Xbox One Kinect Issue Breakdown June 28, 2013
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After Microsoft changed their official DRM policy with the Xbox One, as far as I was concerned, the major issues I personally had with the consoles were waved away, and I applaud Microsoft for changing their policy prior to the launch of the console. When I notified several of my peers about this changed course, instead of hearing excited responses that they could play many of the console’s exclusive releases without concern, I was surprisingly met with distrustful and angry responses about a wide range of other problems that they had with the Xbox One, and most of them were about the new Kinect.
The first issue I heard from my peers was that it increased the price point of the Xbox One, as it was a $100US premium over the Playstation 4, which wasn’t going to ship with the 3D camera Sony previewed when they announced the console. They were also concerned the impact the console would have on the environment or their electric bill from it always being in a standby mode because the Kinect needed to draw some power in order to process the “Xbox, on” command. They were also concerned, after all the information that came out in the news recently about government eavesdropping, that anyone who installed the Xbox One in their home theater would practically be inviting shady individuals to view and hear them while they’re at home 24/7. This was especially a problem for the Unknown Cameraperson, who prefers no record of their identity, voice, or appearance to exist in any form.
Well, I never understood the Kinect issues with the Xbox One, no I’ve HEARD the issues people have had with them, ALL of them, but I don’t legitimately think they’re problems. I was an original Kinect adopter some time after it was released, so I’ve played Kinect games, used Kinect compatible software (including the dashboard or video streaming software like EPIX) and played 360 games with Kinect features, so I’ve got Kinect experience, and personally I’m really excited to see what the Xbox One can do with the improved Kinect.
Microsoft has an official stated policy that they would NEVER under any circumstances record a user without their consent or transmit their voice or audio streams without the user’s consent in some kind of application (like Skype or game streaming). If the Kinect was snooping on people 24/7 don’t you think a computer pro with a packet sniffer on their network (quite reasonable to assume) would find out 2 seconds after the console’s launch? That would be a huge black eye to MS for violating their policy and perhaps even local laws, as they said they had no intention to do that.
And for those who may prefer to be a bit more green on power, the Xbox One and Kinect can be completely turned off, which will disable the “Kinect, On” feature, but it could be slightly better for the environment for those who wish to conserve energy. If I remember correctly, the ability to turn your Xbox off and on by voice command was a feature users wanted when the first Kinect launched on the Xbox 360! It was even something shown in the original promotional demo video. The official stated policy why MS couldn’t offer the on command from voice that was because of the 360’s power consumption and they wanted to keep the 360 a green device, and they felt without the ability to turn the console on by voice, there was no reason to turn the console off by voice as well. However it looks like they have listened to gamer’s pleas. They later changed their position on turning the 360 off by your voice with a dashboard update, and the Xbox One will allow on and off voice commands. My guess is the Xbox One must have fixed the power issue.
In the end, the actual issue boils down to the price point. Now, there’s not been any confirmed information that it’s the Kinect that forced the $499US price tag to the Xbox One, but since it is $100US more expensive than the Playstation 4 (which will not be bundled with the 3D motion camera they demoed when the console was announced), people have speculated the Kinect is what’s making the Xbox One the most expensive console this generation. Whether the Kinect is the culprit or not, a higher price point over a competitor is a legitimate argument, but one that I’m willing to accept. If the Kinect is indeed the reason for the $100US premium over a PS4, then Microsoft should justify that price in some way to give consumers a reason to choose the Xbox One over the PS4, and the features of the Kinect could be that justification.
I REALLY want to see what the new Xbox One exclusive games (including Quantum Break) will do with this technology now that it’s a feature of the console itself. I’m excited for all the prospects we could have and the possibility of new features in games like talking options in games, motion control for simple commands without needing to pick up a remote or controller, it can further immerse a player in the experience. There’s also the non-gaming applications as well as other features like I can Skype Princess Angel in 1080p or do a picture-in-picture (PIP) commentary on a live game stream without having to spend $2000+US on a MacBook and new editing software. I believe the Xbox One is at a fair price. You may disagree with that, and that’s fine, but I really think the Kinect brings exciting possibilities for gaming enhancements.
I can’t wait to try the new consoles out.
Game Series That Should Come to the iPhone June 26, 2013
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Lets face it, everyone is carrying around a cell phone with them nowadays. They’re more than just phones, they’re a gamer’s dream. They have fantastic hardware on par with current generation mobile devices, a flexible control system, and can offer internet access on the go regardless of being in range of WiFi hotspots. Since smartphones can play games, that would make a device like Apple’s iPhone one of the biggest selling portable gaming platforms currently on the market. With its laundry list of features, amazing software support, and unique design, it’s a juggernaut with a wide installation base. With such a large installation base of active gamers, it’s sad that there are some great game series out there that practically seem perfect for the device and yet have not yet made the leap to the platform. I think its time to rectify that.
In this article, I’m going to be talking about some game series which should come to the iPhone, and what makes them so perfect for the handheld device. For the record, I’m going to only talk about game series that are not avalible on the iPhone. That means that series which already have at least one game on the iPhone will not be brought up. That includes series like Mass Effect, Mirror’s Edge, Dead Space, Batman: Arkham City, and Final Fantasy. If you’re interested in playing any of those games, you can check out the app store and download them right now.
With all that out of the way, lets get started shall we?
Catherine – A young man is forced to climb a never ending tower every night in his dreams, and if he falls he will die. Somehow, this curse has to do with the choices he’s made in life, as he doesn’t know if he’s ready to settle down with his long term girlfriend or move on. To make things worse, a new woman enters his life which seems a perfect match for him, and against his better judgment, they start to have an affair. With these nightmares and a major life decision on the horizon, can he survive long enough to decide who he should spend the rest of his life with?
The game’s story is told by lengthy cutscenes which occasionally present a simple choice for the player. Those choices impact the game’s ending, and the possible survival of secondary characters. During gameplay sections, you must push and pull blocks, trying to build your way to the exit of a never ending tower. If this game’s design doesn’t at first seem like a perfect match for the iPhone’s interface, that’s because it is. I must admit what really sold me was the design of the game’s Rapuzel minigame, which you can play every night at the Stray Sheep. The gameplay seems perfectly suited to the iPhone’s touch and tilt capabilities. Some of the game is handled through Vincent’s cell phone, which would make this kind of meta. You could receive texts in-game and respond to them if you choose. The game could offer the ability to unlock exclusive wallpapers and background images from the game or perhaps even ringtones.
Kingdom Hearts – One night, a young boy witnesses a horrible storm at his island home. His best friend is swept away in the storm and he chases after him, only to find himself in an unfamiliar place. Soon, he meets up with Donald Duck and Goofy who have been charged by King Mickey Mouse himself to protect the many Disney worlds with the help of a Key, the same Key that the boy seems to have a connection to since arriving in this strange place. Together, the three must travel from world to world based on many of the most popular Disney movies to protect them from the darkness that is attacking them, all the while hoping that their friends are waiting for them in the next one.
There was at least one Kingdom Hearts game brought to an earlier cell phone platform in Japan, I think it was redesigned as a game for the Nintendo DS, but as far as I know the mobile game was never brought to the iPhone. With the recent announcement of Kingdom Hearts III and the continued success of the game series on handheld devices, as well as Square’s success on the iOS platform, a Kingdom Hearts smartphone game would be a great addition to the series.
Pokémon – A young boy comes of age and decides he wants to, *ahem* be the best like no one ever was. To do that, he explores the entire land he lives in, traveling from town to town, capturing and training Pokémon. With the Pokémon he’s trained in hand, he challenges each town’s best Pokémon Masters, in order to earn the right to battle the Elite Four and become the Grand Pokémon Master.
I didn’t bring this up during the most requested Pokémon games article and I apologize. A Pokémon iPhone game would be fantastic! There are so many users who want to try out this popular series but can’t due to the expense of buying a new Nintendo handheld. Pokémon has always been a handheld game so being released to a mobile device would be a great fit. It would be amazing to play a Pokémon game on a device which would always have internet access on the go due to the cellular network. Pokémon is quickly starting to take over the iPhone app store with the Pokémon TV show app and interactive Pokédex, but we haven’t seen an actual Pokémon game come to the platform yet, and that is quite a shame.
Alan Wake – One night, a writer suffering from a major case of writer’s block is powerless to stop his wife’s abduction while they were on vacation in the Pacific Northwest. After she’s been taken, he blacks out and loses over a week of time. While trying to find her, he finds pages of a book he can’t remember writing and most amazing of all is the stuff he wrote is coming true.
We already know that Remedy has chosen to make a new IP for their first Triple A retail title since Alan Wake. It’s called Quantum Break and it will be released for the Xbox One. This has upset several Remedy fans who were hoping that Remedy would work on Alan Wake 2, since the first game ended on a cliffhanger, and neither the DLC missions or the Xbox Live Arcade game Alan Wake’s American Nightmare seemed to resolve much about Alan’s predicament.
Even though we now know what secret project Remedy was working on for the Xbox One, Remedy has not announced what the secret iOS game they are working on is. Remedy REALLY is doing well with their iOS games and has already promised that another unannounced iOS exclusive game is in development. They did well bringing their Death Rally franchise back, why not bring back Alan Wake?
You Will Be Missed (Part 4) May 11, 2013
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I’ve been following gaming news for over ten years and I’ve been involved in the industry for over eight years as a staff writer on various sites. I understand that not all companies last forever, but there comes a time when you are so caught up in the activities of an organization that when it shuts down, a part of you goes with it. It’s happened to me more times than I can remember, but here’s a list of companies from my experiences that are no longer with us. They’ve either been shut down, gone bankrupt, or were taken over so badly that they are no longer the same company I loved. It is a sad story to see such great potential end abruptly, but like life we have to move on, but we will never forget.
After the article I did earlier in the week about the one year anniversary of the demise of Qore, I thought about some other journalistic pursuits that have also been shut down recently, and then I started thinking about a lot of other companies that I can remember quite fondly that are no longer with us.
So, kick back and relax as we dust off the You Will Be Missed series.
Game Developer Magazine – I first got exposed to Gamasutra because of a postmortem they published for Star Trek: Elite Force, a game developed by Raven Software in the year 2000 which I happened to like quite a bit. I was in High School at the time, and was taking Business courses along with my usual workload. One day, the teacher asked us to do research online for any available business articles, and with gaming as my primary interest, Gamasutra was the first site I went to.
A big portion of the same network which hosts events like GDC and websites like Gamasutra.com, was Game Developer Magazine. This was a monthly magazine which was made available for around fifty dollars a year. However, this wasn’t some magazine like PC Gamer or Game Informer, which catered to gaming players, this was a magazine for those game’s developers and featured articles about the best ways to make games. To me, the best part of GDM was there would be a new Postmortem every single month!
In 2005 I got a subscription to Game Developer Magazine, and I immediately became hooked. I discovered that some great games received postmortems in the magazine and that many of the postmortems the magazine published have to this day not been reprinted on gamasutra.com. I only had the subscription until around 2007, so sadly, I know there were a lot of great postmortems that I missed out on in the years since. Hopefully Gamasutra will choose to bring these classic and insightful articles into a free archive anyone can view.
Nintendo Show 3D – Hosted by Jessie Cantrell, Nintendo Show 3D was a bi-weekly short series released for free through the Nintendo 3DS’s eShop. Each episode would be entirely in 3D and on average focus on previews for two upcoming 3DS games and announce any special promotions in the Nintendo eShop. The show would wrap up with a short segment of a random task in 3D. Jessie had a great personality which made her a great fit to host the show. This was the best way to learn about promotions, free content, conventions, and what games were coming out, and it was fun.
Instead of being downloadable like Qore was, Nintendo Show 3D streamed their episodes, similar to Netflix or Amazon, which meant it wouldn’t take up space on an external SD card, but you would need internet access on your 3DS to watch it. The big selling point about this series was that it was shot in 3D, which gave viewers an incentive to watch it on the native 3DS screen. Sure, you could probably watch these videos on Nintendo’s YouTube Channel, but unless you were watching it on a 3DS, you wouldn’t be able to get the full effect.
Sadly, the show has wrapped, and Nintendo is sticking to streaming Nintendo Direct videos on a regular basis through the service. While Nintendo Direct is a decent series which gives some in-depth previews and always seems to break news, the series seems more appropriate for the Wii U than the 3DS. It is not in 3D, and you’d be better off watching them on YouTube or your Wii U.
Well that takes care of some of these journalistic pursuits which are sadly no longer with us, but that’s not the end of the companies that are no longer with us.
Palm Inc. – This was the company that defined the Personal Digital Assistant, as they were the ones who could deliver a portable device that could do just enough that the user needed, had great battery life, a simplistic and easy to understand interface, and one of the best handwriting recognition systems ever developed.
The hectic and much publicized development of what would eventually become the webOS platform is considered by many to be what brought about the downfall of Palm, and eventually lead to it being purchased by Hewlett-Packard. Sadly, I believe that Palm’s party was over much sooner than that. As soon as Palm spun off its software and hardware divisions into separate entities in order to improve the chance of licensing their operating system to other handheld devices, the company could no longer maintain its original design philosophies which had served them quite well up to that point. When the corporate licenses all dried up as cell phones became the dominate personal devices, it should have been a big warning bell to Palm that they needed to reintegrate themselves in order to get the best performance out of the hardware and software they were selling separately, but they chose to go a different route.
I still have my Palm VIIx and keyboard hanging up, still working just as well as the day I bought them. However, I’m no longer able to use most of its best features, like HotSync or palm.net service as technology has long since passed the COM port, and the wireless infrastructure the palm.net service made use of has been shut down for over eight years. I keep it as a reminder of a once great company at its best.
Software Etc. – I know one guy online wrote a really nice article on the fall of Babbages, but I never had a Babbages in my area. I can’t think of any other store I appreciated having in my area more in the year 2000 as I appreciated having Software Etc. Software Etc. was like a beacon in an otherwise ignored monument to consumerism. I don’t normally get sentimental about retail stores because let’s face it they’re a business just like any other, but Software Etc. was anything but typical. They sold PC games and they were pretty much the only store in my area that had a wide selection of quality games they sold at a decent price. I could remember going into a Software Etc and buying classic PC games like Giants: Citizen Kabuto, X-Wing Alliance, and Messiah for around $20 a piece, with fully intact packages. Now Software Etc. is owned by Gamestop, and at least from what I’ve seen in the United States, pretty much all of the venues that had Software Etc. signs have switched to the Gamestop philosophy, and if I want PC games, my options aren’t as wide as they once were.
Ways Nintendo Can Improve Miiverse May 9, 2013
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One of the major selling points of the Wii U is that it offers players the chance to join Nintendo Network, which grants access to the Wii U’s social platform, Miiverse. For those of you who don’t know what Miiverse is, it’s a social platform through the Wii U which allows players to post their thoughts on a wide variety of Nintendo’s games or Nintendo exclusive communities. Just like in other social platforms, users can respond to comments or “like” comments by other users. Posts in text format are limited to one-hundred characters, so its very similar to Twitter in a lot of ways, but it offers options to users that Twitter does not. In particular, you can also use the Wii U’s gamepad to post simple handwritten drawings, and a lot of phenomenal artwork has been created since the service launched. You can even directly post screenshots from your games to attach to your comments.
Right now, Nintendo is doing a really good job with Miiverse, but there is a lot they can do to improve the service. Nintendo has already announced their intention to expand Miiverse beyond access through the Wii U, and they have made good on that promise. Miiverse can now be accessed through the web for existing users, but users without a Wii U can’t sign up just yet. Nintendo has also promised that a dedicated Smartphone app is in development, but there aren’t a lot of details about this.
First off, Miiverse needs Nintendo 3DS support. Miis used in the Nintendo 3DS will transfer back and forth between the Wii U and 3DS but for right now, 3DS owners, who a huge portion of Nintendo’s customers, can’t even access the Miiverse’s website with their internet browser. The 3DS has some pretty cool social functions of its own, with things like Streetpass, which allows 3DS owners who come in proximity with each other to share Miis for the purpose of using them in various minigames to unlock things like 3D pictures or hats for their Miis. Right now, all of that functionality is separate from the Wii U, and its a shame. It would be cool to have the ability to access Miiverse on the 3DS and interact with it using the 3DS touch screen or unlockable Mii hats. Right now, 3DS owners can’t even sign up for Nintendo Network, despite the Nintendo Network logo being featured on many recent 3DS games.
Another great idea would be for Miiverse to get opened to more users, including people who don’t have the Wii U. While PC users wouldn’t be able to use a large amount of the functionality Miiverse offers Wii U owners, like the ability to post screenshots or handwrite on the Wii U controller, they would be able to contribute in text format, check if there were any “likes” or replies to their already posted comments, update their friends list, and browse, “like”, and respond to new posts.
Adding an entire social platform to a game console was practically unheard of, and who would have imagined that it would be Nintendo to do it first? The Miiverse is a great selling point to encourage people to buy a Wii U and to encourage Wii U owners to keep playing it. I have just posted up a few minor ideas that I had that I thought Nintendo could implement to improve the service, but I want to hear what you think. If there are any ideas you had that Nintendo should implement to improve Miiverse, please post a comment!
You Will Be Missed, Qore May 7, 2013
Posted by Maniac in Editorials, Histories, You Will Be Missed.1 comment so far
I’ve been following gaming news for over ten years and I’ve been involved in the industry for over eight years as a staff writer on various sites. I understand that not all companies last forever, but there comes a time when you are so caught up in the activities of an organization that when it shuts down, a part of you goes with it. It’s happened to me more times than I can remember, but here’s a list of companies from my experiences that are no longer with us. They’ve either been shut down, gone bankrupt, or were taken over so badly that they are no longer the same company I loved. It is a sad story to see such great potential end abruptly, but like life we have to move on, but we will never forget.
The year was 2008. With Sony’s Playstation 3 out for two years and its Playstation Network Store looking like a viable distribution service for interesting commercial opportunities, Sony decided to take a page from the Substance.TV book of development and create their own DVD-style monthly magazine for PS3 owners. This was no new idea, even in the days when the PC CD-ROM was picking up, there were always companies trying to use this method to create an interactive magazine for consumers to purchase. The problem was, most of these projects, whether they were on CD-ROM or later DVD, ultimately failed. If you don’t believe me, I’m probably the only person in the world who remembers what Sweet Digizine was. But Sony had a unique idea, they were going to focus strictly on gamers and sell using a service they already had access to on a device they already owned. This would save a ton in distribution and manufacturing costs alone, as unlike previous DVD or CD-ROM magazines, Sony’s would be released exclusively through the Playstation Network without any physical media. The downside was this would only be playable on the Playstation 3.
Qore’s first year of sales came from a standalone yearly subscription. The price was actually quite reasonable, it was around $25-$30 US for twelve issues. In comparison, most yearly magazine subscriptions would have a similar price. I actually remember purchasing that first year’s subscription and thinking it had a great first year. Each month would have its own previews and reviews of upcoming games that would appear on the PS3, as well as content on upcoming movies on Blu-Ray Disc. They offered unique HD featurettes you couldn’t watch anywhere else, and every once in a while, I would get e-mailed a download code for a free PSN game I could keep forever, or early demo or beta access.
The only problem was that Sony was not offering physical copies of Qore on disc, and at the time, PS3’s didn’t really offer big enough hard drives that could hold a lot of issues of Qore. On the low end, a PS3 would have around 40GB of avalible space, and much of it would be taken up by essential programs on top of required game installation data, DLC, and PS Home. A normal issue of Qore took up about 1.5 GB of space on average. While Sony allowed users to redownload issues of Qore whenever they wanted to authorized PS3s, once the month was over, unless there was some feature a user really liked in it, there was no reason to keep it installed. In fact, I remember not being able to afford to renew my subscription for a second year at a discounted price, and just giving up on the service instead of renewing when the renewal price was raised. This would probably be considered the precursor to my Playstation Plus feelings.
After the second year, Qore moved from being a standalone subscription service to becoming part of the new Playstation Plus initiative, which offered free issues of Qore, discounts for DLC, and free access to games all for a whopping $50 US a year. I wasn’t interested in becoming a part of a service which would cut off access to my games as soon as I stopped paying for it, and I thought the price for such a service was unreasonably high, so I never became a Playstation Plus member, and I thought for sure that would be the end of my access to Qore. Issues continued to be released monthly, and they became stamped with yellow free price tags, making it clear to gamers that only Playstation Plus subscribers would have the ability to download them.
However, by the end of it’s run, something unusual happened. After a week or so of being released for Playstation Plus subscribers, Sony was actually giving away new Qore issues as a free download to anyone, not just Playstation Plus subscribers. I thought this must’ve been some mistake in the Playstation Network, or just some kind of temporary sale, so I downloaded all the new issues as they became available for free. There were some great features on new games I was interested in, including Sorcery, and Resistance 3, and even a great travelogue on Canada. However, my worst fears were confirmed in April 2012, as they announced during the introduction video that this would be the final issue. I was crushed.
It has been over a year since the final episode of Qore was posted on the Playstation Network. I don’t really want to go into why I believed the service ultimately was discontinued. There could have been a myriad of issues which contributed to this factor and being that I am not an insider on this I would not want to speculate. I just want to say what a shame it was that such a unique service had to be discontinued, and will join other similar failures like Sweet Digizine, and Substance.TV. In their heyday they offered great exclusive video content with decent production value, occasional free game downloads, and always had previews to games I was interested in learning more about. Perhaps with the internet being the de-facto distribution network for so much free information, this kind of product just does not work in today’s economy, even if it’s focused on gamers.
You will be missed.
Most Requested Pokémon Games April 24, 2013
Posted by Maniac in Editorials.1 comment so far
While at this year’s Quinni-Con I had the pleasure of speaking to Michael Hecht, better known to the internet as 1KidsEntertainment, the creator of the Pokémon ‘Bridged series, and several other popular abridged series on the web. During our Q&A, we had a discussion about all things Pokémon, and I mentioned the fact that I didn’t like that Nintendo hasn’t yet released any of the first generation Pokémon games to the Virtual Console service on the Nintendo 3DS. Immediately, OneKids started bringing up a wide range of Pokémon game ideas he wished Nintendo would make, but hasn’t.
I started to think, if there were some game ideas that both he and I badly wanted to see and Nintendo hasn’t produced them, just how many other ideas do fans have for future games? Well, put on your Pokémon Trainer hats! Without further ado, here’s some of the requested Pokémon games!
Pokémon MMO – This was the first thing that OneKids blurted out when I asked him about Pokémon games he wanted to see, and it’s very easy to imagine why its such a popular idea. The Pokémon world seems ripe for a massively multiplayer experience. In a normal Pokémon game you can explore a wide land and visit all the cities and towns in it. As you travel through the wilderness from town to town you battle and capture the region’s Pokémon, and challenge other trainers as you try to become the greatest Pokémon Master. However, in a normal Pokémon game you and your captured Pokémon will accomplish this task alone. You can battle and trade with others in real life who also have a Nintendo handheld, but only in designated areas, and they cannot join you on your quests. Given the large scope of each of the games, this is pretty disappointing.
Now imagine playing through a game’s story along with people from all over the world. You would not need to take on the world alone, in the spirit of the Pokémon animated series, you could choose to travel with companions that were being controlled by actual people on their own systems. You could create your own character from the ground up, choose their appearance and clothing to look however you wanted. Heck, the game could let you pick your allegiances as well. Perhaps you can choose to be good natured heroes or join a sinister group like Team Rocket or Team Galactic. Once you’ve set up the game, you can find a group of companions with similar goals and travel the world, trading, battling and capturing however you see fit.
The hardware of both the 3DS and Wii U seem ready and able to make this leap. The 3DS and Wii U have online capabilities through WiFi and are compatible with most modern wireless routers without the need of a DS WiFi Adapter. Nintendo is already hosting a beta for the first MMO game on the Wii U in Japan, so the hardware can without a doubt support an MMO. In fact, both platforms have a lot of great features that would work well in a Massively Multiplayer experience. Each 3DS and Wii U controller features a camera and a microphone which could allow online voice and video chat with other players you meet in the game. This is perfect for online interaction. Since both systems are also dual screen native and offer touch screen controls (something that could be used to give the platforms an advantage over the PC), you could use the second screen for chatting or managing your friends list, or do other creative tasks. You could manage your inventory during gameplay, or play mini-games to help you progress.
What are the odds we’ll see it? I would say less than 25%. With the Nintendo Network designed the way it is, its very likely that it could be used to host an MMO from either the Wii U or 3DS. The problem is, as far as I know, Nintendo has never made an MMO before. MMOs have a very different set of requirements for its game design than a regular single-player retail game with a multiplayer component does. On top of that, while a 3DS owner may very well have 24/7 Internet access at home or at Nintendo Zone hotspots, if a 3DS user takes their handheld away from a trusted hotspot to play, since the 3DS lacks a cellular modem like smartphones have, they won’t be able to play the Pokémon MMO until they got back into an area with Internet access. Most of the time, the 3DS’s WiFi capabilities are used for local battling against other people in close proximity, you wouldn’t be able to do this in an MMO.
When you play an MMO, you need Internet 24/7, and that can’t be guaranteed on a mobile platform without a cellular modem. The 3DS is something designed to be played on the go while away from the Internet. However, that’s just an issue the 3DS would have. The Wii U has a different issue. Nintendo’s portable platforms have always been the platform of choice for the latest Pokémon games, and the chance such a new flagship game in the Pokémon series would be released exclusive to the Wii U may rub some fans the wrong way. However, the Wii U would likely be the prime platform for such an endeavor, and I’ll talk more about why later on.
If you would like to see a glimpse for yourselves at what a fake Pokémon MMO would be like, check out Suede’s reviews of the first Pokémon movie.
Pokémon PC Game – Lets face it, a lot of kids out there can’t afford to buy a brand new Nintendo console or handheld system, but almost everyone already has a PC. The PC will always boast the most powerful system specs for any console, and can take a wide range of forms from desktops, laptops and now tablets. Here’s a platform you can develop your game on that would have absolutely no limitations. You could have the greatest graphics your artists can imagine, and not have to worry as much about performance. You could have more people inhabiting the towns, dynamic weather and lighting, more dialog options when speaking with NPCs, and more Pokémon to capture and battle! Oh, and save games can also transfer from system to system if a player has decided to upgrade their computer for a faster one down the road.
The keyboard and mouse combination can offer a great control option for an RPG designed around it, as it can offer plenty of buttons. However, you can just as easily plug a USB joystick in and play that way if you prefer. Most computers nowadays are already Internet connected as well, and can offer players 24/7 Internet access, making online multiplayer a natural feature. You could keep a friends list to have a regular group of players to battle or trade with. And software updates would be very convenient to the player. All in all, it could be a great option from both a design and a consumer’s perspective.
What are the odds we’ll see it? Next to zero. Nintendo has a long history of denying developers the chance to bring their games to the PC, with the exception of simple licensed games like Mario Teaches Typing. The most famous denial was after John Carmack discovered how to make a side-scrolling engine work on a then modern 386 PC, and tested its capabilities by replicating the entire first level of Super Mario Bros 3. After that, id Software went through the difficult process to port the rest of the game in order to show Nintendo they had the technology that could bring their games to the PC, but Nintendo was not interested, and instead id Software used the technology to make Commander Keen.
It is highly unlikely Nintendo would allow one of their biggest handheld franchises to get a new game specifically for the PC. It’s more likely we could get…
A full Pokémon Generation Adventure Game on Wii U – This is an idea that I’ve seen requested online quite a lot and I felt it important to represent here. People have wanted to see a full-length Pokémon game on their home consoles since the days of the Nintendo 64. Since the Wii U is their dominant platform right now, I’m going to talk about seeing this on the Wii U. Lets face it, not everyone likes to play games while on the go and while today’s handhelds may have some great hardware in them, they’re nowhere near as powerful as the home consoles are, and the handheld screens can’t render resolutions as high as your HDTV can.
With the increased graphical power and resolution, playing these games would be like seeing Pokémon for the first time all over again. You’d practically be seeing the world with fresh eyes. The game may have to be retooled for the switch, but I could imagine being able to explore towns in full 3D from a third person perspective. It would also be great to see all the areas we remember from the earlier games on this new platform. Many people created fan art and 3D models for all kinds of environments in the Pokémon games to show what it could look like on your HD console, and they have looked phenomenal!
You wouldn’t just have the chance to see Pokémon in glorious HD, the Wii U controller would work great as well. Nintendo has been experimenting with dual screen adventure games on consoles for years now. Even back in the GameCube days you could plug a Game Boy Advance into a controller port and keep track of things like your inventory while playing games like Final Fantasy Crystal Chronicles or Legend of Zelda: Four Swords Adventures. You could use the Wii U controller to pull up your map to help you navigate, manage your inventory, or my favorite option would be to use it as a fully interactive Pokédex! The possibilities are endless on the Wii U!
What are the odds we’ll see it? Less than 10%. The problem is Pokémon games thrived on the fact they were games that could be played on mobile devices. The whole gameplay for the games were developed around mobile use. Because of this, it was easy to trade and battle other trainers from their own mobile devices using a Link Cable or later WiFi. A console experience is totally different than a mobile one. You can’t really bring your console on the go.
On top of that, from a game design perspective, this is one heck of an ambitious idea. In fact it might be too ambitious. Nintendo usually releases at least two versions of a new Pokémon game, each with a different set of Pokémon to find in certain areas, and while that doesn’t work too bad for a game released at a price of $40US, that strategy may not fly for a full priced retail game. But they may need to do that to recoup the cost’s of the game’s development. Even if the development team just adapted all of the currently existing Pokémon and environments to a HD console game, this game could take years to develop and test! Will the Wii U still be around or will we be in the next console cycle by then?
And now, the most likely request…
Pokémon Yellow/Blue/Red on Virtual Console – Sadly, the games that started Pokémon fever are long out of print. The new Nintendo platforms no longer ship with a Game Boy Advance slot, like the original DS had, preventing 3DS players from playing original Game Boy, Game Boy Color, and Game Boy Advance games. Well, those are the platforms the original Pokémon games shipped on! On top of that the original game carts, if you can even find them and get them to work, required a battery backup in order to keep a save in memory. A save not only held all your game progress but also all the Pokémon you spent so long capturing. Well, the batteries on these original game paks have long died with age, and its risky to replace them. Without a working battery, playing the game without being able to save your progress isn’t a lot of fun. Well, none of this is a problem for games released through the Virtual Console.
The Nintendo eShop Virtual Console on the 3DS has been a great opportunity for 3DS owners who can no longer play these classic portable games, You can conveniently purchase and download selected games to your 3DS’s internal memory for a pretty reasonable price of around 3-5 dollars US. Once you have it downloaded, you can play it whenever you want, no need for a game pak or separate battery. All your game data saves will stay on your 3DS’s SD card, and if you plan to upgrade your memory, you can transfer your save data through your PC without much of an issue. The 3DS’s screen is also far superior to that of an original Game Boy, and that can make the old games look better than you ever remembered.
What are the odds we’ll see it? 50-50. This one is really a crap shoot. I think the reason we haven’t seen this on the VC yet have more to do than just the cost of developing it. As of this writing, Nintendo hasn’t been able to replicate the function of a Link Cable for Virtual Console Game Boy games. For example, Tetris cannot make use of the Game Boy version’s extremely fun 2-player mode when playing it on the 3DS. Since 2-player support through link cable was so essential to the Pokémon’s catch it all philosophy, Nintendo may just decide to wait on releasing these games for the 3DS until they can replicate the function of a Link Cable on the 3DS.
On top of that there may be another reason the original games aren’t being rereleased and that is Nintendo may want to avoid restarting a controversy. The original Pokémon games may not be coming to the 3DS because of the Jinx controversy. I really don’t want to go into it but if you want to know more check out Suede’s review of the Pokémon TV series episode “Holiday Hi-Jinx” for all the details on that. However, this may not be as big of an issue, as I have seen that some of the games featuring the Jinx’s original appearance were slightly altered when they were rereleased on the Virtual Console like Pokémon Snap, so Nintendo could take the option to simply alter the Jinx’s appearance to its current form.
I hope you’ve enjoyed this article. This is by no means a list of games I feel Nintendo or The Pokémon Company must produce, just a simple list of games that I have seen requested by fans of the series. This list does not include any Pokémon games that have either been announced already or sequels to Pokémon games that have already been released. Three months ago I would have included a 3DS native Pokémon 6th-generation game on this list, but Nintendo has already announced Pokémon X and Y are exactly that and are coming in October, so there’s no reason to include that. I’m also not going to include a request for more sequels to the Pokémon Mystery Dungeon or Pokémon Ranger series, as one of those has just been released, and its likely more are coming down the road.
Did I include a request you may have? Post a comment with your thoughts!
You Will Be Missed, Lucasarts April 15, 2013
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I’ve been following gaming news for over ten years and I’ve been involved in the industry for over eight years as a staff writer on various sites. I understand that not all companies last forever, but there comes a time when you are so caught up in the activities of an organization that when it shuts down, a part of you goes with it. It’s happened to me more times than I can remember, but here’s a list of companies from my experiences that are no longer with us. They’ve either been shut down, gone bankrupt, or were taken over so badly that they are no longer the same company I loved. It is a sad story to see such great potential end abruptly, but like life we have to move on, but we will never forget.
In the past several months, there have been an enormous list of closures in the gaming industry. Many of these are companies that I would consider to be staples of gaming’s history, and its sad to see them gone. Without them, who knows what will happen to the industry as a whole with them no longer able to contribute to it. Will we truly have innovation anymore?
Out of these closures, one has impacted me the most, and that is the closure of George Lucas’s video game development studio and publisher, Lucasarts.
Lucasarts was one of the first major video game publishers on the market, and probably one of the strongest until a few years ago when the publishers started buying each other and increasing in size. In the past, they had produced some of the best adventure games ever made. Indiana Jones and the Fate of Atlantis, Sam and Max Hit the Road, Day of the Tentacle, Grim Fandango, Maniac Mansion, and the Monkey Island series were all published by them. But lets not forget this was a part of the Lucasfilm empire and they also produced Star Wars video games. They had a ton of great successes in the early 90s with some flight sim games like X Wing and Tie Fighter, which are to this day considered staples of the flight sim genre. Since then, they had dominated the PC space into the 00s, with one heck of a catalog of great games to back that up. Sadly, the glory days on the PC would not last forever, and this tale will not end well.
I first became aware of Lucasarts in the late 90s after I got my first real gaming computer. I had been a fan of the Star Wars movies since 1994 when the movies started to reair on the USA Network, and I was excited to learn about any new stories which took place in the Star Wars saga, and read a lot of books on the expanded universe. My father wanted to give me a nice gift for Christmas that year and he saw that Lucasarts bundled together six of their games into a single package called the LucasArts Archives. When I got the games for Christmas, I immediately started to install them to my PC and started playing them.
Here was everything that a Star Wars fan could have wanted. The opportunity to play around in the Star Wars universe as if I was there. Depending on my mood, I could pick any perspective I wanted to view this universe from. If I wanted to be a smuggler with a heart of gold, I could play Dark Forces. If I wanted to be a hero fighter pilot, I could play X Wing. If I wanted to fight from the imperial perspective, I could play Tie Fighter. If I wanted something simple I could play in short goes like games of Solitaire, I could play Yoda Stories.
After I played through all the games that were included in the bundle, I noticed that about half of them were merely short preview demos. When browsing through the included Lucasarts Catalog, I noticed that Lucasarts had a HUGE library of games which were available on the PC. Having missed the early years of PC gaming, it looked like this was providing me a great opportunity to play catch up. I wasn’t disappointed. I finally got to live out my fantasy of becoming a Jedi in Jedi Knight: Dark Forces II. If you would like to hear more about how I felt about this time, you can always check out my Podcast on the Jedi Knight Series. When the end of the 90s hit, the first prequel Star Wars movie made it to the big screen, and with it some of the final Star Wars games for the PC. They went out big, with the very enjoyable Episode 1 Racer, a game based around the only enjoyable sequence in Episode 1, and which took advantage of 3D Acceleration, and had a great sense of atmosphere and speed.
However, Lucasarts, once a major player for PC games, was now setting their sights exclusively on the consoles. The Xbox, PS2 and GameCube offered some impressive hardware and boasted incredible sales figures, and I guess Lucasarts felt that they should start supporting them. Practically overnight, most of the new game releases became console games. As the latter prequels started to come out, they switched away from the PC and instead made games for the consoles like Star Wars Starfighter and Bounty Hunter. While Starfighter got a PC release due to its critical reception and decent sales, many of the other games they released to consoles during this era would never see a PC port. The PC gamers were promised the best of the lot, the game Obi Wan, which was supposed to be a spiritual sequel to Jedi Knight, as well as a retelling of Episode 1. Sadly, that game was cancelled, and later brought over to the Xbox, where it was a critical disappointment. The company wasn’t perfect, it had produced some flops, and not all of them were Star Wars related. RTX Red Rock for the PS2 was practically unplayable, although it had some great cutscenes.
By 2003, game development was slowly returning to the PC as the generation’s consoles started to get long in the tooth, but in a lot of cases, PC games from Lucasarts would see a release on at least one other game console. They were also looking away from developing their own games in-house and instead started publishing games made by independent developers who had made a name for themselves delivering some unique games. This was when they announced that developer Raven Software, which had previously had developed the biggest hit game for the Star Trek franchise with Elite Force, was going to do the official sequel to Jedi Knight, called Jedi Outcast. They also announced that Planet Moon Studios, which had previously showcased their own unique brand of humor with Giants: Citizen Kabuto, would develop a standalone game with an entirely new IP called Armed and Dangerous. These games were great, and a ton of fun to play on the PC.
What will probably be the most famous pairing from this strategy was when they teamed up with developer Bioware, who had already made a name for themselves with their role-playing games based on the Dungeons and Dragons ruleset, and published Knights of the Old Republic. While KOTOR is still considered by many to be the finest Star Wars game ever made, sadly this game was followed up by a very disappointing sequel and a lukewarm MMO reception with Star Wars Galaxies.
With the dawn of the current generation consoles on the horizon, Lucasarts showed off what they had planned for the next generation. An entirely new franchise was coming for us called The Force Unleashed, which was intended to become a major portion of the Star Wars franchise. We would now be able to explore EVERYTHING that could be done with The Force beyond our wildest dreams, and Lucasarts saw fit to tease gamers by promising we would have the opportunity to pull a full-sized Star Destroyer out of the sky! Sadly, the game could not live up to its hype and disappointed many players. Personally, I thought the game’s story was interesting, as well as its art style, but the gameplay was terrible. I hoped they would fix all the original game’s problems when they announced The Force Unleashed II, which fixed some of the original’s gameplay problems, but was an extremely short game with a terrible story. Sadly, this is for many the last game most people can remember coming from Lucasarts which is why I think so many people aren’t as upset the company shut down.
With the purchase of Lucasfilm by Disney, I immediately became worried for many of the companies that went along as part of that deal. Sadly, Disney already has some game development studios of their own, and Lucasarts became obsolete. Still, I remember them for their entire catalog, not just their disappointments, and I’m very sad to see them go. They were in the process of making a major future generation game called Star Wars 1313, which looked to be about the underworld of Coruscant. The game looked amazing, and drew a lot of attention at last year’s Electronic Entertainment Expo. It looks like that project is now dead with the company’s closure.
Please, raise your glasses. To Lucasarts. May the Force be with you all.
The Spirit of Metal Gear April 3, 2013
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I’ve been playing the games of the Metal Gear series ever since Metal Gear Solid released for the Playstation in 1999. Having grown up on PC action games where your only friend was the biggest weapon you could find in the map, I felt that Metal Gear Solid showed that you could have the polar opposite of what games before it had done and still deliver one of the most immersive cinematic experiences I had ever played.
I still remember the scene that forever grabbed me in the early portion of the game. Snake has found the man he believes to be the DARPA Chief and the player is given the first glimpse into the world Hideo Kojima had created. The player was going to face a nuclear equipped walking death machine which, if used, could mean the end of the world as we knew it. After battles with a M1 Tank, Hind-D Helicopter and one of the world’s greatest snipers, by the time we faced off with the most horrific weapon ever conceived it became clear that the point of the Metal Gear games was never to glorify war, but to demonize it.
I don’t believe you could ever trace back to a time where war was a simple concept, but if we think of the wars of the past I’m sure most people could imagine that it involved soldiers wearing their uniforms and killing their enemy. In a modern world where most games strive for realism above all else, Konami has stood against realism and instead produced some of the coolest stories I’ve ever seen in a video game. But more than that the story of Metal Gear is designed more than just to be cool, but to make the player think. The original Metal Gear Solid focused very heavily on the danger of a modern nuclear war that could still have happened after the fall of the Soviet Union. The game’s end scroll just before the credits detailed just how far behind the world was in dismantling the overabundant supplies of obsolete nuclear weapons left over from the Cold War by the end of the 90s. This was all coming from the same game which featured a Cyborg Ninja being crushed by a Nuclear Equipped Walking Battle Tank!
With Metal Gear Rising: Revengeance, the gameplay may have changed but the spirit of Metal Gear is quite intact. Just like the world we live in now, wars are a consistent financial opportunity and mercenaries with no ideology of their own other than the pursuit of a paycheck fight wars on behalf of countries they are not a part of with weapons and technology far superior to what can be obtained by local armies. After the fall of SOP at the end of Metal Gear Solid 4, private military companies needed new technology to stay competitive in the ongoing global instability. Eventually, soldiers received cybernetic upgrades to stay on top of their game. Cyborgs are faster and more resilient to harm than normal humans, making it a attractive option to people who make their living fighting wars. Unlike drones or artificial intelligence, cybernetic troops are still human, and because they’re being used by Private Military Corporations and not the military of any specific country, they’re under the PR radar.
It’s funny how this looks to be the logical evolution of the nanomachine theories that were first tested in Metal Gear Solid, and fully implemented into all soldiers by the end of Metal Gear Solid 4. In fact, Kevin Washington referred to cyborg implants in the game as, “SOP by any other name.” Metal Gear has always tried to be ahead of the curve on what is currenly possible with the technology of our day. Could this be where the military is headed in the future?
Instead of telling another story about nuclear armageddon, Metal Gear Rising: Revengeance chose to tell a much more personal story to connect to the main character. The game focuses very strongly on the horror of child soldiers being used as pawns in other people’s wars. We knew this was something that had happened to Raiden when he was first introduced in Metal Gear Solid 2: Sons of Liberty and that angle is greatly expanded upon in Rising. Sadly this is something that happens in many third-world nations and the game developers must have done a lot of research on the subject because the game is full of optional codec conversations where the player can hear real information from our world woven into the story, making the tragedy all the more real to the player.
Its more than just entertainment, it makes you think. This is why I liked the Metal Gear Solid series, it serves as a scary reminder of what technology can bring to war when technology isn’t held back. After playing the final version of the game, it seems this spirit is still alive and well in Metal Gear Rising: Revengeance. I can’t wait to hear more about the next title in the Metal Gear series, Metal Gear Solid V: The Phantom Pain.
Top Ten Most “Romantic” Video Games March 11, 2013
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Now that it’s March, that means that the month of love is over. For some people, that will be a huge relief, either emotionally or financially, for others the time will pass as if nothing changed for them. I never understood the whole media sensationalism about love until I experienced it for myself. Love is a very interesting thing in that it is very difficult to define or describe. Think about it for yourselves, can you define love without just using the word? Personally, I happen to like when something takes a basic concept and turns it completely on its head. Over the years, I’ve played some great games that have taken the romantic subplot common in many books and films and presented it a way that only video games can, and in turn have created some of the most romantic stories I’ve seen in any medium, and were quite entertaining to boot.
What follows is a list that I’ve been working on of the top ten “Romantic” Video Games. I say “Romantic” in quotations because I wanted to choose games that were not about straight up romance or marriage simulators. If I did that, this would be a very boring list. No, by “Romantic” I mean games that by all accounts would not be considered romantic at all, but have a special kind of love story that makes the game all the better.
10. Duke Nukem Forever – I know what you’re thinking, why is this game on the list? Duke Nukem is a womanizing egotist. He’s not in any relationships we’re aware of, and most of the girls that surround him barely have any clothes on. Duke Nukem has retired from his job of constantly saving the world and now runs his own casino on the heart of the Las Vegas strip. Then, the aliens return with the intention to get revenge on the champion who defeated them twelve years earlier, and they will kidnap all the women on the planet attractive enough to be host to their offspring unless Duke Nukem can stop them. The reason why this game has made my list is because when you think about it, the entire plotline of this game revolves around Duke Nukem saving his chicks (the Holsom Twins), and when he fails to save them, he loses it and seeks revenge against the aliens who killed them to ensure the safety of all of our planet’s babes!
9. Brütal Legend – In a world where heavy metal is a weapon, a roadie falls in love with a groupie. Transported to a world beyond time, everything veteran roadie Eddie Riggs knew about road touring can be used as a weapon of war, and he has the power to use it to free an oppressed people from a tyrant. What I liked the most about Brütal Legend was the story. It is more than just about one man overthrowing oppression, that’s been used a lot in video games. At its core, Brütal Legend is a love story. In the very beginning of the game, the hero Eddie meets Ophelia, a warrior who looked a lot like a modern-day rock angel. He’s immediately taken back by her skills and beauty, and she’s impressed by him as well. Halfway through the game, they’re both deceived by the villain and they break up. Later on, we believe she comes back as a villain, changed by what she believed to be his betrayal of their love, and he has to stop what he believes she’s become at any cost.
8. Lollipop Chainsaw – Zombies have invaded San Romero high school. The only person who can save the school is the school’s head cheerleader Juliet Starling, who just so happens to also be part of a family of zombie hunters. While it may have started off as any other simple zombie infestation day, the day took a turn for the worse when Juliet’s boyfriend Nick got bitten trying to protect her. Sadly, he was just about to give her a birthday present and tell her that he loved her. In her grief she did what every teenage girl would do. She cut off his head with her chainsaw and cast a magic incantation so his he would remain alive and unzombified, but now he was just a head. Fixing his head to her skirt, he became the ultimate zombie fighting accessory, and together they fought to end the zombie outbreak and save San Romero High.
7-4: The Metal Gear Solid Series – Yep, all four of them are on this list, and I just couldn’t place any order on them, so you’ll just have to think of the whole series as a group. You may not have noticed it, but practically every one of the four Metal Gear Solid games have some kind of love story in them and each one is unique. The first Metal Gear Solid was a straight up love story during an action game, where a battle hardened veteran falls for a rookie with the strongest spirit he’s ever seen, and in the middle of the game the player makes a decision that determines if she lives or dies. In the second game, we have a new main character and a new perspective on love as he has been in a relationship with someone for a while, and he must set aside his emotions to complete his mission while making sure he doesn’t lose the one he cares for. In the third game, we fall for a femme fatale who helps us through the game, and while she betrays him at the very end of it, you can tell she’s not doing it willingly. Finally in the fourth game, two background characters get the chance for happiness in one of the most romantic scenes I’ve ever seen during an all out firefight. It’s a great series that personally set the bar for me on what made for a good love story in any medium, and I can’t wait to see what else is to come down the road.
3. Catherine – The game follows Vincent Brooks, an everyman in a steady relationship with a girl who wants to take it to the next step, but he doesn’t know if he’s ready to settle down and get married. At the same time he’s met this very attractive woman who is practically everything he’s ever wanted, and who feels exactly the same about relationships that he does. Oh and did I mention that every night he’s being cursed by nightmares where he is constantly climbing endless blocks, running from all the concerns of his life involving the girl who wants to settle down with him, his future child, and immoral demons?
While the game is by all intents a puzzle game, its story is based on the ultimate question we all may face some day, will we settle down or stay independent? The best part is that you decide for yourself how Vincent feels about relationships, and if you make it to the end of the game, you’ll see how your decisions affect the outcome of his life. Its the ultimate puzzle game and life simulation, and whether you’re a romantic at heart or someone who just can’t settle down, your ending could show you everything you want for yourself.
2. Splatterhouse – On the night he planned to ask his girlfriend to marry him, a frail nerd named Rick is attacked by monsters and left for dead. To save his girlfriend, he must put on a cursed mask which promises to save his life and grant him extraordinary powers. But can he save her in time before the coming eclipse? To me, Splatterhouse tried to bring out a lot of the basest of guy fantasies, but at its core, the game was a love story. The Happy Video Game Nerd described the game’s entire plotline in one simple sentence. “Dude, save yo girl!” When the love of his life is in mortal danger, the main character instantly went from a frail, skinny nerd to a superhuman behemoth when he put on the Terror Mask. Rick made that decision at the risk of his own life and possibly his soul just because he loved his girlfriend and would brave all the horrors of Dr. West’s mansion wanted to save her.
1. Max Payne 2: The Fall of Max Payne – A hard-boiled New York detective with a colored past is investigating a high profile murder suspect he has encountered in the past. During his investigation a hit has been put out on both of them and they need to trust each other and work together in order to survive what is coming. The problem is, the more time they spend together, the harder it is for them to resist each other. Will they be able to find out who is coming after them, and will he be able to save her? This is without a doubt one of the best love stories ever told in a video game. In fact, it says it right on the box the game is, “A Film Noir Love Story”. I don’t think a love story has ever been better told in the framework of still images than this game. The best part is, her survival is left ambiguous in the game’s cannon. If you prefer a happy ending to your game don’t worry, there is a way you can get a happy ending in the game, just play it on the highest difficulty.
The Definitive Game Gods March 6, 2013
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Anyone who visits the site regularly knows I throw around the term “God” as a nickname for a select group of certain game developers, and I’m sure a few of you wonder why I do that. I refer to some game developers as Gods because over ten years ago there was a article about several game developers published by PC Gamer Magazine called the “Game Gods.” It was a list of some of the best PC game directors who were considered the best in the field at the time, and many of them are still fondly remembered. If you’re interested in more about the history of the Game Gods, I have a longer article about it which you can read here.
There was one major oversight of the original list and ten years later it has become even more visible. They were only choosing developers who made games for the PC. While many of these developers have now developed games on consoles, it was a glaring omission that left out some of the best game creators across the world who at that point had only developed their games on console platforms. I plan to correct that. Over ten years later, I believe the time has come to write an entirely new list of today’s Game Gods, updated for not only PC developers but game developers of every discipline.
I’m going to be covering well over thirty years of game development history here, and trust me there were a lot of developers that have been taken into consideration. My criteria was to list individuals based upon their impact on the gaming industry or on game culture. The bigger the impact they made, the more likely they were to be on this list. These are not in any particular order of importance, but I’m going to keep them listed in as chronological an order of their impact as I can. So, let’s get started.
Ralph Baher – This man is quite literally the father of gaming. He was a TV engineer who determined that he could construct a device that would manipulate a television’s signal to produce images that could be controlled by a user. With his prototype, he had practically created the first home video game console. Prior to this, if you wanted to play a video games, you had to create it from scratch with knowledgeable programmers for very specific systems. With Ralph Baher’s Brown Box, you could play games on your home television. The effects were really rudimentary but they were the building blocks for pretty much everything we have today, even early light guns.
Nolan Bushnell – Some early work credits him as the father of gaming but really he was only the father of Atari (and Chuck E. Cheese). Don’t get me wrong, that’s still a very impressive credit. He took the original groundwork set by Ralph Baher and was able to successfully commercialize it in a way that nobody could have imagined. His PONG arcade console was one of the most ground breaking games of its time, and its financial success proved that video games were a viable commercial enterprise. His company was instrumental in creating both the arcade boom of the 1980s and one of the most popular home consoles of its time as well, the Atari 2800.
Gunpai Yokoi – This was one of the most revolutionary minds at Nintendo when it came to new technology. When it came to portable gaming, he was the father of it all. Yokoi created the Nintendo Game and Watch, and later the Nintendo Game Boy, one of the most successful portable gaming consoles of all time. After that, portable gaming attracted many imitators to try to get into Nintendo’s market, but it was very difficult for them to compete with Yokoi’s device. Even though he had ushered in new eras of portable gaming devices which were unmatched in their day, he will probably most be remembered for creating Metroid, one of Nintendo’s staple franchises. Rest in peace, good sir.
Shigeru Miyamoto – Does this man really need an introduction here? Here we have one of the most creative minds in Nintendo’s history, who is still delivering hit games year after year. One of his first games, Donkey Kong, still lives on as one of the most competitive arcade games in the world and cemented Nintendo’s reputation as a powerhouse video game company. Oh and he is the father of Mario and Zelda, which were the games that got people to buy Nintendo’s home console, the NES (or Famicom in Japan), and brought the video game market back from the crash of 1983. Now, he’s been the guiding light at Nintendo for well over twenty years, overseeing and producing new games and game franchises.
Hironobu Sakaguchi – He is the father of Final Fantasy, a game remembered by many as the one that wrote the book on the Japanese Role-Playing Game. He believed it was going to be the last game he would ever work on, instead it became one of the strongest franchises worldwide, and as technology improved, laid the groundwork for what could be done on a CD-ROM. By the time we had the release of Final Fantasy VII, we saw that games could invoke deeper emotions in players we believed only other mediums could achieve. After he left Square, he continued work on RPGs like Blue Dragon and Lost Odyssey on the Xbox 360.
Yuji Naka – He was the creator of Sonic The Hedgehog, the character that put Sega on the map and gave the Genesis console the edge it needed early on to complete with the biggest gaming conglomerate at the time, Nintendo. Here was something with attitude which appealed perfectly with the teenage gamers of the 90s. His team delivered the right title at the right time which took gameplay that players had already seen and brought them into the 16-bit generation for all to see. It had more colors, moved smoother, was more vibrant and gave the right level of challenge.
John Carmack – This was the guy who forever revolutionized what could be done graphically on a PC and overnight turned the early Personal Computer into Nintendo’s chief graphical rival with Commander Keen. By using the PC’s power in newer and creative ways, he’s designed the technology that has made some of the most revolutionary games of the PC, like Wolfenstien, Doom and Quake. Now with RAGE he is revolutionizing both what a PC and consoles can do, and this will lay out the technical groundwork for some new games from their classic properties.
Tim Sweeny – Creator of the Unreal Engines, some of the most financially successful gaming engines in history. While it not only broke severe graphical bounds when it was first demoed, Unreal Engine 3.0 alone made this generation of multiplatform game development easier, allowing gamers on the PS3, Xbox 360 or PC to play a much wider range of games than they normally would have and lessened the amount of platform exclusive games this past generation. Now, Unreal Engine 4.0 looks to do exactly that with the future generation of consoles like the Playstation 4 and the next generation of PCs.
Sid Myer – How do you know you have a Sid Myer game? His name is on the front of the box. This was the guy responsible for some of the strongest Real Time Strategy games, including Civilization and Alpha Centauri. As the Unknown Cameraperson would say, the man’s games are prolific and there isn’t anything out there that does it as well. Civilization is one of the strongest Real Time Strategy game franchises available, which still continues to produce successful sequels, and many people are still playing the earlier games online, discovering new strategies and testing themselves in new ways.
Wil Wright – The self-proclaimed “nerdiest nerd in all the computerverse” this guy was responsible for games like Sim City and The Sims, both of which were some of the most successful world and life simulators in history. You could build your own city from scratch exactly as you wanted it, but who knows if the people will be interested in what you’ve created. His franchises continue to endure even to this day, and somehow he was able to capture the imagination of female gamers, something even he wasn’t expecting to do.
Ron Gilbert – This is pretty much the father of video game humor, but he was also responsible for some of the best early adventure games on the PC. His first project, Maniac Mansion, laid the groundwork for all the adventure games that Lucasarts would be developing. The revolutionary SCUMM toolset made for that game could be adapted to other projects, and kept Lucasarts on the cutting edge of adventure gaming for quite a while. His next project? The Cave with Double Fine.
Richard “Lord British” Garriot – Father of the Ultima series, which featured some of the best early role-playing games for the PC, and paved way for Ultima Online, one of the first successful massively multiplayer online role-playing games in history. If men like Hironobu Sakaguchi could be considered one of the fathers of Eastern RPGs, Garriot could be considered the father of the West’s. While the early Ultima games focused on being genuinely good and trying to make the world a better place, the later ones forced the player to make hard choices, by having to choose lesser evils in order to accomplish a greater good.
Ken and Roberta Williams – Lets face it, these two were the perfect team and they should be credited together. Ken was a young programmer who literally wrote the books on what could be done graphically on the early PCs. Roberta created game franchise after franchise and Ken produced them. Together they created some of the first adventure games for the PC, which was getting more powerful every day. Their dynamic worked perfectly. To a lot of people, Roberta will probably be remembered for her favorite project, Phantasmagoria. While Sierra has long since faded we are still to this day talking about the games that their company was responsible for. Enjoy your retirement, guys.
Tim Shaffer – This guy started off by taking the adventure game formula and putting his own personal spin on it in a way we had never seen before. He worked on the Monkey Island games with Ron Gilbert, but he threw the entire adventure genre on top of its head with games like Full Throttle and Grim Fandango. While they had a problem selling at the time, they still remain cult classics to this day among adventure and classic gamers. Then he made Psychonauts, which proved that you could make a hilarious well polished 3D platforming game on a modern console, and became a modern cult classic.
Gabe Newell – The owner of Valve, and with it, Half-Life, Left 4 Dead and Portal. Half-Life became the first game I was aware of which took the First Person Shooter formula and revolutionized it by delivering a full story strictly from a first person view only by scripted events and not cutscenes. They then showed they could polish this system to a complete shine in 2004 with Half-Life 2 and delivered one of the best PC games of all time which still holds up today. His company also revolutionized online shopping as well as changed PC gaming forever with the release of Steam, which was the first digital distribution system of games that actually WORKED. Steam is still alive, bringing new features gamers want.
Warren Spector – Deus Ex, Epic Mickey, need I say more? This was a guy who tried his best to mix genres in a way to make games as immersive as possible. His intention wasn’t to define a game as just a shooter or as an RPG, he took whatever he needed from any genre he could use to make the best game he possibly could. You wouldn’t need to be locked to just one path to complete your objective, you would ALWAYS have several options available to you, and you could play to whichever strengths that suited you best. Today, games are still trying to deliver that kind of experience.
Cliff “CliffyB” Blizinski – One of the best level designers for the original Unreal series, this guy got to really stretch his stuff by directing the Gears of War games, making it one of the strongest exclusive third-party properties on Microsoft’s platforms. Gears of War brought a whole new level of presentation to the HD Console generation, and made game design decisions that became industry staples like regenerative health with a cover system. Can someone please explain to me why we haven’t seen an assault rifle with a chainsaw at the end of it yet?
Hideo Kojima – You could simply call him the father of Metal Gear, but more than that, this is the father of the modern stealth action game and quite possibly the father of cinematic gameplay. Metal Gear Solid proved to me that I could be as emotionally invested in a game’s story as I could with any other medium and to this day I cannot bring myself to continue playing a game unless it invokes my emotions for the characters or story as the original Metal Gear Solid could. His plan was to retire after Metal Gear Solid 4, but this is a man who simply cannot retire, even though he has tried on several occasions. The next title he will direct will be Metal Gear Solid: Ground Zeroes with Konami’s FOX Engine.
Satoshi Tajiri – This was the creator of the Pokémon series which revolutionized handheld games and what could be done with game properties. If you have no idea what Pokémon is, you’ve literally been living under a rock for the last thirteen years as it is one of the most popular franchises in the history of gaming, with comic books, movies, a TV show, trading cards, toys, and oh yeah, some of the best video games ever released for handhelds. He created an RPG and fit it perfectly into a handheld market, making full use of all the capabilities of the time. You wouldn’t have just a dozen playable characters, you could have hundreds help you on your quest. Overnight, students all over the world would be taking their Game Boys to school to trade and battle. Now, with cell phones becoming major gaming platforms, gamers are using their cell phones to do many of the same things we were doing with Game Boys years earlier.
Sam Lake – The man who forever revolutionized video game writing by putting a game’s story at the forefront of the action, and immortalizing himself as the face of Max Payne in the process. Sam Lake started off as a writer for the PC game Death Rally, which entailed putting a car’s description into a little text box on the screen. Then with Max Payne, he was finally able to branch out and tell a mature story that gamers loved. Since then, a game’s story has been as essential as the art or technology. Recently he wrote the story for Alan Wake, which was one of my favorite games of this generation.
Hideki Kamiya – He was the director of Resident Evil 2, Devil May Cry, Viewtiful Joe, and Okami. Those games were some of the most unusual titles to be released by Capcom over the years. Originally slated as the director of Resident Evil 4, during the development of that game, Kamiya set the stage for what was going to become the modern console action game and created the first Devil May Cry, which now has many imitators. Since leaving Capcom, he directed Bayonetta, which took the ground work laid by Devil May Cry and polished it to a shine. Now Bayonetta 2, which he is producing, looks to be a major console seller for the new Wii U.
Kenji Inafune – This is the golden boy of Capcom. While he wasn’t the creator of Mega Man, he had worked on most of the Mega Man games early on in his career, which are considered some of the best platformers of their day, and people are still playing and talking about them. He also served as a writer and producer on many of Capcom’s recent games over the past generation. He wrote and produced the original Lost Planet: Extreme Condition, and produced Dead Rising 1 and Dead Rising 2, both of which revolutionized what could be done with a zombie game as the genre was getting stale.
Dr. Ray Muzyka and Dr. Greg Zeschuk – The two Doctors who founded Bioware, the company that created some of the best Western Role Playing Games of the past decade. You do not need to look further than their games to see the level of interactivity and polish that took Role Playing Games and pushed them beyond what we had seen before. While they released more traditional role-playing games like Neverwinter Nights, Bioware also released one of the best cinematic RPGs of the last generation with Star Wars: Knights of the Old Republic and took that formula and put it on its head this generation with the critically acclaimed Mass Effect series. Enjoy your retirement boys.
What a list right? There were a lot more that I wanted to include here, and I’m sure that many of you have your own opinions on others who should be making the list as well. Feel free to post a comment on your picks and some time down the road, I’ll revisit this list as I feel this should be revised a lot more frequently than every ten years.