GameStop Pre-Orders DLC, How’d They Do? November 30, 2010
Posted by Maniac in Editorials.trackback
I’m sure many of you have seen the commercials that have been running non stop on TV since last week about the Halo Reach Map Pack. GameStop, in a new move, has been promoting pre-order of the map pack in their stores, and for incentive they’re offering a pretty sweet exclusive avatar item, a flaming Mark V helmet.
Now, in the real world, digital purchases actually go faster if you do them from home so you can get them either immediatly or the very second they’re released. Going out to a store to buy something is slow and cumbersome, it always has been. You have to get in your car, drive to your destination (and enjoy all the red lights and heavy traffic in the process), wait in line behind all the customers in front of you, place your order (time to do so depends on how much the clerk actually knows about what you’re buying), scan your member card (every store’s got one these days), pay, and then finally drive home (again with the traffic and red lights).
So what is your incentive to drive out to a store to buy the very same thing (and pay the exact same amount) you could buy directly at home? Well, there is the incentive for people who don’t use a credit or debit card, and who don’t have any spare MS point cards lying around. There’s also the Mark V flaming helmet offer, and that’s the big one.
How did GameStop do? Well, despite e-mailing all their members on the 18th and starting a national advertising campaign on the 19th of November, GameStop didn’t actually allow pre-orders of the Halo Reach Map Pack until the 22nd of November. That’s a pretty big problem, espessially given the fact that the content came out TODAY on the 30th. You only had about seven days to preorder the content. Also, you had to buy it up front in full, no minimum payment option like with physical games. Third, you had to be a member of their rewards program in order to preorder, and we all know how I feel about that.
Well the codes were e-mailed out at about 3:12PM EST today, some time after the content was released to Xbox Live. Anyone buying directly from their house would’ve gotten it much faster. Of course the Map Pack codes were not actually e-mailed out, just the code for the flaming helmet. If you want the code for the map pack you have to log in to GameStop’s Power Up Rewards website and navigate through it to find where your code is buried. Of course if you never bothered to register your Rewards card online, you’ll have to do that and set up your online account and games list before accessing the site.
Meanwhile I’m pretty sure anyone who wanted to buy it online had probably been playing on the maps for at least a few hours. Also, It’s not like they’re going to run out of physical copies of a digital download, kind of defeating part of the incentive to pre-order. Well, for those who contributed to GameStop’s experiment, enjoy the helmet, guys!
[…] I have talked in the past about this subject. GameStop was offering preorders for the first Halo Reach downloadable Map Pack a few months ago. They were offering Power Up Rewards Members a free avatar goodie as an incentive. While this option for purchasing DLC turned out to be much slower than someone who simply purchased the content through Xbox Live the second it came out, it did provide players who didn’t have access to a Credit Card a chance to pay cash for the content, and gave users a free goodie to boot just for preordering that one map pack. […]