Wii U Review November 29, 2012
Posted by Maniac in Reviews.1 comment so far
I’ve had the Wii U for over a week, and while many of the people in the gaming media have already posted their thoughts on the console, I decided that before I posted any review of the product I would need to ensure that I had used it as much as possible under the circumstances that any other gamer would. Well, it has been over a week since the console has launched. I have played through several games on it, and tested many of the system’s important features.
So, is it worth the price and will it stand the test of time? Lets break it down.
Interface
The first thing you’ll notice when booting up the system is that the interface on the Wii U touch screen is minimal and easy to navigate. Every different program just has a simple square to select on the list. In a way it’s like a logical evolution to the Wii’s dashboard, only greatly expanded with the help of the Nintendo Network. On the TV screen you can see all the Miis on the shared network gathered around the games they’re playing or programs they’re running, posting up notes and sketches. It’s great to hear all the comments from the other players through the Miiverse and see their amazing sketches on your TV as you load your games and programs. I loved the fact that the login system made use of the Miis. In fact, you can transfer an already created Mii from your 3DS and use that as your Nintendo Network avatar. If you don’t have a 3DS, you can use the updated Mii Maker to create one and a new online Nintendo Network account to go with it, or port over one from your Wii once you transfer all your Wii’s data to the Wii U. I’ll get to that later.
Once again, Nintendo has hit it out of the park with their Nintendo eShop. I love the Nintendo eShop interface for the Wii U. It can only be used with the touch controller but there are a few reasons why and the easier control you have over navigating the shop makes it totally worth it. There are a ton of major retail games that are already out and available for purchase and download through the service, including most of the Wii U’s launch lineup, like Nintendo Land, New Super Mario Bros U, and ZombiU. If you can’t find those games on shelves, the eShop may be your saving option.
I think the most vocal concern most people had about the Wii U on its first weekend was the extremely time-consuming day one firmware update. Well, I did not mind the firmware update at all, I simply left Wii U controller on its charging cradle as I prepared my old Wii for its eventual data transfer. You see, while the firmware update may have taken a long time, it was one of the first things that the Wii U prompted me about, and one of the first things it took care of, a feature that the 360 may have, but the PS3 and Wii never did and badly needed to. Of course, rest assured that all the typical warnings are in place about not unplugging the system and the Wii U disables the auto off feature during update, some people online were asking about that. In a world where software updates are an ugly necessity, its nice that the system is up front with the user about its need, and streamlined the process as much as possible.
In fact, without the day one update installed you wouldn’t be able to do one of the most important features I appreciated having for owners of the original Wii, Wii to Wii U data transfer. The process performed flawlessly for me. It transferred over all the save games and downloaded purchases I made to my Wii over the years, including tons of classic Nintendo games from its historical back catalog. Armed with the fact that it can take all your original saves and downloadable content to the new system, the Wii U is aimed to almost completely replace the Wii hardware, enabling users to sell their older consoles as soon as they finish transferring their content. I have heard about issues if the transfer procedure is attempted on a broken Wii, but really if your hardware is broken for any reason, there are a myriad of problems that can happen with it if not fixed, be it a Wii or a Toaster.
Controller
Okay, lets move on to the most important feature of the Wii U, and probably the feature that everyone has the most questions about, the new Wii U Controller. I think the new controller can be summed up in one sentence. It takes a while to get used to but once you do you’ll never know how you did without it. When used in the same room as the Wii U, I noticed no lag in gameplay or control at all. The controller’s bumpers don’t click, and for some odd reason being so used to the 360’s controller bumpers clicking this surprised me, however even without clicking all buttons are perfectly responsive.
The controller’s battery lasts about 3 hours (give or take) on a full charge. It takes about the same time to charge, and it can be charged either with the included charge cable or the Deluxe Edition provided dock. The power port on the controller looks almost identical to the 3DS XL’s charge port. I think they may be compatible but I’m too afraid to damage the controller or charger testing if they are. I also noticed that the controller’s range isn’t very far. When I switched Arkham City over to play exclusively on the controller and then left the room the game started to lag out until I returned to the room. This may have been caused by the fact that the controller’s signal would have had to travel through my receiver to get to the controller (and a few walls), but I don’t recommend trying to play a game on the Wii U controller in a separate room from the Wii U.
However, I did notice something kind of odd the first day I used it. On one TV (Sharp 60″ Quattron) I could hear an audible delay between screen and controller on a streamed video from the Nintendo eShop, but did not happen on my Sony HDTV when playing in surround. My guess is either that the audio lag had to do with the Quattron’s settings or the lag issue got resolved on Nintendo’s end.
Games
It really brought a whole new dimension to game play when using it to play through Arkham City: Armored Edition, a game that I already had played through on the Xbox 360 last year. I don’t think I could go back and play the game on the 360 after experiencing how great it was on the Wii U.
I also had a lot of fun playing ZombiU, but have yet to play through all of it or its multiplayer mode. Multiplayer for that game is almost perfect for gaming nights I typically have with my friends. I did enjoy using the Uplay features with the game, which allowed me to unlock bonus game content using the Uplay app on my iPhone. I loved the Me as a Zombie feature and plan some day to prank my friends and family with it. Of course, you can also unlock those features through any Uplay enabled platform, I just happen to like the iPhone version the best.
The Wii U, when armed with the most recent firmware, also has its own sub menu which can play classic Wii games with the original Wii controllers. The Wii U has the ability to play these older games in full 1080p and 5.1 surround sound. The new upsampled game image isn’t perfect (I’ll get to that further down when I discuss the issues) but it sure looks and sounds great regardless, and will probably make you want to dust off all your original Wii games just to see them with fresh eyes all over again.
For multi-platform releases and ports game performance is comparable to the other consoles. For example, the graphics in Arkham City look as good or better than the versions that are on the current-gen platforms, but my guess is that the Wii U would not have the capability to beat out the PC. However, I did notice across several games, especially Arkham City, that pre-rendered in-game cinematics seem to have performance issues on the Wii U, and my guess is the system’s CPU could be the reason. Hopefully a new encoder will be developed that can work around this limitation.
Issues
Okay, with all that out of the way, lets talk about some of the bad. The system isn’t perfect, there are bugs present. Now, I did have both hard and soft system crashes while playing Arkham City. At first I thought this was a hardware failure but the system rebooted perfectly fine on both occasions and continued to operate without issue after plenty of game time playing immediately after crash. It seemed software related not hardware, and for all I know could simply have been a bug in Arkham City, as I have not had crashes on the Wii U menus or other games yet.
I did have a disc boot issue once. I inserted a game disc when I was updating Netflix and when I tried to load the game after the Netflix update the game would not boot and I got an error message telling me to eject and reinsert the disc. Kind of scary message to get when inserting a game disc for the first time. However, ejecting and reinserting the disc cleared it up and the problem has never happened again. My guess is this is possibly a bug triggered while inserting a game disc during a program update and if it can be fixed down the line it probably will be.
I wish there was more content in the eShop. In particular, there aren’t really a lot of videos yet. This makes it kind of feel like its lagging behind the Wii’s Nintendo Channel or the 3DS eShop, as both have a lot of videos of upcoming games, where the Wii U eShop strictly has game trailers for games that are already out or close to coming out on the platform. However, as of this review, Netflix, Amazon Prime, YouTube and Hulu Plus all have native Wii U programs you can download free of charge to augment the Wii U’s capabilities. Hopefully a Nintendo Channel or Nintendo Video app will be coming as well.
I also noticed green bars on the screen edge of some games, in particular original Wii games. Green bars are typical for content played in non native resolution on older tvs. However my tv doesn’t have this issue playing non native resolution content. I noticed it mostly when playing original Wii games, but I did see it infrequently when in a Wii U game. This was likely a side effect of content upsampling, as I did not notice it when playing ZombiU.
My biggest problem with the Wii U is it takes a VERY long time to boot a program! A typical initial load time for anything, even programs that are part of the console OS and aren’t games, seemed to be around 30 seconds. It also takes a very long time to quit a program or game to return to the dashboard. Even loading and quitting NOTIFICATIONS, a simple feature that can run in the background of the 3DS and simply updates you on news from Nintendo and new features to the Wii U, takes upwards of thirty seconds to boot up and another thirty seconds to quit out of.
I also had one more little nit pick. When updating or installing a program or game, I thought that the download time remaining clock was in minutes and seconds instead of hours and minutes. When installing the ZombiU update, I noticed the clock hung at 00:02 for a while, and I was concerned that my modem had reset itself again. By the time I went to check on it and came back the game was loaded fine and I thought nothing of it. It wasn’t until I installed one of the new programs like the YouTube or Amazon Prime app that I figured out the clock was in hours and minutes and not minutes and seconds. I wish that were clearer. Less than 1 minute remaining indicator was fine though.
Overall
The Wii U is an AMAZING launch for the next generation consoles and for the price its at. It has an excellent launch lineup and great potential with its upcoming games. The issues I had with it were minor at best and probably were rare bugs that will be ironed out down the road. If you need to know just which version to pick, Black or White, the Wii U Black Deluxe Edition is a great value. A new copy of Nintendo Land alone costs around $59.99 US retail or online and when it comes bundled with the 32GB Deluxe Edition at only a $50 premium over the Basic Set (White), it makes the more expensive edition practically the only choice to buy. It doesn’t matter if you’re a kid or just a kid at heart, Nintendo has something special in this new system, and it has all the high quality that you would expect from them. Get it!
I’ll see you in the Miiverse.
Silent Hill Revelations 3D Review November 12, 2012
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Maniac and Twitch review Silent Hill Revelations 3D, the second Silent Hill movie based off the third Silent Hill game.
We have a ton to say about it! How was it? Was it worth seeing in 3D? Give it a watch and find out!
Spirit Camera: The Cursed Memoir Review November 3, 2012
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Happy belated Halloween! In our first ever video review of a game, Maniac discusses Spirit Camera: The Cursed Memoir for the Nintendo 3DS.
Legend of Zelda Symphony of the Goddess Review October 20, 2012
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Princess Angel recently caught a truly unique symphony in Boston, MA and decided to talk about it. What did she think about it? Check out her review and find out.
You can learn more information, including tour dates and ticket information for the Legend of Zelda Symphony of the Goddess at their official site.
Crackle for Xbox 360 Review March 16, 2012
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Crackle has just launched an app for the Xbox 360 for anyone with an Xbox Live Gold account and no additional fee. I can’t begin to say how long I’ve waited for this to happen, so how did it turn out?
The program’s interface is almost identical to other similar programs I’ve seen currently on the Xbox 360, like EPIX. When you launch the program it checks your gamertag to authorize you, and then immediately goes into a main menu where you can browse its extensive collection of movies, tv shows, and original content.
I was overjoyed when I saw that some of the very obscure tv shows I loved were made available through the service. There’s also an enormously wide selection of anime which eclipses some of the american show back catalog. I’m sure most people would be happy to find they offered shows like Seinfeld or Bewitched, but I was most excited to finally get to watch The Tick again after 10 years.
Its also got a fantastic selection of movies. While it’s no longer offering Brainscan, which was a movie I reviewed some time ago, it was offering Real Genius, another one of my favorite movies which to this day has not seen a decent DVD or Blu-Ray release. The Angry Video Game Nerd will probably be overjoyed that it had an enormous selection of classic Godzilla movies.
Audio and video quality was quite good and will probably be limited by quality of the original source content opposed to anything else. Most of the TV shows I watched were only available in standard, but that was probably due to the fact they predated HD. Audio was output in 5.1 Dolby Digital, showing the program’s support of surround sound.
As with the other similar programs, it does take advantage of the Xbox 360 Kinect. Full menu browsing is available by either hand gestures or voice command, and both are quite responsive so long as your Kinect is properly calibrated to the room that you are in. I make mention of this because I did move my 360 to another room and I noticed problems while issuing voice commands, whereas in the previous room I had it in (which is the room it was initially calibrated in) had no such problems and noticed a fantastic range. I consider that more of a Kinect issue and do not blame Crackle at all for it. If you do change the room your Kinect was in, I recommend running the Kinect Tuner and recalibrating it to the new room.
Now, there’s one other thing I’d like to make people aware of. While the service is free for Gold Members, there will be advertisements during your broadcasts, and that goes for any TV shows you watch (they will pop up at the logical commercial breaks in the TV shows) and even the movies. In fact if you do a very long fast forward in a movie (say, to watch your favorite scene in it or resume a spot you left off at) you could find yourself loading up a commercial immediately before the video playback starts.
Personally, I don’t have a problem with Crackle’s commercials at all. The commercial breaks are much shorter (I would say about thirty seconds on average) than what you’d see had you watched the program on television, and while it is only for Gold Members, you’re not being charged a premium fee on top of the subscription to use the program. That, to me, makes it acceptable.
In my philosophy, you can either be a paid premium program which does not have advertising (similar to HBO or Showtime) or you can be a free program which makes its money from advertising revenue. It is completely immoral to try to be both. That’s what Hulu Plus did when I reviewed it, and I still think its wrong.
In short, if you’re an Xbox Live Gold Member, you owe it to yourself to download this program and give it a whirl. You can also find the Crackle app for the iPhone/iPad, and in some internet equipped Blu-Ray players.
Taco Bell Playstation Vita Unlock the Box Contest Review February 10, 2012
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During CES earlier this year, Taco Bell made the announcement that they would be providing their customers the chance to win the new Sony Vita handheld early in a new promotion they were planning for this month. Well, the Unlock the Box promotion has started and I have plenty to say about it.
It seems that Sony is quite comfortable promoting their products through fast food chains, and I really don’t have a problem with this because it’s no different from what the motion picture industry does with major summer blockbusters.
By purchasing a Taco Bell 5-Buck Box (it doesn’t seem to matter which one) you will receive a box with a unique identification code printed on it, similar to a CD-Key. By visiting the Taco Bell mobile site on your cell phone while at the store (or if you need to, bring the box home with you and redeem the code at home) and giving it your e-mail address, you have the random chance to instantly win a Playstation Vita before the handheld gets an official release. The site itself is pretty easy to navigate and inputting the unlock code on the site is dirt simple.
However, this is not the only chance you have to win, Taco Bell has also released a mobile app for iOS and Android which contains a fun little Augmented Reality game. The problem is that the app is over 20MB in size, making downloading it over 3G at the Taco Bell impossible on an iPhone. UPDATE: Literally right after writing this review the program was patched to be under 20MB. If you decide to download it after getting back home, be aware you can’t use the app’s full functionality without having the actual five-buck box. Your best chance is to bring your food home with you take out. From the Taco Bell app you have another chance to enter the contest, but you’ll have to have better luck than me to get anything out of that. However, the Augmented Reality game is quite fun and quirky and makes good use of the mobile phone features, and features a whole range of awards once you start playing it.
Well, you really can’t rate a contest on the factors of if you win or not alone, because lets face it, you’re not going to win. UPDATE: What was a pessimistic joke has, if recent controversy over the promotion is true, taken on a new meaning. However, unlike Uncharted’s promotion last year, you got a lot out of just participating in that event even if you weren’t a winner of the contest. Other than access to the AR game, there’s no benefits to entering, and the game cannot be played without a five-buck box in the phone’s camera field of view at all times.
It’s still a nice step towards gaming being treated as a legitimate medium on par with its entertainment brothers and sisters like movies or music. Still waiting to see any of Microsoft’s properties trying something like this. Give it a go, if you like Taco Bell you can’t have worse luck than I did.
Global Resistance Review January 3, 2012
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I’ve been a fan of the Resistance series for the Playstation since the day I first bought a Playstation 3. With the release of Resistance 3, I now own every single game in the series (including Resistance: Retribution for the Playstation Portable). I’m also no stranger to the game’s official statistics site, myresistance.net, which, since the release of Resistance: Fall of Man, has been a site players could visit to view their multiplayer statistics, unlock exclusive game content (like the Cloven Skin in R1), and talk with other players on their official forums.
While playing through Resistance 3, I noticed a lot of unlockable game content was tied to the myresistance.net site and remembering how it was with unlocking the cloven multiplayer skin in Resistance: Fall of Man, figured I would have to dust off my old account and get some new unlock codes from the site.
Imagine my surprise when I discovered this trailer in the Resistance 3 game menu.
This was no longer a site for checking multiplayer statistics and posting on their forum, they now had their own full-fledged social game, and it was glorious. The site had been in the works for quite a while, but for some reason it had only been accessible to people with a Facebook account. Why Sony would only allow Facebook users into what was clearly a site that should be accessed by people with Playstation Network accounts was beyond my comprehension at the time, so I never looked further into its relaunch until now. Well, Playstation Network has been integrated at last, and I could now play the site’s crown jewel, the social game Global Resistance.
When you start playing, you immediately pick one side. Your objective is first to earn money, which you can do by taking on missions, deploying resources or having skirmishes. With money you can build and maintain your own base. With the base you can train soldiers and build items like bunkers or bombs. You can deploy these resources in the field in order to conquer territory from the other side. The objective is to take over the world (of course).
The game reminds me of a mix between Risk (having never played it), Rock, Paper, Scissors and Warcraft 3. It may sound like I’m simplifying it (trust me I am) but the game is actually a ton of fun to play, and quite addictive, which is exactly what you want in a social game. It’s easy enough to understand with just some minor playing of it.
Everything you do in it earns you experience, which will level you up. As you progress in level, you’ll be able to make use of new facilities, which will give you access to new resources or missions. In four days I was able to rank up to Level 17, which gave me access to build most of the important facilities for my base. I don’t know if there’s a level cap, (I was able to build the last level restricted facility at level 15) but I saw some missions that were only selectable from level 20, and that was the highest level requirement I saw in the game.
I cannot tell you what a blast it was going back and forth between playing levels in Resistance 3, and Global Resistance. I think that was probably the game’s greatest strength. Everything in Global Resistance takes time to prepare, time which is perfectly spent playing Resistance 3. I could issue some orders or start building something in Global Resistance, and then play a chapter of Resistance 3. When the chapter is completed I would notice some of my tasks completed in Global Resistance, and I could start some new ones. Because the games complemented each other perfectly and were played on two separate mediums, I felt as if I was getting a much more immersive gaming experience.
However, it would seem that the game’s greatest strength may also be its greatest weakness. This game is almost impossible to play during the day. I don’t know if it has to do with insufficient bandwidth, bad programming or reliance on the Playstation Network, but if you try to access this site during most hours of the day you will likely be greeted with an error page, because the site is usually so overloaded it can’t handle new requests. It doesn’t seem to make sense why this would be happening. The site could get wonky and drop connections while listing as few as 191 simultaneous players, which for a social game is outrageous. Imagine what would happen if the player base hit millions, like with so many other social games.
Also, the site statistics don’t sync up to the Playstation Network in real-time. I could earn an accolade in Global Resistance that would be worth a new piece of concept art, and then have to wait several hours before it could be unlockable in my game. I also noticed that Resistance 3 didn’t usually sync its stats up with myresistance.net (and vice versa) unless you access the multiplayer menu in Resistance 3 at some point. If you’re like me, and mostly play the Resistance series for the Single-Player campaign, you may not think to do this and may be surprised when your myresistance.net stats are blank, even for single-player, because you never accessed the multiplayer menu and accepted the game’s terms of use.
In short this is a great game that seems to not be able to keep up with its own greatness. There is just no excuse that a social game cannot be able to meet up with the simple demand of people wanting to play it. I recommend playing the game at late hours, as that seems to be when it is most stable and less of a chance of connection issue with the site. The game can be played with either a Facebook account or a Playstation Network account, both of which are free to obtain. You also don’t need a copy of Resistance 3 to play, and any game unlocks you earn for it can be placed on hold until such a time as you do get yourself a copy.
EPIX for Xbox 360 Review December 26, 2011
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While I was at the New York Comic Con I was fortunate enough to sit in on a panel for the upcoming documentary A Liar’s Autobiography, about the life of the late Monty Python alumni Graham Chapman. The panel was moderated by Lloyd Kauffman, the guy in charge of Troma Studios and director of The Toxic Avenger (and a really nice guy to boot). It turns out that this documentary is going to be released exclusively through the channel and on-demand service EPIX, and this was how I first found out about the program. When I saw it was available on the Xbox 360 app marketplace, I decided to give it a download.
As per usual I must make this disclaimer. This is ONLY a review of the Xbox 360 EPIX program and not a review of the channel or any other platforms the EPIX program may be on. However the reason why this is that way is because I do not own any other devices EPIX support, like Android Phones and Google TV. Oddly, there’s no iPhone/iPad app (That is listed as coming soon on their website). Also, even though I am paying a small fortune for a full HDTV cable service in my house, my cable provider (*cough* Comcast) does not offer the EPIX Channel.
You can download the EPIX program in the apps section of the new Xbox 360 dashboard. In order to watch any EPIX content you will have to link your gamertag to an EPIX account, which you can do on their official website through your computer and phone device. Setting up an account is free, but if your cable or sat provider does not support EPIX (which Comcast still doesn’t, regardless of the small fortune I’m paying them a month for full HD service on many tvs) you will be restricted to a free 14 day access to the service. Like with Hulu, tell the site you want Xbox 360 access and it will give you a simple 6-digit code to redeem on your 360, and you’ll be immediately granted access.
First off, I was tremendously impressed by the unique content offered. Sure you can watch movies on it like Iron Man 2, Star Trek, and Jackass 3D, but what I found myself watching most was its unique featured content, like William Shatner’s documentary The Captains, and Lewis Black’s newest stand up. They also had Kevin Smith’s Too Fat for 40 show. People have been talking about all these features for quite a while and only now have I been able to see them for myself.
Full Xbox 360 Kinect support is in this program. As par to the course you can control the menus with a wave of your hand. Pause, stop and all the other voice commands can be given as well. It’s still faster than picking up a controller or 360 media remote. If I had one complaint about the interface it’s that in order to play the content, you have to select the picture of it in the movie statistics menu, there’s no option that clearly says PLAY MOVIE, and if you didn’t know clicking the picture starts the video you may be at a loss.
As per the course for most of the other video services the Xbox 360 provides, the content is completely uncensored, exactly as it should be. A nice difference between this and other services is there is no advertising at all in any of the content I watched, be it movies or exclusives. This is exactly as it should be, and it further begs the question as to what is Hulu’s excuse for advertising in what is clearly a paid premium program.
How do you know you have a good service? Well, my account access will expire soon and I don’t want to give it up!
Movie of the Week: Brainscan October 26, 2011
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It has been a year since the last Movie of the Week, and we decided that with Halloween coming the time was ready to check out yet another gaming movie, and yes, this one is horror themed as well.
Brainscan is another movie I originally watched as a kid on HBO many, many years ago. Based on the early interactive CD-ROM craze of the early 90s, the movie was about the latest video game which promised to put the player into the role of a violent killer. When Michael (Edward Furlong) plays for the first time, he is shocked to realize that the murder he had committed in the game actually happened.
As absurd as the premise was, the acting was pretty decent, the direction was atmospheric (they did a really good job with Michael’s bedroom) and overall it was a pretty tense movie. For legal reasons movie clips are not included in the review (sorry), but if you want to watch the movie for yourselves, as of this writing, it should be legimatly watchable on Crackle or you could just get the movie on DVD.
Uncharted 3 Taste For Adventure Program Review October 6, 2011
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The Subway stores in my area have finally started to support the Taste for Adventure program, and last night I picked up a special 30oz soda with the intention to use it to play Uncharted 3 a month early.
According to Subway’s official webpage, anyone who purchases a specially marked 30oz soda, sub, or bag of sun chips will receive a unique code (which may be in the form of an attached peel off sticker) that you can register on Subway’s official website or official mobile site. The site will ask you for your email, then ask for your unique code.
From there, you can choose what you would like to download. The site will give you a few options to download. These range from special Playstation Home downloadable goods, a theme, special multiplayer skins, and of course the Uncharted 3 multiplayer client.
Interesting to note that the first code I registered on the site, which was from the sticker that was attached to my drink, did not have the option to download the multiplayer client, and I had to choose a different item to download. When I registered the code attached to my special 30oz drink, however, I could redeem the code for the multiplayer client. The reason I’m pointing this out is because if you absolutely want the multiplayer client, you may need a code stamped on a drink cup to have that option.
The site said it was going to email me the download codes I unlocked but a day after I registered those codes I still haven’t gotten emailed them, so make sure when you do register your code to redeem it immediately or you might lose it if you click away from the screen.
I would like to tell you what I think of the mp client, but PSN was swamped last night and download speeds of the 3.3gig client was abysmal, so I’m going to download it at a different time.
After getting your download code, you can click the next page for the chance to see if you instantly won a prize. I didn’t. Only three codes can be redeemed a day per email address.
It’s a nice thing that something so specifically gaming related could get so mainstream. You will have to have a PS3 and PSN account to be able to do anything with these download codes, but the instant win contest is open to anyone who redeems a subway sticker or drink code. I hope more companies do things like this.
Who else would like to see the Master Chief take over a fast food chain next? Heck I’d like to see that and I don’t even eat fast food as much as I used to!