Metal Gear Solid 4 Version 2.0 Patch Notes August 13, 2012
Posted by Maniac in Game News.4 comments
Version 2.0 has been released for Metal Gear Solid 4: Guns of the Patriots in the United States, and I wanted to take some time to post some of the specific details about the new patch.
The big news is that version 2.0 includes Trophy Support, which has been the most requested feature by players for several years. The problem is that previous game saves cannot be used to earn trophies, and new saves created in version 2.0 are not compatible with older versions of the game.
The patch also includes a full game installation option, which cuts out the installation requirement at the end of each act in the game. I’ve done a video to time just how long a complete installation takes.
I really wish they would have included a demo theater option.
The patch will automatically be downloaded upon boot, and will not need to be downloaded through the Playstation Store separately. The patch is 517MB in size and is a required download.
Metal Gear Solid 4: Guns of the Patriots is a Playstation 3 exclusive.
How To Transfer Data and Games from Nintendo 3DS to 3DS XL August 10, 2012
Posted by Maniac in Game News.1 comment so far
Planning to upgrade from a Nintendo DSi or 3DS to the brand new 3DS XL? Purchase a lot of games on one device and don’t want to lose them? It’s actually dirt simple to transfer all your internal data, saves and games from one device to another.
You will need to have both devices handy in order to make use of the transfer process, the original device’s memory card, and both must be connected to the same internet-connected WiFi hotspot. Then, just follow these simple steps, and you’ll be playing all your old games on your new device in no time.
It also looks like this transfer process will work with other Nintendo DS devices, like the DSi.
UPDATE: If you have an older model DS, like the DSi, and you want to transfer its data to a 3DS, you can, just follow these instructions instead.
You should also register your new device with Club Nintendo to get an extended warranty from Nintendo on it, and some bonus points which can be redeemed for prizes or downloadable games.
Nintendo 3DS XL is launching August 19th, 2012 in North America.
Halo 4 Weapons Revealed August 10, 2012
Posted by Maniac in Game News.1 comment so far
Halo Waypoint has released this trailer for Halo 4 which shows off all the weapons that the UNSC plans to bring to the fight. From the looks of it, these weapons will be offered to multiplayer combatants, and each has their own strengths and weaknesses. Some old favorites do look like they are returning, but a bunch of whole new weapons are coming as well, it is, after all, the future.
Is that a Rail Gun I see?
If you prefer to hear the weapons better, you can check out this trailer as well. 343 Industries promises all the weapon sounds in Halo 4 have been rebuilt.
Halo 4 is coming November 6th, 2012 exclusive to the Xbox 360.
Metroid Podcast Notes August 10, 2012
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For those of you who may have watched the Metroid Podcast and have interest in seeing anything I mentioned in it, fear not because here’s a list of links for everything that I talked about in the podcast.
- If you want to watch the video produced by Clan of the Gray Wolf, where The Commodore remembers when he first beat the original Metroid, and how he reacted to the revelation that Samus Aran was a woman, you can watch the Metroid episode of Painful Memories in Gaming here.
- If you want to watch the Metroid Retrospective series produced by GameTrailers.com you can check out the entire five-part series here.
- If you want to watch the video retrospective I did last year when I completed all the Metroid Prime games at 100%, you can watch it here.
- You can also check my Twitter feed and dig through its archives from last year to check on how my Metroid Prime Trilogy game run was progressing.
- If you want to watch my tips on how to accumulate friend vouchers (which can be transferred to friends and become green credits) in Metroid Prime 3 and Metroid Prime Trilogy, check out this video I did with diskreader117 here.
Hope you enjoyed the podcast guys, enjoy the links!
Metroid Podcast August 10, 2012
Posted by Maniac in Podcasts, Site Videos.1 comment so far
This month marks the 26th anniversary of the release of Metroid in Japan, and boy what a ride has it been. What a better time for Maniac to do a podcast about Metroid by Nintendo. Give it a listen and hear him talk about the series, its history, what his experiences were playing it, and where he thinks the platform is going.
Happy Birthday, Samus.
UPDATE: For those of you who would like direct links to anything I mentioned during the podcast, I have posted the full podcast notes along with links on this page.
Sound Shapes Released August 7, 2012
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When I first demoed the Playstation Vita at E3 2011, I was given five games to test, each to show me a wide spectrum of the functionality of the device. Those games were, Uncharted: Golden Abyss, Little Big Planet (Vita), Virtua Tennis, Little Deviants and Sound Shapes.
All of the games impressed me, and it opened me up to the possiblity of actually getting a Vita. However, of the five games I played on the Vita, as far as I know, before today only Uncharted: Golden Abyss and Little Deviants have actually been released.
Today, Sound Shapes is out for download on the Playstation Vita and the Playstation 3.
I first demoed the game at E3 2011 and found myself enjoying the gameplay quite a bit. The game controlled quite simply, but to me the game’s experience was more than just advancing from level to level, what made the game so enjoyable was the soundtrack that you would unlock in each part of the level.
Now, it looks like in the year since I originally demoed the game, a lot more has been added to it, take a look for yourselves at CORPOREAL, a new feature that will be part of the game.
Sound Shapes is out now for download on the Playstation Network for the Playstation 3 and Playstation Vita.
Classic Quake Machinima August 7, 2012
Posted by Maniac in Editorials.add a comment
I know that during the recent Quake Podcast I mentioned a fan made machinima called “Escape from the Bastille” but other than a simple story synopsis I gave very little information about it or where you can currently find it. After that I got to thinking about all the other great machinima that the Quake series made possible.
Machinima is still being made to this day, but a lot of current generation machinima is bound by the rules of whatever the game is that it is created for and in some of those cases the toolsets for modding are not available. That wasn’t a problem with a game like Quake, which could be very flexible to users who wanted to create custom arenas, gametypes and character models. Let me tell you, there were some really talented people who made some great work back in the day and I wanted to shine some light on that.
First off, I want to show the movie that I mentioned in the podcast. While its unofficial working title was simply “Quake: The Movie” during its development, its official title is “Escape From the Bastille”.
During my search for the short I actually found a lot of new content had been created by the game’s director over the years. In fact, he had actually gone back and practically made a feature-length Quake movie using assets from Quake 3 Arena and Doom 3, called “Arenas”.
In it, you follow Doom, a guy stationed on Phobos base during the invasion by Mars. After defeating the invasion, we discover he may have brought a part of Hell back with him. When escaping from quarantine he is transported to an unfamiliar place, an arena world where he is forced to compete…or die.
A second season of Arenas was planned but cancelled due to lack of funding. You can watch what they did make from the cancelled project here.
Next off I want to mention the Ill Clan. They were a group that started off making shorts with the original game Quake, which followed two lumberjacks, Lenny and Larry, who just wanted to slack off. My guess is that they chose the job of lumberjacks for their characters because the starting melee weapon in the original Quake was in fact an axe, but I could be wrong about that.
When they really took off was when they made “Hardly Workin'” on the Quake II engine. They created their own sets, character models, and had a hilarious script.
In fact, they became so good at what they did, they could actually make machinima in real-time. “Common Sense Cooking with Carl the Cook” was a live machinima they did with their “Hardly Workin'” tools, and it was actually recorded in front of a live audience.
The last time I checked on the Ill Clan they had changed their name and were producing high-end CGI animation for television and feature films.
The Best Use of Licensed Soundtracks in Games August 6, 2012
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For those of you who may have read my previous article on the greatest video game songs of all time, you’ll notice that I intentionally left out any songs that were used in games that had been licensed but were not developed specifically for the game itself. That was because I wanted to save that discussion for another time, and the time is now for me to bring it up.
So this is the list of some of the best uses of licensed music in video games. The songs may not have been made for the games but at times it feels like the games were made for the songs. These are in no particular order.
Rock Band
Lets just get the big one out of the way right now. The music of Rock Band is probably the gold standard for games. Each game in the series has had a phenomenal tracklist of modern hits and classic songs, and the new tracks have never stopped coming. Harmonix knew that when they created the game and had it revolve around an entire band that they needed to focus on some of the best songs that people would love to jam along to.
The game’s eclectic tracklist of good songs kept me buying every new version. The games would have songs ranging from The Who’s “We Won’t Get Fooled Again” to “Carry On Wayward Son” by Kansas, all the way to “Ghostbusters” by Ray Parker Jr.
You’ll also notice that I did not include Guitar Hero on this list. That is because with the demise of the license, Rock Band has been able to offer a huge amount of some of the best previously exclusive Guitar Hero songs, like “Through the Fire and Flames”. And unlike Guitar Hero, which has stopped releasing DLC, there’s no end in sight for when new songs will stop being released for download. It gives the player the message that if they don’t like the tracks currently out, they can just wait until next week.
Run Like Hell
This was an older game released for the Playstation 2 and original Xbox that I first became aware of during an early episode of Unskippable. While the game itself wasn’t particularly good, it had huge production values from A-List voice actor talent, a fantastic storyline, and four licensed tracks from Breaking Benjamin’s album Saturate.
Today, nobody would bat an eye for me to mention Breaking Benjamin, but at the time Run Like Hell was made Breaking Benjamin was still a relatively unknown band. However, their music melded perfectly with the atmosphere of the game. One of their songs would start to play during a frantic paced moment, like a boss fight, and could make an otherwise terrifying or tense moment turn into pure awesome.
In fact, the music video for the song “Polyamorous” was included as a secret in the game, and can be viewed by inputting a cheat code. If you want to view just how that process worked, I helped someone online a few years ago view it on her game, and she did a recording of herself trying to get it to work. You can watch that hilarious video here.
Infected
Ever wanted to fight zombies with a rockin’ soundtrack playing the entire time? Infected is the game for you. You play Officer Stevens, fighting a zombie outbreak in New York City in the days leading up to Christmas. I have no idea if the New York Bio Team gave Officer Stevens an iPod along with the Viral Gun he uses to fight zombies, but the player gets the full benefit of a complete library of licensed tracks, with which they can select their own playlists, pick their own favorite songs, or just let shuffle.
For me the best song to listen to when turning zombies into meaty chunks had to be the instrumental-only version of Ill Nino’s “When it Cuts” which I have not been able to find ANYWHERE. The game also included some music videos of the licensed tracks that you can watch without the need of a cheat code.
Metal Gear Solid 3: Snake Eater
When traveling through the jungle performing surgery on yourself and living off the land to survive, make sure to bring a good soundtrack with you. While Harry Gregson-Williams once again composed one of the most noteworthy game soundtracks of all time there were a few licensed tracks used in the game that got it on this list.
This game could have made the list for the title theme “Snake Eater” alone but for me what really moved me was the use of Starsailor’s “Way to Fall” during the game’s closing credits. After the huge twist in the game’s finale, so many emotions were going through my mind. I don’t want to spoil the game’s ending for anyone so you’ll have to play the game yourself if you want to find out why. As Harry Gregson-Williams’s score roused us at the game’s finale, “Way to Fall” was a great song to bring us down as we absorbed all the revelations and as we learned just what the game’s place was in the franchise and just who our protagonist really was.
Indigo Prophecy
The game developed by the same company that did Heavy Rain and are now working on Beyond, Indigo Prophecy was the first game that I played by those developers and I loved every second of it. During the game you were trying to solve a murder from multiple different perspectives, the police who are trying to solve just who did it, and the person who committed the murder, who is trying to discover why he had done it. Over the course of the game we also are privy to the lives of the main characters. We learn how they live, who they interact with and just what makes them who they are.
Indigo Prophecy also had several licensed songs for the game, including four tracks from Theory of a Deadman’s album Gasoline. In fact, some of the best moments in the game are punctuated by one of their songs. In a simple moment where the protagonist Lucas Kane decides to work out with a punching bag “No Way Out” starts to play. If the player performs the scene properly, the scene ends when Lucas ends up punching the large bag off its hook and across the apartment. Lucas, and the player both discover at that moment that Lucas is much stronger and faster than he should be.
Of course I can’t talk about Theory of a Deadman in Indigo Prophecy without talking about the song “Santa Monica” which was practically the theme song for the entire game. A wonderful song about a guy who’s girlfriend leaves him to try to become famous, the song punctuates every romantic moment in the game, as well as the ending credits of the game. I had never heard about the band before, but I remember going out to the store and buying Gasoline on CD just because of the game.
Prey
There was a very fitting use of licensed music in the game, and most of it could be listened to in the game’s first level. The game designers made the correct decision to let the player live out the protagonist’s last night, just before he and his family is abducted by aliens. As you walk through the fully interactive bar, you can play games like poker, blackjack, and slots, all the while listening to music from a wide assortment of classic licensed tracks on the bar’s interactive touch screen jukebox. Songs like “Barracuda” by Heart play first, but you can select from a pretty wide range of songs like “Cat Scratch Fever” by Ted Nugent, “You’ve Got Another Thing Coming” by Judas Priest and some great independent songs like “If We Could Be” by Railer which I have not been able to find.
But what I think really gets me every time is the use of Blue Öyster Cult’s “Don’t Fear the Reaper” somehow selectively being chosen to play during the moment of abduction. The song makes the scene so awesome you don’t even need more cowbell.
Alan Wake
Our returning champion from the last list, I couldn’t pass up mentioning Alan Wake again. While the game had a fantastic list of never before released songs performed by Poets of the Fall (credited as The Old Gods of Asgard) there were a ton of songs that the game licensed for the game which worked so well. The game also included songs by artists like Harry Nilsson, Poe, and David Bowie.
Several licensed tracks in Alan Wake have already made other best game song lists, in particular “Haunted” by Poe was chosen by Lisa Foiles for a list she did for The Escapist. However, there’s a different song in the game’s soundtrack that is what got it on this list. Knowing what we knew about the game as the credits started to roll, could there possibly be a more fitting song played for the credits than David Bowie’s “Space Oddity”? I would tell you why, but that would mean spoiling a very important revelation in the game, so you’ll just have to play the game for yourself and make your own decision.
Saints Row 2
While plenty of open world games like Saints Row and Grand Theft Auto have provided the player with full radio stations to listen to as they drive around the game environment, in my opinion Saints Row 2 consistently had the best tracks out of all the open world games that I’ve played. At any moment in the game I could turn on any station and hear a song I liked, unlike other open world games where I would just end up sticking with the talk radio station.
While there wasn’t any options for a talk radio station, the game did provide an 80s music station, which featured such songs as “Sister Christian” and “Everybody Wants to Rule the World” and given that the game’s narrative was about causing almost cartoonishly crazy things to happen in order to claim the whole city back for the Third Street Saints, having “Everybody Wants to Rule the World” playing in the background while literally taking over the world was quite fitting indeed.
Quake Podcast August 2, 2012
Posted by Maniac in Podcasts, Site Videos.2 comments
In light of the Quakecon happening right now, Maniac decided to continue to look back at the classic PC games that he grew up with and spend this podcast talking about the Quake series from id Software.
How To Install Apple TV August 1, 2012
Posted by Maniac in How To, Site Videos.1 comment so far
Maniac got his hands on the brand new Apple TV and shows you how to set it up with your system. The device has video output for HDMI only, so you will need a HDMI equipped HDTV with support of 720p or 1080p resolution to use it.
If you use a legacy surround sound audio receiver, an optical connection is also included, but the audio works fine through HDMI when connected to either a receiver or HDTV.
The device also has a built-in wireless adapter and a wired ethernet port. You’re going to need it connected to SOME kind of local network, as you cannot stream from devices such as your Mac or iOS Device without one.