The Lone Gunmen ConnectiCon 2015 Press Event July 13, 2015
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Got a special video for fans of The X-Files, the three Lone Gunmen appeared at ConnectiCon 2015. In this hiliarious panel not open to the majority of the attendees the three actors reminisce about their work and what they really think about government conspiracies. If you wanted to know if The Lone Gunmen will be returning for the resurrected X-Files series, you really want to give this video a watch.
I know what you’re probably thinking, why are live-action actors from the X-Files being showcased on a gaming website? Well, they just happened to be featured in two X-Files video games, one of which holds a very special place in my heart.
Kari Wahlgren ConnectiCon 2015 Press Panel July 13, 2015
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The lovely voice actress Kari Wahlgren attended a special press panel at ConnectiCon 2015 that most of the attendees were unable to see. In the panel, she discussed her incredible body of work across all media formats including video games, anime and television. If you wanted to find out what kind of work you can be expected to do when you’re hired as a voice actor, give this a watch.
Phil LaMarr and Amber Benson ConnectiCon 2015 Press Event July 13, 2015
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Continuing with our ongoing coverage of ConnectiCon 2015, we are presenting you another exclusive panel that many of the show’s attendees were not able to see. In this private Q&A event, voice actor and MADtv star Phil LaMarr is joined by voice actress and star of the TV Show Buffy the Vampire Slayer Amber Benson for a very personal Q&A session during ConnectiCon 2015 that was not open to the public.
WARNING: This could be interpreted as a controversial panel due to the fact one of the attendees asked the guests some pretty heavy questions, so be aware of that before viewing.
More ConnectiCon 2015 videos are on the way! Stay tuned!
Christopher Bevins and Rachel Robinson ConnectiCon 2015 Press Q&A July 13, 2015
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Today marks the beginning of our ongoing coverage of ConnectiCon 2015. The event was an epic time, which featured incredible panels, amazing guests, and the most devoted fans I have ever seen.
To start our coverage on the site, we’ve got video of an exclusive event not many of the event’s attendees were able to witness. You may remember Rachel Robinson as the voice of Fang in the Final Fantasy XIII franchise, but she has also contributed voice work in numerous animated features that would take far too long to list off here. She is joined by Christopher Bevins, a fellow voice actor who also has an incredible list of work including Soul Eater, Dragonball Z and Street Fighter IV.
More ConnectiCon 2015 videos will be coming throughout the week! Stay tuned!
Rest in Peace, Satoru Iwata July 13, 2015
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It is with a heavy heart that I must announce that the President of Nintendo, Satoru Iwata, died suddenly this past weekend.
Mr. Iwata had been involved with Nintendo’s game development for years before he would be named its President. He fondly admitted contributing to games like the NES classic Balloon Fight, a game which would become one of the first native Virtual Console games released on the Wii U. He also assisted with the development of the SNES cult classic Earthbound (Mother 2), a game so beloved that independent documentaries have been produced detailing the impact this game has had on its fans.
I first became familiar with Mr. Iwata from his regular appearances in his company’s Nintendo Direct videos. It was always nice to see him introduce the videos which would outline to fans all the great games that Nintendo was producing for their platforms.
Nintendo of America has announced that due to Mr. Iwata’s passing, they will not be producing any new updates on their social media accounts for the rest of the day out of respect.
Rest in Peace, good sir.
Halo: The Fall of Reach SDCC 2015 Teaser July 12, 2015
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The very first piece of expanded universe content released to coincide with the launch of Halo: Combat Evolved and the original Xbox was a novel titled Halo: The Fall of Reach.
The book told the backstory of Master Chief Petty Officer JOHN-117, better known to fans of the Halo franchise as the Master Chief, the hero of Halo. It starts with the creation of the SPARTAN-II program and details the events leading up to the first Halo game.
This weekend, 343 Industries announced that they are going to re-release this epic story as an animated feature. If you haven’t read this amazing story you should certainly give this animated feature a look, as many of the book’s characters will be making their first game appearances in the next Halo game.
Take a look at the first official trailer below. Its release is timed to coincide with the launch of Halo 5: Guardians this October.
Halo: The Fall of Reach is being released exclusively through the Halo Channel to anyone who purchases the Limited Edition or Limited Collector’s Edition of Halo 5: Guardians. Halo 5: Guardians is coming October 2015 exclusively to the Xbox One.
Halo 5: Guardians – A Hero Reborn Documentary Released on Halo Channel July 12, 2015
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Earlier this week, 343 Industries produced a new behind the scenes documentary for Halo 5: Guardians to coincide with the San Diego Comic Con.
The ViDoc, called A Hero Reborn, was released exclusively on the Halo Channel app, but (for those who don’t have access to the app) you can check out a brief teaser for the documentary below.
It’s nice to see some behind the scenes information about the game’s single player campaign getting released. The other documentary series 343 Industries has been working on, called The Sprint, focused strictly on multiplayer development.
The Halo Channel app is currently available free of charge on Xbox One, Android, and iOS platforms. It can also be downloaded for free on Windows 8 PCs through the Windows 8 digital app store. It will be released on Windows Phones after the release of Windows Phone 10.
Halo Channel Released on iOS Devices July 8, 2015
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To celebrate the launch of Halo: The Master Chief Collection on the Xbox One last year, Microsoft released an important companion app for Halo fans, the Halo Channel, on the Xbox One and Windows 8 marketplace.
The Halo Channel was created to keep Halo fans up to date with the latest information from 343 Industries and provide a platform for the Halo community to showcase their films.
Starting today, you can download the Halo Channel on your iOS device. Once downloaded, you can simply sign in to your Xbox Live account and watch any of the content available through the service. The app’s performance is pretty good on an iPhone, heck it’s faster than it runs on the Xbox One.
You can download Halo Channel free of charge through the App Store.
Zuma’s Revenge Now Free Through Origin On The House July 7, 2015
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Just a friendly notice to anyone interested in puzzle games this summer, the PopCap puzzle game Zuma’s Revenge is now free to all Origin customers on the PC and Mac through EA’s download service. To get the game, you only need to have the Origin client installed on your computer (which is free to download) and an Origin account (which is free to set up).
As with all games released through Origin’s On the House promotion, the game will continue to remain free in your Origin account forever, even after you’ve deleted the game.
The Legend of Zelda Tri-Force Heroes Preview July 5, 2015
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A few weeks ago, I managed to get some hands-on time with The Legend of Zelda: Tri-Force Heroes on the Nintendo 3DS while waiting in line at Best Buy to demo Super Mario Maker. The game had been announced just a day earlier during Nintendo’s E3 2015 Press Event, so it was quite a shock to be able to get some hands on time with such a new game, but I’m happy that I was lucky enough to preview it, because as a die-hard 3DS enthusiast, I’m always glad to see whenever Nintendo decides to innovate on my favorite handheld platform.
Just be aware, this is a preview of the game’s multiplayer mode. Tri-Force Heroes can be played either alone or in a three-player cooperative mode, and Nintendo had three demo units of the game playable during the event. Given how the demo units were set up, I couldn’t tell if the games were being played in a true local wireless multiplayer mode, online, or through some wired connection intended for 3DS development kits, but there was absolutely no latency during gameplay, and trust me, that’s a very good thing.
When you boot up the game, you are asked to pick a costume which would determine your weapon and item loadout. I don’t know if costumes get unlocked as you play the game, or you will be able to choose any costume you wish from the first moment you start to play when the finished game hits shelves, but there was a lot of costume variety available to us in the demo. I chose to wear the default Link garb, but one of my teammates chose an outfit which allowed for them to fire three arrows at once from their bow. After choosing their outfits, all three players vote on which level you want to play, and the game selects the level based on the votes. About ten levels were playable for the E3 demo, and my team chose to play the forest level.
When you first start the game, you’ll immediately notice how similar the game’s art style is to other Zelda titles. I heard a pretty direct comparison of Tri-Force Heroes’ art style to the 3DS game The Legend of Zelda : A Link Between Worlds, but honestly the game reminded me a lot of The Legend of Zelda: Four Sword Adventures on the GameCube. Given that this is a cooperative multiplayer game, that might have been what Nintendo was inspired by when designing this title, but that’s just my opinion. I would try to describe the game’s art style for you, but I thought it would be a lot more appropriate to show you some footage of actual gameplay. So, take a look and see for yourselves, and apologies in advance for the glare.
True to Zelda’s roots, levels would not be restricted to just a focus on combat, some sections of the game were puzzle oriented. A particular puzzle required all three players to stack on top of each other like a totem pole to hit a target. In this totem mode, only the player on the bottom could walk and only the player on the top could attack. When each section was completed, all three players would stand on opposite sides of a glowing triforce to signify they were done, and then the next part of the level would load. Many puzzles required the three teammates to be in perfect sync, so communication among my group was essential to completing the level. This is fine for games played in local wireless mode, but I have no idea how communication will work for games played online. To complete some puzzles, complex commands have to be given in short order. It would be nice if Nintendo would allow voice chat with the 3DS microphone during online games, but Nintendo might be against that decision for privacy reasons.
Each level in the demo made up of several short sections and the ones we played were pretty short. On average, my team was completing each section in less than a minute, and then moved on to the next one. I would say it took us no longer than five to ten minutes to complete the entire forest level, but it might take longer for less seasoned players to complete it. This was probably due to the fact that this game was designed to be played while on the go, so they decided to offer lots of levels, but with each level presenting a short experience. All three players share a single health bar, so if one of your teammates gets injured or falls of a cliff, you better start looking for hearts while they respawn. If the group health bar completely depletes, you’ll have to replay the entire section of the level until you get it right.
All in all I had fun playing this game, and I’m glad Nintendo decided to let people preview it during their Best Buy E3 event. My group was made up of a seasoned Zelda veteran, a player who has only completed the original NES classic on their 3DS, and a person with no Zelda experience whatsoever, and we were able to get through our level without losing all of our lives. I can’t wait to see if Nintendo decides to offer a demo for this game on the Nintendo eShop, because I would download it in a heartbeat.
So those are my thoughts based on the time I was able to spend playing the game. Apologies for not having this on the site sooner, but the Fourth of July weekend had put me behind by a few days of work. Don’t forget, you can watch our preview of Super Mario Maker here.