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Tales from IT – Gaming is Not Increasing Your Electric Bill June 20, 2024

Posted by Maniac in Site Videos, Tales from IT.
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Getting a little personal here with today’s Tales from IT. Most of his life, Maniac’s parents had blamed him for his home’s exorbitant electrical bills. They assumed that playing on a 300watt PC during his downtime not at school (so, five to seven hours a day) was causing their monthly electric bills to clear over four-hundred dollars. At the same time, they had a convenient amnesia over the fact their home also had a full-time deep freezer, a full refrigerator, two mini (bar) fridges, two basement dehumidifiers, and two of the most inefficient central air units that had ever been constructed.

So how much power does playing video games really take up? Well, let’s give it a watch.

Nintendo Direct 6-18-2024 June 18, 2024

Posted by Maniac in Game News.
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Nintendo has just revealed an INCREDIBLE Direct! In it, they revealed an all-new Legend of Zelda title, made some incredible Dragon Quest announcements, and revealed a game we have been looking forward to for a very, very long time.

If you missed it, give it a watch below!

visionOS 1.2 Released June 11, 2024

Posted by Maniac in Game News.
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Just a day after visionOS 2.0 was announced at WWDC 2024, Apple released a smaller update for the Vision Pro, version 1.2.

The new update promises to include an expansion to language and region options for the Vision Pro, on top of the typical bug fixes and optimizations. The new update weighs in just under 2GB to download and can be installed through your device’s Settings menu.

Personally, I’m still waiting for the new immersive environments Apple has teased since the device launched.

Apple WWDC 2024 June 10, 2024

Posted by Maniac in Game News.
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Apple has come forward and released a massive preview for upcoming features coming to existing products later this year. The video below will go into detail about new features coming to Vision Pro, IPhone, iPad and Mac!

Did I also mention that there will be game announcements as well? If you missed the live broadcast, you can check it out below!

Xbox Games Showcase 2024 June 9, 2024

Posted by Maniac in Game News.
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It’s Sunday! Microsoft released this year’s Xbox Games Showcase earlier today! We expect to see more from the latest Call of Duty game, as well as updates on games from Bethesda, Activision, and third-party publishers like Konami and Square Enix.

If you missed the live stream, you can check it out below in glorious 4K at 60 frames!

All games shown will likely be coming to Xbox Series X/S and PC.

Devolver Direct 2024 June 8, 2024

Posted by Maniac in Game News.
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Independent game publisher Devolver has just released one of their yearly Devolver Directs! Hold on tight as this is typically one of the most incredible gaming shows of the summer season. Happy 15th Birthday, Volvy!

Alan Wake II – Night Springs Coming Tomorrow June 7, 2024

Posted by Maniac in Game News.
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First revealed at Summer Games Fest 2024 , the guys at Poison Pill Entertainment (Remedy), have given us our first look at the upcoming DLC expansion for Alan Wake II! Let’s take a look!

So happy to see Control’s Jessie Faden is back!

Alan Wake II is out now for PC, Xbox Series X/S and PS5!

Summer Game Fest 2024 June 7, 2024

Posted by Maniac in Game News.
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E3 is dead, it’s time for the Summer Game Fest! Earlier today, we got previews and reveals for a ton of upcoming games, DLC expansions, and more!

If you happened to miss the live broadcast in glorious 4K at 60 frames, here’s the entire live show below! Will a new game you’re hoping get announced by one of your favorite studios? Watch and find out!

Virtual Reality War – Part 2 June 4, 2024

Posted by Maniac in Histories, Virtual Reality War.
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Welcome back to Virtual Reality War, where we look into the history of Virtual Reality, and share our insight behind the scenes. As we begin the second part of the series, two major Virtual Reality companies have entered the gaming space, Oculus with the Rift and Sony with their PlayStation VR (PSVR). Unlike previous console wars we’ve talked about, the VR war started out with the major players on great terms with each other. The Rift and the PSVR each had their own method for functioning (one required a gaming PC and the other requiring a PS4) and either headset had their own dedicated fanbases that did not seem to overlap or conflict. At this moment in time, we’ve considered the VR War to be at a wash, but a winner, as well as new competitors, may be soon to emerge.

At launch, the PSVR had dedicated exclusives but within no time, multiplatform VR games began getting released. While it was easy to acknowledge games played on the Rift had a graphical advantage, most PSVR owners knew it was due to the fact the Rift required a high-end PC to work, and the Rift users with those high-end PCs were happy to see their expensive computers push graphics to a new level. In short, players were happy. Even more, the future for both platforms looked bright, as it was clear more games and new features were on the horizon.

Oculus was getting ready to innovate, with innovations in motion controllers being nearly perfected since the days of the Nintendo Wii, there was a demand for wireless hand controllers on PC. The PSVR shipped with dedicated PS Move controllers that were already capable of motion control, but many PC gamers had not taken the motion-control plunge just yet. That changed when Oculus announced the first Oculus Rift Touch Controllers. At a price of $200 US at launch, these stand-alone Bluetooth-Compatible controllers allowed PC gamers to interact in the VR space. The cult-classic Twisted Pixel game Wilson’s Heart would be the one of the first major games to take advantage of the new Touch Controllers.

Outside of the gaming space, a new generation of enthusiasts were slowly discovering the possibilities VR offered. VR was also becoming a new form of general entertainment, and venues like theme parks were beginning to offer VR as a way to augment their existing rides. They were able to accomplish this by creating dedicated smartphone applications and attaching those phones into a relatively inexpensive pair of goggles. Parks like Six Flags offered a VR experience when riding their roller-coasters, hoping to entice former guests to make return trips. This was a popular promotion for a time, but due to regular technical issues, delays with making sure all guests had their headsets properly attached, and half of the guests choosing to opt out of the experience altogether, VR at theme parks would not last.

Now was the time for a new player to enter the game. Smartphones in the mid 2010s already had great screens, gyroscopes for motion tracking, microphones and speakers. It was perfect to be the heart of a VR headset. In 2015, SAMSUNG created the Gear VR headset to work with several of their selected Galaxy and Note line of smartphones. If you happened to have a compatible SAMSUNG smartphone, you could put it in a Gear VR headset and have a standalone VR experience. However, this method would not see a wide adoption. The wide range of smartphone sizes, shapes and performance capabilities made producing a consistent VR experience for players difficult. Meanwhile, other major smartphone players such as Apple would not natively adopt VR features, cutting out a huge portion of the smartphone owner market out of VR.

Over on the PC, the Oculus Touch Controllers were not an enormous seller. In 2016, most PC players were happy to use their traditional keyboard and mouse controls while in VR, and the price for the controllers were considered too high in comparison to the price of something like the PlayStation Move. Eventually, Oculus lowered the price of the controllers to $100 US. Not all games would take advantage of the new control layout, but once games from the PSVR started getting ported to Rift, motion controls eventually unified with the VR experience.

Once gamers realized that the high-end smartphones of the time were powerful enough to provide decent VR experiences when attached to a comically inexpensive pair of goggles, and be able to play a virtual reality game or watch a VR video on a headset that lacked all external video cables, a very vocal subset of gamers began demanding companies start to produce dedicated VR headsets that could operate independently from a PC or Console. For a brief time, smartphone solutions like the Gear VR were able to fill this niche, but that would not continue for long. What was needed was for a major player in the VR space to release a standalone VR headset. That, dear readers, will be coming in the next part.

Site Advertisements Are Gone June 4, 2024

Posted by Maniac in Site News.
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Your eyes do not deceive you. Until further notice, all ads are being removed from this site. Thank you for your support and enjoy yourselves!