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Watch Dogs Drinking Game Patch Changes August 21, 2014

Posted by Maniac in Game News.
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The new patch for Watch_Dogs launches today in North America on all platforms, and among many of the requested features the game’s community asked for, Ubisoft has brought some changes to Watch_Dog’s infamous drinking minigame.

So how was the drinking minigame changed? Here you go:

  • Increase round fail time by 20%. More time for player to finish.
  • Increase button cycling time by 50%. More time between button switch.
  • Increase player reticle radius by 25% in collect button mode. Allow easier button press succeeded on bad latency tv.
  • Increase player reticle last frame velocity impact on this frame position (inertia friction) by 70%. The player reticle slow down faster when no input from player -> easier to stay on the spot targeted & More precise player control.
  • Increase player input factor by 50%. More precise and more reactive player control.
  • Reduce max force applied randomly to player reticle from 0.35 to 0.29. Less strong random impulse for drunk effect.
  • Reduce moving target speed by 15%. Easier for player to time his button press on a target.

Watch_Dogs is out now on the PC, PS4, PS3, Xbox One and Xbox 360. It is coming soon to the Wii U.

Comments»

Ben's avatar 1. Ben - August 22, 2014

Fucking stupid fucks complaining bout this. The trophy was stupid easy before patch learn how to game you whinging down syndrome kids.. unfair for the people who earnt the plat without crying to ubisoft.. pussies


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