jump to navigation

Bungie’s Next Game Revealed February 18, 2013

Posted by Maniac in Game News.
add a comment

The makers of Halo have officially announced their next major game release. Ladies and gentlemen, Destiny.

50 hour campaigns? A persistent universe? A Triple-A console game which looks to have an interactive mobile social networking component? Could Bungie really have done it again?

Bungie promises that more content will be coming and invite all gamers to visit their newly revamped website Bungie.net for the latest information about Destiny as it is released. They have also released an updated version of the Bungie Mobile App for iPhone, which now has Playstation Network integration on top of Xbox Live support. This app could very well be integral to the Destiny experience as we get closer to launch.

Destiny has no release date and is coming to the Xbox 360 and Playstation 3.

Bioshock Infinite Truth From Legend Documentary Part 2 February 16, 2013

Posted by Maniac in Game News.
add a comment

Sit down kiddies, it’s time for another history story about a once great land we will be visiting at the end of next month.  If you ever wondered the history behind a fictional environment that we will only see in a video game, check out this documentary on Columbia, the fictional city in the sky we will be visiting in Bioshock: Infinite.

If you’d like to take a look at the first part of this series, you can watch it here.

Bioshock: Infinite is coming March 29th, 2013 to the PC, Xbox 360 and Playstation 3.

Metal Gear Rising: Revengeance Cinematic Trailer February 16, 2013

Posted by Maniac in Game News.
add a comment

We’re less than a week away from the release of Metal Gear Rising: Revengeance and Konami has released the latest trailer for the game. Dubbed the Cinematic Trailer, it offers a great overview on the game’s story and characters, and gives us a snippet of the enemy bosses that Raiden will be battling in this game.

If you’d prefer a closer look at the bosses, check out this trailer for Desperado Elite, and see that Raiden is not the only Cyborg in town.

And for those of you who may not like Raiden’s new appearance and prefer his look in Metal Gear Solid 4: Guns of the Patriots, Konami has announced that they will offer Raiden’s MGS4 suit as day 1 DLC for the price of $1.99 US.  Take a look at it in action.

Metal Gear Rising: Revengeance is coming February 19th, 2013 to the Xbox 360 and Playstation 3.

Dead Space 3 Official Dog Tags Unboxing February 14, 2013

Posted by Maniac in Site Videos.
add a comment

Maniac is a huge fan of collecting Dog Tags, and this week he has a new set to show off.  These are the official Dead Space 3 Dog Tags, given out free through GameStop Power Up Rewards and hints to what may be coming next for review on the channel.

You must be a member of GameStop’s Power Up Rewards program, which you can sign up for at your local GameStop.  The Tags are currently 6,440 Points in the Power Up Rewards Catalog.

It Was Done Better in a Game – The Kobashi Maru Test February 14, 2013

Posted by Maniac in Editorials.
add a comment

One of the best openings for any movie I have ever seen in my life is the opening to Star Trek II: The Wrath of Khan.  In the movie’s opening, a very Vulcan looking Kirstie Alley is commanding the USS Enterprise on a routine survey mission on the border of the Klingon Neutral Zone.  Suddenly, the Enterprise picks up a distress call from the USS Kobashi Maru.  The captain of the Maru said they hit a mine and was accidentally knocked into the Klingon Neutral Zone.  They had suffered many casualties and pleaded with the Enterprise to assist them.  After confirming the registry of the Maru and determining there were over 300 Federation civilians on board, Alley orders the crew to plot an intercept course.

Mr. Sulu turns around and reminds Alley if the Enterprise entered the Neutral Zone for any reason, it would be considered by the Klingons an act of war.  Alley takes the notice under advisement and orders the ship move in.  Mr. Sulu complies and plots a course.

The ship moves into the Neutral Zone, and very quickly Klingon battleships start to surround the vessel.  Alley tries to hail the Klingons to tell them they are only on a rescue mission, but the Klingons were jamming all the frequencies and wouldn’t listen.  The Klingons start firing on the Enterprise, causing heavy damage to the ship.  Consoles start exploding on the bridge, causing fatal injuries to the bridge crew.  Scotty reports from Engineering that the ship is dead in space.  All the crewmen on the bridge are dead.  Alley orders everyone still alive on board to head to the escape pods and that all hands abandon ship.

Suddenly, we hear a familiar voice from offscreen say, “All right, open her up.” and the front of the ship’s viewscreen slides open, revealing Admiral James T. Kirk.  The formerly dead crew get up and walk off the bridge no worse for wear and the audience quickly discovers what we saw was nothing more than a 23rd century video game and that this was a test.

This is the first time we as a Star Trek audience are exposed to the procedures of Starfleet Academy.  While it had been referenced several times over the original series, and as Starfleet itself was heavily inspired by our naval traditions, we knew an Academy would have to exist and this was our first time seeing it on-screen.  Later series, especially Star Trek: The Next Generation would expand on it further, but The Wrath of Khan was instrumental in laying a fantastic building block which would be reused constantly in the franchise, The Kobiashi Maru No Win Scenario, and established that James T. Kirk was the only man to ever beat it.

One of the last great space flight simulators I ever played was a game called Starfleet Academy.  It was developed by Interplay and released to the PC in 1997.  In the game, you take control of Cadet Forrester, a Starfleet Academy student training to hopefully take command of his own starship some day.  It expands greatly on the role of Starfleet Academy we saw in The Wrath of Khan.  We learn that cadets train together as bridge crews and Forrester is assigned his own crew of cadets which each have their own specific bridge duty.

The game is more than just finding the best way to win preselected flight-sim missions.  Trust me, many of those missions get pretty hard.  You also have to navigate through what amounts to a Choose Your Own Adventure Star Trek Movie, where you passively control Cadet Forrester during the school year and have to make the right decisions managing your time, your crew, all of which affect the game’s plot.  There’s a lot of weight to selecting the right decisions when interacting with your crew while off duty, as it affects their test scores, and their test scores reflect yours.  If you make a very bad decision during the FMVs, you can be expelled and the game will end, regardless of your performance in the simulator.  It also determines the ending to the game, and if you navigated the game’s dialog trees properly and your scores are high enough, you’ll get the chance to take command of the real USS Enterprise and play the game’s secret final mission and see the true ending.

This was no minor production!  There were probably several hours worth of videos on disc, and the game spouted the acting talents of George Takei, Walter Koenig, and The Shatner himself, all reprising their classic roles.

Halfway through the game, Forrester and his crew are given the Kobashi Maru test because its part of the program routine they’re expected to complete.  He had nothing to lose if he failed it, it’s what the Academy expected, and you can fail the test in the game if you choose to.  The novelized version of the game written by Diane Carey went even further.   In the book, Forrester and his crew had gotten into a very bad position when trying to find evidence to exonerate one of their classmates of a crime.  Instead of being expelled outright, Captain Sulu decided instead to put their fates in their own hands and ordered them to take the Kobashi Maru.  If they failed, the negative mark would have impacted their grades terribly.  So, they had to pass, because if they had failed they could have flunked out.

However, just before you take the Kobashi Maru test for yourself, there’s a wonderful scene you have to navigate through when you’re working on the simulator program and find James Kirk’s original cheat, and the possible solutions as to how he was able to pass the test.  If you so choose, you can actually bring up a really nice scene with Kirk reminiscing to Forrester about his experience with the test, and giving his blessing to use his cheat code if you choose, but still telling you that you need to pick the right solution out of the three possible options he programmed into the test.

When Paramount announced that the first Star Trek movie in years was going to feature a young Kirk and Spock meeting for the first time at Starfleet Academy, I was really excited.  I thought this would give movie goers the chance to finally see Jim Kirk take on the Kobiashi Maru test, and hoped it would be as awesome as the story Kirk told Forrester in the game.

In the 2009 movie, Kirk and his team took the test for the third time, and Kirk’s cocky demeanor during the test didn’t help his squad feel any better about taking it, they were all expecting to fail again.  Uhura followed an order Kirk gave him, and all of a sudden, the simulator started acting like someone had obviously tampered with it.  Kirk obviously expected this and acted like this malfunction was all part of his plan.  The Klingon ships were now very weak and could be defeated with just one photon torpedo a piece.  They take out a few Klingon ships and begin rescuing the stranded crew, ending the simulation.  It was as if Kirk beat it simply by putting in a cheat code, and nobody working on the simulator had any idea how he did it.

I hated this scene.  I felt that it went against everything that had been previously established about Kirk, and violated the rules that were already set up in the Starfleet Academy game.  Kirk’s solution in the movie never would have worked in the game.  Even if Kirk had weakened the Klingon ships or made them fight dumber, no matter how many ships you defeated, they would have just kept coming!  You’re in the middle of the Klingon Neutral Zone, the Klingons could send every ship they had after you!  On top of that, even if you were able to get away, you just started a war with the Klingons that could mean the end of the Federation!  How is that a win?

The proper solution as established in Starfleet Academy was not to make the Klingons easier to defeat, but to give yourself a psychological edge over your opponent by programming in a reputation for yourself as an honorable and courageous Captain.  This is exactly the kind of thing Kirk would have done.  We saw how Kirk had acted over three seasons of the TV show and seven movies, and there had been several times that he used aggressive negotiation like this as a tactic instead of inviting an all out battle.  It was more than just a simple cheat, it was a proper tactic an actual Captain could have used in a real situation.

I understand that there was a bit more to this scene than what was shown on theatres.  A few expanded scenes were written and filmed but cut out of the movie for time and ended up on the Blu-Ray Disc release as a special feature.  Originally, the reason why Jim Kirk was making out with the green-skinned girl from Orion who was Uhura’s roomate was because Kirk knew she worked at the diagnostic lab for the simulator.  He told her he had written her a letter and sent it via email, and asked her to check it at a time he knew she would be at work.  However, there was more than just a breakup letter in that email, Kirk had planted a computer virus into it, hoping that she would open it in the diagnostic system, and would plant a cheat into the test while he was taking it, making his ship near invincible and weakening the Klingon Battle Fleet, allowing him to rescue the stranded crew.  This tactic sort of seemed like something that Kirk would do and I wish it had stayed in the movie, but I don’t agree with the solution they chose to go with that enabled him to beat the test.  I think the proper solution used in Starfleet Academy was a lot better and true to Star Trek.  Remember, the solution he used in the movie would have FAILED the test in the game, and would not have worked in real life.

Even Mr. Plinkett made a mention of this in his review of the Star Trek movie (it’s mentioned in the second part of the review).  Although he made no references to the game (it’s quite likely the guys at Redlettermedia never played it) he was also very unhappy with how the test was depicted in the 2009 movie.  He said the original purpose of the test was to gauge character and see how an individual would act in a life or death situation.  This parallels what Kirk said to Kirstie Alley at one point during The Wrath of Khan.  In the 2009 movie, Mr. Spock clearly states during Kirk’s hearing that the purpose of the Kobashi Maru was to make the starship’s commander feel fear.  As Mr. Plinkett said, it is impossible to feel fear when you know you’re in a simulated environment.  On top of that, it would be impossible or downright disrespectful to any Vulcans or other emotion-repressing species to make them take a test designed to promote a response their species cannot produce!

It’s a small gripe to a movie I otherwise enjoyed, but I can’t help but feel surprised that a video game was just able to do it better.  It depicted the test in a proper fashion with respect to Jim Kirk’s character and the tradition of Star Trek.  The 2009 movie took the easy way which may have worked better with a wider audience, but didn’t seem as true to the actions of Kirk’s character as established.  Starfleet Academy just did it better, over ten years earlier.  Thank you for reading, and please feel free to post a comment on what you thought of this article, or any ideas you had for future articles for this series!

Dead Space 3 Companion App Released February 13, 2013

Posted by Maniac in Game News.
add a comment

Want a direct feed to all the Dead Space 3 news wherever you go?  Need some help getting through some of the trickier sections of any of the Dead Space games?  Want to check out all the game’s latest trailers when you’re out of the house?  Your problems are now solved.

IGN has released the official Dead Space 3 companion app for the iPhone and iPad.  In it you can read the latest Dead Space 3 news, check out the most recent game trailers, save wallpapers, and read WikiGuides for the three main Dead Space games.  It’s a great little companion app you can use when you’re playing Dead Space 3, and its free to download off Apple’s App Store.

You can download the IGN App for Dead Space 3 for free here.

Pokémon TV App Released February 13, 2013

Posted by Maniac in Game News.
add a comment

As some of you may know from reading my site essay, “Do We All Live in a Pokemon World?” I watched a lot of the Pokémon TV series in the late 90s and early 00s, and even though Pokémon is still a thriving series with new episodes coming regularly, I prefer the original seasons of the show which haven’t aired in quite some time.  Fortunately these episodes have not been lost to time.  If you visit Pokémon.com, there is a section on the site specifically dedicated to streaming episodes of the Pokémon animated series among the fifteen seasons the show has been on the air.  If you’re a fan of the early seasons or prefer to rewatch the recent episodes, you can watch whatever seasons you prefer on the Pokémon TV site.  In fact, if you create an account through the site, watching the posted videos will allow you to earn coins for special site unlockables.

However, before today, you could only watch these Pokémon episodes from a computer.  Today, you won’t need a computer.  The Pokémon Company has officially released the Pokémon TV app for free to Apple and Android smartphones.  The app broadcasts a wide range of episodes from across the various Pokémon seasons, and they rotate new episodes in once a week.

The app lacks Pokémon.com account integration but really its the best way you can watch Pokémon episodes on the go.  So pick your favorite season, and get to watching.

So for those of you with an Android or iOS device, check out your respective app stores and give it a download.

Aliens: Colonial Marines Collector’s Edition Unboxing February 12, 2013

Posted by Maniac in Site Videos.
add a comment

Today, Aliens: Colonial Marines was released to the Xbox 360, Playstation 3, and PC.

This the second week of an incredible two month span of major game releases.  A year and a half after first demoing it at E3 2011, Maniac unboxes Aliens: Colonial Marines Collector’s Edition for the Xbox 360.  This is going to be more than just an unboxing, we’re going to be looking at everything that’s in this box and giving it a full review.  Lets see what’s included for $100 US, and if it is worth the money.

Note:  The two index cards which included the download codes for the Collector’s Edition’s downloadable content were not properly marked.  The download code on each card worked, but redeemed the special content that was written on the OTHER card.  I have no idea if this is an issue across all of the CEs or all of the platforms, or if it was just a problem with my edition of the game, but I just wanted to make a mention of that on the site so people who redeem these codes know there may be an issue with them.

Aliens: Colonial Marines is out now for Xbox 360, PC and PS3.  A Wii U version is coming but has no set release date.

God of War: Ascension – Kratos Comes to Life Trailer February 12, 2013

Posted by Maniac in Game News.
add a comment

In previous God of War games, the voice actors would be used strictly for their voice.  It would be recorded in a studio and the performances of the in-game characters would be created by the game’s animators.  In later God of War games, motion capture was used, but it would be based on a previously recorded voice performance and motion captured by a separate performer.

In God of War: Ascension, this is no longer the case.  Take a look at this great behind the scenes video and see how the game’s voice actors are preparing for their motion capture debut.

God of War: Ascension is coming March 12th, 2013 exclusive to the Playstation 3.

Metal Gear Rising: Revengeance Bad Day Commercial February 11, 2013

Posted by Maniac in Game News.
1 comment so far

Having a bad day?  Check out this new commercial for Metal Gear Rising: Revengeance, which could be airing on a channel near you soon!

I must say that I’m a little disappointed in this commercial.  The majority of it is taken up by live action footage of some guy having a bad breakfast.  He burns his toast, cuts himself shaving, and breaks his shoelaces.  Maybe the developers are trying to say that we all have bad days, but unlike us, while Raiden may be having one of the worst days ever, he can do something about it.

Did you catch that little notice at the end?  It looks like Sony will be offering PS3-exclusive DLC in the form of unique VR Missions.

Metal Gear Rising: Revengeance is coming February 19th, 2013 to the PS3 and Xbox 360.