS4 and Xbox One. It is also compatible with the PS5 and Xbox Series X/S.
The Game Awards 2020 is About to Begin December 10, 2020
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Tonight’s the night of The Game Awards 2020 and they’re going to be broadcasting it on multiple sites across the web! Since its inception, we can rely on this organization to provide gamers with the chance to reward game developers for making the best games of each year. There will likely be new game reveals (a new Super Smash Bros DLC character will be revealed) and musical numbers (Eddie Vedder).
. The feed is live, preshow is expected to start in about 15 minutes with the main show ready 30 minutes after the preshow! If you can’t find the feed, don’t worry. We’ll be providing you the YouTube 4K link below!
Spider-Man: Miles Morales Just the Facts Trailer December 9, 2020
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J Jonah is back with an all-new episode of Just the Facts based entirely on the newest game of the Spider-Man series. Just the Facts was an ongoing trailer series for Marvel’s Spider-Man that led up to the release of the earlier game. Now that Miles Morales is out, Insomniac released a new one and the best part is this time Jonah is not alone.
Spider-Man: Miles Morales is out now on PS4 and PS5.
Goodbye Flash (and Good Riddance!) December 8, 2020
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People don’t remember that up until the mid-2000s the vast majority of websites were static. You went to a webpage, it loaded a pre-arranged series of text and images, and when you clicked on what you wanted to see more of it would take you to a new page. Other than a simple background MIDI tune or swirling effect added to your cursor, there wasn’t much actual interactivity a web page could do at that time. I got my first real computer around 1996, and one of the first websites I ever visited on the web was the official webpage for the feature film Beavis and Butthead: Do America. (ED NOTE: If you haven’t seen it, it’s a pretty funny movie that still holds up to this day.) However, when I tried to play one of the site’s minigames I noticed the simple custom web browser made by my (now defunct) ISP required something called the Flash plugin for me to play it. After several attempts to download and install the plugin failed, I discovered the poor browser I was using was downright incompatible with Flash and while I had no interest in using Microsoft’s Internet Explorer, installing the (then) new Netscape Navigator browser followed by the Flash plugin seemed to solve my problems. This was the first time I ever used Flash, and it would not be the last.
Flash emerged early in the internet browsing marketplace as the Go-To plugin for creating interactive in-browser content. In the early 2000s, having it installed on your PC was practically as required as having a web browser. Most people my age probably remember the interactive party games you could play on a Flash-powered website. My classmates used to sneak onto the school’s computers and play games of Billiards. Heck, even I would play some simple adventure or even puzzle games on days we would have a substitute teacher.
Most people who remember Flash likely do so because it was a common tool for early internet creators to produce crazy animations. Since the internet existed as more of a Wild West at the time, it was common for creators to use copyrighted sound clips or images for their creations. But personally, I remember the wholly original content most of all. Out of all the animations created with Flash I probably have two favorites. One of them has become an internet phenomenon and thankfully was archived, it’s called “End of Ze World”.
The second animation was done for a (now defunct) website called ubergeek.tv. It was a parody of those annoying Switch to Mac commercials Apple forced us to watch throughout most of the 2000s. At least this video provided us legitimate reasons and a legitimate platform to switch to, Supervillians use Linux.
You could do more than play games or watch animations with Flash, you could stream prerecorded video with it. While most people remember YouTube originally used Flash to show their video content, they were hardly the first to do so. I remember (now defunct) websites like Atomfilms offered the ability to watch independent short films in the very early 2000s. Since they would only publish films they approved, there was a very high bar to get on the site. In fact, the very first Star Wars fanfilms most people remember, such as “Troopers” and “The Jedi Hunter” were originally published on Atomfilms. My personal favorite was “Wan-Abi: Making of a Fanfilm”.
University-level classes were even requiring students to learn how to use Flash, as College Professors would commonly create custom programs with Flash and expect their students to be able to run them. I actually spent the first month of my freshman year installing Flash on nearly every PC in my dorm all because one professor everyone (except me) seemed to have required it installed for certain assignments. Since nobody but me apparently knew how to do this, I was very popular in my freshman dorm for at least the first month of classes.
At this point, most of you are likely asking, “If you had all this positive stuff to say about Flash so far, why post Good Riddance at the end of your headline about it?” Take a quick look at some of the dates I’ve mentioned up until this point. Almost everything I mentioned happened in either the late 90s or very early 2000s. All of the positive stories I just listed happened on or around two decades ago. I would have listed newer positive stories about Flash, but I have none.
Flash had a lot of benefits, but eventually its frustrations began to outweigh its benefits. Most obnoxious webpage advertisements used flash at the time, and uninstalling it became considered an early form of ad blocking. Most of the great sites I listed above would dissolve as the years passed, taking all their original content with them with next to no warning. The majority of Flash-powered game sites would end up dissolving on their own as time went on, taking with them the opportunity to replay the irreplaceable games created with the plugin. Here’s a look at just some of the Pokémon-games that were created with Flash courtesy of CandyEvie.
And here’s her look at some Pokémon-inspired gems that were also created with Flash.
Flash was also bloated and unbearably insecure, and Adobe released CONSTANT updates for it in the late 2000s. These updates didn’t add new features, they fixed major mistakes that left otherwise up to date PCs vulnerable to computer viruses! Unfortunately, most PC owners would ignore Flash’s update pleas to their own detriment. For half a decade between 2005-2010, not a single IT job on a Windows PC would greet me without a “You must update Flash RIGHT NOW” prompt. Eventually I saw it so much I created a stock response to whoever my client was and would just tell them, “You know that goes away if you actually do that right? Well, at least for a month or so.”
In 2007 the smartphone revolution began, and Steve Jobs, creator of the iPhone, said the iPhone did not and would never support Flash. Most of us knew that meant the end of Flash as we knew it would come, we just didn’t know when. While a lot of the web still required Flash to browse at the time, the steadily increasing install base of the iPhone made web designers think twice about further Flash implementation. Apple knew their users would still demand YouTube support on their phones, so they wrote a program specifically to play YouTube video in a format perfectly suited for the iPhone, so few users complained.
Most of the streaming video websites that used Flash, like Atomfilms or later Blip.tv, would shut down for to various reasons, wiping whatever wasn’t backed up of their content from the web entirely. Sites that planned to stick around, like YouTube, began to transition their sites away from Flash and onto HTML5. HTML5 didn’t put as heavy a load onto a computer’s CPU, and could even make use of a computer’s GPU to improve its performance. Now, with HTML5 able to deliver most of the same capabilities of Flash, Flash has been on its death march for quite some time. Microsoft stopped allowing Flash to be installed on their systems around the time Windows 8 was released, choosing to put the entire Flash suite in their Windows Updates (and stopping that annoying flash is out of date pop up once and for all). We all knew Microsoft did this so that it would be easier for them to kill Flash support on their OS when the time came.
At this point, Flash sites have become wastelands. Most of the great web pages that used flash to create games and animation have all gone defunct long ago. Thankfully some of the great content I loved from back in the day has been recovered and reuploaded to YouTube. There’s still some things that are lost (including the Star Wars animated fanfilm “Spoiler Wars”) but that could be chocked up more to the loss of the site that hosted it rather than the loss of Flash.
In the end, Flash will likely be remembered as a sweet footnote in the early World Wide Web, but as it kept on long past its shelf date that sweetness turned bitter. Since nearly everything that used it is either already lost or has been archived on superior distribution platforms, I feel it’s better Microsoft closes this severe OS vulnerability rather than keep it open. Goodbye Flash, and Good Riddance.
Cyberpunk 2077 Launch Trailer December 8, 2020
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It’s been a very, very long time coming but I’m happy to announce we are days away from the highly anticipated launch of Cyberpunk 2077. To celebrate, here’s the game’s official launch trailer!
Cyberpunk 2077 is coming December 10th to PC, Stadia, Xbox One, PS4. It is also coming to Xbox Series X/S and PS5.
Super Mario Bros Game and Watch Unboxing December 7, 2020
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As part of the Super Mario Bros 35th Anniversary Nintendo released this year’s must-have collectors item, the Super Mario Bros Game and Watch.
The original Game and Watch was invented by the man who would go on to create Game Boy and Metroid, the late Gunpai Yokoi. It was designed as a simple electronic game for older executives to pass the time during their commute on mass transit. Unlike the Game Boy, each Game and Watch was a standalone handheld, and while games were not interchangeable they would work as soon as you pulled them out of the box and put some batteries in them. Many games would get released on the platform, and the handheld’s main character would later receive immortality when they re-appeared in Super Smash Bros Melee as the final unlockable character.
It is a standalone gaming handheld that shipped preloaded with the first two l Super Mario Bros games, as well as a clock and Ball game. We were lucky enough to get one of these at launch and here’s our unboxing of it in glorious 4K UHD.
Seriously who else is hoping Nintendo might consider a Legend of Zelda version of this?
Gaming History You Should Know – How Catherine Became a Professional eSport December 6, 2020
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It’s Sunday and that means it’s time for a new Gaming History You Should Know, where we discuss and highlight some of the best fan produced documentaries about the history of gaming! Today we are going to be talking about one our favorite games of all time in one of the most unusual ways. We make it no secret we loved the game Catherine with its incredible story, art style and puzzles. However, one thing we haven’t really talked about when it comes to this game is a part of the game that at first glance seemed tacked on as an afterthought, its competitive 2-player mode.
Now, we are hardly eSports players here (unless you count Quake 2 or Unreal Tournament LAN parties back in the late 90s) but eSports have grown to become the biggest competitions in the world, with huge prize money and die hard fans. One of the biggest recognized competitive events is EVO, which regularly hosts fighting game competitions that pit the best video game players in the world against each other. As a joke, Catherine was added to the event’s game list. It was expected to be a joke, until some of the players started to actually play. The crowds went absolutely nuts at just how good the gameplay was.
So how did a game with no online multiplayer become one of the biggest competitive games? Enter YouTube channel Akshon Esports, which produces INCREDIBLE videos about the history of various competitive events. They produced this documentary about what brought Catherine into the world of eSports, and how it is doing to this day.
Catherine is out now for PS3, Xbox 360 and PC. Catherine: Full Body is out now for Nintendo Switch and PS4.
Kalos Pokemon Added to Pokemon Go December 2, 2020
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The Pokémon Company and Niantic have just revealed that Pokémon originally found in the region of Kalos, originally made for Pokémon X and Pokémon Y on the Nintendo 3DS, are now appearing in Pokémon Go! That includes the starters Frokie, Fennekin and Chespin.
I’m really happy about this announcement, as the sixth generation games marked the first Pokémon titles I played after getting back into the franchise. So get to it, and start searching trainers!
Pokémon Go is out now for Android and iOS smart devices.
Sam and Max: Save the World Remastered Review December 2, 2020
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As a child of the 90s one of the earliest PC games I could think of was Sam & Max: Hit the Road. The antics of a cartoon dog and crazy rabbit working as “Freelance Police” was a charming concept for an adventure game. Lucasarts teased a sequel was in development as late as 2004, but it would get cancelled. Despite incredible name recognition and fond memories of the original Lucasarts PC-game, things were not looking good for the titular duo by the early-2000s, and few people believed a new Sam and Max game would ever get released. In 2007, a small game developer called Telltale Games took a chance with creating an exclusively digitally produced episodic game based on the iconic franchise. This resulted in one of the finest adventure series of all time, Sam and Max: Save the World.
It’s now over a decade later, and Telltale Games no longer exists. The game’s distribution was picked up by the company Skunkape, who have chosen to remaster the first season of the game and rerelease it for the PC and Nintendo Switch. Let’s take a look at the game’s trailer:
Editor’s Note: A review copy for the Nintendo Switch version was provided to the site. As per the founding terms of the site we have pledged to review all games provided to us and we were more than happy to oblige the developers in this case.
Sam and Max: Save the World is an adventure game, and because of that requires the player to solve a series of complex puzzles, navigate dialog trees, and bring items from one area to another. I know that sounds like your typical adventure game, but where Sam and Max sets itself apart is with its humor. No, I’m serious, this game is FUNNY! I know the jokes for this game were written over a decade earlier, but they are still just as relevant today as when they were first written. In fact, I constantly found myself laughing and smiling at a funny quip Max, Sybil or Boscov would say, and that is something I badly needed in a year like this.
First up, I want to talk about the game’s graphics and art style. They are just incredible. Skunkape added an extra layer of shadow to all the characters and I would equate the improvement to the polish layer Industrial Light and Magic added to the 2D animations drawn for Who Framed Roger Rabbit. Max, for example, no longer has a flat white shade over his fur, but a layer of shadow that realistically changes as he walks around a scene. I think the developers struck the best balance between staying true to the original art style while still making the models fit in the next-generation. There’s also the addition of widescreen support, something the first season of Sam and Max never supported on its original PC release.
Next, I want to talk about the game controls. We played on the Nintendo Switch while in tablet mode, so we are mostly going to focus on that control system. You move with the game’s Left thumbstick, and interact with the A button. Camera angles are fixed (this is an adventure game) but the Right thumbstick can be used to cycle through selectable hotspots on the screen, such as items, characters, or doors. The inventory can be selected with the Y button. Don’t worry, you can sprint by holding down one of the trigger buttons. If you played the original game on the PC, you’ll typically remember the game’s click to select interface, and the Switch version also offers players a similar control option. While in tablet mode you can tap on an area you wish to investigate with your finger, and Sam will respond as if you selected it with the A button. It takes a little practice if you’re used to playing adventure games with a mouse and keyboard, but you’ll pick it up in no time.
You’re welcome to play the six episodes in any order you wish, although you may spoil some story revelations if you choose to play episodes out of sequence. Eventually, you’ll notice the episodes share similar story rhythm, with certain characters coming back each episode with new problems for you to solve. That said, every episode focuses on a different theme, and you may choose to play and/or replay a mission due to your personal love of that theme. Episode 2 is inspired by classic antenna broadcast television stations. Episode 4 is pure political satire, which is something that is just as relevant today as it was over a decade earlier. That Episode remains my favorite, and I’m sure I’ll replay it plenty of times this month. We have a strict no spoiler policy here for our reviews so I’ll leave it to you to discover the themes behind the other episodes for yourself.
Sam and Max: Save the World combines all six episodes of the first season of Telltale’s episodic Sam and Max series in one easy to download application for a price of $19.99 US. If you never purchased the original game and are a lover of adventure games, Sam and Max, or just hilarious stories in general, this game is TOTALLY worth the full $19.99 purchase. If already own the original game on a platform like Steam, and you want to play the remastered version, this version is worth the discounted upgrade price if only for the widescreen support and improved graphics. If you’re an original Telltale account holder, I would say ABSOLUTELY make the upgrade, as you can get the remastered game for free right now on Skunkape’s website. Personally, I’m hoping that Skunkape has the opportunity to remaster more of Sam and Max, in particular the second or third season of the game.
Sam and Max: Save the World Remastered is out now for the PC and Nintendo Switch. Max for President!