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Don’t Redeem Your God of War: Unearthing the Legend Codes Unless its on a PS3 You Intend to Watch it on for the Rest of Your Life March 18, 2010

Posted by Maniac in Editorials.
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Following up on what I was saying earlier, I decided to redeem my God of War: Unearthing the Legend documentary code. I really wanted to watch the documentary badly, so I redeemed my code and realized, oh crap, I don’t have enough space for it. The file is 3+GB. Not a problem I figured, I had another PS3 downstairs with much more storage capacity, so it shouldn’t be a problem. So I deactivated some authorizations on the one I had, and reactivated on another, and started the download of the documentary on the other PS3.

Then I tried watching it two hours later after the download finished and it didn’t work. Whatever crap Sony put in the video, even though my authorizations were all valid and allowed me to download the video no problem (If they weren’t, I wouldn’t have been able to download the video at all) refused to let me watch the documentary. So I decided if the file was going to work anywhere it was going to be on the original PS3 I put the code into, the one with very little space left. In frustration I deleted the video and set about the way to change my authorizations (again) so I could go back to watching the video on my original PS3, only to find that the HD video was no longer in my download queue, and there was no way to get it back.

I called up Sony support to get them to rectify the situation, and they told me it would take about two days for them to email me back with either a new code or for them to reactivate my download. So until then I’m stuck watching the SD version of the documentary (unacceptable if you own a 1080p 120hz HDTV). But here’s the big problem with all this. When you download that video, it’s tied to that playstation for life. Authorization be damned! So what’s the point of activating/deactivating playstations if the content’s going to be tied to whatever it was first redeemed on in the first place?

You’ll never be able to redownload it again or watch it on a different playstation! If this was a blu-ray I could watch it on any blu-ray player I wanted in the house or bring it to a friend’s house (adding to the collector’s value of the box!). Who’s brilliant idea was this?

I also asked the guy about the God of War soundtrack site (since apparently manufactering CDs and making websites that don’t crash when people try to use them is hard) and they still have no ETA on when either the site’s coming back up or when the replacement codes for people who redeemed them and had failed downloads will come back.

Lets try comparing to other competing services. Apple’s iTunes is considered by many to be draconian at best but they offer a whopping five activations for downloaded content, and even have some DRM free files for a slightly higher cost, and when you deactivate/reactivate content on your systems, it actually works! The files don’t care where they were initiatlly bought or downloaded, the activation certificate is all they care about.

Next time Sony, spend an extra dime and buy some CD-Rs.

Remedy Announces “War” For Alan Wake March 15, 2010

Posted by Maniac in Game News.
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According to Remedy’s Twitter feed, Poets of the Fall, the band responsible for such hits as “The Late Goodbye” and “Carnival of Rust” will provide the main track for Remedy’s upcoming game Alan Wake and it will be, “War” off their upcoming album, Twilight Theater.  While “War” has been confirmed to be in Alan Wake, both Poets of the Fall and Remedy have teased that other tracks from Poets of the Fall may be featured in the game as well, but this has not been confirmed.

The album Twilight Theater will have a worldwide release through iTunes, as well a CD for European release on March 17th, 2010.  A snippet of “War” as well as other Poets of the Fall songs can be avalible here.

Alan Wake will be released on May 18th, 2010 exclusively for Xbox 360.

Poets of the Fall have also released their first single from Twilight Theatre, the song “Dreaming Wide Awake” I wonder if the title is a possible hint of its place in a future game.  You decide, here’s the music video.

God of War III Release Midnight! March 15, 2010

Posted by Maniac in Game News, Site News.
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Tonight many GameStops across the country will be releasing The new God of War game at 12:01am, the soonest they are legally allowed. I will be at one of them getting my Ultimate Edition.

I’ll try to shoot some interviews with the people there but as per usual no one I know is willing to help me with the work so I’ll be shooting all of it myself quick and dirty if I can shoot it at all.

I’ll also try to do a UE unboxing before the night ends, but seriously I have no idea why the UE has such a large box, there’s barely anything in it. The majority of the content is download only including the feature length documentary starring Peter “Robocop” Weller.

Editorial: Why I learned to Stop Waiting For Duke Nukem Forever March 13, 2010

Posted by Maniac in Editorials.
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In 2003 on my former website The Deep Six (which was online then it went offline, then it went online again, now it’s lord only knows) I posted just before the release of Max Payne 2 some things for 3D Realms to do to celebrate something unfamiliar to them, the release of a game. I had no idea at the time it would be six years later and we’d be talking about that project’s demise.

Does anyone else think it a bit shitty that more news about Duke Nukem Forever has been released since the game had been cancelled than when it was operating? I mean, a whole synopsis hit the internet, trailers of really cool mostly complete gameplay footage, pictures and concept art. You know, the kind of stuff that would get released normally if you were making a game. But none of this stuff had been released during the development. Could you understand now if they had bothered to release what that artist had posted together overnight people would actually continue to care about your product?

You had the worst management system in history. That’s not nearly insulting enough as it should be. I don’t think anyone could actually come close to being as bad a manager as what was seen in this game. They made tons of royalties from Duke Nukem 3D that were still coming in, and they were making tons of money off the Max Payne franchise, enough to sustain them for years.  The managers always thought there was going to be an infinite amount of time and would not put a time restriction on innovation, and because of that, there was no progress.  At some point the bubble is going to burst for you and the money’s going to dry up, and it did.

So now the party’s over. Why shouldn’t I be bitter about this? Well had they managed their game properly they could’ve finished it well over six years ago and still had more money left over and released the game. Why should I care about this? After 2001 when they released that fantastic E3 trailer, I really wanted to play the game. Then the years passed more and more, and no information at all was coming out, and I slowly paid more attention to real games that were coming out instead of fantasy ones that only existed in the mind of George Brussard.

Last I heard Take 2 has filed an injunction demanding the source code for the game, probably so they could give the development to one of their teams to finish it. I hope they get it, I really do. I know if they hand it to a competent development house and lit a fire under them they could have the game released in a year. 3D Realms has shown they are not a competent development studio, they’re a joke, plain and simple. Gamers gave them all the rope they could have and they just continued to wrap it around their necks, and then the chair under them broke.

Jonathan Coulton Involed in Portal 2! March 13, 2010

Posted by Maniac in Game News.
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At GDC yesterday Valve had a suprise announcment to the press.  Gabe Newell refused almost all questions about their recently announced next game, Portal 2, but would offer one tidbit.  He mentioned working with Jonathan Coulton again was great.  Of course Jonathan Coulton is the rock star credited with hit songs like “Code Monkey”, “RE: Your Brains”, and of course the theme to Portal, “Still Alive”, considered by many to be the best song of 2007.

It is quite likely that Coulton is providing a new track for Portal 2.

God of War 3 Improved Over Demo March 11, 2010

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The inital reviewers have started getting their hands on God of War 3 an they’ve noticed something pleasant. The famous E3 build demoed last May and currently avalible to PSN customers in the US has been improved greatly in the final version.

I’ve played several builds of this demo including the version included with the God of War Collection and the District 9 version. I noticed immediatly that framerate was inconsistant and that made for a slightly dissapointing experience. The reviewers say that is not an issue anymore, and effects have been enabled which raises the visual bar. One thing I didn’t have was a problem with the demo’s visuals, but it looks like those have gotten higher too.

God of War 3 is coming March 16, 2010 for the PS3. That unfortunatly is the soonest I’ll have it too.

GDC Has Begun (Rock Band 3 Announced) March 9, 2010

Posted by Maniac in Game News.
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GDC has officially started ladies and gentelmen.  What was usually a chance for the devs to show their wares to other devs and students has (since the fall of E3 in 2007) become a major player in the gaming industry, a chance for many announcements to come out quickly.

While we were all expecting the Portal 2 announcment for it, now it seems that Rock Band 3 has been officially announced!  I’ve got a closet packed to the top with their perphials, it would be nice if this was a game only type release.

Thinking of Moving Editorials March 8, 2010

Posted by Maniac in Site News.
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I’m just rambling here, but after running the site for almost a week I’ve noticed something pretty glaring.  The majority of gaming news really doesn’t come out on the weekends.

Originally I wanted to have my weekly official editorials come out on Fridays, because I kind of figured with the weekend coming the news would probably be lighter on that day than any of the other four.  Mondays I figured would be the biggest gaming news days.

Well turned out I was wrong.  Friday had a ton of other news which moved my editorial down very quickly, and Saturday and Sunday had well, none.  So I’m thinking about posting up Editorials to Saturdays from now on, and even if you’re a work based web reader, it should be the first thing you read (or just about) on Monday mornings when you get back in.

I’m also thinking about posting more than just official editorials, such as top tens (or whatever number) which I already have a few up ready to go.  Maybe that could be for Wednesdays.  We’ll see how the news starts coming through.  I’m also going to be posting more information about myself and my background in the about me page.  The blurb on the sidebar is short and sweet and will probably stay the same as it is, but if you want to read my full life story, you can check out the link on the top of the page.  Thanks for visiting the site!

Mac Steam Coming in April March 8, 2010

Posted by Maniac in Game News.
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Valve has OFFICIALLY announced that there will be a Mac version of Steam in April.  To go along with it, the HL series, Team Fortress 2, Left 4 Dead 2, and Portal 2 will be ported to the Mac with native versions, and will be fully compatable with Windows versions for online play, recieving updates at the same as their Windows versions and your licences for games you already bought and own should be able to work on both Windows and Mac.

I have a few Mac enthusiast friends who were already expecting this news since Valve got more blatant with it, and others who are willing to give Half-Life a try after spiting it for years simply because of this news.  Hope you enjoy your games Mac users.

Exactly what Reviewers Said Would Happen to UBI’s DRM Happened March 8, 2010

Posted by Maniac in Editorials, Game News.
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I’ve held off talking about Ubisoft’s new Digital Rights Management that they intend to put in all of their PC games from now on because it seems that the issue has already been gone over with a fine tooth comb well before I even got this website up and running.

To say nothing of the fact that nobody liked it.  To say nothing of the fact the only people who did was Ubisoft (reviews went through the floor on their games and they lost probably millions in sales from people like me who are just not buying it) the people on the internet have another “told you so” they can give to the big man.

When reviewers started getting the prerelease versions of these games they tested the limits of it and were not happy.  You would not be able to restore your game if your connection failed for any time, and if the connection on either end failed (and it would) you were not able to play your purchased game.

UBI said this would never happen….on their end.  They said that their DRM servers were perfect and would never fail.  They did, all weekend.  I’m sorry, you were told better, you should’ve listened.

On the other side there are much better services already in existance you could’ve used and ignored for some reason.  Valve’s Steam, another online based program does not require online use after inital authorization.  You’re more than welcome to run the Steam program in offline mode, and it will not stop your game immediatly after login.  You’re also welcome to install Valve’s games either through disc or internet download on as many PC’s as you’d like (but please only play one game on one computer at one time).  Like with anything, Steam’s had its problems, but it doesn’t punish it’s user for them.  If you had such a demand for online authorization, you should’ve used them.

Better start working on those 1.02 patches and fast.  Retailers are probably going to be demanding their money back from all the users that have probably already returned their games defective to the store.