Phil LaMarr and Amber Benson ConnectiCon 2015 Press Event July 13, 2015
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Continuing with our ongoing coverage of ConnectiCon 2015, we are presenting you another exclusive panel that many of the show’s attendees were not able to see. In this private Q&A event, voice actor and MADtv star Phil LaMarr is joined by voice actress and star of the TV Show Buffy the Vampire Slayer Amber Benson for a very personal Q&A session during ConnectiCon 2015 that was not open to the public.
WARNING: This could be interpreted as a controversial panel due to the fact one of the attendees asked the guests some pretty heavy questions, so be aware of that before viewing.
More ConnectiCon 2015 videos are on the way! Stay tuned!
Christopher Bevins and Rachel Robinson ConnectiCon 2015 Press Q&A July 13, 2015
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Today marks the beginning of our ongoing coverage of ConnectiCon 2015. The event was an epic time, which featured incredible panels, amazing guests, and the most devoted fans I have ever seen.
To start our coverage on the site, we’ve got video of an exclusive event not many of the event’s attendees were able to witness. You may remember Rachel Robinson as the voice of Fang in the Final Fantasy XIII franchise, but she has also contributed voice work in numerous animated features that would take far too long to list off here. She is joined by Christopher Bevins, a fellow voice actor who also has an incredible list of work including Soul Eater, Dragonball Z and Street Fighter IV.
More ConnectiCon 2015 videos will be coming throughout the week! Stay tuned!
The Legend of Zelda Tri-Force Heroes Preview July 5, 2015
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A few weeks ago, I managed to get some hands-on time with The Legend of Zelda: Tri-Force Heroes on the Nintendo 3DS while waiting in line at Best Buy to demo Super Mario Maker. The game had been announced just a day earlier during Nintendo’s E3 2015 Press Event, so it was quite a shock to be able to get some hands on time with such a new game, but I’m happy that I was lucky enough to preview it, because as a die-hard 3DS enthusiast, I’m always glad to see whenever Nintendo decides to innovate on my favorite handheld platform.
Just be aware, this is a preview of the game’s multiplayer mode. Tri-Force Heroes can be played either alone or in a three-player cooperative mode, and Nintendo had three demo units of the game playable during the event. Given how the demo units were set up, I couldn’t tell if the games were being played in a true local wireless multiplayer mode, online, or through some wired connection intended for 3DS development kits, but there was absolutely no latency during gameplay, and trust me, that’s a very good thing.
When you boot up the game, you are asked to pick a costume which would determine your weapon and item loadout. I don’t know if costumes get unlocked as you play the game, or you will be able to choose any costume you wish from the first moment you start to play when the finished game hits shelves, but there was a lot of costume variety available to us in the demo. I chose to wear the default Link garb, but one of my teammates chose an outfit which allowed for them to fire three arrows at once from their bow. After choosing their outfits, all three players vote on which level you want to play, and the game selects the level based on the votes. About ten levels were playable for the E3 demo, and my team chose to play the forest level.
When you first start the game, you’ll immediately notice how similar the game’s art style is to other Zelda titles. I heard a pretty direct comparison of Tri-Force Heroes’ art style to the 3DS game The Legend of Zelda : A Link Between Worlds, but honestly the game reminded me a lot of The Legend of Zelda: Four Sword Adventures on the GameCube. Given that this is a cooperative multiplayer game, that might have been what Nintendo was inspired by when designing this title, but that’s just my opinion. I would try to describe the game’s art style for you, but I thought it would be a lot more appropriate to show you some footage of actual gameplay. So, take a look and see for yourselves, and apologies in advance for the glare.
True to Zelda’s roots, levels would not be restricted to just a focus on combat, some sections of the game were puzzle oriented. A particular puzzle required all three players to stack on top of each other like a totem pole to hit a target. In this totem mode, only the player on the bottom could walk and only the player on the top could attack. When each section was completed, all three players would stand on opposite sides of a glowing triforce to signify they were done, and then the next part of the level would load. Many puzzles required the three teammates to be in perfect sync, so communication among my group was essential to completing the level. This is fine for games played in local wireless mode, but I have no idea how communication will work for games played online. To complete some puzzles, complex commands have to be given in short order. It would be nice if Nintendo would allow voice chat with the 3DS microphone during online games, but Nintendo might be against that decision for privacy reasons.
Each level in the demo made up of several short sections and the ones we played were pretty short. On average, my team was completing each section in less than a minute, and then moved on to the next one. I would say it took us no longer than five to ten minutes to complete the entire forest level, but it might take longer for less seasoned players to complete it. This was probably due to the fact that this game was designed to be played while on the go, so they decided to offer lots of levels, but with each level presenting a short experience. All three players share a single health bar, so if one of your teammates gets injured or falls of a cliff, you better start looking for hearts while they respawn. If the group health bar completely depletes, you’ll have to replay the entire section of the level until you get it right.
All in all I had fun playing this game, and I’m glad Nintendo decided to let people preview it during their Best Buy E3 event. My group was made up of a seasoned Zelda veteran, a player who has only completed the original NES classic on their 3DS, and a person with no Zelda experience whatsoever, and we were able to get through our level without losing all of our lives. I can’t wait to see if Nintendo decides to offer a demo for this game on the Nintendo eShop, because I would download it in a heartbeat.
So those are my thoughts based on the time I was able to spend playing the game. Apologies for not having this on the site sooner, but the Fourth of July weekend had put me behind by a few days of work. Don’t forget, you can watch our preview of Super Mario Maker here.
FAIL: Why Terminator 3 Has a Broken Ending June 29, 2015
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Apologies for this particular item not being about a gaming related topic but darn it there have been a whole bunch of Terminator games made in the past twenty years, so I figured this is close enough.
I was a huge fan of the Terminator movies up until the release of Terminator 3: Rise of the Machines was released in the early 2000s. Then I saw that horrible film and thought it was so badly written that I haven’t seen a new Terminator movie since. But then I discovered Terminator 3‘s ending is not only bad, but it’s fundamentally broken with a plot hole big enough to drive a semi truck through.
So what is wrong with this ending? Let’s watch the video and find out.
Super Mario Maker E3 2015 Best Buy Preview June 18, 2015
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Nintendo was hosting demos of Super Mario Maker on the Wii U at Best Buy locations all over the country. Maniac decided to take a look at this game, and talk with the people who came to demo it. The developers had set up some great premade missions before the event, so we got the chance to play some Super Mario Bros levels that nobody had ever seen before. How did we do? Take a look for yourselves.
Super Mario Maker is coming exclusively to the Wii U.
A Look at Sony’s E3 2015 Theater Event June 16, 2015
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We traveled all the way to Waterbury, CT for the only theater in the entire state of Connecticut which was scheduled to show the Sony E3 2015 Press Event live on a big movie theater screen. How many players went to go see what Sony had in store for us? What games did we want to see? Was everyone excited for what was shown? Let’s find out.
Playstation E3 Press Event Review June 16, 2015
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Maniac and his buddy Twitch went to the only theater in the state of Connecticut that was showing the Playstation E3 Press Event last night. Before we show the footage from that event, Twitch wanted to give his thoughts on what Sony had to show at this year’s E3.
Final Fantasy Collection Appraisal June 9, 2015
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Maniac has been building up a halfway decent collection of Final Fantasy games for the past three years. In this video, shot a day after the release of the Final Fantasy XV demo’s update was released, he shows what the games are currently valued at if you’re interested in picking up any of these games for yourselves.
Mind of Maniac – How To Discuss Video Game History June 3, 2015
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Twelve years ago, Maniac took a New Media course instructed by a Professor who would go on to be a star of the movie ATARI: Game Over. It was a great experience for him. However, not everyone knows how to teach about new technology well. A year ago, Princess Angel took a course about the History of Video Games, but her class had a lot of problems.
So how do you teach a class on the history of the world’s newest interactive media and not only do it well but keep it interesting for everyone taking the course? Let’s find out.
Splatoon Multiplayer Turf War Gameplay Video May 10, 2015
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Splatoon’s Global Testfire Demo may have wrapped up yesterday, but we have more exclusive Splatoon gameplay footage for all of you who were not able to participate. Here’s another game of Turf War, this time on a different multiplayer map. Remember, the objective of Turf War is to defeat the enemy team by covering as much of the arena as possible in your team’s ink, and prevent the opposing team from doing the same.
Splatoon is coming May 29th, 2015 exclusively on the Wii U.