Has Zero Punctuation’s Quality Dropped? August 21, 2014
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Since 2007, gamers worldwide have flocked to The Escapist website every Wednesday to watch the latest game review by Ben “Yahtzee” Croshaw for his weekly series, Zero Punctuation. In his early days, Yahtzee was able to critically slam the mainstream games that we all love with his ability to point out problems with games that gamers and critics could easily miss for a variety of reasons. In a lot of ways, he was the quintessential critic, and his videos made for a wonderful weekly treat. Not only could he find tons of issues with the games he played during a five minute humorously animated video, I felt watching his weekly reviews encouraged critical thinking over a subject better than anything I ever was assigned to do while in school.
The first Zero Punctuation video I ever watched was a review of the first Bioshock game. I watched it a few weeks after I completed playing Bioshock for myself, and I was pleasantly surprised. In his review, Yahtzee said that the game bore far too close a similarity to a game that Bioshock’s director had made before, System Shock 2, and went into explicit detail about each of the similarities. I still to this day haven’t actually played System Shock 2, but I found myself really impressed by the fact that Yahtzee was able to find so many flaws with a game I thought was otherwise perfect. This made me a weekly viewer of his series.
2007 was a big year for good games, but the year eventually drew to a close. In 2008, several really bad games were released and gamers everywhere asked him to review as many of them as he could. As expected, he utterly destroyed them with his critical eye. In fact, I enjoyed watching him slam some utterly terrible games, like 2008’s Alone in the Dark. Not only did he point out all of the game’s failures in a well written review, he made it hilarious by having it described by two game developers he aptly named “Terry and “Gonad”. However, the streak of bad games would not always be there for him and eventually good games would find their way onto shelves again.
Over the past two or so years he’s still been at slamming the games he reviews, but after watching so many of his more recent videos I’ve noticed a disturbing trend. The games that he’s been slamming…are actually good. Typically this doesn’t bother me as I don’t mind having something I enjoy get roasted, but after watching some of his more recent reviews I found myself disagreeing with his points a lot more than I thought I would. Originally, his reviews would come from the general design of, “well I bet you didn’t see this…or see THAT” and he would point out genuine problems with the game. That is a good path to take when you’re a critic, point out the flaws that nobody else has seen. Instead he just seems to attack good games for the sake of attacking them, which is in my opinion a pretty lazy approach. The general theme of some of his more recent reviews could be boiled down to, “Yeah, I played it, it’s just NOT GOOD ENOUGH FOR MY HIGH STANDARDS and that’s what makes it bad.” While that may work for some if the critic is a highly successful individual, my standards for criticism are higher than that. He fails to convince me that his standards are anything special, OR that his concerns with the game are in fact genuine problems, failing to provide me a reason why I shouldn’t buy it. If you’re a critic who fails to get the person reading your review to trust your judgment, then you’ve failed as a critic.
Another issue is a lot of the time he won’t even complete a game he’s reviewing, either out of spite for or due to time constraints. Deadlines I can understand, but if you’re getting paid to review a game and plan to put your name on that review, you owe it to everyone who is reading that review to complete it. While I understand he is on a weekly deadline for each of his reviews, Yahtzee has made his laziness and inability to finish a game he’s reviewing a point of pride in several reviews. In fact, he openly bragged of the fact that he only played the first five hours of Final Fantasy XIII, a game that typically takes a player around 20-40 hours to complete. While you might be able to typically forgive a reviewer for being unwilling to continue a game they did not enjoy and give them a pass on that one time, this was no freak event. When Final Fantasy XIII-2 was released he openly bragged he spent even less time playing that game than he had spent on the previous one. He also bragged in his Alone in the Dark (2008) review that he refused to play the game’s final chapter simply out of spite because the game needed him to complete several side missions before he could play the ending. Seriously? You’re being paid to do a job, and that is review a game. Don’t you owe it to your fans and the people who watch your reviews to actually have all the information you can about the game before posting it?
Then there are the times when he is just plain wrong. Now I know that criticism is opinion, and everyone is entitled to their own opinion, but sometimes he actually provides opinions which don’t match up to what he says about the game. Watch his reviews of the three Dead Space games for example, they actually contradict with each other. In his review of the first game, he complains about how the game’s atmosphere doesn’t measure up to his expectations. Having played the game myself, I thought Viseral had actually done a pretty good job with that game’s atmosphere, but I guess they weren’t good enough for his high standards. Maybe if Visceral had added fog he would have changed his mind. You can tell in the later games that Viseral may have taken this comment to heart by slowly shifting the Dead Space sequels from atmospheric survival horror gameplay to a more action oriented gameplay style. If you ask me I think Visceral struck the perfect balance between action and horror in Dead Space 2 by making the game genuinely scary but still giving you enough resources to defend yourself. Yahtzee hated this game too, and he explained it by describing the game’s opening sequence when a man trying to save you is killed and then violently turned into a necromorph. I’m sure in Yahtzee’s mind, he felt like a member of the Academy ripping into how badly the lighting effect ruined the horrific element of the moment. To me it just came off as a small child striking out in the dark at the bigger person in the room simply because striking him just makes him feel better. Typically I would be all for this kind of analogy, but in this case the bigger person wasn’t harming the smaller person at all, he’s just standing there dumbfounded by the smaller person’s violent outbursts. Yes Yahtzee, I can make crazy analogies too. Give me a weekly gig on The Escapist.
I came to a penultimate realization when Dead Space 3 was released. While I admit, the game was flawed in a lot of places, particularly with EA’s decision to nickel and dime gamers with in-app purchases and overpriced DLC, Yahtzee made no mention of any of this in his review of that game. Instead, all he did was complain about the changes EA made with the game’s horror aspect and the their decision to turn the game into a third person action shooter instead of the survival horror game it was originally designed as. When he complemented how good the atmosphere was in the first game, I lost it. I went back and rewatched his review of the first game, and it was exactly how I remembered it. Yahtzee didn’t mention anything about enjoying the first Dead Space game’s atmosphere in his review of that game, all he did was dump on it and make jokes about all the horror tropes it happened to use. You shouldn’t spend five minutes trashing a game, saying how terrible it is, why you think it is so terrible, and then complain when the game designers take your advice. It’s irresponsible and borderline unethical!
Normally, hearing some angry gamer shout at the world about why he hates something will typically have no impact on the world in general, but unfortunately because of Zero Punctuation’s popularity, game developers seem to be taking his criticism as fact, or the decision of the gaming majority when they shouldn’t put any stock into it. Peter Molyneux himself e-mailed Yahtzee just before the release of a new Fable game with the specific hope that he would enjoy all the new additions they made to game because he saw of Yahtzee’s scathing review of the first Fable game. Unsurprisingly, Yahtzee still hated it. The other problem is that his series has had an effect on the mainstream gaming press. Since Yahtzee has become popular, I can think of a ton of reviews from mainstream gaming publications which unfairly criticized games for the sake of criticism and delivered review scores that were, in my opinion, unjustified. There are two major review travesties I can think of when decent games were unfairly judged by the majority of mainstream gaming reviewers in the past few years. The first reviewer failure I can think of would go to 2010’s Splatterhouse, which was a game so trashed by the mainstream gaming press I would not have picked up had it not been for a well researched and thought out review by the Happy Video Game Nerd. Another complete reviewer failure should go to 2011’s Duke Nukem Forever, which was heavily criticized for being sophomoric and childish when that was the kind of game it was expected to be. If that isn’t enough for you, their other criticism was Duke Nukem Forever did not implement features from Call of Duty’s gameplay, like the ability to see down iron sights. Apparently nobody told these “mainstream” critics Duke Nukem Forever was not a Call of Duty game.
Nowadays I honestly can’t think of a reason to watch his videos. He used to be a decent critic but his review of Watch_Dogs has made it clear to me he’s just phoning it in. I think at this point, he is giving games so much hate because it is what is expected of him to do. That doesn’t hurt anyone if his reviews are taken under that context, but if one of his reviews genuinely makes you not want to play a game you otherwise would have played and enjoyed, then the player is hurt for not having the experience they were looking forward to. I will admit to genuinely loving plenty of games he otherwise hated, and had I listened to him and not purchased many of the games he gave negative reviews to, I would have denied myself the rich experience of playing them myself. Don’t do that to yourself. Play what you want to play, and don’t let someone tell you otherwise, even me.
Pokémon World Championships Review August 20, 2014
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This weekend, an international group of Pokemon Trainers converged on Washington D.C. to try to be the best like no one ever was in the Pokemon Trading Card Game and Video Game.
So how was the event? Let’s find out!
Metal Gear Solid V: The Phantom Pain and P.T. Gamescom 2014 Presentation August 19, 2014
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Hideo Kojima himself was in Germany last week for Gamescom 2014 to show off Metal Gear Solid V: The Phantom Pain to present his latest game to an audience of screaming Konami fans. Little did he expect that just one day earlier it had been discovered that he was one of the minds behind the P.T. Demo that had been released as a Playable Teaser on the Playstation 4, and that demo was in fact a preview teaser for the next Silent Hill game, currently called Silent Hills.
If you the Konami Gamescom presentation, here is the video of the entire show. Stay tuned after the gameplay footage, following the Metal Gear Solid V demo, Kojima sat down for a no holds barred Q&A session. If you had any questions about Metal Gear Solid V or P.T., you want to check this video out.
Metal Gear Solid V: The Phantom Pain is coming in 2015 to Xbox 360, Xbox One, Playstation 3, Playstation 4, and PC. You can download the P.T. Demo right now free of charge to your Playstation 4 from the Playstation Store.
Xbox One August Update Released August 19, 2014
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Xbox One players can expect a whole lot of new features coming to their consoles this week. Microsoft has released the August Update to the Xbox One and is currently in the process of phasing the update out to all console players. Along with the usual set of bug fixes, this update brings an entirely new feature to the console, the ability to purchase Xbox One content from your mobile phone. I’ll let Major Nelson explain it.
Microsoft has also released an update version of the Xbox One Smartglass App, so make sure to download the update from your Smartphone’s App Store.
Slowbro Mega Evolution Announced for Pokémon Omega Ruby and Alpha Sapphire August 18, 2014
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At the Pokémon World Championships this weekend, Nintendo and The Pokémon Company announced the newest Pokémon capable of Mega Evolution in Omega Ruby and Alpha Sapphire, Slowbro. Take a look.
Pokémon Alpha Sapphire and Pokémon Omega Ruby are coming November 2014 to the Nintendo 3DS and 2DS.
Pokémon World Championships This Weekend August 15, 2014
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The Pokémon Company is holding the year’s biggest Pokémon Tournament this weekend in Washington D.C. The event is expected to host an incredible tournament of the best players in the world from the video game and trading card game as they try to be the very best like no one ever was.
If you’re interested in watching the event and can’t be in D.C. this weekend, the Pokémon World Championships will start their live stream tomorrow at 9AM ET on the Official Pokémon Twitch Channel.
Destiny Companion Updated For Destiny Launch August 15, 2014
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The Destiny Companion Mobile App allowed Destiny players to keep track of their progress from their Smartphones during the game’s Beta. Today, Bungie has updated the app to fix a few bugs and make it compatible with the full version of Destiny when it releases.
You can download the Destiny Companion app to your Android or iOS device right now free of charge. If you already have the app downloaded, make sure to update it before you start playing the full version of the game.
Destiny is coming September 9th, 2014 to the Xbox One, Xbox 360, Playstation 4, and Playstation 3.
Download the P.T. Demo Right Now August 12, 2014
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Sony has just released a brand new demo to the Playstation Store for Gamescom 2014. Dubbed “The World’s First Interactive Teaser” it looks like an entirely new way of marketing may be coming our way.
The P.T. demo is currently on the Playstation Store, although you may need to conduct a manual search to find it. The demo is free and weighs in at around 1.4GB.
Journey Announced for PS4 August 12, 2014
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You read that right. Today, at Gamescom 2014, Sony has announced that the 2012 Game of the Year Contender is getting released on the Playstation 4.
Journey is out now on the PS3. It is coming soon to the PS4. Anyone who purchased the game digitally will be able to play it on multiple platforms at no additional charge.
Until Dawn Now Coming to Playstation 4 August 12, 2014
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Until Dawn was first announced as a Playstation 3 horror title which would make full use of the Playstation Move control system. That was back at Gamescom 2012. At this year’s Gamescom, Sony announced Until Dawn would be coming to the Playstation 4, and it has never looked better.
If you’re wondering why the game looks so good, Sony’s PR people did mention the game is now using the same engine as the PS4 launch title Killzone: Shadow Fall.
Until Dawn is coming exclusively to the Playstation 4.