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You Will Be Missed, Lucasarts April 15, 2013

Posted by Maniac in Editorials, You Will Be Missed.
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I’ve been following gaming news for over ten years and I’ve been involved in the industry for over eight years as a staff writer on various sites.  I understand that not all companies last forever, but there comes a time when you are so caught up in the activities of an organization that when it shuts down, a part of you goes with it.  It’s happened to me more times than I can remember, but here’s a list of companies from my experiences that are no longer with us.  They’ve either been shut down, gone bankrupt, or were taken over so badly that they are no longer the same company I loved.  It is a sad story to see such great potential end abruptly, but like life we have to move on, but we will never forget.

In the past several months, there have been an enormous list of closures in the gaming industry.  Many of these are companies that I would consider to be staples of gaming’s history, and its sad to see them gone.  Without them, who knows what will happen to the industry as a whole with them no longer able to contribute to it.  Will we truly have innovation anymore?

Out of these closures, one has impacted me the most, and that is the closure of George Lucas’s video game development studio and publisher, Lucasarts.

Lucasarts was one of the first major video game publishers on the market, and probably one of the strongest until a few years ago when the publishers started buying each other and increasing in size.  In the past, they had produced some of the best adventure games ever made.  Indiana Jones and the Fate of Atlantis, Sam and Max Hit the Road, Day of the Tentacle, Grim Fandango, Maniac Mansion, and the Monkey Island series were all published by them.  But lets not forget this was a part of the Lucasfilm empire and they also produced Star Wars video games.  They had a ton of great successes in the early 90s with some flight sim games like X Wing and Tie Fighter, which are to this day considered staples of the flight sim genre.  Since then, they had dominated the PC space into the 00s, with one heck of a catalog of great games to back that up.  Sadly, the glory days on the PC would not last forever, and this tale will not end well.

I first became aware of Lucasarts in the late 90s after I got my first real gaming computer.  I had been a fan of the Star Wars movies since 1994 when the movies started to reair on the USA Network, and I was excited to learn about any new stories which took place in the Star Wars saga, and read a lot of books on the expanded universe.  My father wanted to give me a nice gift for Christmas that year and he saw that Lucasarts bundled together six of their games into a single package called the LucasArts Archives.  When I got the games for Christmas, I immediately started to install them to my PC and started playing them.

Here was everything that a Star Wars fan could have wanted.  The opportunity to play around in the Star Wars universe as if I was there.  Depending on my mood, I could pick any perspective I wanted to view this universe from.  If I wanted to be a smuggler with a heart of gold, I could play Dark Forces.  If I wanted to be a hero fighter pilot, I could play X Wing.  If I wanted to fight from the imperial perspective, I could play Tie Fighter.  If I wanted something simple I could play in short goes like games of Solitaire, I could play Yoda Stories.

After I played through all the games that were included in the bundle, I noticed that about half of them were merely short preview demos.  When browsing through the included Lucasarts Catalog, I noticed that Lucasarts had a HUGE library of games which were available on the PC.  Having missed the early years of PC gaming, it looked like this was providing me a great opportunity to play catch up.  I wasn’t disappointed.  I finally got to live out my fantasy of becoming a Jedi in Jedi Knight: Dark Forces II.  If you would like to hear more about how I felt about this time, you can always check out my Podcast on the Jedi Knight Series.  When the end of the 90s hit, the first prequel Star Wars movie made it to the big screen, and with it some of the final Star Wars games for the PC.  They went out big, with the very enjoyable Episode 1 Racer, a game based around the only enjoyable sequence in Episode 1, and which took advantage of 3D Acceleration, and had a great sense of atmosphere and speed.

However, Lucasarts, once a major player for PC games, was now setting their sights exclusively on the consoles.  The Xbox, PS2 and GameCube offered some impressive hardware and boasted incredible sales figures, and I guess Lucasarts felt that they should start supporting them.  Practically overnight, most of the new game releases became console games.  As the latter prequels started to come out, they switched away from the PC and instead made games for the consoles like Star Wars Starfighter and Bounty Hunter.  While Starfighter got a PC release due to its critical reception and decent sales, many of the other games they released to consoles during this era would never see a PC port.  The PC gamers were promised the best of the lot, the game Obi Wan, which was supposed to be a spiritual sequel to Jedi Knight, as well as a retelling of Episode 1.  Sadly, that game was cancelled, and later brought over to the Xbox, where it was a critical disappointment.  The company wasn’t perfect, it had produced some flops, and not all of them were Star Wars related.  RTX Red Rock for the PS2 was practically unplayable, although it had some great cutscenes.

By 2003, game development was slowly returning to the PC as the generation’s consoles started to get long in the tooth, but in a lot of cases, PC games from Lucasarts would see a release on at least one other game console.  They were also looking away from developing their own games in-house and instead started publishing games made by independent developers who had made a name for themselves delivering some unique games.  This was when they announced that developer Raven Software, which had previously had developed the biggest hit game for the Star Trek franchise with Elite Force, was going to do the official sequel to Jedi Knight, called Jedi Outcast.  They also announced that Planet Moon Studios, which had previously showcased their own unique brand of humor with Giants: Citizen Kabuto, would develop a standalone game with an entirely new IP called Armed and Dangerous.  These games were great, and a ton of fun to play on the PC.

What will probably be the most famous pairing from this strategy was when they teamed up with developer Bioware, who had already made a name for themselves with their role-playing games based on the Dungeons and Dragons ruleset, and published Knights of the Old Republic. While KOTOR is still considered by many to be the finest Star Wars game ever made, sadly this game was followed up by a very disappointing sequel and a lukewarm MMO reception with Star Wars Galaxies.

With the dawn of the current generation consoles on the horizon, Lucasarts showed off what they had planned for the next generation.  An entirely new franchise was coming for us called The Force Unleashed, which was intended to become a major portion of the Star Wars franchise.  We would now be able to explore EVERYTHING that could be done with The Force beyond our wildest dreams, and Lucasarts saw fit to tease gamers by promising we would have the opportunity to pull a full-sized Star Destroyer out of the sky!  Sadly, the game could not live up to its hype and disappointed many players.  Personally, I thought the game’s story was interesting, as well as its art style, but the gameplay was terrible.  I hoped they would fix all the original game’s problems when they announced The Force Unleashed II, which fixed some of the original’s gameplay problems, but was an extremely short game with a terrible story.  Sadly, this is for many the last game most people can remember coming from Lucasarts which is why I think so many people aren’t as upset the company shut down.

With the purchase of Lucasfilm by Disney, I immediately became worried for many of the companies that went along as part of that deal.  Sadly, Disney already has some game development studios of their own, and Lucasarts became obsolete.  Still, I remember them for their entire catalog, not just their disappointments, and I’m very sad to see them go.  They were in the process of making a major future generation game called Star Wars 1313, which looked to be about the underworld of Coruscant.  The game looked amazing, and drew a lot of attention at last year’s Electronic Entertainment Expo.  It looks like that project is now dead with the company’s closure.

Please, raise your glasses.  To Lucasarts.  May the Force be with you all.

“Waiting for Halo 4” Deleted Scenes April 11, 2013

Posted by Maniac in Site Videos.
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Recently, we posted a video titled “Waiting for Halo 4” which was a fully-produced 30-minute documentary where Maniac talked about what it was like waiting years for the release of Halo 4, his history with the Halo franchise, and what has made the series last for as long as it has.

Well, there was a lot more we shot for that documentary than what ended up in the final version.  In fact, we ended up shooting well over an hour’s worth of footage and planned to shoot even more.

Recently, a fan requested that we release a DVD or Blu-Ray of the documentary.  Well, we can’t do that, but we can do the next best thing, and that is release a DVD style special feature online that anyone can watch.  Maniac has decided to finish the scenes that were cut from the documentary (and even shoot a scene that was scrapped in the planning phase!) and release them as a short featurette.

Included with the scenes is a special introduction by Maniac with some behind the scenes information on why the scenes were cut.  Enjoy.  And remember, if you’re interested in checking out the final cut of the full documentary, “Waiting for Halo 4” you can view it here on our site!

Metal Gear Rising: Revengeance Jetstream Sam VR Missions Released April 9, 2013

Posted by Maniac in Game News.
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The latest VR Missions have been released for Metal Gear Rising: Revengeance.  The new DLC will put players in the shoes of the game’s antagonist Jetstream Sam in an entirely new VR Mission campaign.  This DLC release is more than just a new set of VR Missions which you can use a new character skin to play in.  This is an entirely new story which follow’s Sam’s recruitment spree for the Desperado group.

The Jetstream Sam DLC is out now for $9.99 US on the Xbox 360 and Playstation 3 and can be purchased and downloaded through their respective online marketplaces.  The full version of Metal Gear Rising: Revengeance is required to play.  Metal Gear Rising: Revengeance is out now for the Xbox 360 and PS3.

Halo 4 Castle Map Pack Released April 9, 2013

Posted by Maniac in Game News.
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A brand new map pack has been released for Halo 4 this week.  The Castle Map Pack is 800 Microsoft Points (about $10US) by itself or free to people who have already purchased the War Games Map Pass or the Halo 4 Limited Collector’s Edition.  Take a look at this trailer for yourselves to see a glimpse at what is included!

If you have already purchased the War Games Map Pass or Halo 4 Limited Collector’s Edition, you will need to download the Castle Map Pack through the Halo 4 main menu.  There should be a star next to the Xbox Live Marketplace menu to tell you some new content is now up for download.  You can download the map pack from there.  It is about 450MB in size.

Note:  A new Halo 4 patch has been released recently, and you may need to download it in order to use the Castle Map Pack.  The patch is 36MB in size and should prompt you to download it automatically the next time you run Halo 4 while connected to Xbox Live.

If you haven’t downloaded the War Games Map Pass or any of the previous individual Halo 4 Map Packs, Microsoft says they are holding a promotion where they will be reducing the price of the War Games Map Pass and the previously released Halo 4 Map Packs on April 12th, 2013.  You can check out Major Nelson’s Blog for all the details.

Halo 4 is required to play the Castle Map Pack.  It is out now exclusive to the Xbox 360.

Spring 2013 Guide Books Review April 8, 2013

Posted by Maniac in Site Videos.
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Since 2010, the publishers of video game hint guides have released premium hardcover guide books that combined together what you would find in a guide-book and include extra exclusive content like concept art or codes for exclusive downloadable content.  This season, a lot of these premium hardcover books have been released as well as all new art books.  In the second part of the Spring 2013 Review, Maniac takes a look at some of the books that have come out in the past two months.

Can’t get enough of these books?  Princess Angel has a series on this site where she reviews a wide array of video game art books you can watch here, and she plans to review more later on.  If you’re interested in seeing us review any of these books, please feel free to post a comment!

We’re Going to Connecticon 2013! April 6, 2013

Posted by Maniac in Site News.
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We just got the official confirmation back from the convention organizers. Princess Angel and I will be attending ConnectiCon 2013!

ConnectiCon is a yearly convention which will take place at the Connecticut Convention Center in Hartford, CT July 12th to July 14th 2013. The convention focuses on many different aspects of popular culture and will offer many events, including panels, screenings, cosplay, and more! They have already announced an enormous deus of celebrities across a wide array of media will be attending including Doug Walker, Jim Cummings and Marina Sirtis.

You can get all the details on the event and preregister if you would like to attend on the event’s official website, ConnectiCon.org.

GameXcess.net would like to thank all the convention organizers for allowing us to attend! We hope to see you there!

Bioshock Infinite Ultimate Songbird Edition Unboxing April 6, 2013

Posted by Maniac in Site Videos.
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Maniac has been picking up Bioshock Collector’s Editions since the original game was released in 2007. Now, Maniac picks up the Bioshock: Infinite Ultimate Songbird Edition, which retails for $150US.

But thats not all! We have two full sized hardcover Bioshock Infinite books out as well. One is the Art of Bioshock Infinite book published by Dark Horse and the other is the official premium hardcover guide book published by Prima. With these sweet books out is the Ultimate Songbird Edition worth the purchase?

Bioshock Infinite is out now for the PC, Xbox 360 and PS3.

Spring 2013 Games Review April 4, 2013

Posted by Maniac in Site Videos.
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Maniac takes a look at over half a dozen games that came out between February and March 2013.  All of them were backed by a major property and had a huge marketing blitz behind them.  Also, almost all of them were released with premium Collector’s Editions.

The past two months were a bigger season for game releases than Christmas!  Maniac takes a look and tries to find out why.

The Spirit of Metal Gear April 3, 2013

Posted by Maniac in Editorials.
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I’ve been playing the games of the Metal Gear series ever since Metal Gear Solid released for the Playstation in 1999. Having grown up on PC action games where your only friend was the biggest weapon you could find in the map, I felt that Metal Gear Solid showed that you could have the polar opposite of what games before it had done and still deliver one of the most immersive cinematic experiences I had ever played.

I still remember the scene that forever grabbed me in the early portion of the game. Snake has found the man he believes to be the DARPA Chief and the player is given the first glimpse into the world Hideo Kojima had created. The player was going to face a nuclear equipped walking death machine which, if used, could mean the end of the world as we knew it. After battles with a M1 Tank, Hind-D Helicopter and one of the world’s greatest snipers, by the time we faced off with the most horrific weapon ever conceived it became clear that the point of the Metal Gear games was never to glorify war, but to demonize it.

I don’t believe you could ever trace back to a time where war was a simple concept, but if we think of the wars of the past I’m sure most people could imagine that it involved soldiers wearing their uniforms and killing their enemy. In a modern world where most games strive for realism above all else, Konami has stood against realism and instead produced some of the coolest stories I’ve ever seen in a video game. But more than that the story of Metal Gear is designed more than just to be cool, but to make the player think. The original Metal Gear Solid focused very heavily on the danger of a modern nuclear war that could still have happened after the fall of the Soviet Union. The game’s end scroll just before the credits detailed just how far behind the world was in dismantling the overabundant supplies of obsolete nuclear weapons left over from the Cold War by the end of the 90s. This was all coming from the same game which featured a Cyborg Ninja being crushed by a Nuclear Equipped Walking Battle Tank!

With Metal Gear Rising: Revengeance, the gameplay may have changed but the spirit of Metal Gear is quite intact. Just like the world we live in now, wars are a consistent financial opportunity and mercenaries with no ideology of their own other than the pursuit of a paycheck fight wars on behalf of countries they are not a part of with weapons and technology far superior to what can be obtained by local armies. After the fall of SOP at the end of Metal Gear Solid 4, private military companies needed new technology to stay competitive in the ongoing global instability. Eventually, soldiers received cybernetic upgrades to stay on top of their game. Cyborgs are faster and more resilient to harm than normal humans, making it a attractive option to people who make their living fighting wars. Unlike drones or artificial intelligence, cybernetic troops are still human, and because they’re being used by Private Military Corporations and not the military of any specific country, they’re under the PR radar.

It’s funny how this looks to be the logical evolution of the nanomachine theories that were first tested in Metal Gear Solid, and fully implemented into all soldiers by the end of Metal Gear Solid 4. In fact, Kevin Washington referred to cyborg implants in the game as, “SOP by any other name.” Metal Gear has always tried to be ahead of the curve on what is currenly possible with the technology of our day. Could this be where the military is headed in the future?

Instead of telling another story about nuclear armageddon, Metal Gear Rising: Revengeance chose to tell a much more personal story to connect to the main character. The game focuses very strongly on the horror of child soldiers being used as pawns in other people’s wars. We knew this was something that had happened to Raiden when he was first introduced in Metal Gear Solid 2: Sons of Liberty and that angle is greatly expanded upon in Rising. Sadly this is something that happens in many third-world nations and the game developers must have done a lot of research on the subject because the game is full of optional codec conversations where the player can hear real information from our world woven into the story, making the tragedy all the more real to the player.

Its more than just entertainment, it makes you think. This is why I liked the Metal Gear Solid series, it serves as a scary reminder of what technology can bring to war when technology isn’t held back. After playing the final version of the game, it seems this spirit is still alive and well in Metal Gear Rising: Revengeance. I can’t wait to hear more about the next title in the Metal Gear series, Metal Gear Solid V: The Phantom Pain.

Gears of War: Judgment Free DLC Released April 1, 2013

Posted by Maniac in Uncategorized.
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It looks like this was the weekend of free DLC maps on Xbox Live for major 360 exclusive games because like Halo 4’s Forge Island, Epic has released the first official DLC expansion for Gears of War: Judgment for free.

The new DLC, dubbed “Haven”, contains a new map and game type for Gears of War: Judgment’s multiplayer. It is about 50MB in size and can be downloaded right now through Xbox Live Marketplace. A new title update for Gears of War: Judgment has also been released and will automatically download the next time you run the game when connected to Xbox Live. You may need to download it to play the new content.

Gears of War: Judgment is out now exclusive to the Xbox 360.