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Sony Buys Sucker Punch August 7, 2011

Posted by Maniac in Game News.
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In a suprising move, Sony has bought out Sucker Punch Studios, who have been an exclusive Playstation 3 developer for several years now.  Recently, they were responsible for creating the inFamous series, which was Sony published as a Playstation 3 exclusive, and Sly Cooper, which was a Playstation 2 exclusive.

The inFamous games, first released in 2009, could be considered another one of the important exclusive series to the Playstation 3.  When it launched just before E3 that year it was a huge boon to the Playstation 3 market, which wouldn’t have another major exclusive release until that fall.  With Sucker Punch now Sony owned, all further games they develop will remain Playstation exclusives.

In honor of the event, I will include this video clip from inFamous 2, which I consider to be a perfect analogy to this news.

Quakecon 2011 Keynote August 6, 2011

Posted by Maniac in Game News.
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Ladies and gentelmen, John Carmack.

This Halo Life August 6, 2011

Posted by Maniac in Editorials.
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With Bungie wrapping up their ties with the Halo franchise that they created after ten years of development, I decided to take some time out this morning and finally write the article I should’ve written a month ago when the last Bungie Day took place.  So without further ado, I present you with my newest featured article for the site, titled “This Halo Life”.

Ten years is a long time, and a lot has happened to me personally and professionally over those years, and through all of it, Halo has been a part of it in some way.  So I decided to write a new featured article about the impact that Halo has had in my life, and everything I’ve done because of the game.  I also included some little seen clips of the game and their developers that I’ve been able to find online.

You can check it out on one of the upper tabs on the top of the page.  I hope everyone enjoys it.

Quakecon 2011 in Full Swing August 5, 2011

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The Quakecon, a convention to celebrate all things id Software has done, is in full swing out in Texas.  It was orignally designed by the fans so they could get all together in one place to network their computers together to play Quake without any latency.  Now it is major commercial press event where id gets to show the fans what they’ve been working on, and give the fans the chance to meet the developers who made the games they love.

It’s in full swing in Texas right now, and you can be sure that plenty of RAGE news is probably going to be coming out of it.  For right now I haven’t been able to find any videos of the initial festivities, but there is an official up right now which is a good canadate for getting some good videos up.  In fact they already posted some videos of the convention’s setup.  If you ever wanted to know what it takes to host a giant LAN party, here’s a peek.

To celebrate this event, I’ve noticed that RAGE related Avatar gear has gone on sale on the Xbox Live Marketplace.

TV Length Documentary on the History of Bungie Released August 4, 2011

Posted by Maniac in Game News.
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With Bungie’s ties to Microsoft very close to being completely severed, Bungie has gone all out and released a broadcast television length (55 minutes!) documentary about their company’s twenty year history.  It includes interviews from all the major current and former Bungie employees.

I have to say a lot of this footage was not shot for this documentary, I definatly saw some of it from a bunch of previous Bungie documentaries including the “10 steps to world domination” documentary that was exclusive to the Halo 3 Legendary Edition, as well as inteviews going back as far as Halo 2’s development.  That said, that makes this very much in the style of a “Behind the Music” documentary, as there are current interviews in it with these people, cut together with earlier interviews.  It’s a very good choice.  If you’re a gaming history buff like I am, its a great watch, and if you’re a Bungie or Halo fan, you owe it to yourself to see just what went into making that game.

Catherine Love is Over Deluxe Edition Unboxing and Review August 3, 2011

Posted by Maniac in Site Videos.
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Maniac unboxes the Xbox 360 version of the Catherine “Love is Over” Deluxe Edition.  This version does include the artbook and sound disc which is included with all of the inital launch copies (and preorder copies) of Catherine.

This also marks the first time Maniac has done a review of a Collector’s Edition, as promised, Collector’s Editions are graded on a Three Point Scale, with Don’t Bother being the lowest score, Fanboys Only being only for die hard fans of the game or game series, and Required for being an absolutely essential purchase and a very dissapointing miss.  Check out the video to see what this game gets.

History of the N Gage August 1, 2011

Posted by Maniac in Histories.
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Does anyone else remember the Nokia N-Gage? When the cell phone boom began and everyone under the sun started to get their own personal phones for business or personal use, Nokia did very well for themselves, as one of the major cell phone manufacturers. To appeal to younger people, their phones would be fully customizable with replacable phone bodies, programable ringtones, and would even feature a pretty addictive Snake game. They sold like crazy.

Six years ago, Nokia decided to do an experiment and throw their hats into the gaming ring. As one of the biggest personal device manufacterers on the planet, they figured they could compete against the likes of Nintendo in the handheld gaming device market, because their next handheld was going to be more than just a gaming device, it was going to be a personal phone.

Called the N Gage, it was a revoultionary idea which the time’s technology just could not do well or affordably. The price point for the device was far too expensive for a cell phone or a handheld gaming device at the time, and unlike the modern smartphones of today, it was designed for only one of those two options. It did not have a varied library of different productivity software. You could only use it to make calls or play games. The design was pretty bad too, you had to take out the battery to replace game cards (yes, you had physical games for it which came on SD cards) and you had to hold it sideways like a taco to make a phone call with it. The launch price would not be priced to compete, well it would be priced to compete, just not with the Game Boy, it would be priced to compete with the current generation of home consoles.

But what I think killed it most of all was Nokia’s attitude about it. Early on they made a comment to the press that they didn’t expect their customer would be the kind of person who would pull out a Game Boy in public. Well who do you think was Nokia’s potential market? The gamers! This offended a lot of the gaming population, which was this product’s primary market. In fact, the only place you could get it at the initial launch of the device were dedicated game retail stores like GameStop. This did a good job of cutting out potential impulse gamers who needed a new cell phone and could be impressed by the phone’s capabilities. When it launched, revolutionary as it was, reviews were abysmal, and people were not willing to gamble the price point on it, no matter what was promised.

After the initial negative reviews of the original model, Nokia released an updated version of the phone called the N Gage QD. The redesign was a step in the right direction. You no longer needed to hold the phone on it’s side to make a phone call, and you didn’t have to remove the battery to change games. In a lot of ways it was a better device, but more than that, this is the device that Nokia should’ve RELEASED IN THE FIRST PLACE.

There’s a cool article about the phone online that I got a look at this weekend, and it brought back all my memories of the device. I never owned one personally, but a cousin of mine knew a guy who owned an independant Cingular store, when the redesigned N-Gage QD hit shelves and was finally for sale at cell phone retail stores he loaned me one for a week and I barely used it. By this point, I already had a Sony PSP, which while it wasn’t a phone, already had a great library of games and movies which I was enjoying a lot more than a generic golf game on a phone.

Interesting post-script to that story. One of the original media proponents of the N-Gage was former G4 hottie Laura “Thug” Foy, who now does a weekly video series on Xbox Live about the newest software releases for Windows Phone 7.