Gaming History You Should Know: The Half-Life 2 Leak October 16, 2014
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After producing our recent site video about the long and grueling development of Half-Life 2: Episode 3, I thought I would take another look into Half-Life 2’s past. We all know that Half-Life 2 launched in 2004 and is considered one of the best PC FPS games ever made, but did you know some people just weren’t willing to wait until the game’s release to play it? In 2003, an early build of Half-Life 2 leaked onto the internet. With all the buzz generated from the game’s E3 2003 showing, the Half-Life 2 leak quickly became one of the most illegally shared pieces of content at the time. Now, sit back and join me as I look ten years into the past at one of the biggest leaks in gaming history. It is meant to inform gamers of a dark time in the history of gaming, and as a cautionary tale to game developers. Enjoy.
Back in April of 2003 Valve announced that a sequel to their hit PC game Half-Life had been in production for the past five years in secret and would be coming out later that year. Using a cutting edge in-house developed graphics engine and a real-time physics engine, Half-Life 2 was first shown to the public at the Electronic Entertainment Expo in Los Angeles in May 2003. All of the gaming press, myself included, were blown away by the incredible thirty minute demo shown at the trade show. To cap the excellent showing off, Valve announced Half-Life 2’s release date would be September 30th, 2003. Unfortunately, this wasn’t soon enough for someone.
Half-Life 2’s development was not keeping to Valve’s schedule and as the weeks ticked by it was becoming more and more likely that the game would not be able to meet its September 30th’s release date. According to Valve owner Gabe Newell, on or around September 11th, 2003 a person other then himself was accessing his e-mail without his permission. Whoever this individual was, he wasn’t interested in e-mail. Valve soon discovered viruslike symptoms on their computer systems, including crashes when right clicking, but strangely their anti-virus software wasn’t picking up on anything unusual. The hacker had used a modified version of a virus called “RemoteAnywhere” to exploit an Outlook Express buffer overflow exploit, and since it had been modified it was undetectable by the anti-virus programs Valve was using. Once it had been installed, the virus in turn installed keystroke logs on all the computers at Valve Software. By September 19th, the attacker had downloaded an unconfirmed amount of un-compiled source code and game resources (including sounds, maps, and textures) for Half-Life 2, as well as the source code and resources for as many as two other games they had in development. All this data found itself on peer-to-peer sharing networks within hours, and the amount of users who downloaded and shared the content was monumental. Gabe Newell was forced to officially confirm the leak on October 2nd, 2003, and asked for the help of the gaming public to bring those responsible to justice.
Even to this day, we don’t have a complete picture of just how much of the game was stolen. Owner Gabe Newell claimed at first that only a minor amount of the final source code was taken, and when the leak first sprang up, only the game’s source code was available on the peer to peer networks. As the days ticked on it became clearer that whoever had stolen all of the game’s content hadn’t released all they had just yet. Over the next week gaming news sites were all over this leak, trying to report the most up to the minute information and as time went on, more and more copies were being made of the source code by the peer-to-peer users.
The content leak may have been fun to mess around with for those who downloaded it, but it meant a lot of headaches for its creators. Because of the leak, Valve was now in violation of a contract they entered into with a company called Havok, who Valve used to license their real-time physics engine*. A stipulation to the contract between Valve and Havok was that Valve needed to keep Havok’s code safe, but since their code was also included with the Half-Life 2 code, Havok could now lose a lot of business. This was a major problem for Havok since their income was from leasing their code to game developers. Another of Valve’s issues with having the game’s source code released illegally meant the increased danger of multiplayer cheating. Cheating is a common occurrence among multiplayer gaming and can destroy the fun of playing games online. With the source code out before the game’s release, the program writers for cheating programs can have a head start to write their cheats for release by the time of the game’s release.
On October 7th, 2003 a playable version (dubbed “playable beta”) of the game was released onto the peer to peer networks by the hacker (who refers to himself as Anonymous Leaker). The previously released source code was only ninety-four percent compilable, and without the game’s content it was useless. The leak had to either have been more massive then Valve knew or bigger then they were willing to admit. Half-Life 2’s original publisher, Vivendi Universal Games, did a press release to push back the release to April 2004 and credited the leak.
But the most interesting thing about the playable beta was that users who downloaded the illegally released version of the game found a game that was in fact nowhere near completion. It was missing a lot of content and looked like a barely playable version of the levels shown at E3. While this could have been because the Leaker stole either an early build of the game client, or was unable to completely obtain all the game’s assets before the content leaked and claimed it was a finished build, it raised the question in a lot of gamers’ minds if this incomplete title was what Valve planned to release on September 30th.
On October 9th, in a questionable move, a forum user claiming to be the Leaker announced the content that was released online was indeed the current work Valve had for Half-Life 2 and that the game was nowhere near completion. Because of this, he plead innocent and said that he was not the reason for the delay of the game. On top of that he claimed that if Valve continued to claim that the leak was the reason for the delay, he would release all the stolen content he had. On October 13th, the source code to the game maps were released to peer to peer networks. As far as I know, that would be the final leaked Half-Life 2 content to make it onto the web.
So who was this mysterious Leaker and why did he steal the biggest game of its time, just to release it before it was finished? Well, as it turned out, the man did in fact have a conscience. The Leaker, who’s name will not be posted on this site, would eventually get in personal contact with Gabe Newell via e-mail. The purpose of the e-mail was not to gloat or threaten, but to apologize. After verifying his identity by providing Gabe some information that had not gone public, Gabe knew he was speaking to the real deal. At first, Gabe was furious at him for all the trouble he had caused the company, but he wasn’t planning to let the Leaker know that. The Leaker said that he was just a big fan of Valve Software, and he had never meant for the content to go public as it did. He just wanted the chance to play their games and he pleaded Gabe for his forgiveness.
Gabe played it cool. On the one hand, he finally knew the Leaker’s motivations, but he still wanted to bring this person to justice. He decided to set up an elaborate sting operation, with the intention to bring the Leaker to the United States and have him immediately arrested by the Feds. Gabe told the Leaker that he was impressed by the Leaker’s actions, and wanted to bring him in to interview as a new “security consultant” for the company. The Leaker was skeptical of course, but he didn’t want to pass up the opportunity to work for Valve Software.
After Gabe spent some time trying to set up this elaborate sting operation, the law enforcement agency of the Leaker’s home country got wind of what Gabe was doing and stopped it, preferring to arrest him themselves. Shortly after that, the Leaker was arrested by his country’s local law enforcement. He would maintain that he never wanted the content he had stolen to leak out into the open as widely as it had, and that a peer of his that he had entrusted a copy of the data to had leaked it onto the web.
Half-Life 2 would finally release in November 2004 and became the flagship title for Valve’s online distribution system, Steam. The gamers who purchased the game legally through the service or at retail found a polished masterpiece which won numerous Game of the Year awards in a year which also saw the release of titles like Metal Gear Solid 3: Snake Eater and Halo 2. The game’s PC release was followed by a console port to the original Xbox shortly afterwards. Two episodic expansions were produced for the game and these expansions were included alongside Half-Life 2, Team Fortress 2 and Portal when the game was released on the Xbox 360 and Playstation 3 in 2007.
As for Gordon Freeman? He has not been seen since.
Gaming History You Should Know – Sonic Xtreme September 13, 2014
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I’ve always been interested in exactly what events transpire for developers to create a completed game. I know game development is a difficult and time consuming process, but in the end it all works out. This is one of the times when things REALLY did not work out.
After the release of Sonic and Knuckles on the Genesis, Sega was riding high on their chief mascot. He had a Saturday morning cartoon on ABC for goodness sakes! Have you ever noticed there was never really a true Sonic The Hedgehog game released for the Sega Saturn? Well there was a game that Sega had in development for the Saturn and they wanted to have it out for the Christmas Season called Sonic Xtreme, but it sadly never saw the light of day.
So why did this game never get released? YouTube User miiyouandmii2 tried to find out and created a very well researched video series on the ill fated game’s development for his series, From Concept to Console. If you’re a gaming history buff like me or a fan of the blue hedgehog you owe it to yourself to give the series a look!
The Last of Us Remastered PS4 Release Date June 9, 2014
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Last year, a game launched on the PS3 with near unanimous praise from critics and gamers alike. One year later, that game is coming to the PS4. It will include all the DLC from the original game, as well as some special exclusive content for anyone who preorders it from participating retailers. Spoiler Warning.
The Last of Us: Remastered is coming July 29th, 2014 exclusively to the Playstation 4.
Uncharted 4: A Thief’s End E3 2014 Trailer June 9, 2014
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On the night of the PS4’s launch, Developer Naughty Dog showed a teaser for what they revealed to be the next Uncharted game. Since then the speculation hasn’t stopped. There were no familiar voices or images in that teaser trailer and a lot of gamers were concerned that the game would not feature the staple characters of the series like Nathan Drake and Victor “Sully ” Sullivan. Well, tonight at Sony’s E3 Press Conference, those questions were answered.
Anyone else notice that ring on Drake’s finger?
Uncharted 4: A Thief’s End is coming in 2015 exclusively to the PS4.
Rest in Peace, JewWario January 28, 2014
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Saturday night I received incredibly shocking and distressing news that Justin Carmical, better known to the rest of the internet as JewWario, had died. A former member of That Guy With the Glasses, Justin had one hell of a career as a video game journalist. He was the host of You Can Play This, an import game review series, participated in three anniversary features for TGWTG (Kickassia, Suburban Knights, and To Boldly Flee), and he was also contributing to William “Suede” Dufrense’s review series on the Pokémon feature films.
I know this is not late breaking news, as many other organizations and people have reported on this since the internet heard the news some time around Saturday. Having never met the man myself, I can only speculate on how to feel, but after pondering it for several days now I don’t know if I’m any closer to being able to express my feelings about this. Needless to say, I truly respected the man’s work. I thought he provided a unique perspective on his videos, and had a style all his own.
I can think of no better way to honor the man I respect than to show some of my favorite work of his. The following was a short film he did on the third anniversary of his channel. In it, he discovers a new power he can use to fight a new evil. You can watch it part 1 here and part 2 here.
Justin was planning to create an entire webseries for his FamiKamen Rider character. Now, we will never be able to see it.
Rest in Peace good sir.
Gaming History You Should Know – The Zelda Timeline January 4, 2014
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Now that we have officially kicked off the start of the New Year, I thought it would be helpful for anyone who was interested in the history behind the gaming industry to learn more about the subject we love, or for people who are familiar with the history of gaming to brush up on their information. I have scoured the internet for some of the best history videos on a variety of gaming topics, and this weekend I’m planning on sharing some of the best of that information with all of you.
The Legend of Zelda is one of the most beloved series that Nintendo has produced, but also one of their most controversial among fans. With well over twenty years of games being produced by Nintendo with very few story threads to connect each of them, people have been debating the order the games take place. I know that during The Legend of Zelda’s 25th Anniversary, I talked about the Angry Video Game Nerd’s video where he discussed this issue, and I’m happy to say that since James Rolfe produced that video, Nintendo finally released an official timeline which made it clear what order all the games in the series takes place. Using that information, the guys at GameTrailers.com produced one fantastic video which they posted up in three parts. It’s a great video which clears up a lot of the controversy, using direct information provided by Nintendo and the games themselves. Just remember, there isn’t just one or two Zelda Timelines, there are three…
Gaming History You Should Know – The History of RPGs January 4, 2014
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Now that we have officially kicked off the start of the New Year, I thought it would be helpful for anyone who was interested in the history behind the gaming industry to learn more about the subject we love, or for people who are familiar with the history of gaming to brush up on their information. I have scoured the internet for some of the best history videos on a variety of gaming topics, and this weekend I’m planning on sharing some of the best of that information with all of you.
To start off this series we’ve got a fully in-depth history of RPGs, produced by Roo from Clan of the Gray Wolf. These guys really did their homework. In this thirty minute video, Roo talks about EVERYTHING from tabletop RPGs, Pen and Paper games, as well as games from the East and West. Give it a watch!
Gears of War: Judgment Free DLC Released April 1, 2013
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It looks like this was the weekend of free DLC maps on Xbox Live for major 360 exclusive games because like Halo 4’s Forge Island, Epic has released the first official DLC expansion for Gears of War: Judgment for free.
The new DLC, dubbed “Haven”, contains a new map and game type for Gears of War: Judgment’s multiplayer. It is about 50MB in size and can be downloaded right now through Xbox Live Marketplace. A new title update for Gears of War: Judgment has also been released and will automatically download the next time you run the game when connected to Xbox Live. You may need to download it to play the new content.
Gears of War: Judgment is out now exclusive to the Xbox 360.
Super Power Beat Down: Lara Croft Vs Nathan Drake September 7, 2012
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Ever wondered who would win in an all out fight to the end, Lara Croft or Nathan Drake? Well, wonder no further. Director Aaron Schoenke, has answered that question for us in the latest episode of his series Super Power Beat Down. This month we’ve been provided the battle we’ve all wanted to see.
On the one side we have Nathan Drake, the hero of Uncharted, a killer Sony Playstation exclusive series. On the other side is Lara Croft, heroine of the multiplatform Tomb Raider series. Both of them treasure hunters skilled in multiple fighting styles ranging from martial arts to parkour and gunplay. This is a battle of the sexes that couldn’t be better matched.
Want to know who wins? Check it out!
Lara Croft vs Nathan Drake Teaser July 11, 2012
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My good friends over at Bat in the Sun, who previously had made Batman short films greatly inspired by games like Batman: Arkham Asylum, have announced the newest lineup for their series Super Power Beat Down.
Super Power Beat Down takes two of the most popular characters in comics, science fiction, and video games and pits them against one another while an expert panel discusses their strengths and weaknesses. It’s a great series with high production values and a great deal of humor. Previous episodes have pitted Batman against Wolverine, Gandolf against Darth Vader and had a drag race between two iconic Batmobiles.
The next episode is going to be the first time Super Power Beat Down has featured two iconic video game characters, and they couldn’t be better matched. Nathan Drake, from the Playstation-Exclusive series Uncharted will be matched up against Lara Croft from the multiplatform series Tomb Raider. As treasure hunters, both bring acrobatics, cunning and weapons expertise to the game.
I have to say that this matchup has divided the site contributors as I happen to favor Nathan Drake in this match whereas Princess Angel favors Lara Croft.
Director Aaron Schoenke promises the new episode will be posted after the San Diego Comic Con and encourages anyone attending the convention to come check them out, as they will be in attendance.