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Interview with The Phantom Pain Director Airing Tonight March 14, 2013

Posted by Maniac in Game News.
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Tonight on Spike TV, Geoff Keighley will be interviewing the director of The Phantom Pain, Joakim Mogren, for the show GameTrailers.TV.  A lot of rumors have been circulating about the true purpose of this game and the true intention of the developers who are making it, and from the looks of it, tonight’s interview is sure to make gamers ask more questions than get answers.

Keighley has tweeted that during the interview Mogren had provided him some never before seen images of the game on his iPad, giving credence to the fact the man he was interviewing was in fact the game’s director, Keighley has linked an image of Mogren on his Instagram profile and THIS IS THE IMAGE OF THE MAN HE INTERVIEWED.  Wow.

For those of you who don’t know what’s going on with The Phantom Pain, take a look at the game’s latest trailer and my analysis of it here.  GameTrailers.TV will air tonight at 1:00 AM EST on Spike TV and Spike TV HD.

God of War: Ascension 1.02 Patch Released March 13, 2013

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A 1.02 patch was released today for God of War: Ascension, and if you haven’t downloaded it yet, it will automatically download to your PS3 the next time you load the game up.  This is the second official patch released for the game, as the game’s 1.01 patch was already available for download on the game’s release day.  No patch notes were included with the update and there doesn’t seem to be a mention of the patch’s release on the game’s official site, so I have no idea what it does.

After playing the game a bit with the patch, I may have noticed the single player campaign to be a little bit smoother, but I can’t confirm for certain if this is what the patch did.

UPDATE:  One of my readers has posted that the update alters the name of the controversial “Bros Before Hos” Trophy which Sony said they intended to change with a patch a few days ago.  As that is a secret trophy that is not listed until it is unlocked, I couldn’t confirm that was what was changed in the patch and I apologize for missing it.

God of War: Ascension is out now for the Playstation 3.

Metal Gear Rising: Revengeance PS3 VR Mission DLC Released March 13, 2013

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Quick note for those of you who are playing or plan to play Metal Gear Rising: Revengeance on the Playstation 3.  The VR Mission DLC pack which was promised at the end of the “Bad Day” TV Commercial has been released for Free to all PS3 owners, and you can download it right now through the Playstation Store.  Konami has announced this content is PS3 exclusive and sadly may not be coming to the Xbox 360.  Take a look at the DLC’s official trailer.

Sadly, this promotion is not going to be free forever, and it looks like Sony will start charging for the content on April 3rd.  If you have access to the Playstation 3, I recommend downloading it ASAP.

UPDATE:  Konami has confirmed in this press release that two more VR Missions (dubbed the Jetstream and Blade Wolf missions) will be coming in April to the PS3 and Xbox 360 versions of the game.

Metal Gear Rising: Revengeance is out now for the Xbox 360 and Playstation 3.

God of War: Ascension Collector’s Edition Unboxing March 12, 2013

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Maniac unboxes the God of War: Ascension Collector’s Edition for the Playstation 3, the newest game in the God of War franchise which takes place at the earliest point in the God of War timeline.  Lets open it up and find out if it’s worth the $80US.

God of War: Ascension is out now exclusive to the Playstation 3.

Top Ten Most “Romantic” Video Games March 11, 2013

Posted by Maniac in Editorials.
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Now that it’s March, that means that the month of love is over. For some people, that will be a huge relief, either emotionally or financially, for others the time will pass as if nothing changed for them. I never understood the whole media sensationalism about love until I experienced it for myself. Love is a very interesting thing in that it is very difficult to define or describe. Think about it for yourselves, can you define love without just using the word? Personally, I happen to like when something takes a basic concept and turns it completely on its head. Over the years, I’ve played some great games that have taken the romantic subplot common in many books and films and presented it a way that only video games can, and in turn have created some of the most romantic stories I’ve seen in any medium, and were quite entertaining to boot.

What follows is a list that I’ve been working on of the top ten “Romantic” Video Games. I say “Romantic” in quotations because I wanted to choose games that were not about straight up romance or marriage simulators. If I did that, this would be a very boring list. No, by “Romantic” I mean games that by all accounts would not be considered romantic at all, but have a special kind of love story that makes the game all the better.

10. Duke Nukem Forever – I know what you’re thinking, why is this game on the list? Duke Nukem is a womanizing egotist. He’s not in any relationships we’re aware of, and most of the girls that surround him barely have any clothes on. Duke Nukem has retired from his job of constantly saving the world and now runs his own casino on the heart of the Las Vegas strip. Then, the aliens return with the intention to get revenge on the champion who defeated them twelve years earlier, and they will kidnap all the women on the planet attractive enough to be host to their offspring unless Duke Nukem can stop them. The reason why this game has made my list is because when you think about it, the entire plotline of this game revolves around Duke Nukem saving his chicks (the Holsom Twins), and when he fails to save them, he loses it and seeks revenge against the aliens who killed them to ensure the safety of all of our planet’s babes!

9. Brütal Legend – In a world where heavy metal is a weapon, a roadie falls in love with a groupie. Transported to a world beyond time, everything veteran roadie Eddie Riggs knew about road touring can be used as a weapon of war, and he has the power to use it to free an oppressed people from a tyrant. What I liked the most about Brütal Legend was the story. It is more than just about one man overthrowing oppression, that’s been used a lot in video games. At its core, Brütal Legend is a love story. In the very beginning of the game, the hero Eddie meets Ophelia, a warrior who looked a lot like a modern-day rock angel. He’s immediately taken back by her skills and beauty, and she’s impressed by him as well. Halfway through the game, they’re both deceived by the villain and they break up. Later on, we believe she comes back as a villain, changed by what she believed to be his betrayal of their love, and he has to stop what he believes she’s become at any cost.

8. Lollipop Chainsaw – Zombies have invaded San Romero high school. The only person who can save the school is the school’s head cheerleader Juliet Starling, who just so happens to also be part of a family of zombie hunters. While it may have started off as any other simple zombie infestation day, the day took a turn for the worse when Juliet’s boyfriend Nick got bitten trying to protect her. Sadly, he was just about to give her a birthday present and tell her that he loved her. In her grief she did what every teenage girl would do. She cut off his head with her chainsaw and cast a magic incantation so his he would remain alive and unzombified, but now he was just a head. Fixing his head to her skirt, he became the ultimate zombie fighting accessory, and together they fought to end the zombie outbreak and save San Romero High.

7-4: The Metal Gear Solid Series – Yep, all four of them are on this list, and I just couldn’t place any order on them, so you’ll just have to think of the whole series as a group. You may not have noticed it, but practically every one of the four Metal Gear Solid games have some kind of love story in them and each one is unique. The first Metal Gear Solid was a straight up love story during an action game, where a battle hardened veteran falls for a rookie with the strongest spirit he’s ever seen, and in the middle of the game the player makes a decision that determines if she lives or dies. In the second game, we have a new main character and a new perspective on love as he has been in a relationship with someone for a while, and he must set aside his emotions to complete his mission while making sure he doesn’t lose the one he cares for. In the third game, we fall for a femme fatale who helps us through the game, and while she betrays him at the very end of it, you can tell she’s not doing it willingly. Finally in the fourth game, two background characters get the chance for happiness in one of the most romantic scenes I’ve ever seen during an all out firefight. It’s a great series that personally set the bar for me on what made for a good love story in any medium, and I can’t wait to see what else is to come down the road.

3. Catherine – The game follows Vincent Brooks, an everyman in a steady relationship with a girl who wants to take it to the next step, but he doesn’t know if he’s ready to settle down and get married. At the same time he’s met this very attractive woman who is practically everything he’s ever wanted, and who feels exactly the same about relationships that he does. Oh and did I mention that every night he’s being cursed by nightmares where he is constantly climbing endless blocks, running from all the concerns of his life involving the girl who wants to settle down with him, his future child, and immoral demons?

While the game is by all intents a puzzle game, its story is based on the ultimate question we all may face some day, will we settle down or stay independent? The best part is that you decide for yourself how Vincent feels about relationships, and if you make it to the end of the game, you’ll see how your decisions affect the outcome of his life. Its the ultimate puzzle game and life simulation, and whether you’re a romantic at heart or someone who just can’t settle down, your ending could show you everything you want for yourself.

2. Splatterhouse – On the night he planned to ask his girlfriend to marry him, a frail nerd named Rick is attacked by monsters and left for dead. To save his girlfriend, he must put on a cursed mask which promises to save his life and grant him extraordinary powers. But can he save her in time before the coming eclipse? To me, Splatterhouse tried to bring out a lot of the basest of guy fantasies, but at its core, the game was a love story. The Happy Video Game Nerd described the game’s entire plotline in one simple sentence. “Dude, save yo girl!” When the love of his life is in mortal danger, the main character instantly went from a frail, skinny nerd to a superhuman behemoth when he put on the Terror Mask. Rick made that decision at the risk of his own life and possibly his soul just because he loved his girlfriend and would brave all the horrors of Dr. West’s mansion wanted to save her.

1. Max Payne 2: The Fall of Max Payne – A hard-boiled New York detective with a colored past is investigating a high profile murder suspect he has encountered in the past. During his investigation a hit has been put out on both of them and they need to trust each other and work together in order to survive what is coming. The problem is, the more time they spend together, the harder it is for them to resist each other. Will they be able to find out who is coming after them, and will he be able to save her? This is without a doubt one of the best love stories ever told in a video game. In fact, it says it right on the box the game is, “A Film Noir Love Story”. I don’t think a love story has ever been better told in the framework of still images than this game. The best part is, her survival is left ambiguous in the game’s cannon. If you prefer a happy ending to your game don’t worry, there is a way you can get a happy ending in the game, just play it on the highest difficulty.

The Last of Us Demo Release Date March 10, 2013

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Naughty Dog has officially announced the release date for the demo of their highly anticipated PS3 exclusive game The Last of Us.  As previously announced, PS3 owners who want to play the demo as soon as possible can get it first through the game menu of God of War: Ascension, which is coming out on Tuesday.  If you want to check out the latest information on the game, here’s the game’s first developer diary.

The prerelease demo for The Last of Us is coming May 31st, 2013.  God of War: Ascension will be required to download it.  The Last of Us is coming June 14th, 2013 exclusive to the Playstation 3.

Waiting for Halo 4 (A Halo Fan’s Documentary) March 9, 2013

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Microsoft made gamers wait five years after the release of Halo 3 to continue the story of the Master Chief.  In this fan made documentary (filmed before the release of Halo 4), Maniac talks about his history with the Halo franchise, and how much he looks forward to the Master Chief’s return.

Gears of War: Judgment Launch Trailer March 8, 2013

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The latest game in the Gears of War series may be a little over a week away, but that hasn’t stopped developer Epic Games from releasing the game’s official launch trailer.  In a story told from the point of view of Damon Baird and Augustus “Cole Train” Cole, we’re about to know what it was like for the Gears just after the Locust attacked on Emergence Day.

If you can’t wait until release to check out the game’s new multiplayer mode just remember that a beta test will be made available for players shortly before release.  You can get in it by preordering the game from GameStop .

Gears of War: Judgment is coming March 19th, 2013 exclusive to the Xbox 360.

Dead Space 3 Awakened DLC Launch Trailer March 7, 2013

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I just completed Dead Space 3 for the first time yesterday and without spoiling the game’s ending, lets just say that the game ended on a pretty big cliffhanger, and I was heavily concerned if it would get resolved.  From the looks of it, we’re not going to have to wait long to have that cliffhanger resolved.  EA plans to pick up the Dead Space 3 story from the moment the game ended with the downloadable expansion Dead Space 3 Awakened.

I know what you’re thinking, how can there be a story after the events of Dead Space 3‘s ending?  Well, I guess we’re going to find out.  Take a look.

Dead Space 3 Awakened will be released for download on the Xbox 360, PC and PS3 March 12th, 2013.  Dead Space 3 required to play.

The Definitive Game Gods March 6, 2013

Posted by Maniac in Editorials, Game Gods.
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Anyone who visits the site regularly knows I throw around the term “God” as a nickname for a select group of certain game developers, and I’m sure a few of you wonder why I do that. I refer to some game developers as Gods because over ten years ago there was a article about several game developers published by PC Gamer Magazine called the “Game Gods.”  It was a list of some of the best PC game directors who were considered the best in the field at the time, and many of them are still fondly remembered.  If you’re interested in more about the history of the Game Gods, I have a longer article about it which you can read here.

There was one major oversight of the original list and ten years later it has become even more visible. They were only choosing developers who made games for the PC.  While many of these developers have now developed games on consoles, it was a glaring omission that left out some of the best game creators across the world who at that point had only developed their games on console platforms.  I plan to correct that.  Over ten years later, I believe the time has come to write an entirely new list of today’s Game Gods, updated for not only PC developers but game developers of every discipline.

I’m going to be covering well over thirty years of game development history here, and trust me there were a lot of developers that have been taken into consideration.  My criteria was to list individuals based upon their impact on the gaming industry or on game culture.  The bigger the impact they made, the more likely they were to be on this list.  These are not in any particular order of importance, but I’m going to keep them listed in as chronological an order of their impact as I can.  So, let’s get started.

Ralph Baher – This man is quite literally the father of gaming.  He was a TV engineer who determined that he could construct a device that would manipulate a television’s signal to produce images that could be controlled by a user.   With his prototype, he had practically created the first home video game console.  Prior to this, if you wanted to play a video games, you had to create it from scratch with knowledgeable programmers for very specific systems.  With Ralph Baher’s Brown Box, you could play games on your home television.  The effects were really rudimentary but they were the building blocks for pretty much everything we have today, even early light guns.

Nolan Bushnell – Some early work credits him as the father of gaming but really he was only the father of Atari (and Chuck E. Cheese).  Don’t get me wrong, that’s still a very impressive credit.  He took the original groundwork set by Ralph Baher and was able to successfully commercialize it in a way that nobody could have imagined.  His PONG arcade console was one of the most ground breaking games of its time, and its financial success proved that video games were a viable commercial enterprise.  His company was instrumental in creating both the arcade boom of the 1980s and one of the most popular home consoles of its time as well, the Atari 2800.

Gunpai Yokoi – This was one of the most revolutionary minds at Nintendo when it came to new technology.  When it came to portable gaming, he was the father of it all.  Yokoi created the Nintendo Game and Watch, and later the Nintendo Game Boy, one of the most successful portable gaming consoles of all time.  After that, portable gaming attracted many imitators to try to get into Nintendo’s market, but it was very difficult for them to compete with Yokoi’s device.  Even though he had ushered in new eras of portable gaming devices which were unmatched in their day, he will probably most be remembered for creating Metroid, one of Nintendo’s staple franchises.  Rest in peace, good sir.

Shigeru Miyamoto – Does this man really need an introduction here?  Here we have one of the most creative minds in Nintendo’s history, who is still delivering hit games year after year.  One of his first games, Donkey Kong, still lives on as one of the most competitive arcade games in the world and cemented Nintendo’s reputation as a powerhouse video game company.  Oh and he is the father of Mario and Zelda, which were the games that got people to buy Nintendo’s home console, the NES (or Famicom in Japan), and brought the video game market back from the crash of 1983.  Now, he’s been the guiding light at Nintendo for well over twenty years, overseeing and producing new games and game franchises.

Hironobu Sakaguchi – He is the father of Final Fantasy, a game remembered by many as the one that wrote the book on the Japanese Role-Playing Game.  He believed it was going to be the last game he would ever work on, instead it became one of the strongest franchises worldwide, and as technology improved, laid the groundwork for what could be done on a CD-ROM.  By the time we had the release of Final Fantasy VII, we saw that games could invoke deeper emotions in players we believed only other mediums could achieve.  After he left Square, he continued work on RPGs like Blue Dragon and Lost Odyssey on the Xbox 360.

Yuji Naka – He was the creator of Sonic The Hedgehog, the character that put Sega on the map and gave the Genesis console the edge it needed early on to complete with the biggest gaming conglomerate at the time, Nintendo.  Here was something with attitude which appealed perfectly with the teenage gamers of the 90s.  His team delivered the right title at the right time which took gameplay that players had already seen and brought them into the 16-bit generation for all to see.  It had more colors, moved smoother, was more vibrant and gave the right level of challenge.

John Carmack – This was the guy who forever revolutionized what could be done graphically on a PC and overnight turned the early Personal Computer into Nintendo’s chief graphical rival with Commander Keen.  By using the PC’s power in newer and creative ways, he’s designed the technology that has made some of the most revolutionary games of the PC, like Wolfenstien, Doom and Quake.  Now with RAGE he is revolutionizing both what a PC and consoles can do, and this will lay out the technical groundwork for some new games from their classic properties.

Tim Sweeny – Creator of the Unreal Engines, some of the most financially successful gaming engines in history.  While it not only broke severe graphical bounds when it was first demoed, Unreal Engine 3.0 alone made this generation of multiplatform game development easier, allowing gamers on the PS3, Xbox 360 or PC to play a much wider range of games than they normally would have and lessened the amount of platform exclusive games this past generation.  Now, Unreal Engine 4.0 looks to do exactly that with the future generation of consoles like the Playstation 4 and the next generation of PCs.

Sid Myer –  How do you know you have a Sid Myer game?  His name is on the front of the box.  This was the guy responsible for some of the strongest Real Time Strategy games, including Civilization and Alpha Centauri.   As the Unknown Cameraperson would say, the man’s games are prolific and there isn’t anything out there that does it as well.  Civilization is one of the strongest Real Time Strategy game franchises available, which still continues to produce successful sequels, and many people are still playing the earlier games online, discovering new strategies and testing themselves in new ways.

Wil Wright – The self-proclaimed “nerdiest nerd in all the computerverse” this guy was responsible for games like Sim City and The Sims, both of which were some of the most successful world and life simulators in history.  You could build your own city from scratch exactly as you wanted it, but who knows if the people will be interested in what you’ve created.  His franchises continue to endure even to this day, and somehow he was able to capture the imagination of female gamers, something even he wasn’t expecting to do.

Ron Gilbert – This is pretty much the father of video game humor, but he was also responsible for some of the best early adventure games on the PC.  His first project, Maniac Mansion, laid the groundwork for all the adventure games that Lucasarts would be developing.  The revolutionary SCUMM toolset made for that game could be adapted to other projects, and kept Lucasarts on the cutting edge of adventure gaming for quite a while.  His next project?  The Cave with Double Fine.

Richard “Lord British” Garriot – Father of the Ultima series, which featured some of the best early role-playing games for the PC, and paved way for Ultima Online, one of the first successful massively multiplayer online role-playing games in history.  If men like Hironobu Sakaguchi could be considered one of the fathers of Eastern RPGs, Garriot could be considered the father of the West’s.  While the early Ultima games focused on being genuinely good and trying to make the world a better place, the later ones forced the player to make hard choices, by having to choose lesser evils in order to accomplish a greater good.

Ken and Roberta Williams – Lets face it, these two were the perfect team and they should be credited together.  Ken was a young programmer who literally wrote the books on what could be done graphically on the early PCs.  Roberta created game franchise after franchise and Ken produced them.  Together they created some of the first adventure games for the PC, which was getting more powerful every day.  Their dynamic worked perfectly.  To a lot of people, Roberta will probably be remembered for her favorite project,  Phantasmagoria.    While Sierra has long since faded we are still to this day talking about the games that their company was responsible for.  Enjoy your retirement, guys.

Tim Shaffer – This guy started off by taking the adventure game formula and putting his own personal spin on it in a way we had never seen before.  He worked on the Monkey Island games with Ron Gilbert, but he threw the entire adventure genre on top of its head with games like Full Throttle and Grim Fandango.  While they had a problem selling at the time, they still remain cult classics to this day among adventure and classic gamers.  Then he made Psychonauts, which proved that you could make a hilarious well polished 3D platforming game on a modern console, and became a modern cult classic.

Gabe Newell – The owner of Valve, and with it, Half-Life, Left 4 Dead and PortalHalf-Life became the first game I was aware of which took the First Person Shooter formula and revolutionized it by delivering a full story strictly from a first person view only by scripted events and not cutscenes.  They then showed they could polish this system to a complete shine in 2004 with Half-Life 2 and delivered one of the best PC games of all time which still holds up today.  His company also revolutionized online shopping as well as changed PC gaming forever with the release of Steam, which was the first digital distribution system of games that actually WORKED.  Steam is still alive, bringing new features gamers want.

Warren SpectorDeus Ex, Epic Mickey, need I say more?  This was a guy who tried his best to mix genres in a way to make games as immersive as possible.  His intention wasn’t to define a game as just a shooter or as an RPG, he took whatever he needed from any genre he could use to make the best game he possibly could.  You wouldn’t need to be locked to just one path to complete your objective, you would ALWAYS have several options available to you, and you could play to whichever strengths that suited you best.  Today, games are still trying to deliver that kind of experience.

Cliff “CliffyB” Blizinski – One of the best level designers for the original Unreal series, this guy got to really stretch his stuff by directing the Gears of War games, making it one of the strongest exclusive third-party properties on Microsoft’s platforms.  Gears of War brought a whole new level of presentation to the HD Console generation, and made game design decisions that became industry staples like regenerative health with a cover system.  Can someone please explain to me why we haven’t seen an assault rifle with a chainsaw at the end of it yet?

Hideo Kojima –  You could simply call him the father of Metal Gear, but more than that, this is the father of the modern stealth action game and quite possibly the father of cinematic gameplay.  Metal Gear Solid proved to me that I could be as emotionally invested in a game’s story as I could with any other medium and to this day I cannot bring myself to continue playing a game unless it invokes my emotions for the characters or story as the original Metal Gear Solid could.  His plan was to retire after Metal Gear Solid 4, but this is a man who simply cannot retire, even though he has tried on several occasions.  The next title he will direct will be Metal Gear Solid: Ground Zeroes with Konami’s FOX Engine.

Satoshi Tajiri – This was the creator of the Pokémon series which revolutionized handheld games and what could be done with game properties.  If you have no idea what Pokémon is, you’ve literally been living under a rock for the last thirteen years as it is one of the most popular franchises in the history of gaming, with comic books, movies, a TV show, trading cards, toys, and oh yeah, some of the best video games ever released for handhelds.  He created an RPG and fit it perfectly into a handheld market, making full use of all the capabilities of the time.  You wouldn’t have just a dozen playable characters, you could have hundreds help you on your quest.  Overnight, students all over the world would be taking their Game Boys to school to trade and battle.  Now, with cell phones becoming major gaming platforms, gamers are using their cell phones to do many of the same things we were doing with Game Boys years earlier.

Sam Lake – The man who forever revolutionized video game writing by putting a game’s story at the forefront of the action, and immortalizing himself as the face of Max Payne in the process.  Sam Lake started off as a writer for the PC game Death Rally, which entailed putting a car’s description into a little text box on the screen.  Then with Max Payne, he was finally able to branch out and tell a mature story that gamers loved.  Since then, a game’s story has been as essential as the art or technology.  Recently he wrote the story for Alan Wake, which was one of my favorite games of this generation.

Hideki Kamiya – He was the director of Resident Evil 2, Devil May Cry, Viewtiful Joe, and Okami.  Those games were some of the most unusual titles to be released by Capcom over the years.  Originally slated as the director of Resident Evil 4, during the development of that game, Kamiya set the stage for what was going to become the modern console action game and created the first Devil May Cry, which now has many imitators.  Since leaving Capcom, he directed Bayonetta, which took the ground work laid by Devil May Cry and polished it to a shine.  Now Bayonetta 2, which he is producing, looks to be a major console seller for the new Wii U.

Kenji Inafune – This is the golden boy of Capcom.  While he wasn’t the creator of Mega Man, he had worked on most of the Mega Man games early on in his career, which are considered some of the best platformers of their day, and people are still playing and talking about them.  He also served as a writer and producer on many of Capcom’s recent games over the past generation.  He wrote and produced the original Lost Planet: Extreme Condition, and produced Dead Rising 1 and Dead Rising 2, both of which revolutionized what could be done with a zombie game as the genre was getting stale.

Dr. Ray Muzyka and Dr. Greg Zeschuk – The two Doctors who founded Bioware, the company that created some of the best Western Role Playing Games of the past decade.  You do not need to look further than their games to see the level of interactivity and polish that took Role Playing Games and pushed them beyond what we had seen before.  While they released more traditional role-playing games like Neverwinter Nights, Bioware also released one of the best cinematic RPGs of the last generation with Star Wars: Knights of the Old Republic and took that formula and put it on its head this generation with the critically acclaimed Mass Effect series.  Enjoy your retirement boys.

What a list right?  There were a lot more that I wanted to include here, and I’m sure that many of you have your own opinions on others who should be making the list as well.  Feel free to post a comment on your picks and some time down the road, I’ll revisit this list as I feel this should be revised a lot more frequently than every ten years.