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Announcing Our Pokémon TCG Holiday 2024 Daily Pull Shorts November 30, 2024

Posted by Maniac in Site News, Site Videos.
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Happy Holidays everyone! A new tradition in the Maniac household has become keeping a daily gift calendar during the holidays, and this year we’re going to be opening the Pokémon TCG Holiday Calendar! Today, we’re announcing we’ll be posting a new unboxing short on YouTube every day until Christmas!

What will be pick? What do the promo cards look like? Stay tuned each day for a new video and find out. Don’t get used to seeing Maniac’d face for this series as daily pulls will be done with a first person camera!

What Konami Should Include in Metal Gear Solid Collection Vol 2 November 27, 2024

Posted by Maniac in Editorials.
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It’s been many months since Konami released the Metal Gear Solid Collection Vol 1 on modern platforms. They included HD ports of some of the greatest games of all time, as well as plenty of side-content and special features. However, true to its name, the release was merely titled Vol 1, and plenty of Metal Gear games were not included in the initially released volume. Demands for many of these remaining Metal Gear games to be re-released on modern consoles have not stopped, so we’re going to do Konami a favor put in our picks for what should be coming to Volume 2, and why!

Special Note: we will not be including any games or content that were previously released in Vol 1, nor will we bring up mini-games that were mysteriously left out of those re-releases such as MGS3’s Snake Vs Monkey or MGS2’s Skateboarding minigames.

Metal Gear Solid: Peace Walker – First off, we’re going to start the list with the one game previously included in the Metal Gear Solid HD Collection that had not been ported in the MGS Collection Vol 1, Metal Gear Solid: Peace Walker. Originally made for the Sony PSP, it is a story that takes place between the events of Metal Gear Solid 3 and Metal Gear Solid 5. Since this has already been ported by Bluepoint in the HD Collection back in 2012, and that Bluepoint code seemed to work fine for Vol 1, this would be the most likely candidate for Vol 2.

Metal Gear Solid: The Twin Snakes – This is going to be a controversial addition, but I think it deserves to be included on this list. The Twin Snakes was a GameCube-exclusive remake of the original Metal Gear Solid, which featured the same graphics engine and gameplay features of Metal Gear Solid 2: Sons of Liberty. It released around the same time as Metal Gear Solid 3, so its inclusion in the second volume would be a perfect choice. A lot of people mock its “updates” to the original game’s cutscenes and some of the “overly theatrical voice acting”, but as one of the few GameCube owners back in the day, I just really enjoyed playing this game.

Metal Gear Solid: Portable Ops – We talked about the canonical PSP MGS game everyone remembers, now let’s talk about the first canonical PSP game NOBODY but me seems to remember, Portable Ops. Set between the events of MGS3 and Peace Walker, Portable Ops follows Big Boss as he’s still adjusting to his new code name. It also had a popular multiplayer component, but that has been offline for years. In fact, this multiplayer was so popular back in the day they made a multiplayer-only spin-off, Metal Gear Solid Portable Ops+.

Metal Gear Solid 4: Guns of the Patriots – This next one should be no surprise to anyone. This was a PS3 exclusive that to this day has never seen a port or remaster to any modern console and perfectly ended the Metal Gear Solid franchise in a satisfying conclusion. Its graphics and art style still hold up to this day, heck I think it looks better than many games made for the 4K gaming generation! This was THE reason to buy a PS3 back in the day, and while it has tons of PS3-exclusive Easter Eggs, I believe all those eggs should remain intact for any modern console port! The only controversy may involve whether Konami keeps the mid-chapter installation screens.

Metal Gear Solid (GBA) – I know what you’re thinking? Where are the bonuses? Metal Gear Collection Vol 1 included the original MSX and NES Metal Gear games alongside the PS1 and PS2 titles as a bonus, what bonus games can we include in Vol 2? Well, if you want a classic retro inclusion, look no further than the (apparently) non-canon Metal Gear Solid for the Game Boy Color. A major title for the platform I deeply regret missing out on back in the day. Originally, it was titled Metal Gear Solid: Ghost Babel in Japan, but was mostly the same title. It would be awesome to see both the US and Japanese versions of the game offered as a bonus.

Three major titles and two popular spin-offs would make for a good match to Vol 1 don’t you think? You notice we were missing a few big titles don’t you? Particularly a game called Metal Gear Solid V? Well, we didn’t forget it, we just didn’t think it was appropriate to include Ground Zeroes or The Phantom Pain in our Volume 2, as far as we are concerned both of those games belong in Volume 3! That’s right, there’s so much great MGS content out there, we can’t just stop at one extra volume, we’re going to kick it up a notch and include EVEN MORE games that we believe deserves to be included in the enviable Volume 3! Stay tuned for that!

Virtual Reality War – Part 3 November 20, 2024

Posted by Maniac in Histories, Virtual Reality War.
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Welcome back to the Virtual Reality War, where we discuss the history behind one of the most recent wars in the current tech landscape, Virtual Reality. As we ended the last part, we discovered that Sony had made a big impact with the Playstation VR add-on for the PS4, and Oculus had made a huge impact with the Rift series of headsets on the PC. Video streaming sites such as YouTube were already allowing users to upload a wide range of 3D, 180, and 360 degree videos online, perfect for streaming to a VR headset. Meanwhile, tech companies such as Samsung were releasing standalone VR products such as the Gear VR, but they were not seeing major adoption outside of major Theme Park venues. As we entered 2020, the first generation of the Virtual Reality War was wrapping up.

After the release of products like the Samsung Gear VR, the public became interested in standalone VR headsets. Let’s be real, even back in the early days of VR, a virtual reality headset had traditionally been only two very small screens and stereo headset with some head position tracking equipment. It was essentially just a 3D screen, controller and headphones in one! To save space, lower cost, make upgrades easier, and cut down on heat, all graphical and computational work would be handled outside of the headset. All the headset needed to do was receive the video/audio signals, and output the head tracking and controller button inputs. In short, a LOT of space was needed for VR equipment. This kind of setup was fine for enclosed systems people were renting time to use as dedicated venues, but with home VR games offering more freedom of movement, having one or more bulky wires between your headset and your PC or PS4 could be a tripping or choking hazard! Thankfully, modern smartphones and tablets made since the late 2000s proved that powerful, low energy CPUs could be made small enough to fit in your pocket, and devices like the Samsung Gear VR proved they could certainly be small enough to fit into a VR headset. Consumer demand was brewing for a dedicated VR headset to be released that did not require tethering to a PC, smartphone or console. Let’s put a pin in that for a second, as Oculus had some plans brewing for this demand. There were a few false starts and minor product releases during this time which would not have very long shelf lives in the retail space. The first we’re going to talk about is something called the Oculus Go.

The Oculus Go was a completely standalone VR headset. It was small and light, and only included a single controller which acted almost more as a remote than as a game controller. It was designed very similar to a smartphone, with the caveat that you could not make phone calls with it. However, you could download dedicated applications to it, such as YouTube or Netflix, and stream pre-recorded content to watch in VR. At a price of $199US for a 32GB model and $249US for a 64GB model, it was cheaper than a smartphone and could do many of the same high-demand functions as a low-cost tablet. The Oculus Go turned out to be a decent Christmas novelty gift, but not much more than that. In fact, I remember my brother-in-law bought a Go for his father one Christmas morning many years ago, and actually let me try it out. I was impressed by the Jurassic World tech demo, and the fact that it had a native YouTube application capable of playing 180-and-360 degree videos, but as someone who already owned a PlayStation VR, other than the fact that I had full freedom of movement, I felt no incentive to get a Go. Support for it would not last very long, and the product is now considered obsolete.

Meanwhile, PC gamers found a lot to be happy about with the new VR equipment that was coming onto the market. The problem was a lot of them still harbored resentment for Facebook and the walled garden they had forced Oculus into adding for their Rift headsets. However, there was a company out there that most gamers could agree was worth giving money to, and that was Valve. Yes, the same company that created Half-Life and Portal ALSO offered one of the most comprehensive online game marketplaces on the web, Steam. Steam ruled the digital PC game marketplace since Half-Life 2 launched exclusively for it back in 2004. Many competitors, even some backed by major game publishers, had come and gone over the years to try to overtake its crown, but by the late 2010s, Steam was the definitive PC gaming hub, and its software could be found on nearly every gaming PC. It turned out Valve had been eying the success of the PCVR market for some time, before the late 2010s wrapped, they announced they would be shipping out a new VR product! It would be made compatible with HTC Vive hardware and include its own wireless motion controllers. It would be referred to as the Valve Index and would be compatible with all PCVR games released through Steam (provided the customer had a PC capable of running the VR game). It would cost a whopping $1499 US but would include everything a PCVR gamer would need in the box (except for the PC).

Steam would also offer PC VR games for sale on their digital marketplace. The killer app for the Valve Index would be a long-anticipated Half-Life title, Half-Life Alyx. Gamers had been clamoring for SOME kind of follow up to Half-Life since the release of Half-Life 2: Episode 2 ended in a horrifying cliffhanger in 2007. Half-Life Alyx was set between the events of the first and second Half-Life game, and served as a prequel to the second game, further fleshing out the fan-favorite character of Alyx Vance. It was also built from the ground up to take advantage of the VR perspective and motion control scheme, and since it required a gaming PC to play, could push the boundaries on what was possible with graphics and game performance. It was the perfect showpiece for what was NOW possible with VR.

The Valve Index hit the market and a major subset of PC gamers who refused to buy the Rift purchased it in droves. Once preorders for the Valve Index began on Steam, it immediately entered Steam’s Top 10 sales lists. I can’t imagine I’m the only person who was shocked at the irony that a digital software publishing company would release a physical product, but I very well may be. Valve had a lot to be proud of. To this day, Half-Life Alyx is considered to be one of the finest Virtual Reality games ever made. Four years later, most people still consider it the best looking VR game ever made. It also has never been ported to any other VR platform, making Steam a must-have application for new PCVR players.

Oculus answered this entry with two surprising announcements. A new Rift headset would be coming out, and a new standalone VR product, would be coming out alongside it, called the Quest. The Quest launched on the same timeframe as the next generation Rift but offered no backwards compatibility with Rift-specific Software. It could play its own standalone games that could be downloaded straight to the headset from Quest’s marketplace, and Oculus did promise that any software purchased for the Rift that was also released on the Quest could be played on both platforms if the user owned both headsets. The release of the Quest should probably be considered the major cutoff point for the second Virtual Reality War, and if that is the case, the winners of the war may just be considered another toss up. Now it was clear that the PCVR market was splintered, with Rift and Index users digging into their respective fiefdoms. Adding the Quest platform with its own standalone exclusive titles should not be considered part of the Rift’s ecosystem in the same way that the Super Nintendo could not play original Nintendo cartridges.

The Rift store would offer some impressive exclusive titles such as the previously mentioned Wilson’s Heart, and newer sci-fi cult classics like Lone Echo and Lone Echo II. Valve’s Steam would offer PCVR ports of many (formerly) Playstation VR exclusives such as Batman: Arkham VR and Psychonauts: In the Rhombus of Ruin (which I still consider one of my favorite VR games of all time). However, Valve and Oculus’s PCVR rivalry would be short lived, as Oculus was not planning on developing for the Rift hardware much longer. With the success of standalone VR products such as the Quest and Go, Oculus’s parent company could see that the path of the Quest would be the future of VR, not the Rift. One year after the release of the Quest, Oculus would answer gamers’ demands, and announced the Quest 2.

The Quest 2 should probably go down in history as the most important Virtual Reality product of the modern age. It would be compatible with all Quest games, and natively run games specifically designed for the Quest 2. Heck, unlike the Quest 1, the Quest 2 would even allow PC gamers to stream their Rift games from their PC with the use of either a Link Cable or dedicated wireless router, and some players had success streaming Steam’s VR games to it as well. Games coming to the Quest 2 would include an incredible port of the PSVR’s Iron Man VR, as well as VR-native ports of the Capcom classic Resident Evil 4. Unfortunately, the Quest 2’s quality was not perfect, its passthrough cameras were only capable of producing a 2D black and white video feed and while it did not require external sensors to track player movement, it could lose track of its controllers if they were out of the headset’s tracking field. At the time, these limitations were considered to be minor inconveniences to keep costs of the Quest 2 down, and within no time, the Quest 2 was becoming heavily adopted by young people worldwide as their gaming platform of choice!

What was Sony doing during this time? Well, they were mostly focused on the PS5, and it was doing them quite well. The PS5’s sales were completely decimating Microsoft’s newest Xbox console, and despite few exclusive titles, nearly every gamer wanted to buy a PS5. The problem was that there was no easy way to get the PS4’s VR headset working with a PS5, you would need to obtain an adapter and use the PS4’s older 3D camera if you wanted to play PSVR games on your PS5. Sony did promise a PS5 native VR headset was on its way, which they called PlayStation VR 2, but sadly, there would be NO backwards compatibility between PSVR and PSVR2 games. This was due to some hardware differences between the PS5’s new camera and the more complex PSVR2 touch controllers. It was also not ready and would not launch until Feb 2023, giving other platforms plenty of time to release new games.

A new war was upon us, but what about the previous war? Between the heavy splintering of VR users amongst the Rift, Index and PSVR users, we’re going to declare last generation’s Virtual Reality War a tie. However, this stalemate was not to last. What happened with the PSVR2 and the Oculus Quest 2? That’s a story for next time!

iOS 18.1.1 Released November 20, 2024

Posted by Maniac in Game News.
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Apple has released an important update for iPhone, iPad, Mac and Vision Pro last night. The minor update includes a very important bug fix that corrects a vulnerability discovered in the previous version of iOS 18.

It is encouraged everyone who uses an affected Apple device update immediately. The new update should only weigh in around 180-300MB.

Maniac Talks About Bullying November 17, 2024

Posted by Maniac in Mind of Maniac, Site Videos.
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It’s Sunday but today we’re not going to talk about gaming history you should know, we’re going to discuss one of the most serious topics this website has ever discussed, bullying. Some of you may have guessed that I personally may have had some experience with bullying in my earlier days. For the sake of the internet, we’re not going to talk about my experiences. However, we are going to talk about what advice I could give to the parents of bullied children.

Due to several factors we’ve decided to age restrict this video. Thank you for your understanding.

Nintendo Direct – Super Nintendo World’s Donkey Kong Country November 11, 2024

Posted by Maniac in Game News.
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The initial opening of Super Nintendo World at Universal Studios theme parks has been an absolute success by nearly every measurement. Earlier today, Nintendo teamed up with Universal Studios to provide the very first preview of the new Donkey Kong Country expansion to Universal Studios Japan!

Donkey Kong Country will open at Universal Studios Japan on December 11th, 2024. It will open alongside Epic Universe in Orlando Florida in May 2025! That big ape looks INCREDIBLE! I can’t WAIT to meet him!

Meta Quest 3 Unboxing November 8, 2024

Posted by Maniac in Site Videos.
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Maniac took the plunge and decided to replace his Meta Quest Pro with a brand-new Quest 3! This new Virtual Reality headset will let you play any games from the Quest library, as well as many PCVR titles. It features a higher resolution screen, Mixed Reality depth sensors, and a faster processor than the previous model Quest headsets.

Let’s take a look in the box and see what we got!