The Wii U and Backwards Compatibility February 11, 2013
Posted by Maniac in Editorials.add a comment
With the Wii U out for a few months now, many of you guys with original model Nintendo Wiis may be planning to upgrade. For some people, space is precious and anything that can be removed from a home theater system to make room for a new device is always appreciated. Since the Wii U’s debut, Nintendo has pegged this device as a logical upgrade to the Wii and promised backwards compatibility with Wii-Compatible controllers and games. The Wii U is able to make full use of all the original Wii’s controllers including the Wiimote, Wii Balance Board, MotionPlus, and classic controller, so the odds are good that this console will be able to completely replace all the functions of a Wii, and allow you to replace it completely.
I picked up a Wii U at launch, and lets see if it merits taking the original Wii off the TV stand and fully replace it with a Wii U.
Nintendo said that the Wii U has full backwards compatibility with original Wii Games. I can confirm that is completely the case. The program that allows backwards compatibility with Wii games will automatically download to the Wii U the first time it is turned on. Some people have complained that it takes far too long to download and install such a large firmware update, but I grew up in an era of 56k modems, and I didn’t believe for a second it was unreasonably long to download the first firmware update. I just put the Wii U GamePad on the charger and prepped my Wii for data transfer while the Wii U updated.
In order to play classic Wii games, you’ll need to navigate to the Classic Wii Menu on the Wii U’s main options screen. You will need a Wiimote to access this menu, but if you’ve already got a Wii, chances are you’ll have a spare Wiimote lying around somewhere. You can navigate the classic Wii menu on the Wii U just as you did on your Wii. In fact, it’s from this menu where you can download the transfer tools to move all your data from your old console to the new one, but I’ll talk about that later.
So how do classic Wii games look and sound on the Wii U? Well, I have the Wii U currently connected to a 1080p HDTV and 5.1 surround sound HDMI-equipped receiver. My original Wii games, when played through the Wii U, will output in 1080p HD and 5.1 surround. Just the resolution upsampling alone can give several games an amazing facelift, and yet still keep a game’s aesthetic intact. The games play identically on the new system. Nintendo was right to require Wii games to have widescreen support, as Wii games will natively output in widescreen on the Wii U, which is something they could not do on the Wii.
However, this transition is not entirely painless. I did notice in several games a faint green line on one edge of my HDTV screen when playing a classic Wii game on the Wii U. This is a common issue with HD upsampling on some HDTVs. While I’ve never specifically had that problem on my TV before, I must admit the issue does appear to be upsampling related. However, this issue was not relegated to be with just classic Wii titles played on the Wii U, I also noticed an occasional green line with native Wii U titles, like Batman: Arkham City Armored Edition. This makes me think that this could just be an occasional visual issue with the Wii U itself, and Nintendo will likely fix it with a firmware update some time down the road.
Now, I’m going to move on to downloadable titles. I make it no secret that over fifty percent of the reason why I bought a Nintendo Wii was not because of its control system or first party exclusive titles, but the Wii Shop Channel, which allowed me to buy a ton of classic Nintendo games from the previous generations. Those games were released during the reign of Nintendo’s dominance of the early to mid 90s, and were well worth downloading for not just nostalgic value, but because it was worth finally getting to play what critics have been raving about for the past twenty years.
For those of you upgrading from a Wii to a Wii U, the first thing that you’re going to want to do (after setting up a Nintendo Network account, creating or transferring a Mii, and downloading the most recent firmware update) is to perform a data transfer between the Wii and Wii U. This will transfer over all your save games, move downloadable content from the Wii Shop Channel, and move your Wii Points to the new console.
So long as you have a Wiimote, you’ll be able to transfer all your content over from your original Wii and play your purchases on the new console. There are only a few minor hiccups with the procedure, the Nintendo, Internet and Check Mii Out Channels are not compatible with the Wii U, but really, I didn’t have a problem with this. The major content I wanted to transfer over, in particular all my Virtual Console games that I had purchased and downloaded on the Wii did transfer to the Wii U and played identically, and I can still continue to purchase downloadable games made specifically for the Wii and play them on the Wii U in 1080p HD.
The problem is that unlike the Playstation Network’s Store or the Xbox Live Marketplace, the Wii Shop Channel doesn’t use accounts for each of its users. Each purchase on the Wii Shop Channel gets tied directly to the Wii that it was purchased on. You can delete that link manually, but that is only a good idea if you plan to sell your console. In short, once you purchase and download content to your Wii U, you are currently unable to transfer any of your purchased games or your Nintendo Network account to any other console. If you plan to sell your Wii U, all of your purchases will go with it, and they cannot be transferred to a different console or back to your Wii unless you have a console hardware issue that is fixed specifically by Nintendo. Nintendo has said this policy will change, but has not released specifics on when it will change or what a player’s new options will be when they do change it.
The other problem is that the Wii U currently has no where near the catalog of downloadable classic titles that the Wii has, which is why many classic titles sold through the Wii Shop Channel can only be played on a separate Wii U menu and can’t be played with the Wii U GamePad. The good news is that this predicament is only temporary. Nintendo has promised that they are working on that and anyone who plans to upgrade a game they already purchased on their Wii to a Wii U version will be able to do so with a heavy price discount, so long as the user performed a Wii to Wii U System Transfer. They also said that many classic Nintendo and Super Nintendo games that are going to get released to the Wii U Virtual Console over the next six months will be launched at an initial price of thirty cents US, which is one heck of a bargain for games like Punch-Out, F-Zero and Super Metroid.
So, to cut to the chase, does the Wii U properly handle backwards compatibility and can it really completely replace my Nintendo Wii?
Well, to answer that question, yes and no. It can replace a Wii’s components completely, but not a GameCube’s. Sadly, there is no GameCube support with this system. Unlike my original model Wii, there are no slots provided for GameCube Memory Cards or GameCube Controllers. In short, if you only used your Wii to play Wii games, you won’t have any problems making the upgrade. The only hold out I could imagine having about the Wii U is actually its inability to play GameCube games, a feature I appreciated having in my original model Wii.
If you are a GameCube player and still wish to play GameCube games, I would recommend either keeping your Wii connected or disconnecting it and just playing your games on your original model GameCube if you still have it. However, there are some classic GameCube games that will be rereleased with updated visuals on the Wii U, such as Legend of Zelda: The Wind Waker, and my hope is that if that sells well, Nintendo will choose to rerelease other games from their GameCube catalog specifically for the Wii U, like Luigi’s Mansion or Super Smash Bros Melee.
If you’re a Wii owner who only used your Wii to play Wii games, you’ll find there won’t be much left to do with your Wii after upgrading to the Wii U, especially once you’ve performed a data transfer. It’s really nice to have all these classic Wii games, as well as the games on the Wii’s Virtual Console playable in native 1080p exactly as they play on the Wii, and its nice to be able to take something off an already crowded home theater cabinet without any concern and replace it with something nicer that can not only do the same job even better, but do more.
Behind the Scenes of the God of War: Ascension Super Bowl Ad February 11, 2013
Posted by Maniac in Game News.add a comment
For those of you who caught the awesome “From Ashes” trailer made by Sony to promote God of War: Ascension during this year’s Super Bowl stream, you might be interested to see just how much work went into making it.
Sony released two Behind the Scenes videos about the making of the “From Ashes” video. If you ever wondered how a commercial is made for such an important property, it’s a great watch.
The first off is this Behind the Scenes video on what went into putting Kratos on the screen. No, he wasn’t CGI.
This next one details what went into producing the Spartan Army.
God of War: Ascension is coming March 12th, 2013 exclusive to the Playstation 3.
Metal Gear Rising: Revengeance Best Buy Preorder Trailer February 10, 2013
Posted by Maniac in Game News.add a comment
With eight days to go until the release of the newest game in the Metal Gear series, Konami has released this trailer specifically detailing what customers who purchase the game from Best Buy.
Raiden is getting a special white armor which will increase your maximum health item limit.
If you’re interested in what other retailers may be getting, check out these trailers.
Metal Gear Rising: Revengeance is coming February 19th, 2013 to the Xbox 360 and Playstation 3.
Halo 4 Spartan Ops Episode 9 Trailer February 10, 2013
Posted by Maniac in Game News.add a comment
Halo 4’s story continues next week and 343 Industries has just released this trailer for the latest episode of Spartan Ops. Spartan Ops is a separate cooperative campaign which bridges the gap between Halo 4 and Halo 5. New episodes are currently being released weekly.
Warning, if you haven’t played some of the recent episodes, there may be spoilers.
Episode 9 hasn’t been released yet, but it should be out some time tomorrow. Just be sure to download the Spartan Ops Episode 6-10 expansion through the Xbox Live Marketplace. The download is free to all Xbox Live Gold Members.
Halo 4 is out now exclusive to the Xbox 360.
Aliens: Colonial Marines Contact Trailer Extended Cut February 7, 2013
Posted by Maniac in Game News.add a comment
The release of Aliens: Colonial Marines is less than a week away. It has been in development for years, and I have been fortunate enough to preview it several times at various events. It is a direct sequel to the movie Aliens, and probably will serve as a better sequel to that movie than Alien3 did.
To commemorate the imminent release of the game, Sega has just released this extended trailer for everyone to see. Watch out for facehuggers.
Anyone else breaking out their Alien: Quadrilogy boxed set?
Aliens: Colonial Marines is coming February 12th, 2013 to the PC, Xbox 360 and PS3. A Wii U version will be coming as well.
Metal Gear Rising: Revengeance Unmanned Gears Trailer February 7, 2013
Posted by Maniac in Game News.add a comment
Continuing in the trailer style that we saw last week, Konami released a brand new trailer for Metal Gear Rising: Revengeance which detailed more of the enemies that Raiden will be facing in this new game.
Robots have always been integral to the Metal Gear series, in fact its in the name, and now Konami wants to show just how much more advanced our robotic enemies have become. There has been a major advancement with artificial intelligence in the game’s universe, and it has made unmanned robots that are stronger, faster and far more deadly than anything we’ve seen before.
I can’t imagine what this is going to mean for this game’s boss fights.
Metal Gear Rising: Revengeance is coming February 19th, 2013 to Xbox 360 and Playstation 3.
Mountain Dew Halo 4 Double XP Promotion Review February 6, 2013
Posted by Maniac in Reviews.add a comment
It’s no secret that one of the biggest promoters for many of the Halo games over the years has been Mountain Dew. It’s a green lime flavored soda which is actually caffeinated in a world where most lemon-lime sodas come without caffeine. Next to Bawls, I would probably consider it one of the most ubiquitous gamers drinks available, heck it’s even mentioned in the lyrics of Jonathan Coulton’s hit song “Code Monkey”. So Mountain Dew and games have quite a special relationship going on, and that relationship was strengthened with the release of Halo 4 and Mountain Dew’s newest promotion for it, the Double XP Giveaway.
For the release of Halo 4, Microsoft and Mountain Dew ran a very special cross promotion. Halo 4 players who purchased specially marked Mountain Dew products could find a code inside of the package which can be redeemed online and grant the soda drinker a predetermined amount of multiplayer matches where they could double the amount of xp they would normally earn when playing mutliplayer in Halo 4. The great thing was that there was a pretty wide selection of different versions of the soda that would have codes on it. You weren’t limited to just buying a 20oz bottle from 7-11, they had codes in 2 litre bottles and 12 pack cases as well. Branded sodas with double xp codes in them were very easy to find, they would have the Master Chief’s picture clearly displayed on them.
Code redemption was pretty easy for the most part. You could find a code under a bottle cap for a plastic bottle or printed on the inside of the case for a 12-pack. So long as your parents didn’t throw the packages out before you redeemed the code, they could be redeemed really quickly. You could then redeem the code on their Official Website, dewxp.com from a smartphone or personal computer. You would just need to log in through Facebook or create a Mountain Dew account before redeeming the codes. It was great to have a mobile specific site set up, because some times people will just pick up a 20oz soda on the go and prefer to throw out the empty bottle and cap before they get home to redeem the code. By having a mobile site, you could redeem the code as you’re drinking the soda from anywhere and toss it out when you’re done. The codes were pretty easy to read off the packages as well, which made redeeming them pretty simple.
However, it wasn’t enough to just redeem your codes online and play, there was an extra step to it. For that, you would need to be accessing the site from a personal computer or laptop. Once you visited the site from a normal computer, you would need to log into your Dew XP account, and link your Xbox Live Account to the site. Since the days of Halo 2, Xbox Live accounts are linked with Microsoft’s Live system, which uses the same email address and password you can use other Microsoft programs with like Messenger or Games for Windows. Once you were logged into Live through the Dew XP site, you could then redeem as many of the Double XP matches you had banked to Xbox Live. Since the accounts were not permanently locked, you could redeem double xp matches on multiple Xbox Live accounts, so long as you knew the username and password to the Live account it was tied to. Once the matches were applied to Xbox Live, you could pick up and play Halo 4 and automatically your multiplayer matches would start awarding you double xp.
There were prize giveaways with the promotion as well, with each code redemption you would earn a few double xp matches banked to your Dew account, as well as a token to redeem for a chance to win a prize. It worked like a raffle, and the more codes you redeemed the more tickets you could put in and the better chances you could get in winning what you wanted. Some of the giveaways were for stuff the players could already have, like a copy of Halo 4, but since players could enter into drawings for only the specific prizes that they wanted, they wouldn’t have to worry about winning something they weren’t interested in.
As you can tell from this description, I had a few issues with this promotion. The first off was that double xp matches were limited only to War Games matches. That meant that they would not count for players who were only interested in playing Spartan Ops, which also earns xp for a player’s multiplayer avatar in Halo 4. I think this has something to do with War Games offering a more varied amount of xp per match based upon a player’s merits, and they might have been concerned that people would use the matches on Spartan Ops, play on Legendary, and break the game’s balance by earning way more xp than they would have otherwise. Still, for someone who prefers to play Spartan Ops over War Games, this was a little disappointing.
And please don’t get me started on Dew’s Official Double XP Site.
First off, I’m going to talk about the interface. It wasn’t very well designed and it lacked a lot of options that other sites will provide their users. For example, all double xp redeemers need to register an account with e-mail address. If you had participated in a Mountain Dew or Pepsi promotion in the past few years, in all likelihood you already had an account active that you just didn’t know about. If you can’t remember your password, you will just need to reset it. If you don’t like your password and want to change it, you can’t change it manually through the site, it still needed to be reset first. I didn’t like that for a few reasons. Most sites do offer users the ability to update their passwords or change them for security purposes. The user can be verified either by inputting their old password first or input a personal bit of information, like date of birth. Instead, there is no option for password change in any of the menus. There is just a link to click if you “forgot your password”, which if you click it, automatically invalidates your current password and fires you off an email with a new randomly generated one, which you can then change at your leisure. While it gets the job done (so long as your ISP didn’t confuse the password reset email for spam), it could have been done better. You also needed to take it upon yourself to make sure that all the personal information Dew had was still up to date, like mailing information, in case you won a prize.
The worst part was the site was broken quite a lot. I remember visiting it many times over the last fifteen days of the promotion. The reason why I would be visiting it that much was because I couldn’t link my Xbox Live Account to the site for some reason, and every day I had to keep trying and trying to link my already banked double xp. There is no excuse for having a promotion that fails at doing exactly what it is designed for. I understand that I was having issues over the last few weeks of the promotion, but the site should be fully operational the entire duration of the promotion. I can understand a site having an occassional hiccup, but there is no excuse if I am returning to a site daily for two weeks, and being denied access to essential features every day due to bad web design. Two days before the promotion wrapped up, the site became so unstable it would not allow me to redeem a code I had which was good for six matches. In fact, I was not able to redeem that code until the final day of the promotion.
What was especially disheartening about these issues was that there was a time limit on the promotion. Codes could not be redeemed on the site after January 31st, 2013, and if the codes weren’t banked and the matches weren’t used by that time, they would be phased out. It’s really tough to meet those deadlines if the site is broken and will not allow a user to redeem their codes leading up to the end of the promotion! On the final day was I finally able to redeem the last of my double xp codes and properly link all of my outstanding matches to my Xbox Live account. On that day I had eighteen matches I believed I needed to play in less than twelve hours or I would lose all the double xp matches I had earned over weeks of drinking Mountain Dew. I was able to do it, but it took a lot of Mountain Dew. In case you’re wondering, I won fifteen out of those eighteen matches. I’m pretty proud of that.
Now that the 31st of January has passed the promotion is over, and Mountain Dew has adjusted their previous policy. I have no idea if this has something to do with the issues that I was having on the final few weeks of the promotion, but I believe it does. While players are still no longer able to redeem double xp codes online, any matches that have already been banked on your Mountain Dew account can be applied to your Xbox Live account between now and March 31st, 2013. They also said that any outstanding double xp matches players have already banked on their Live accounts will still earn double xp until that day. So, they gave players a bit of an extension and the possibility for more double xp matches.
My issues with the promotion aside, I’m happy that Mountain Dew threw this promotion. It’s always nice when video games get some kind of cross promotional event with common products that gamers would like. I’ve always maintained that these kinds of promotions add a bit of legitimacy to gaming, as they can expose non gamers (like people who just like drinking Mountain Dew) to games. I mean, the same thing happens with movies all the time, and its nice that this is happening with gaming.
Just make a different site next time, Mountain Dew.
Dead Space 3 Limited Edition Unboxing February 5, 2013
Posted by Maniac in Site Videos.add a comment
It’s February 5th, and it is now the start of the craziest release window for new high profile games that we have seen in years. Over the next two months we’re getting no less than seven major game releases. Seriously, we’re talking about a major release once a week, and almost all of them are getting Collector’s Editions.
So, lets kick off this gaming season with today’s release, Dead Space 3 for the Xbox 360, which boasts Kinect support. This is the Limited Edition version of the game, which means it includes some exclusive downloadable content the player can use through the game for no premium charge over a regular edition of the game. Lets see what is included.
Oh and by the way, you can check out our unboxing of the Dead Space 3 Dev Team Edition here.
Dead Space 3 is out now for Xbox 360, Playstation 3 and PC.
Halo 4 Spartan Ops Episode 8 Trailer February 4, 2013
Posted by Maniac in Game News.add a comment
Well, its Monday and that means that there’s going to be another trailer for the newest episode of Spartan Ops, the episodic Halo 4 cooperative campaign which will bridge the gap between Halo 4 and Halo 5.
The eighth episode is up right now, bringing five new levels for all your cooperative desires.
In order to play Spartan Ops Episode 8, you will need an Xbox Live Gold Membership and a copy of Halo 4. You will just need to download the Spartan Ops Episodes 6-10 DLC through Xbox Live. The download is free and takes up about 2 GB of space. If you already downloaded this DLC to play Episodes 6 or 7, you will not need to redownload anything.
Halo 4 is out now exclusive to the Xbox 360.
Game Boys: The Animated Series Launches February 4, 2013
Posted by Maniac in Game News.add a comment
One of the first reviews we did for this website was a review of “Game Boys”, a film directed by Brad Jones, who is known on the internet as The Cinema Snob. The movie told the story of Scott, a twenty-something obsessed with all things retro and his retro gaming enthusiast friends. When Scott suffers a bad breakup, his friends try to cheer him up with a gaming night and try to convince him to ask the cute girl from the video store to be his date. It was a sweet movie with a good heart we enjoyed a lot here on the site.
A few months ago Jones announced that he was going to follow-up Game Boys with an animated series featuring the voice talent of the cast of the original movie and artwork by noted supervillian Andrew Dickman.
Brad Jones has released the first episode of Game Boys: The Animated Series to his website this weekend. In this first episode, titled “Poker” we see just how some old school gamers play cards…and paticularly what they bet with. You can check it out here.
If you’re interested in more, you can watch further episodes as they release, as well as the original live-action movie which it spawned from for free on thecinemasnob.com.