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The Sims 2 Ultimate Collection Free on Origin Until July 31st, 2014 July 25, 2014

Posted by Maniac in Game News.
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If you’ve got yourself an Origin account through EA or not, you might want to take a look at this deal.  EA is offering all Origin members a free digital copy of The Sims 2 Ultimate Edition.  That’s right, The Sims 2, and a ton of its expansions, are free right now.  I don’t know why EA has chosen to do this, while they do typically give games away as a part of their “On the House” program, this promotion is not part of that, EA is currently offering Peggle 2 through that promotion.

If you are an Origin customer, you can redeem the game free of charge simply by going to the “Redeem Product Code” option after logging into in the Origin launcher and inputting the Product Code: I-LOVE-THE-SIMS

If you are not an Origin Customer, you can download the Origin client free of charge here.  Setting up an account through the service is also free, and it will accept the CD Keys from many different EA games.

The Sims 2 Ultimate Collection will continue to be offered through this promotion until July 31st, 2014.

Destiny Beta Maintenance Finished Early, All Platforms Active July 22, 2014

Posted by Maniac in Game News.
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Bungie has just announced they finished their scheduled maintenance for the Destiny Beta ahead of schedule and they are in the process of emailing all the Xbox One and Xbox 360 players who are participating in the Beta Test the download codes they need to play.

If you’re an Xbox One or Xbox 360 tester, go and check your emails right now. Just remember you will need a Hard Drive and Xbox Live Gold to play on the Xbox 360. PS3 and PS4 owners already participating can get back into the game right now!

Destiny is coming September 2014 to the Xbox One, Xbox 360, PS4 and PS3.

PS4 System Software Update 1.74 Released July 22, 2014

Posted by Maniac in Game News.
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A required PS4 update was quietly pushed to the PSN today. System Update 1.74 says it “improves system software stability during certain functions” but does not specifically state what those specific functions are. I know I’ve been having some issues with Game Streaming recently so hopefully this update addresses that.

The update is out now and, like with other required updates, you MUST install it before the PS4 will allow you back on the Playstation Network.

Destiny Beta Test Gameplay Video July 21, 2014

Posted by Maniac in Site Videos.
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As promised, we’ve got more footage from the Destiny Beta test coming your way.  Here is the first scene of the Destiny Beta Test played on the Playstation 4.  For your convenience, the video was captured in two parts.

The Destiny Beta will resume on July 23rd, with the reactivation of the service for PS3 and PS4 owners, and the activation of the service for all Xbox One and Xbox 360 testers.

Destiny is coming September, 2014 to the Xbox 360, Xbox One, Playstation 3 and Playstation 4.

Destiny Beta Test Character Creation Video July 21, 2014

Posted by Maniac in Site Videos.
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While the Destiny Beta Test may be offline for maintenance right now, you can take a look at some of the early portions of the game for yourself before it comes back online.  When it resumes on July 23rd, it will be opened to Xbox 360 and Xbox One players.

Here is some footage of the game’s character creation menu, which is the first thing you’ll get to do in the game.

More videos to come!

Destiny is coming September, 2014 to the Xbox 360, Xbox One, PS3 and PS4.

Destiny Beta is Down for Maintenance July 21, 2014

Posted by Maniac in Game News.
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Bungie has confirmed they have taken down the Destiny Beta for maintenance so PS3 and PS4 players won’t be able to access the game for the next few days.

Bungie plans to restore the Beta Test on July 23rd, when the Beta Test will officially start for Xbox 360 and Xbox One players. On that day, PS3 and PS4 players should be able to regain their access to the Destiny Beta until the testing period concludes on July 27th.

Destiny is coming September, 2014 to the PS3, PS4, Xbox 360, and Xbox One.

The Problem With BitTorrent July 21, 2014

Posted by Maniac in Editorials.
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In the original design of the internet, data of all types can be hosted on a server, and when a user accesses that server from their computer (called a “Client”), they can retrieve all the data they need from that server. In the case of video files, the server will copy those files to the client and send that data through the internet. Transfer speed is limited by the top speeds of the Client and the Server at the time of transfer, and either the limitations of the Client’s top internet speed or the sheer amount of users accessing information from the server could affect a user’s download speed. However, due to the existence of an inexpensive high-speed internet infrastructure for servers to be hosted on, internet speeds typically would only be limited by what the client’s hardware would support, and at the time most clients were still stuck with abysmal dial-up modem speeds. By the time the world hit a wider adoption of high-speed internet connections through cable, satellite, and DSL, speeds improved and large downloads finally became practical.  Before the turn of the millennium, some very smart web programmers asked themselves if they really needed to have a client/server interface in order to transfer files. Why couldn’t clients just openly share data amongst each other? That birthed a new protocol that would become known Peer to Peer (P2P).  In the early 2000s, the P2P protocol saw popularity among college students who could share high-speed local networks.  In 2001, Bram Cohen thought he could improve on the P2P protocol and created BitTorrent.

In 2005 I had the pleasure of to watch a wonderful independently produced documentary on Halo fandom. It was released before the days of YouTube and other HTML based streaming content providers were widely available, so if you wanted to view video content you would typically have to download the entire video file to your PC’s Hard Drive.  The host who was providing the documentary was using a new protocol that was seeing a huge degree of popularity online called BitTorrent, and if I wanted to watch the documentary I would need to install the BitTorrent program to my PC and set it to download the file.  I downloaded an installer and completed the program’s installation, after which I was greeted by a plea from the protocol’s creator asking me for money. In the installer’s plea, the BitTorrent creator explained that he had no job or any other source of income except from donations from BitTorrent users. While I wouldn’t call this panhandling I did think this was a little suspicious. I mean, wasn’t this guy hired by Valve Software shortly after creating BitTorrent? He must’ve impressed someone, because Valve is one of the most successful privately held companies in the world, and that is not an easy job to get. I think he had left Valve by the time I had first installed the program, so his message about being unemployed was technically valid at the time.  Apparently he must’ve preferred being unemployed and asking for donations from total strangers rather than drawing a stable salary from a successful software company. There must have been something to that, as he has formed his own company around BitTorrent a few years ago.  While this may sound like a great story about the wonders of capitalism at face value, I cannot help but wonder if he had kept the job he earned at Valve, would he still need to ask people for money in his program installer?

After that negative experience with the installer completed, I connected to the seed hosting the documentary and hoped to download the video quickly on my brand new high speed internet service.  Sadly, it was not to be.  While I was able to eventually download the film, the experience downloading it was just horrible.  I had just come from spending nearly ten years stuck on an abysmal dial-up connection as all the high-speed providers refused to service my area until 2004.  When I finally installed high-speed internet to my home, my download speeds jumped from 2.9Kb/s to speeds hundreds of times faster.  Now, downloading this BitTorrent file, I felt like I was back on dial-up speeds.  My connection speed to the users hosting portions of the film was abysmal.  I was typically getting speeds I would have gotten had I kept my dial-up service.  I would even go long stretches of time where my computer was unable to download the file at all because BitTorrent could not find any connections to users hosting portions of the documentary I hadn’t already received. What I would have normally downloaded in less than an hour took several.  After the experience had left me with a bad taste in my mouth, all I could think was, “I cannot for the life of me understand how a protocol like BitTorrent is as popular as it is.”

So why did I have such a bad experience?  First off, why was the protocol downloading so slow?  I looked closely at how it was designed to work and concluded its entire premise is based on a flawed understanding of what its users should be willing to do.  Users who seed BitTorrent traffic are spreading out their bandwidth among as many users that their connection will allow. When a stable connection is established with the other peer, it’s literally at the lowest speed the uploader’s connection will allow.  Sure a user could change their upload settings manually to support just one or two users at a time to improve their upload bandwidth, but web servers are capable of hundreds of simultaneous connections without flinching.  You don’t have the benefit of millions of users connected to a single download when you’re sharing less popular files.  Most users, if they even allow someone to download from them at all, will typically not adjust their upload settings, and for the users who are lucky enough to get a decent speed when connected to another user, there’s no way to predict how long that other client with a decent upload speed will stay online. A few minutes? A few hours? Data is transmitted with file sizes in the GBs nowadays, and some users could spend days waiting for their downloads to complete. Sure, logging into a user with a decent connection for a few minutes could save a downloader several hours of download time, but there’s no guarantee you’ll be connected to a user with a decent connection for very long, and when they eventually log off you’re back to abysmal download speeds.  When I wrote on a message board about my issues with download speeds I was told I should be forwarding my ports so that my router would allow direct connection for several ports BitTorrent used, essentially punching holes in my firewall. For security purposes, I don’t forward my ports for any thing and in today’s day and age routers are smart enough to adjust traffic without the need of a user overriding their port controls.  I can typically host game servers from behind a firewall without needing to change my router’s settings manually, if BitTorrent can’t work well simply because its user has a router, then that’s another serious flaw.

Speed and security performance aside, here’s the biggest flaw with the service.  It makes the assumption that users will stay connected to the seed after they finished their download. The seed cannot transmit data its users don’t have,  so if everyone with a complete version of the file leaves the seed the seed could become useless, wasting the time of anyone currently connected to it and wasting the time of any new users expecting to download a complete file.   The seed does not shut down or terminate in the event it does not have at least a single a user logged in with a complete file connected to the service.  In all, it becomes a waste of time and bandwidth for everyone logged into it.

Nowadays, with ISPs everywhere forcing arbitrary data caps (with tiered plans on the way) that limit how much data a user can upload as well as download, do you honestly think a user would be as willing to keep the protocol active after they’ve received all the content they requested? I can’t in good consience endorse such a flawed service, nor do I plan to use it ever again. I can assure you I was heavily disappointed that the service which had done so badly for me was being widely adopted by reputable companies who could have done better themselves.  As the Server/Client interface has shown itself to be a superior method for interacting online, this service will likely be looked back upon as an odd little experiment during the development of the internet.  Keep it in the past, where it belongs.

Pokémon National Championships 2014 Review July 19, 2014

Posted by Maniac in Mind of Maniac, Site Videos.
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It’s the return of Mind of Maniac, an unscripted series where our host talks about a variety of gaming topics not related to a specific gaming franchise.  In the latest episode, Maniac talks about this year’s Pokémon National Championships.  For those unable to attend, the event was streamed live for the first time, and all the major events were broadcast with commentary in HD.  In this video, Maniac gives his review of the live broadcast of the event, what he liked about it, and how he feels the event could have been improved.

If you watched the event in person or online you may find yourself interested in what Maniac has to say about it.  Don’t worry if you missed the event or aren’t familiar with Pokémon don’t worry, Maniac has you covered.  Now grab your Pokémon Trainer hat and let your Pikachu out of its Poké Ball, lets talk about this event!

Destiny PS4 Beta Code Giveaway (ENDED) July 17, 2014

Posted by Maniac in Site News, Site Videos.
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Today is the first day of the Destiny Beta Test on PS4 and PS3 and we have our hands on two beta codes for any PS4 owner interested in one.

Watch the video below for all the details on how to enter.

Good luck everyone!

UPDATE: First winner selected! One more to go! I will only respond with a code to someone who has a valid entry!

UPDATE 2: The event has ended and preparations are being made to contact all the winners. Thank you for participating.

UPDATE 3: I’m unending the contest. The second winner’s entry was found to be invalid. The next entry with a proper PSN screen name IN THE PHOTOGRAPH will win the contest.

UPDATE 4: The final code has been given away. Thanks to everyone who participated.

Club Nintendo Elite Status Awards Now Out July 17, 2014

Posted by Maniac in Game News.
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Every year, Nintendo offers all Club Nintendo Members who have registered enough new game consoles, retail games and downloadable titles a special gift. The total amount of points you earned over the course of a calendar year (ending on July 15th) without deducting for any rewards redeemed earns you a status reward for that year. A total of 300 points in one year earns you Gold Status, and a total of 600 points in that same year upgrades Gold Status to Platinum Status.

In previous years, Nintendo would offer a physical gift you couldn’t get anywhere else. This year they’re offering a free game for download on the Nintendo eShop. While Nintendo is offering titles for both the Wii U and 3DS, this year you’ll only be able to pick one free title on one platform.

Platinum Members will be able to choose one game Club Nintendo is offering for either Platinum or Gold Status. Gold Members will only be able to redeem a game offered to Gold Status, and can’t redeem a game offered to Platinum Status Members.

The games available for download include titles on the Wii U or 3DS. Platinum members will be able to exclusively choose from titles like Game & Wario, Dr. Luigi, EarthBound, or NES Remix for the Wii U. 3DS titles included Dillion’s Rolling Western and Mario and Donkey Kong: Minis on the Move.

Gold members have a slightly smaller selection of titles to choose from. Titles on the Wii U include Virtual Console titles Kid Icarus, Zelda II: The Adventures of Link, and Super Mario Bros. Gold titles for the 3DS include Metroid, Donkey Kong 3, Super Mario Land 2: 6 Golden Coins and Wario Land 2.

Happy downloading.