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Gears of War 4 Launch Trailer September 19, 2016

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Microsoft released the official launch trailer for Gears of War 4 earlier today in anticipation of its national broadcast during tonight’s NFL Football game. However, if you’re like most gamers and have no interest in physical contact sports whatsoever you can check the new trailer out now before it premieres on Monday Night Football.

Gears of War 4 is coming October 11th, 2016 to Xbox One and Windows 10.

BROTHERHOOD: Final Fantasy XV Episode 5 Released September 18, 2016

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The fifth and final episode of BROTHERHOOD: Final Fantasy XV was just released.  For those of you unfamiliar with it, BROTHERHOOD is a traditionally animated episodic prequel series to Final Fantasy XV focusing on the history of Prince Noctis and his men.  This new video resolves the cliffhanger left from the very first episode.

If you’d like to own the entire five episode series on a more permanent format, BROTHERHOOD: Final Fantasy XV is being bundled with the KINGSGLAIVE: Final Fantasy XV Special Edition Blu-Ray Disc when it gets released in October.

Final Fantasy XV is coming November 2016 to the Xbox One and PlayStation 4.

Pokemon Generations Episode 1 and 2 Released September 16, 2016

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Earlier this week we announced Nintendo and The Pokémon Company have created an ongoing traditionally animated web series series called Pokémon Generations. Today, the first two parts of that series were released.

Pokémon Generations chronicles the best moments from all of the previous Pokémon games and presents them in an all new way and you can watch the first two episodes below. Enjoy.

New episodes will be released weekly until December.

Pokémon Sun and Moon are coming November 2016 exclusively to Nintendo 3DS systems.

The Crew is Free on Uplay for One Month September 16, 2016

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Since E3 2016, Ubisoft pledged to release one PC game for free each month until December through their online service Uplay. Yesterday, Ubisoft announced they would be offering the online multiplayer PC game The Crew for free through their Club Ubi initiative.

To get The Crew for free just visit the website Club Ubi, sign into your Ubisoft or Uplay account, and select the game from the webpage. While this promotion is only going on for a month, anyone who takes advantage of it will be able to play the game on their Uplay account for as long as they like.  You will need to download and sign into the Uplay client to play the game but you can download it for free right now.

The Crew is only going to be free for about thirty days so if you want it, make sure to get it as soon as you can.  After that, Ubisoft will be offering a new PC game for free each month until December.

The Crew is out now on PC.

Final Fantasy XV TGS 2016 English Trailer September 16, 2016

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The Tokyo Game Show 2016 is taking place this week and the folks over at Square Enix are at the show to present the latest story trailers for Final Fantasy XV, enjoy.

If that isn’t enough for you, don’t worry. The final episode of BROTHERHOOD: Final Fantasy XV will be released later this week. Stay tuned.

Final Fantasy XV is coming November 2016 to the Xbox One and PS4.

PS4 Software Update 4.00 Released September 13, 2016

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As promised, Sony has just released a MAJOR software update to the PlayStation 4, which tweaks the console’s operating system and adds support for HDR equipped HDTVs.

You can download the update right now using your PS4’s software update menu. If you previously had the most recent PS4 software update installed the new update weighs in at around 312 MB, so it shouldn’t take that long to download. The PS4 4.00 software update is required to access the PlayStation Network.

Pokemon Generations Animated Series Announced September 13, 2016

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Fans of Pokémon Origins will be very happy to know that Nintendo and The Pokémon Company have just announced an all new animated series which will look at some of the best moments and battles from across all six generations of Pokémon games.  Take a look at the official trailer.

Wow, just wow.  A new episode of Pokémon Generations will release every week up to December 23th, 2016.  Each individual episode is expected to be about three to five minutes in length.

Pokemon Origins Episode 1 Rereleased on Pokemon TV September 13, 2016

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Fans of the first generation Pokémon games found a lot to like when Nintendo and The Pokémon Company released the four-part animated series Pokémon Origins in 2013.

Pokémon Origins was a traditionally animated retelling of Pokémon Red and Pokémon Blue updated with new content from the Generation 6 games. All four parts were released for streamthrough the Pokémon TV app for smartphones and tablets just before Pokémon X and Pokémon Y were released, but only for a brief time.

Now, in anticipation for an all new animated adventure, Pokémon Generations, Pokémon Origins is available to stream through the Pokémon TV app. If you are on the fence about giving the app a download you can currently watch the first episode below.

If you like the series so much you would like to buy all of the episodes to watch whenever you’d like for yourselves your options might be limited. As far as I know, Pokémon Origins has not been released on Blu-Ray Disc but it was released in HD on iTunes.

iOS 10 Released September 13, 2016

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Apple has officially released iOS 10 as a free software update to compatible iDevices.  The new software update adds a completely revamped interface with new features including support for Home Automation.

We haven’t been able to test the new OS on a wide range of Apple devices yet but it looks like the OS may not be compatible with iPads from the third generation or older.

Depending on your device, iOS 10 weighs in at a 1 GB download.

Why Do Online Only Games Have Such Rocky Starts? September 12, 2016

Posted by Maniac in Editorials.
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Anyone who downloaded Pokémon Go when it first launched probably found themselves unable play it most of the time. The application was fundamentally tied into its online component, which was bogged down for weeks by the sheer number of simultaneous user requests. It would take a while for Niantic to iron out all the issues with the game on both the client and server end, but they made the adjustments needed and now the game is (barring the occasional odd crash) pretty playable.

So why did the game have such a bad launch period?  Well, Pokémon Go is hardly alone when it comes to issues with games requiring online services during their launch.  Heck they’re hardly tied to the smartphone platform, because triple-A PC titles like Sim City and Diablo III were downright unplayable at launch, rightfully angering fans who bought them at release.

So why is this happening?  It can’t be for lack of dependable testers, I know for a fact that millions of people all over the world were willing to test Pokémon Go before it launched, and those players could have been used to test the game before it was released. While I’m not totally certain of the exact number of testers the game had during development I can certainly confirm they didn’t accept everyone who applied because I applied and I know for sure I wasn’t picked!

After all these bad game launches, a lot of frustrated players have asked why weren’t these games properly tested before they launched? The truth is they had been tested, but after their poor launches it’s clear they weren’t tested adequately.  How could this be?

I spoke to a friend of mine who had a passing understanding of Google’s online testing methods who shared his thoughts with me. He doesn’t work for Google or Niantic, but he does work in the tech industry and he is familiar with a lot of their testing methods.  While I can’t confirm Niantic (or any other online game developer) uses this method to test their games, his information did make these day one problems gain some sense.

Games are tested in controlled environments before they’re released to the public. We call that QA Testing for Quality Assurance.  You don’t have to read further than The Trenches webcomic to see just how bad QA Testing can get, but what about games that require an online component to function?  Those are tested in what are called “proportional” circumstances. Just like the Mythbusters will test theories in smaller scale conditions before replicating a myth in full size, online game developers traditionally test their games in limited environments with fewer devices. The idea behind it is that if a server with limited bandwidth can remain stable under a proportionally limited test case of players, their servers can handle the expected amount of end users at full bandwidth when the game is finally released.  It’s believed that testing online games proportionally during development is the best possible testing method.

After he finished giving me this information I told him, “Wow after Pokémon Go‘s launch was such a disaster, they must be really rethinking that flawed test method, aren’t they?”

You would have thought I insulted the man’s mother if you could have seen the face he gave me after I made that statement.  After telling me in no short order that there was nothing wrong with that testing method (ignoring the fact it failed miserably when the final games were brought online in many different cases), he told me that I had no idea what I was talking about and I just looked at him like he was completely out of touch with reality.  If proportional testing was the indeed the method Niantic used to test Pokémon Go or EA used to test Sim City, and that testing method had worked, Pokémon Go would not have had the plague of crashes, login failures and random quits for three weeks after it launched, and Sim City would have been playable.

When I grew up testing games on the PC, developers would traditionally hold a “stress test” period where they would get as many simultaneous users as they could to see if their game would break or buckle under the strain of the number of users testing it. Sometimes they would start with fewer testers and add more as time went on, but by the end of the testing period they would usually offer everyone they could the game’s online beta test client as a free download. This testing method is still being used for games like Gears of War 4, Titanfall 2, and Halo Wars 2, whose developers have all offered open online stress testing this year.  From a practical standpoint, this seems like a far more fruitful method of testing a game toward the end of its development cycle.  By offering your game’s test client for free to everyone with even a passing interest in the game, developers can better predict player numbers as high as or higher than a game could expect to get at launch.  It can also help investors shape sales expectations and ensure a smoother launch period.

I sought advice from other peers of mine familiar with the tech industry as I was writing this article and they had plenty they felt needed to be added to this discussion. They argued that hosting an open beta test for a game like Pokémon Go would have been a bad idea, since the normal spectrum of bugs and glitches that players could experience during testing might have had the side effect of giving testers a poor initial impression of the game, and make them lose interest in playing it when the full version was released. While I understand some players could accept this arguement, I do not.  It is reasonably accepted amongst gamers that test clients could have their fair share of bugs and glitches. In fact, every EULA I’ve ever read for a beta game references this, so players are prepared for it. However, nothing turns potential players off a game more than a glitchy launch, and I would argue that it would make more sense to have bugs show up during the game’s test phase then to hold back testing and discover your game has problems only when the game is in the hands of paying customers.

I have not talked to anyone from Niantic and I’m no more familiar with insider information about recent Pokémon Go developments than anyone with access to the company’s Twitter feed. Pokémon Go earned millions of dollars of income in the first few weeks since it was released. There’s no telling how much more money Niantic could have made if they provided a stable platform on day one.  Perhaps if they had done a stress test they would have been better prepared for what they were in for but I guess we’ll never know for sure.